32 lines
1.1 KiB
Text
32 lines
1.1 KiB
Text
Much of the code and art from this mod were taken nearly unchanged from
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Mobs Redo, made by TenPlus1 and many others, and distributed under the
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WTFPL license.
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https://forum.minetest.net/viewtopic.php?f=11&t=9917
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All of the goblin code and art are taken from FreeLikeGNU's Goblins mod,
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distributed under the CC-by-SA license.
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https://forum.minetest.net/viewtopic.php?f=9&t=13004&hilit=goblins
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http://creativecommons.org/licenses/by-sa/3.0/
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Some of the code, art and ideas were taken from HeroOfTheWinds' Caverealms
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mod, distributed under the WTFPL license.
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https://forum.minetest.net/viewtopic.php?f=9&t=9522
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The changes I've made to these mods are minor, but crucial to dealing
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with an all-underground environment. The mobs don't have vertical
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range limits, are less affected by light, and they behave a bit
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differently from the originals.
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The code for V6 and massive caves was taken from the Minetest code,
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distributed under the LGPL 2.1 license, and so is my original code from
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this project (so as to comply with GPL requirements).
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http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt
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