Creative: Make dig times near-identical for nodes of all levels
Dig time is modified according to difference (leveldiff) between tool 'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff and 1. In creative mode, where the hand is redefined to have maxlevel 3, this results in higher level nodes taking significantly longer to break. Now, to speed up digging, hand 'maxlevel' and 'digtime' have been increased such that nodes of differing levels have an insignificant effect on digtime. Dig time for all nodes is now identical to that of, for example, dirt nodes.
This commit is contained in:
parent
6bdc28e8ae
commit
1af677e24d
1 changed files with 2 additions and 2 deletions
|
@ -223,8 +223,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end)
|
||||
|
||||
if creative_mode then
|
||||
local digtime = 0.5
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue