56 lines
1.3 KiB
Markdown
56 lines
1.3 KiB
Markdown
### MOBS SKELETONS
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**_Adds skeletons._**
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**Version:** 0.2.0
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**Source code's license:** [EUPL v1.2][1] or later.
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**Multimedia files' license:** see subfolders.
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**Dependencies:** default (found in [Minetest Game][2], mobs ([Mobs Redo][3])
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**Supported:** [bonemeal][4]
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### Installation
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Unzip the archive, rename the folder to mobs_skeletons and place it in
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../minetest/mods/
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If you only want this to be used in a single world, place it in
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../minetest/worlds/WORLD_NAME/worldmods/
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GNU+Linux - If you use a system-wide installation place it in
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~/.minetest/mods/
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For further information or help see:
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https://wiki.minetest.net/Help:Installing_Mods
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[1]: https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
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[2]: https://github.com/minetest/minetest_game
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[3]: https://forum.minetest.net/viewtopic.php?t=9917
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[4]: https://forum.minetest.net/viewtopic.php?t=16446
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# Changelog
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## [0.1.0] - 2021-05-03
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- Initial release.
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## [0.1.1] - 2021-05-03
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- Fixed wrong light damage settings.
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## [0.2.0] - 2021-05-05
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- Support for "Bonemeal".
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## [0.3.0] - 2023-04-29
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- Refactored code into single file.
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- Arrows use 3d-style "wielditem" with new texture.
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- Added new textures for spawn eggs.
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- Added 'mobs_skeletons.sunlight_kill' setting, when true only sunlight kills.
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- Skeletons now spawn day or night under a max light level of 6.
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