116 lines
3.6 KiB
Lua
116 lines
3.6 KiB
Lua
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fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with)
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if math.random(1, search_rate) == 1 then
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local p1 = vector.subtract(pos, 1)
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local p2 = vector.add(pos, 1)
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--look for nodes
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local nodelist = minetest.find_nodes_in_area(p1, p2, replace_what)
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if #nodelist > 0 then
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for key,value in pairs(nodelist) do
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minetest.set_node(value, {name = replace_with})
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return -- only one at a time
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end
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end
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end
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end
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fun_caves.surface_damage = function(self, cold_natured)
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--if not self.fun_caves_damage_timer then
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-- self.fun_caves_damage_timer = 0
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--end
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--self.fun_caves_damage_timer = self.fun_caves_damage_timer + 1
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--if self.fun_caves_damage_timer > 30 then
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-- self.fun_caves_damage_timer = 0
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local pos = self.object:getpos()
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local minp = vector.subtract(pos, 1.5)
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local maxp = vector.add(pos, 1.5)
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local counts = 0
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if self.lava_damage > 0 then
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counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_hot"})
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if #counts > 0 then
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self.health = self.health - self.lava_damage
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effect(pos, 5, "fire_basic_flame.png")
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end
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end
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if not cold_natured then
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counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_cold"})
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if #counts > 0 then
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self.health = self.health - 1
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end
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end
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check_for_death(self)
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--end
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end
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local custom_delay = 1000000
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fun_caves.custom_ready = function(self)
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local time = minetest.get_us_time()
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if not self.custom_time or time - self.custom_time > custom_delay then
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self.custom_time = time
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return true
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else
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return false
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end
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end
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local path = minetest.get_modpath(minetest.get_current_modname())
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dofile(path .. "/danglers.lua")
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dofile(path .. "/spider.lua")
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dofile(path .. "/tarantula.lua")
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dofile(path .. "/spider_ice.lua")
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--dofile(path .. "/dirt_monster.lua")
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dofile(path .. "/sand_monster.lua")
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dofile(path .. "/tar_monster.lua")
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if minetest.registered_entities["mobs_monster:dirt_monster"] then
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-- check this
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mobs:register_spawn("mobs_monster:dirt_monster", {"default:dirt"}, 7, 0, 7000, 1, -50, false)
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end
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if minetest.registered_entities["mobs_slimes:green_big"] then
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mobs:spawn_specific("mobs_slimes:green_big",
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{"fun_caves:stone_with_moss", "fun_caves:stone_with_algae"},
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{"air"},
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4, 20, 30, 30000, 1, -31000, 31000
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)
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mobs:spawn_specific("mobs_slimes:green_medium",
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{"fun_caves:stone_with_moss", "fun_caves:stone_with_algae"},
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{"air"},
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4, 20, 30, 30000, 2, -31000, 31000
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)
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mobs:spawn_specific("mobs_slimes:green_small",
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{"default:dirt_with_grass", "default:junglegrass", "default:mossycobble", "ethereal:green_dirt_top"},
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{"air"},
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4, 20, 30, 30000, 3, -31000, 31000
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)
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end
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if minetest.registered_entities["mobs_creeper:creeper"] then
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mobs:spawn_specific("mobs_creeper:creeper",
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{"fun_caves:stone_with_moss"},
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{"air"},
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-1, 20, 30, 20000, 1, -31000, 31000
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)
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end
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fun_caves.goblin_spawn_frequency = 150
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fun_caves.goblin_trap_freq = 25
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fun_caves.goblin_torch_freq = 2
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fun_caves.goblin_drops = { "default:pick_steel", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water", "default:pick_stone", "default:sword_stone" }
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--{"group:stone"} = { "default:stone", "default:mossycobble", "default:sandstone", "default:desert_stone", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_diamond" }
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dofile(path.."/goblin_cobbler.lua")
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dofile(path.."/goblin_digger.lua")
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dofile(path.."/goblin_coal.lua")
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dofile(path.."/goblin_ice.lua")
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dofile(path.."/goblin_copper.lua")
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dofile(path.."/goblin_iron.lua")
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dofile(path.."/goblin_gold.lua")
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dofile(path.."/goblin_diamond.lua")
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dofile(path.."/goblin_king.lua")
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