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2016-06-27 23:53:31 -05:00
models Add stars. 2016-06-16 00:46:19 -05:00
sounds Add blizzard demon and goblin sounds. 2016-06-22 07:54:45 -05:00
textures Add sticks to grasslands. 2016-06-26 00:25:15 -05:00
abms.lua Accomodate armor mods. 2016-06-26 19:43:08 -05:00
asteroids.lua Standardize mob hp/damage. 2016-06-15 19:20:07 -05:00
cavegen.lua Fix heightmap issues with trees. 2016-06-23 22:35:48 -05:00
chat.lua Add fixlight. Fix bucket of gold regression. 2016-06-27 23:53:31 -05:00
cloudgen.lua Remove local functions. 2016-06-14 02:18:21 -05:00
deco.lua Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
deco_caves.lua Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
deco_clouds.lua Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
deco_plants.lua Allow use of most mapgens. Add some dungeon variety. 2016-06-23 20:21:38 -05:00
deco_rocks.lua Add sticks to grasslands. 2016-06-26 00:25:15 -05:00
decogen.lua Allow use of most mapgens. Add some dungeon variety. 2016-06-23 20:21:38 -05:00
demon.lua Add yeti snowball to snow demon's attack. 2016-06-23 10:02:34 -05:00
depends.txt Accomodate armor mods. 2016-06-26 19:43:08 -05:00
elixir.lua Accomodate armor mods. 2016-06-26 19:43:08 -05:00
fortress.lua Move fortress-related data to fortress.lua. 2016-06-26 08:16:20 -05:00
fungal_tree.lua Add disgusting gruel. 2016-06-25 19:56:43 -05:00
goblin.lua Add fixlight. Fix bucket of gold regression. 2016-06-27 23:53:31 -05:00
init.lua Translocators 2016-06-27 05:00:16 -05:00
LICENSE Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
mapgen.lua Fix heightmap issues with trees. 2016-06-23 22:35:48 -05:00
mobs.lua Add mini-hunger mod. Correct meat drops in some mobs. 2016-06-25 01:38:54 -05:00
mod.conf Initial commit 2016-04-24 02:04:17 -05:00
nodes.lua Move fortress-related data to fortress.lua. 2016-06-26 08:16:20 -05:00
README.md Update README. 2016-05-26 23:41:59 -05:00
recipe_list.lua Add recipe list. Correct tesseract labels. 2016-06-18 19:57:37 -05:00
settingtypes.txt Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
skyseagen.lua Add asteroid belt. 2016-06-15 12:37:27 -05:00
tesseract.lua Prevent potential loss of translocator in lag. 2016-06-27 08:49:23 -05:00
treegen.lua Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
trophies.lua Streamline tesseracts and separate trophies. 2016-06-21 06:43:16 -05:00
wallhammer.lua Translocators 2016-06-27 05:00:16 -05:00
zombie.lua Add Minauros and zombies (only there). 2016-06-08 00:45:26 -05:00

fun_caves

Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. Then I turned it into an all cave environment, with no surface at all. Now it's just a more extensive underworld, with biomes owing much to caverealms. Once you go underground, you should find everything you need to survive without ever returning to the surface.

The surface has some neat extras such as coral, water plants, extra desert resources (deserts are hard). You'll also find big dungeon mazes underground, which will (soon) be replete with monsters and traps (though just finding your way through them is exhausting enough). There will be a little treasure, but the main goal is to retrieve a full set of trophy items for bragging rights.

screenshot

The source is available on github.

Code: LGPL2, textures: CC-BY-SA and CC0

Mod dependencies: default, flowers, wool, mobs_redo, mobs_monster

Download: https://github.com/duane-r/fun_caves/archive/master.zip