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2016-05-28 09:16:28 -05:00
models Remove duplicated models. 2016-05-20 01:01:14 -05:00
sounds Integrate goblins and mobs. 2016-04-25 22:15:21 -05:00
textures Update README. 2016-05-26 23:41:59 -05:00
abms.lua Correct missing function. 2016-05-28 06:23:20 -05:00
danglers.lua Streamline abms. 2016-05-28 05:24:36 -05:00
deco.lua Reorganize nodes.lua for clarity. 2016-05-26 22:55:32 -05:00
deco_cave_nodes.lua Streamline abms. 2016-05-28 05:24:36 -05:00
deco_caves.lua Reorganize nodes.lua for clarity. 2016-05-26 22:55:32 -05:00
deco_plants.lua Optimize variables. 2016-05-24 19:20:17 -05:00
deco_rocks.lua Better biomes 2016-05-23 18:52:48 -05:00
deco_water.lua Relocalize variable. 2016-05-28 06:32:20 -05:00
depends.txt Add mobs_monster dependency. 2016-05-20 19:11:15 -05:00
fortress.lua Reoptimize some variables. 2016-05-28 06:16:04 -05:00
fungal_tree.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_coal.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_cobbler.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_copper.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_diamond.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_digger.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_gold.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_ice.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_iron.lua Streamline abms. 2016-05-28 05:24:36 -05:00
goblin_king.lua Streamline abms. 2016-05-28 05:24:36 -05:00
init.lua Streamline abms. 2016-05-28 05:24:36 -05:00
LICENSE Simplify cave algorithm. 2016-05-11 23:39:34 -05:00
mapgen.lua Localize floor. 2016-05-28 09:16:28 -05:00
mobs.lua Reorganize nodes.lua for clarity. 2016-05-26 22:55:32 -05:00
mod.conf Initial commit 2016-04-24 02:04:17 -05:00
nodes.lua Streamline abms. 2016-05-28 05:24:36 -05:00
README.md Update README. 2016-05-26 23:41:59 -05:00
sand_monster.lua Dungeon hardening, part 1 2016-05-27 08:05:51 -05:00
spider.lua Streamline abms. 2016-05-28 05:24:36 -05:00
spider_ice.lua Better delay 2016-05-26 01:49:08 -05:00
tar_monster.lua Rework black zone. 2016-05-24 22:21:24 -05:00
tarantula.lua Make deserts survivable. 2016-05-23 11:08:25 -05:00
unionfind.lua Fix maze algorithm. 2016-05-26 10:10:36 -05:00

fun_caves

Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. Then I turned it into an all cave environment, with no surface at all. Now it's just a more extensive underworld, with biomes owing much to caverealms. Once you go underground, you should find everything you need to survive without ever returning to the surface.

The surface has some neat extras such as coral, water plants, extra desert resources (deserts are hard). You'll also find big dungeon mazes underground, which will (soon) be replete with monsters and traps (though just finding your way through them is exhausting enough). There will be a little treasure, but the main goal is to retrieve a full set of trophy items for bragging rights.

screenshot

The source is available on github.

Code: LGPL2, textures: CC-BY-SA and CC0

Mod dependencies: default, flowers, wool, mobs_redo, mobs_monster

Download: https://github.com/duane-r/fun_caves/archive/master.zip