Commit graph

1274 commits

Author SHA1 Message Date
Milan*
379775ff26 update submodule death_messages 2017-01-14 22:53:09 +01:00
Milan*
4a8c50c713 bones: position msg should have # Illuna: tag 2017-01-14 22:46:41 +01:00
Milan*
f0d43fc90f bones: colorize message, colorize infotext for fresh bones (infotext not yet working) 2017-01-14 22:44:36 +01:00
Milan*
35c0025fda update submodule playerskins 2017-01-13 23:02:33 +01:00
Milan*
34cead08e0 little spelling fix by noob101 2017-01-13 23:01:48 +01:00
Milan*
6351951dab add submodule playerskins 2017-01-13 22:11:36 +01:00
Milan*
10da2b2f32 move playerskins out of the subgame 2017-01-13 20:49:05 +01:00
Milan*
996b93e80e merge upstream 🐱 2017-01-13 09:13:48 +01:00
Milan*
107ff57b73 make it compatible with 3d_armor 2017-01-13 09:11:52 +01:00
tchncs
02df980c1a update submodule wardrobe 2017-01-12 22:47:08 +01:00
Milan*
e435d9c1ad pre-add playerskins mod 2017-01-12 22:15:22 +01:00
Milan*
a7b0e1ea36 update submodule illuna 2017-01-12 11:00:37 +01:00
Milan*
0556645aad update submodule illuna 2017-01-12 08:29:14 +01:00
Milan*
9c4b57d120 update submodule scaffolding 2017-01-11 23:57:47 +01:00
Milan*
e2bc895435 update submodule illuna 2017-01-11 23:05:30 +01:00
Milan*
2d67527804 update submodule illuna 2017-01-11 22:56:12 +01:00
Milan*
04960cf161 update submodule illuna 2017-01-11 22:23:11 +01:00
tchncs
e7579e1db2 update submodule illuna 2017-01-11 19:00:14 +01:00
Milan*
c377d5c72d update submodule pkarcs 2017-01-11 17:37:42 +01:00
Milan*
b3d9025652 update submodule illuna 2017-01-11 17:25:50 +01:00
Milan*
9b61e716b9 update submodule plantlife_modpack 2017-01-10 22:44:34 +01:00
Milan*
8bf39a4afe update submodule illuna 2017-01-06 19:02:23 +01:00
Milan*
39e2bbeeaa update submodule darkage
update submodule xdecor
2017-01-02 22:04:55 +01:00
Milan*
7aa5392548 update submodule pkarcs 2017-01-02 15:54:37 +01:00
Milan*
e8025240f3 random_messages: little spelling fix (thanks to noob101) 2016-12-25 21:05:47 +01:00
Milan*
18af6ba2f6 random_messages: little spelling improvement 2016-12-24 18:14:17 +01:00
Milan*
33f4a1bf93 merge upstream 🐈 2016-12-24 18:01:27 +01:00
Milan*
5e568f9ead random_messages: message improvements and more messages 2016-12-24 18:01:14 +01:00
tchncs
5e9318c595 update submodule craftguide 2016-12-24 13:44:59 +01:00
Milan*
7ec3f4dfa6 add submodule scaffolding 2016-12-24 13:42:43 +01:00
Milan*
d909616c1a update submodule xdecor
add submodule moreblocks
2016-12-19 20:15:49 +01:00
Milan*
09edb7daec add submodule craftguide 2016-12-19 20:02:41 +01:00
Milan*
4f4ceb66a2 fix mergeconflicts
readd submodule boats+farming
2016-12-15 18:54:42 +00:00
tchncs
b733b1971d update submodule darkage 2016-12-13 21:55:05 +01:00
tchncs
59d5b8b4ae merge upstream 🐱 2016-12-13 19:26:17 +01:00
tchncs
4e28d90d06 flowers should be a lightsource 2016-12-13 19:26:05 +01:00
paramat
55a16cd2c6 Default: Add missing 'default_dig_snappy' sound
Some nodes with the snappy group (wool, glass pane, seeds) were missing
sound when dug with a sword.
Adding the sound causes it to be used for glass pane, so define a 'dig'
sound in the 'node sound glass defaults' table, use the footstep sound.
Adding the sound also causes it to be used for seeds which deliberately
have no dig sound, so add an empty sound override for seed dig.

Reduce the gain of the glass footstep sound which was excessively loud.

Add some freesound members to license.txt.
2016-12-13 03:15:30 +00:00
paramat
3e5852993d Carts: Stronger handbrake
Handbrake was barely noticeable and fairly useless.
Equalisng with brake rail deceleration makes it more intuitive to use
and easier to judge stopping distance.
2016-12-07 08:29:41 +00:00
HybridDog
4a5206e3a7 Furnace: Make furnaces work when unloaded
This is slightly modified after #1279 - the setting for furnace
timer was removed and hardcoded to 1.0s, which is the old furnace
timer interval.
2016-12-07 08:28:53 +00:00
paramat
fed2151d70 Fire: Rewrite fire sound code
Previous code:
Used looped sounds without attaching them to objects or playing direct
to players.
The looped sounds are not 'stopped' when players leave the area.
These may be causing the bug where sounds are heard at extreme
distances.
Entering a world with already present flames results in silent flames.
Sounds are often played at a large number of points in a 6 node lattice.
A large fire is reported to cause a high load, disabling the sound code
is reported to help this.

New code:
Optional flame sound to not interfere with ambience mods.
Permanent flame now has sound.
For multiple flames, sound is positioned at the centre of all flames, and
has volume determined by flame number.
The original freesound 'large fire' recording was used to create 3 sounds
that play at random for a non-repetitive effect. At low volume it is
suitable for small fires.

Original sound files and sound function (as an empty function) kept
temporarily to reduce disruption.

Reduce gain of flame extinguish sound.
2016-12-07 08:28:08 +00:00
paramat
58038a7941 Snappy group: Remove beds and cactus from group 2016-12-05 01:41:41 +00:00
rubenwardy
0ff09e018d Add sfinv.get_homepage_name(player)
Also sets creative:all as default inventory page
Fixes #1423
2016-12-05 01:39:50 +00:00
tchncs
530b601709 experimental: add submodule chat_bubbles :o 2016-12-04 23:38:54 +01:00
paramat
7998de671f Default: Convert remaining indexed leaves to RGBA
Some GPUs cause visual bugs when mip-mapping is used with indexed textures
that use alpha. Because leaves are sometimes rendered opaque it is even
more important to keep these as RGBA to preserve the correct background
colour.
2016-12-04 06:36:05 +00:00
paramat
fc791d80f0 Default/flowers: Improve papyrus and waterlily schematics
Papyrus:
Make base node dirt instead of dirt_with_grass. Formerly the exposed
dirt would change to grass but the new grass spread ABM now prevents that.

Waterlily:
Don't specify a water_source node in the schematic, as it may be used in
river water. It was not force-placed but should really be "air" prob = 0.
2016-12-04 06:36:05 +00:00
Napiophelios
e67a60376f Xpanes: Improve bars texture 2016-12-04 06:35:39 +00:00
Auke Kok
ea9c4012d5 Farming: Change wheat into # shaped plant
This changes the farming API such that any nodedef with paramtype2
and place_param2 are passed through to all the plant stages of the
farming plant.

This allows plants to use an alternative mesh for the plantlike
drawtype, and provide a bit of graphical variation in plants.

We enable this for wheat, using place_param2 = 3, which is the '#'
shaped plant mesh. If you would actually be able to give yourself
this plant in creative or through /give, you would also get the
same '#' shape.
2016-12-04 06:34:51 +00:00
Auke Kok
d7f176dfd8 Torches: Make selection boxes consistent
This makes all the 3d torch selection boxes 1px oversized. Before,
they were inconsistently sized and too small for the upright torch.
2016-12-04 06:34:16 +00:00
Wuzzy
c5f11d74d4 Default: Make Book with Text a furnace fuel 2016-12-03 02:18:15 +00:00
paramat
42afe679a7 Default / flowers: New biomes. Limit dirt blobs. Add corals, bushes
Biomes:
Add 'sandstone desert', 'cold desert', 'snowy grassland'.
Rename 'glacier' biome to 'icesheet' biome.
Rename non-swamp 'swamp' biomes to 'shore' biomes.
Remove 'sandstone grassland' biome.
Rename 'stone grassland' biome to 'grassland' biome.
Edit biome points for improved similarity to Whittaker classification.
Change 'tundra' to bare stone with snowblocks.
Make dirt 'swamp' / 'shore' less deep.

Ores:
Make dirt blob ore biome-specific, limit to dirt biomes.

Decorations:
Make mushroom noise spread match that of appletrees as originally intended,
to have mushrooms spawn in darker thicker forest areas.
Add coral reefs in warm oceans.
Add bushes and acacia bushes.
Jungletrees in deeper water for larger swamps.

Register flower mod decorations in singlenode mapgen for use by
minetest.generate_registered_decorations, as in default/mapgen.lua.
2016-12-03 02:18:06 +00:00