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Duane 5f3d97ab0c Add extra coffers when generating dungeon.
As a reward for pressing on.
2016-08-04 23:53:22 -05:00
models Use warps object/def 2016-07-03 16:22:48 -04:00
sounds Add chainsaw and jackhammer. 2016-07-14 05:41:04 -05:00
textures Remove zoisite textures. 2016-08-03 08:05:25 -05:00
abms.lua Add extra coffers when generating dungeon. 2016-08-04 23:53:22 -05:00
asteroids.lua Extra error checking. 2016-07-15 02:58:33 -05:00
castles.lua Fix variable == nil error. 2016-07-19 12:00:20 -05:00
cavegen.lua Correct snowy village surface and crater terrain problem. 2016-08-04 00:42:18 -05:00
chat.lua Prevent bed errors in /sleep. 2016-07-18 17:46:07 -05:00
cloudgen.lua Extra error checking: global variables 2016-07-15 04:18:54 -05:00
deco.lua Extra error checking: global variables 2016-07-15 04:18:54 -05:00
deco_caves.lua Streamline abms. 2016-08-04 21:40:50 -05:00
deco_plants.lua Extra error checking: global variables 2016-07-15 04:18:54 -05:00
deco_rocks.lua Extra error checking. 2016-07-15 02:58:33 -05:00
decogen.lua Fix variable == nil error. 2016-07-19 12:00:20 -05:00
demon.lua Extra error checking: global variables 2016-07-15 04:18:54 -05:00
depends.txt Most dungeon features working. 2016-08-02 04:18:20 -05:00
dungeon.lua Add extra coffers when generating dungeon. 2016-08-04 23:53:22 -05:00
elixir.lua Fix armor display after terminate. 2016-08-04 06:47:26 -05:00
fungal_tree.lua Extra error checking. 2016-07-15 02:58:33 -05:00
goblin.lua Adjust goblin stats. 2016-08-04 23:43:07 -05:00
init.lua Streamline abms. 2016-08-04 21:40:50 -05:00
LICENSE Remove the y+1 from translocate. 2016-07-04 00:14:54 -05:00
mapgen.lua Fix cave regression. 2016-08-03 07:59:07 -05:00
mobs.lua Adjust goblin stats. 2016-08-04 23:43:07 -05:00
mod.conf Initial commit 2016-04-24 02:04:17 -05:00
nodes.lua Adjust bee spawns and pie recipes. 2016-08-04 06:30:18 -05:00
pyramid.lua Remove zoisites. 2016-08-03 08:02:35 -05:00
README.md Update README. 2016-05-26 23:41:59 -05:00
recipe_list.lua Add recipe list. Correct tesseract labels. 2016-06-18 19:57:37 -05:00
settingtypes.txt Typo 2016-08-04 21:42:08 -05:00
skyseagen.lua Extra error checking. 2016-07-15 02:58:33 -05:00
tesseract.lua Remove zoisites. 2016-08-03 08:02:35 -05:00
tools.lua Fix error when removing doors with a chainsaw. 2016-07-30 19:05:43 -05:00
treegen.lua Remove zoisites. 2016-08-03 08:02:35 -05:00
trophies.lua Streamline tesseracts and separate trophies. 2016-06-21 06:43:16 -05:00
village.lua Correct snowy village surface and crater terrain problem. 2016-08-04 00:42:18 -05:00
wallhammer.lua Extra error checking. 2016-07-15 02:58:33 -05:00
wooden_buckets.lua Fix variable == nil error. 2016-07-19 12:00:20 -05:00
zombie.lua Add Minauros and zombies (only there). 2016-06-08 00:45:26 -05:00

fun_caves

Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. Then I turned it into an all cave environment, with no surface at all. Now it's just a more extensive underworld, with biomes owing much to caverealms. Once you go underground, you should find everything you need to survive without ever returning to the surface.

The surface has some neat extras such as coral, water plants, extra desert resources (deserts are hard). You'll also find big dungeon mazes underground, which will (soon) be replete with monsters and traps (though just finding your way through them is exhausting enough). There will be a little treasure, but the main goal is to retrieve a full set of trophy items for bragging rights.

screenshot

The source is available on github.

Code: LGPL2, textures: CC-BY-SA and CC0

Mod dependencies: default, flowers, wool, mobs_redo, mobs_monster

Download: https://github.com/duane-r/fun_caves/archive/master.zip