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2016-06-21 07:01:48 -05:00
models Add stars. 2016-06-16 00:46:19 -05:00
sounds Add Minauros and zombies (only there). 2016-06-08 00:45:26 -05:00
textures Streamline tesseracts and separate trophies. 2016-06-21 06:43:16 -05:00
abms.lua Make armor elixirs optional. 2016-06-21 07:01:48 -05:00
asteroids.lua Standardize mob hp/damage. 2016-06-15 19:20:07 -05:00
cavegen.lua Remove local functions. 2016-06-14 02:18:21 -05:00
chat.lua Remove debugging. 2016-06-21 02:43:42 -05:00
cloudgen.lua Remove local functions. 2016-06-14 02:18:21 -05:00
deco.lua Fix deprecated keywords. 2016-06-19 19:56:36 -05:00
deco_caves.lua Bottles for the vessel shelf 2016-06-19 07:28:24 -04:00
deco_clouds.lua Add initial elixirs. 2016-06-18 23:50:16 -05:00
deco_plants.lua Add flora and fauna to clouds. 2016-06-11 23:26:07 -05:00
deco_rocks.lua Merge pull request #16 from everamzah/deco_rocks 2016-06-06 02:06:10 -05:00
decogen.lua Remove local functions. 2016-06-14 02:18:21 -05:00
depends.txt Add minerals to clouds. 2016-06-12 00:47:07 -05:00
elixir.lua Make armor elixirs optional. 2016-06-21 07:01:48 -05:00
fortress.lua Remove local functions. 2016-06-14 02:18:21 -05:00
fungal_tree.lua Fix trap drops. Add rope ladder. 2016-06-19 19:34:46 -05:00
goblin.lua Fix trap drops. Add rope ladder. 2016-06-19 19:34:46 -05:00
init.lua Make armor elixirs optional. 2016-06-21 07:01:48 -05:00
LICENSE Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
mapgen.lua Add asteroid belt. 2016-06-15 12:37:27 -05:00
mobs.lua Multiple changes: 2016-06-18 06:35:48 -05:00
mod.conf Initial commit 2016-04-24 02:04:17 -05:00
nodes.lua Streamline tesseracts and separate trophies. 2016-06-21 06:43:16 -05:00
README.md Update README. 2016-05-26 23:41:59 -05:00
recipe_list.lua Add recipe list. Correct tesseract labels. 2016-06-18 19:57:37 -05:00
settingtypes.txt Make armor elixirs optional. 2016-06-21 07:01:48 -05:00
skyseagen.lua Add asteroid belt. 2016-06-15 12:37:27 -05:00
tesseract.lua Streamline tesseracts and separate trophies. 2016-06-21 06:43:16 -05:00
treegen.lua Consolidate goblins. Simplify digging. 2016-06-16 18:22:23 -05:00
trophies.lua Streamline tesseracts and separate trophies. 2016-06-21 06:43:16 -05:00
unionfind.lua Fix maze algorithm. 2016-05-26 10:10:36 -05:00
wallhammer.lua Add wallhammer. 2016-06-20 04:07:59 -05:00
zombie.lua Add Minauros and zombies (only there). 2016-06-08 00:45:26 -05:00

fun_caves

Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. Then I turned it into an all cave environment, with no surface at all. Now it's just a more extensive underworld, with biomes owing much to caverealms. Once you go underground, you should find everything you need to survive without ever returning to the surface.

The surface has some neat extras such as coral, water plants, extra desert resources (deserts are hard). You'll also find big dungeon mazes underground, which will (soon) be replete with monsters and traps (though just finding your way through them is exhausting enough). There will be a little treasure, but the main goal is to retrieve a full set of trophy items for bragging rights.

screenshot

The source is available on github.

Code: LGPL2, textures: CC-BY-SA and CC0

Mod dependencies: default, flowers, wool, mobs_redo, mobs_monster

Download: https://github.com/duane-r/fun_caves/archive/master.zip