Milan*
4a8c50c713
bones: position msg should have # Illuna: tag
2017-01-14 22:46:41 +01:00
Milan*
f0d43fc90f
bones: colorize message, colorize infotext for fresh bones (infotext not yet working)
2017-01-14 22:44:36 +01:00
Milan*
35c0025fda
update submodule playerskins
2017-01-13 23:02:33 +01:00
Milan*
34cead08e0
little spelling fix by noob101
2017-01-13 23:01:48 +01:00
Milan*
6351951dab
add submodule playerskins
2017-01-13 22:11:36 +01:00
Milan*
10da2b2f32
move playerskins out of the subgame
2017-01-13 20:49:05 +01:00
Milan*
996b93e80e
merge upstream 🐱
2017-01-13 09:13:48 +01:00
Milan*
107ff57b73
make it compatible with 3d_armor
2017-01-13 09:11:52 +01:00
tchncs
02df980c1a
update submodule wardrobe
2017-01-12 22:47:08 +01:00
Milan*
e435d9c1ad
pre-add playerskins mod
2017-01-12 22:15:22 +01:00
Baptiste Pouget
57eb906047
Add support for custom bed sounds
2017-01-12 12:42:38 -08:00
Milan*
a7b0e1ea36
update submodule illuna
2017-01-12 11:00:37 +01:00
Auke Kok
df19b4eab0
Dye: Simplify recipes.
...
Create a simple triplet table (src1, src2, dst) for all the dye
recipes and group them logically, with a bit of explanation where
they actually come from.
This prunes a lot of recipes from the list, but the old list had a
ton of combinations that did not make any sense, as well as recipes
that were just gross approximations and duplicates, mixing the same
color with itself just to get the same color back, which just wastes
packets at logon.
The list has been checked to allow all colors created from the basic
dyes (flowers+coal) so that all colors can be crafted.
2017-01-11 23:53:44 -08:00
Milan*
0556645aad
update submodule illuna
2017-01-12 08:29:14 +01:00
Milan*
9c4b57d120
update submodule scaffolding
2017-01-11 23:57:47 +01:00
Milan*
e2bc895435
update submodule illuna
2017-01-11 23:05:30 +01:00
Milan*
2d67527804
update submodule illuna
2017-01-11 22:56:12 +01:00
Milan*
04960cf161
update submodule illuna
2017-01-11 22:23:11 +01:00
tchncs
e7579e1db2
update submodule illuna
2017-01-11 19:00:14 +01:00
Milan*
c377d5c72d
update submodule pkarcs
2017-01-11 17:37:42 +01:00
Milan*
b3d9025652
update submodule illuna
2017-01-11 17:25:50 +01:00
Milan*
9b61e716b9
update submodule plantlife_modpack
2017-01-10 22:44:34 +01:00
paramat
c8b1671ef0
Default: Alter sand to sandstone recipe
...
Craft 4 default:sand to default:sandstone.
Previously, 4 group:sand was craftable to sandstone and sandstone was
craftable back into default:sand, allowing silver and desert sands to
be converted into incorrect colour sandstone and yellow sand.
2017-01-07 22:01:36 +00:00
paramat
96aac5ff5b
Fire: Reduce flame light level to 13
2017-01-07 22:01:30 +00:00
paramat
b6889134d3
License.txt: Include full official LGPL 2.1 .txt file
...
Copy-paste and only remove form-feed characters.
2017-01-07 22:01:24 +00:00
rubenwardy
cadc8b34d7
Add /killme chat command
...
Added as a new mod as it doesn't fit anywhere else.
This is a game play change, so it better suited to
Minetest Game rather than builtin
Fixes #857
2017-01-07 22:01:19 +00:00
Milan*
8bf39a4afe
update submodule illuna
2017-01-06 19:02:23 +01:00
rubenwardy
48ab62db88
Make doors place when shift is held instead of calling on_rightclick
...
Fixes #1364
2017-01-03 16:54:01 +00:00
Milan*
39e2bbeeaa
update submodule darkage
...
update submodule xdecor
2017-01-02 22:04:55 +01:00
rubenwardy
9ab50702fb
Add LICENSE.txt
2017-01-02 18:38:36 +00:00
paramat
42700a4b4b
Default: More generous meselamp recipe
...
Require only 1 mese crystal instead of 3.
To make farming in dark locations easier.
To reduce and balance recipe ore cost.
2017-01-02 18:31:01 +00:00
SmallJoker
8bc93598c6
Papyrus, cactus: Require light level 13 for growth
2017-01-02 18:30:05 +00:00
Milan*
7aa5392548
update submodule pkarcs
2017-01-02 15:54:37 +01:00
DS-Minetest
f07c4dcd83
Decrease the cost of gunpowder for trails
...
The cost of TNT remains the same
2017-01-01 23:41:04 +00:00
Milan*
e8025240f3
random_messages: little spelling fix (thanks to noob101)
2016-12-25 21:05:47 +01:00
Milan*
18af6ba2f6
random_messages: little spelling improvement
2016-12-24 18:14:17 +01:00
Milan*
33f4a1bf93
merge upstream 🐈
2016-12-24 18:01:27 +01:00
Milan*
5e568f9ead
random_messages: message improvements and more messages
2016-12-24 18:01:14 +01:00
tchncs
5e9318c595
update submodule craftguide
2016-12-24 13:44:59 +01:00
Milan*
7ec3f4dfa6
add submodule scaffolding
2016-12-24 13:42:43 +01:00
paramat
3c9d0893ee
Boats: Avoid crash if boat pos over limit
...
If the boat pos is over limit, 'add entity' will not add an entity,
causing 'boat' to be nil.
2016-12-21 13:42:23 +00:00
Milan*
d909616c1a
update submodule xdecor
...
add submodule moreblocks
2016-12-19 20:15:49 +01:00
Milan*
09edb7daec
add submodule craftguide
2016-12-19 20:02:41 +01:00
paramat
12b1541971
Sounds: Edit some sound gains, mostly footsteps
...
I recently made glass footstep and dig gains too low, raise slightly.
Change dirt dug gain from above-maximum 1.5 to maximum 1.0.
Reduce gain of footsteps: stone, dirt, gravel, wood, metal
Raise gain of leaves footstep.
2016-12-17 20:02:40 +00:00
Auke Kok
e5c5c2637e
Furnace: Attempt to fix exploits
...
The fuel would remain active even if source went empty, giving
free cook time to newly inserted items. This patch is supposed
to stop this.
2016-12-17 20:01:46 +00:00
Milan*
4f4ceb66a2
fix mergeconflicts
...
readd submodule boats+farming
2016-12-15 18:54:42 +00:00
tchncs
b733b1971d
update submodule darkage
2016-12-13 21:55:05 +01:00
tchncs
59d5b8b4ae
merge upstream 🐱
2016-12-13 19:26:17 +01:00
tchncs
4e28d90d06
flowers should be a lightsource
2016-12-13 19:26:05 +01:00
paramat
55a16cd2c6
Default: Add missing 'default_dig_snappy' sound
...
Some nodes with the snappy group (wool, glass pane, seeds) were missing
sound when dug with a sword.
Adding the sound causes it to be used for glass pane, so define a 'dig'
sound in the 'node sound glass defaults' table, use the footstep sound.
Adding the sound also causes it to be used for seeds which deliberately
have no dig sound, so add an empty sound override for seed dig.
Reduce the gain of the glass footstep sound which was excessively loud.
Add some freesound members to license.txt.
2016-12-13 03:15:30 +00:00