fun_caves/elixir.lua
2016-08-04 06:47:26 -05:00

480 lines
12 KiB
Lua

local elixir_duration = 3600
local armor_mod = minetest.get_modpath("3d_armor") and armor and armor.set_player_armor
local elixir_ingredients = {
'default:acacia_leaves',
'default:acacia_sapling',
'default:acacia_tree',
'default:acacia_wood',
'default:apple',
'default:aspen_leaves',
'default:aspen_sapling',
'default:aspen_tree',
'default:aspen_wood',
'default:cactus',
'default:clay_lump',
'default:cloud',
'default:coal_lump',
'default:copper_lump',
'default:desert_sand',
'default:desert_stone',
'default:diamond',
'default:dirt',
'default:dry_shrub',
'default:gold_lump',
'default:gravel',
'default:ice',
'default:iron_lump',
'default:junglegrass',
'default:jungleleaves',
'default:junglesapling',
'default:jungletree',
'default:junglewood',
'default:leaves',
'default:pine_needles',
'default:pine_sapling',
'default:pine_tree',
'default:pine_wood',
'default:sand',
'default:sandstone',
'default:sapling',
'default:snow',
'default:stone',
'default:tree',
'default:wood',
'farming:seed_cotton',
'farming:seed_wheat',
'flowers:dandelion_white',
'flowers:dandelion_yellow',
'flowers:geranium',
'flowers:mushroom_brown',
'flowers:mushroom_red',
'flowers:rose',
'flowers:tulip',
'flowers:viola',
'flowers:waterlily',
'fun_caves:amber',
'fun_caves:bark',
'fun_caves:bird_of_paradise',
'fun_caves:black_sand',
'fun_caves:brain_coral',
'fun_caves:diamondwood',
'fun_caves:dragon_eye',
'fun_caves:dry_fiber',
'fun_caves:gerbera',
'fun_caves:giant_mushroom_cap',
'fun_caves:giant_mushroom_stem',
'fun_caves:hibiscus',
'fun_caves:huge_mushroom_cap',
'fun_caves:icicle_down',
'fun_caves:icicle_up',
'fun_caves:ironwood',
'fun_caves:leaves',
'fun_caves:onion',
'fun_caves:orchid',
'fun_caves:petrified_wood',
'fun_caves:pillar_coral',
'fun_caves:silver_lump',
'fun_caves:small_rocks',
'fun_caves:staghorn_coral',
'fun_caves:stalactite',
'fun_caves:stalactite_mossy',
'fun_caves:stalactite_slimy',
'fun_caves:stalagmite',
'fun_caves:stalagmite_mossy',
'fun_caves:stalagmite_slimy',
'fun_caves:thin_ice',
'fun_caves:tree',
'wool:white',
'wool:black',
}
local count = 0
for _, name in pairs(elixir_ingredients) do
local item = minetest.registered_items[name]
if not item then
item = minetest.registered_nodes[name]
end
if item then
if item.groups then
groups = table.copy(item.groups)
else
groups = {}
end
groups.elixir_ingredient = 1
minetest.override_item(name, {groups = groups})
count = count + 1
else
--print(name)
end
end
if count > 15 then
--for _, list in pairs({'registered_items', 'registered_nodes', 'registered_craftitems'}) do
-- for _, item in pairs(minetest[list]) do
-- if item and item.groups.elixir_ingredient then
-- print(item.name)
-- end
-- end
--end
local elixirs = {}
minetest.register_craftitem("fun_caves:elixir", {
description = "unknown elixir",
inventory_image = "fun_caves_elixir.png",
on_use = minetest.item_eat(-2),
})
minetest.register_craft({
type = "shapeless",
output = 'fun_caves:elixir',
recipe = {
'mobs_slimes:green_slimeball',
'group:elixir_ingredient',
'group:elixir_ingredient',
"vessels:glass_bottle",
},
})
minetest.register_craft({
type = "shapeless",
output = 'fun_caves:elixir',
recipe = {
'fun_caves:syrup',
'group:elixir_ingredient',
'group:elixir_ingredient',
},
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not (player and itemstack and old_craft_grid and itemstack:get_name() == "fun_caves:elixir") then
return
end
local ingredients = {}
local inv = player:get_inventory()
if not inv then
return
end
for i = 1, inv:get_size("craft") do
local name = old_craft_grid[i]:get_name()
if name ~= '' and name ~= 'fun_caves:syrup' and type(name) == 'string' and not name:find('green_slimeball$') then
ingredients[#ingredients+1] = name
end
end
end)
end
if fun_caves.register_status and fun_caves.set_status then
fun_caves.register_status({
name = 'breathe',
terminate = function(player)
if not player then
return
end
local player_name = player:get_player_name()
minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your breathing becomes more difficult...'))
