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2016-08-03 02:55:30 -05:00
models Use warps object/def 2016-07-03 16:22:48 -04:00
sounds Add chainsaw and jackhammer. 2016-07-14 05:41:04 -05:00
textures Add flare gun. 2016-07-17 01:10:40 -05:00
abms.lua Spawn monsters/treasure by depth. 2016-08-03 02:55:30 -05:00
asteroids.lua Extra error checking. 2016-07-15 02:58:33 -05:00
castles.lua Fix variable == nil error. 2016-07-19 12:00:20 -05:00
cavegen.lua Add more dungeon-like fortresses. 2016-08-01 03:54:05 -05:00
chat.lua Prevent bed errors in /sleep. 2016-07-18 17:46:07 -05:00
cloudgen.lua Extra error checking: global variables 2016-07-15 04:18:54 -05:00
deco.lua Extra error checking: global variables 2016-07-15 04:18:54 -05:00
deco_caves.lua Extra error checking: global variables 2016-07-15 04:18:54 -05:00
deco_plants.lua Extra error checking: global variables 2016-07-15 04:18:54 -05:00
deco_rocks.lua Extra error checking. 2016-07-15 02:58:33 -05:00
decogen.lua Fix variable == nil error. 2016-07-19 12:00:20 -05:00
demon.lua Extra error checking: global variables 2016-07-15 04:18:54 -05:00
depends.txt Most dungeon features working. 2016-08-02 04:18:20 -05:00
dungeon.lua Spawn monsters/treasure by depth. 2016-08-03 02:55:30 -05:00
elixir.lua Fix variable == nil error. 2016-07-19 12:00:20 -05:00
fungal_tree.lua Extra error checking. 2016-07-15 02:58:33 -05:00
goblin.lua Prevent bed errors in /sleep. 2016-07-18 17:46:07 -05:00
init.lua Allow pyramids in any biome (by setting). 2016-07-30 20:05:26 -05:00
LICENSE Remove the y+1 from translocate. 2016-07-04 00:14:54 -05:00
mapgen.lua Make dungeon blocks diggable. 2016-08-02 22:49:49 -05:00
mobs.lua Spawn monsters/treasure by depth. 2016-08-03 02:55:30 -05:00
mod.conf Initial commit 2016-04-24 02:04:17 -05:00
nodes.lua Spawn monsters/treasure by depth. 2016-08-03 02:55:30 -05:00
pyramid.lua Allow pyramids in any biome (by setting). 2016-07-30 20:05:26 -05:00
README.md Update README. 2016-05-26 23:41:59 -05:00
recipe_list.lua Add recipe list. Correct tesseract labels. 2016-06-18 19:57:37 -05:00
settingtypes.txt Allow pyramids in any biome (by setting). 2016-07-30 20:05:26 -05:00
skyseagen.lua Extra error checking. 2016-07-15 02:58:33 -05:00
tesseract.lua Most dungeon features working. 2016-08-02 04:18:20 -05:00
tools.lua Fix error when removing doors with a chainsaw. 2016-07-30 19:05:43 -05:00
treegen.lua Tree analysis. 2016-07-22 02:32:46 -05:00
trophies.lua Streamline tesseracts and separate trophies. 2016-06-21 06:43:16 -05:00
village.lua Increase savage damage. 2016-07-24 22:08:44 -05:00
wallhammer.lua Extra error checking. 2016-07-15 02:58:33 -05:00
wooden_buckets.lua Fix variable == nil error. 2016-07-19 12:00:20 -05:00
zombie.lua Add Minauros and zombies (only there). 2016-06-08 00:45:26 -05:00

fun_caves

Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. Then I turned it into an all cave environment, with no surface at all. Now it's just a more extensive underworld, with biomes owing much to caverealms. Once you go underground, you should find everything you need to survive without ever returning to the surface.

The surface has some neat extras such as coral, water plants, extra desert resources (deserts are hard). You'll also find big dungeon mazes underground, which will (soon) be replete with monsters and traps (though just finding your way through them is exhausting enough). There will be a little treasure, but the main goal is to retrieve a full set of trophy items for bragging rights.

screenshot

The source is available on github.

Code: LGPL2, textures: CC-BY-SA and CC0

Mod dependencies: default, flowers, wool, mobs_redo, mobs_monster

Download: https://github.com/duane-r/fun_caves/archive/master.zip