Commit graph

19 commits

Author SHA1 Message Date
Duane
edd4baf418 Clean up abms. 2016-06-15 06:29:58 -05:00
Duane
8912eb85cd Add aquamarine tesserect. 2016-06-09 07:42:17 -05:00
Duane Robertson
70a706e6be Remove debug. 2016-05-30 07:29:57 -05:00
Duane Robertson
c9c3153f1d Protect fortress nodes. 2016-05-30 07:29:29 -05:00
Duane Robertson
558e778861 More lag reduction. 2016-05-29 04:32:40 -05:00
Duane Robertson
65a6df1e44 Streamline abms. 2016-05-28 05:24:36 -05:00
Duane Robertson
a117583db6 Reorganize nodes.lua for clarity. 2016-05-26 22:55:32 -05:00
Duane Robertson
660023553b Initial fortress work (mazes). 2016-05-26 07:07:14 -05:00
Duane Robertson
1a9afc9ede Optimize variables. 2016-05-24 19:20:17 -05:00
Duane Robertson
61f3bd007d Continuing rewrite. Add plants. 2016-05-22 07:17:20 -05:00
Duane Robertson
011affc46f Major overhaul. Separate cave decorations from mapgen. 2016-05-21 09:47:42 -05:00
Duane Robertson
a46641fcac Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
Duane Robertson
6f25d3c388 Return the surface world. 2016-05-19 22:14:31 -05:00
Duane Robertson
54cff8252b Adjust altitude. 2016-05-17 03:38:19 -05:00
Duane Robertson
0780d8dd67 Add hot spikes. Bias ores toward bad zones. 2016-05-16 00:08:53 -05:00
Duane Robertson
303655e06c Fix ore generation. 2016-04-25 22:42:41 -05:00
Duane Robertson
182e32d231 Integrate goblins and mobs. 2016-04-25 22:15:21 -05:00
Duane Robertson
6097e844cf all caves 2016-04-25 01:16:53 -05:00
Duane Robertson
de5c15178b Initial commit 2016-04-24 02:04:17 -05:00