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2016-06-12 05:36:37 -05:00
models Add Minauros and zombies (only there). 2016-06-08 00:45:26 -05:00
sounds Add Minauros and zombies (only there). 2016-06-08 00:45:26 -05:00
textures Add flora and fauna to clouds. 2016-06-11 23:26:07 -05:00
abms.lua Stop rampant mushroom spread. 2016-06-12 05:36:37 -05:00
cavegen.lua Fix regressions. Add 3 teleporters. 2016-06-11 03:50:17 -05:00
cloudgen.lua Adjust mineral spawn. 2016-06-12 01:25:21 -05:00
deco.lua Add flora and fauna to clouds. 2016-06-11 23:26:07 -05:00
deco_caves.lua Add aquamarine tesserect. 2016-06-09 07:42:17 -05:00
deco_clouds.lua Add minerals to clouds. 2016-06-12 00:47:07 -05:00
deco_plants.lua Add flora and fauna to clouds. 2016-06-11 23:26:07 -05:00
deco_rocks.lua Merge pull request #16 from everamzah/deco_rocks 2016-06-06 02:06:10 -05:00
decogen.lua Add flora and fauna to clouds. 2016-06-11 23:26:07 -05:00
depends.txt Add minerals to clouds. 2016-06-12 00:47:07 -05:00
fortress.lua Fix regressions. Add 3 teleporters. 2016-06-11 03:50:17 -05:00
fungal_tree.lua Fix regressions. Add 3 teleporters. 2016-06-11 03:50:17 -05:00
goblin_coal.lua Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
goblin_cobbler.lua Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
goblin_copper.lua Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
goblin_diamond.lua Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
goblin_digger.lua Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
goblin_gold.lua Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
goblin_ice.lua Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
goblin_iron.lua Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
goblin_king.lua Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
init.lua Add aquamarine tesserect. 2016-06-09 07:42:17 -05:00
LICENSE Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
mapgen.lua Add flora and fauna to clouds. 2016-06-11 23:26:07 -05:00
mobs.lua Add flora and fauna to clouds. 2016-06-11 23:26:07 -05:00
mod.conf Initial commit 2016-04-24 02:04:17 -05:00
nodes.lua Add minerals to clouds. 2016-06-12 00:47:07 -05:00
README.md Update README. 2016-05-26 23:41:59 -05:00
unionfind.lua Fix maze algorithm. 2016-05-26 10:10:36 -05:00
zombie.lua Add Minauros and zombies (only there). 2016-06-08 00:45:26 -05:00

fun_caves

Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. Then I turned it into an all cave environment, with no surface at all. Now it's just a more extensive underworld, with biomes owing much to caverealms. Once you go underground, you should find everything you need to survive without ever returning to the surface.

The surface has some neat extras such as coral, water plants, extra desert resources (deserts are hard). You'll also find big dungeon mazes underground, which will (soon) be replete with monsters and traps (though just finding your way through them is exhausting enough). There will be a little treasure, but the main goal is to retrieve a full set of trophy items for bragging rights.

screenshot

The source is available on github.

Code: LGPL2, textures: CC-BY-SA and CC0

Mod dependencies: default, flowers, wool, mobs_redo, mobs_monster

Download: https://github.com/duane-r/fun_caves/archive/master.zip