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paramat 1af677e24d Creative: Make dig times near-identical for nodes of all levels
Dig time is modified according to difference (leveldiff) between tool
'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff
and 1. In creative mode, where the hand is redefined to have maxlevel 3,
this results in higher level nodes taking significantly longer to break.

Now, to speed up digging, hand 'maxlevel' and 'digtime' have been
increased such that nodes of differing levels have an insignificant
effect on digtime. Dig time for all nodes is now identical to that of, for
example, dirt nodes.
2016-11-10 10:29:24 +01:00
menu New header image 'Minetest Game' 2015-10-10 16:28:40 +01:00
mods Creative: Make dig times near-identical for nodes of all levels 2016-11-10 10:29:24 +01:00
.gitignore merge upstream commit: Gitignore: Update to ignore additional ide/editors 2016-07-16 13:46:33 +02:00
.gitlab-ci.yml update .gitlab-ci.yml 2016-08-04 12:38:22 +02:00
.gitmodules :cat2 2016-11-06 20:30:26 +01:00
.luacheckrc Let Travis-CI automatically run luacheck on the game 2016-08-09 03:47:11 +01:00
.travis.yml Let Travis-CI automatically run luacheck on the game 2016-08-09 03:47:11 +01:00
game.conf update game name to illuna 2016-07-20 23:46:21 +02:00
game_api.txt Screwdriver: disallow rotation with on_rotate = false 2016-08-05 20:41:24 +01:00
minetest.conf Minetest.conf: Move mapgen flags to engine .conf 2015-04-14 02:32:06 +01:00
minetest.conf.example Fire: Use 'enable fire' setting instead of 'disable fire' 2016-08-20 04:29:32 +01:00
readme.md update readme 2016-07-16 23:46:36 +02:00

Minetest Game [minetest_game]

The main subgame for the Minetest engine

Caution: this repository contains modifications for the illuna-minetest.tk Minetestserver.

Please don't use this subgame for your production environment.