end,
})
minetest.register_craftitem("fun_caves:elixir_breathe", {
description = 'Dr Robertson\'s Patented Easy Breathing Elixir',
inventory_image = "fun_caves_elixir_breathe.png",
on_use = function(itemstack, user, pointed_thing)
if not (itemstack and user) then
return
end
local player_name = user:get_player_name()
if not (player_name and type(player_name) == 'string' and player_name ~= '') then
return
end
fun_caves.set_status(player_name, 'breathe', elixir_duration)
minetest.chat_send_player(player_name, 'Your breathing becomes easier...')
itemstack:take_item()
return itemstack
end,
})
minetest.register_craft({
type = "shapeless",
output = 'fun_caves:elixir_breathe',
recipe = {
'mobs_slimes:green_slimeball',
'fun_caves:coral_gem',
"vessels:glass_bottle",
},
})
minetest.register_craft({
type = "shapeless",
output = 'fun_caves:elixir_breathe',
recipe = {
'fun_caves:syrup',
'fun_caves:coral_gem',
},
})
fun_caves.register_status({
name = 'damage_elixir',
terminate = function(player)
if not (player and fun_caves.db.status) then
return
end
local player_name = player:get_player_name()
if not (player_name and type(player_name) == 'string' and player_name ~= '') then
return
end
minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'You feel weaker...'))
end,
})
local function increase_damage(user, bonus)
if not (user and fun_caves.set_status) then
return
end
local player_name = user:get_player_name()
if not (player_name and type(player_name) == 'string' and player_name ~= '') then
return
end
minetest.chat_send_player(player_name, 'You feel strong...')
fun_caves.set_status(player_name, 'damage_elixir', elixir_duration, {bonus = bonus})
end
local descs = {
{'boar', 2, 'fun_caves:meteorite'},
{'lion', 4, 'fun_caves:eternal_ice_crystal'},
{'grizzly', 6},
{'bull', 8},
{'rhino', 10},
{'elephant', 12},
}
for _, desc in pairs(descs) do
local name = desc[1]
local uname = name:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end)
local bonus = desc[2]
minetest.register_craftitem("fun_caves:elixir_strength_"..name, {
description = 'Dr Robertson\'s Patented '..uname..' Strength Elixir',
drawtype = "plantlike",
paramtype = "light",
tiles = {'fun_caves_elixir_strength_'..name..'.png'},
inventory_image = 'fun_caves_elixir_strength_'..name..'.png',
groups = {dig_immediate = 3, vessel = 1},
sounds = default.node_sound_glass_defaults(),
on_use = function(itemstack, user, pointed_thing)
if not (itemstack and user) then
return
end
increase_damage(user, bonus)
itemstack:take_item()
return itemstack
end,
})
if desc[3] then
minetest.register_craft({
type = "shapeless",
output = 'fun_caves:elixir_strength_'..name,
recipe = {
'mobs_slimes:green_slimeball',
desc[3],
"vessels:glass_bottle",
},
})
minetest.register_craft({
type = "shapeless",
output = 'fun_caves:elixir_strength_'..name,
recipe = {
'fun_caves:syrup',
desc[3],
},
})
end
end
fun_caves.reconcile_armor = function(elixir_armor, worn_armor)
if elixir_armor < worn_armor then
return elixir_armor
end
return worn_armor
end
-- set_armor assumes any armor mods have already set the normal armor values.
local function set_armor(player, value, delay)
if not (player and fun_caves.reconcile_armor) then
return
end
local armor = player:get_armor_groups()
if not (armor and armor.fleshy and armor.fleshy >= value) then
return
end
if armor_mod then
armor.fleshy = fun_caves.reconcile_armor(value, armor.fleshy)
else
armor.fleshy = value
end
player:set_armor_groups(armor)
if fun_caves.display_armor then
if delay then
-- Delay display, in case of lag.
minetest.after(delay, function()
fun_caves.display_armor(player)
end)
else
fun_caves.display_armor(player)
end
end
return true
end
-- called only by armor elixirs
local function ingest_armor_elixir(player, value)
if not (player and fun_caves.set_status) then
return
end
-- support for 3d_armor
-- This may or may not work with all versions.
if armor_mod then
armor:set_player_armor(player)
end
if not set_armor(player, value) then
return
end
local player_name = player:get_player_name()
if not (player_name and type(player_name) == 'string' and player_name ~= '') then
return
end
minetest.chat_send_player(player_name, 'Your skin feels harder...')
fun_caves.set_status(player_name, 'armor_elixir', elixir_duration, {value = value})
end
-- called on joinplayer and every time an armor mod updates
fun_caves.load_armor_elixir = function(player)
if not (player and fun_caves.db.status) then
return
end
local player_name = player:get_player_name()
if not (player_name and type(player_name) == 'string' and player_name ~= '') then
return
end
if fun_caves.db.status[player_name] and fun_caves.db.status[player_name].armor_elixir then
local value = fun_caves.db.status[player_name].armor_elixir.value
set_armor(player, value, 3)
end
end
fun_caves.register_status({
name = 'armor_elixir',
terminate = function(player)
if not player then
return
end
player:set_armor_groups({fleshy = 100})
if fun_caves.display_armor then
fun_caves.display_armor(player)
end
-- support for 3d_armor
-- This may or may not work with all versions.
if armor_mod then
minetest.after(1, function()
armor:set_player_armor(player)
end)
end
local player_name = player:get_player_name()
if not (player_name and type(player_name) == 'string' and player_name ~= '') then
return
end
minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your skin feels softer...'))
end,
})
local descs = {
{'wood', 95, 'group:wood'},
{'stone', 90, 'group:stone'},
{'steel', 80, 'default:steel_ingot'},
{'copper', 85, 'default:copper_ingot'},
{'bronze', 70, 'default:bronze_ingot'},
{'gold', 60, 'default:gold_ingot'},
{'diamond', 50, 'default:diamond'},
{'silver', 40, 'fun_caves:silver_ingot'},
{'mese', 30, 'default:mese_crystal'},
--{'', 20, ''},
--{'adamant', 10, 'fun_caves:adamant'},
}
if fun_caves.elixir_armor then
for _, desc in pairs(descs) do
local name = desc[1]
local value = desc[2]
local cap = name:gsub('^%l', string.upper)
minetest.register_craftitem("fun_caves:liquid_"..name, {
description = 'Dr Robertson\'s Patented Liquid '..cap..' Elixir',
drawtype = "plantlike",
paramtype = "light",
tiles = {'fun_caves_liquid_'..name..'.png'},
inventory_image = 'fun_caves_liquid_'..name..'.png',
groups = {dig_immediate = 3, vessel = 1},
sounds = default.node_sound_glass_defaults(),
on_use = function(itemstack, user, pointed_thing)
if not (itemstack and user) then
return
end
ingest_armor_elixir(user, value)
itemstack:take_item()
return itemstack
end,
})
minetest.register_craft({
type = "shapeless",
output = 'fun_caves:liquid_'..name,
recipe = {
'mobs_slimes:green_slimeball',
desc[3],
"vessels:glass_bottle",
},
})
minetest.register_craft({
type = "shapeless",
output = 'fun_caves:liquid_'..name,
recipe = {
'fun_caves:syrup',
desc[3],
},
})
end
end
end