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James Stevenson 762dbfa595 Make elephant hostile on approach
Now a monster mob, but with a limited view range of 9
seems to keep to itself. Also walks/runs a bit faster.
2016-05-31 14:07:38 -04:00
models Add elephant mob 2016-05-31 13:54:35 -04:00
sounds Integrate goblins and mobs. 2016-04-25 22:15:21 -05:00
textures Add elephant mob 2016-05-31 13:54:35 -04:00
abms.lua Opt-support hunger mod 2016-05-31 11:10:34 -04:00
danglers.lua Streamline abms. 2016-05-28 05:24:36 -05:00
deco.lua More lag reduction. 2016-05-29 04:32:40 -05:00
deco_caves.lua Separate fortress monster spawn system 2016-05-30 05:19:13 -05:00
deco_plants.lua Optimize variables. 2016-05-24 19:20:17 -05:00
deco_rocks.lua Better biomes 2016-05-23 18:52:48 -05:00
depends.txt Opt-support hunger mod 2016-05-31 11:10:34 -04:00
elephant.lua Make elephant hostile on approach 2016-05-31 14:07:38 -04:00
fungal_tree.lua More lag reduction. 2016-05-29 04:32:40 -05:00
goblin_coal.lua Separate fortress monster spawn system 2016-05-30 05:19:13 -05:00
goblin_cobbler.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_copper.lua Separate fortress monster spawn system 2016-05-30 05:19:13 -05:00
goblin_diamond.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_digger.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_gold.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_ice.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_iron.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_king.lua Streamline abms. 2016-05-28 05:24:36 -05:00
init.lua Remove debug. 2016-05-30 07:29:57 -05:00
LICENSE Simplify cave algorithm. 2016-05-11 23:39:34 -05:00
mapgen.lua Protect fortress nodes. 2016-05-30 07:29:29 -05:00
mobs.lua Add elephant mob 2016-05-31 13:54:35 -04:00
mod.conf Initial commit 2016-04-24 02:04:17 -05:00
nodes.lua Localize some functions. 2016-05-31 11:30:29 -05:00
README.md Update README. 2016-05-26 23:41:59 -05:00
sand_monster.lua Dungeon hardening, part 1 2016-05-27 08:05:51 -05:00
spider.lua Streamline abms. 2016-05-28 05:24:36 -05:00
spider_ice.lua Better delay 2016-05-26 01:49:08 -05:00
tar_monster.lua Rework black zone. 2016-05-24 22:21:24 -05:00
tarantula.lua Make deserts survivable. 2016-05-23 11:08:25 -05:00
unionfind.lua Fix maze algorithm. 2016-05-26 10:10:36 -05:00

fun_caves

Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. Then I turned it into an all cave environment, with no surface at all. Now it's just a more extensive underworld, with biomes owing much to caverealms. Once you go underground, you should find everything you need to survive without ever returning to the surface.

The surface has some neat extras such as coral, water plants, extra desert resources (deserts are hard). You'll also find big dungeon mazes underground, which will (soon) be replete with monsters and traps (though just finding your way through them is exhausting enough). There will be a little treasure, but the main goal is to retrieve a full set of trophy items for bragging rights.

screenshot

The source is available on github.

Code: LGPL2, textures: CC-BY-SA and CC0

Mod dependencies: default, flowers, wool, mobs_redo, mobs_monster

Download: https://github.com/duane-r/fun_caves/archive/master.zip