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2016-05-20 00:59:36 -05:00
models Adjustments and add sand monster. 2016-05-18 05:13:38 -05:00
sounds Integrate goblins and mobs. 2016-04-25 22:15:21 -05:00
textures Remove duplicated textures. 2016-05-20 00:59:36 -05:00
danglers.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
depends.txt Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
fungal_tree.lua Adjustments and add sand monster. 2016-05-18 05:13:38 -05:00
goblin_coal.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
goblin_cobbler.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
goblin_copper.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
goblin_diamond.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
goblin_digger.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
goblin_gold.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
goblin_ice.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
goblin_iron.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
goblin_king.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
init.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
LICENSE Simplify cave algorithm. 2016-05-11 23:39:34 -05:00
mapgen.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
mobs.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
mod.conf Initial commit 2016-04-24 02:04:17 -05:00
nodes.lua Adjust salt and biome spread. 2016-05-19 01:24:25 -05:00
README.md Hot cobble hurts. 2016-04-26 18:04:48 -05:00
sand_monster.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
spider.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00
spider_ice.lua Use mobs redo api instead of replicating. 2016-05-20 00:58:12 -05:00

fun_caves

Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. However, I've since turned it into an all cave environment, with no surface at all.

Players spawn into a massive cave, hopefully in an area with mushrooms, and start digging. Dig up, dig down, dig sideways, you'll never find a surface world -- no trees, no flowers, no cows and horses. What you will find are fungi, algae, monsters, and lots and lots of goblins. Every ore is available, everywhere, which means there's a lot of it.

Hint: Find some giant mushrooms, first thing. They're handy.

screenshot

The source is available on github.

Code: LGPL2, textures: CC-BY-SA and CC0

Mod dependencies: default, flowers, wool

Download: https://github.com/duane-r/fun_caves/archive/master.zip