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2016-07-14 11:15:19 -05:00
models Use warps object/def 2016-07-03 16:22:48 -04:00
sounds Add chainsaw and jackhammer. 2016-07-14 05:41:04 -05:00
textures Add chainsaw and jackhammer. 2016-07-14 05:41:04 -05:00
abms.lua Add strength elixirs. 2016-07-13 05:31:54 -05:00
asteroids.lua Standardize mob hp/damage. 2016-06-15 19:20:07 -05:00
cavegen.lua Fix heightmap issues with trees. 2016-06-23 22:35:48 -05:00
chat.lua Add flatten command. 2016-07-09 04:45:09 -05:00
cloudgen.lua Remove local functions. 2016-06-14 02:18:21 -05:00
deco.lua Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
deco_caves.lua Make crumbly stone cracky as well. 2016-06-30 01:42:12 -05:00
deco_clouds.lua Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
deco_plants.lua Replace water plant/terrain with terrain on dig. 2016-07-13 00:18:41 -05:00
deco_rocks.lua Add sticks to grasslands. 2016-06-26 00:25:15 -05:00
decogen.lua Add pyramids. 2016-06-28 10:23:31 -05:00
demon.lua Use status effects for elixirs and cold demon slow. 2016-06-30 18:48:51 -05:00
depends.txt Savage gathering and planting. 2016-07-05 08:57:53 -05:00
elixir.lua Add strength elixirs. 2016-07-13 05:31:54 -05:00
fortress.lua Add floor bombs. 2016-07-06 17:58:20 -05:00
fungal_tree.lua Add wooden buckets. Disable mass-dig. 2016-07-14 00:29:17 -05:00
goblin.lua Fix crash from missing node types. 2016-07-12 21:20:55 -05:00
init.lua Add wooden buckets. Disable mass-dig. 2016-07-14 00:29:17 -05:00
LICENSE Remove the y+1 from translocate. 2016-07-04 00:14:54 -05:00
mapgen.lua Add minerals to giant trees. Raise fortresses to -33 max. 2016-07-05 07:36:36 -05:00
mobs.lua Add debugging code for punch function. 2016-07-14 11:15:19 -05:00
mod.conf Initial commit 2016-04-24 02:04:17 -05:00
nodes.lua Add wooden buckets. Disable mass-dig. 2016-07-14 00:29:17 -05:00
pyramid.lua Add floor bombs. 2016-07-06 17:58:20 -05:00
README.md Update README. 2016-05-26 23:41:59 -05:00
recipe_list.lua Add recipe list. Correct tesseract labels. 2016-06-18 19:57:37 -05:00
settingtypes.txt Make villages optional. 2016-06-30 13:58:18 -05:00
skyseagen.lua Add asteroid belt. 2016-06-15 12:37:27 -05:00
spec_bomb.lua Remove dead code. 2016-07-14 05:51:04 -05:00
tesseract.lua Recreate destroyed translocators... 2016-07-04 08:57:24 -05:00
treegen.lua Change charcoal references to group. 2016-07-14 07:07:35 -05:00
trophies.lua Streamline tesseracts and separate trophies. 2016-06-21 06:43:16 -05:00
village.lua Savage gathering and planting. 2016-07-05 08:57:53 -05:00
wallhammer.lua Translocators 2016-06-27 05:00:16 -05:00
wooden_buckets.lua Add bucket textures. 2016-07-14 01:07:56 -05:00
zombie.lua Add Minauros and zombies (only there). 2016-06-08 00:45:26 -05:00

fun_caves

Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. Then I turned it into an all cave environment, with no surface at all. Now it's just a more extensive underworld, with biomes owing much to caverealms. Once you go underground, you should find everything you need to survive without ever returning to the surface.

The surface has some neat extras such as coral, water plants, extra desert resources (deserts are hard). You'll also find big dungeon mazes underground, which will (soon) be replete with monsters and traps (though just finding your way through them is exhausting enough). There will be a little treasure, but the main goal is to retrieve a full set of trophy items for bragging rights.

screenshot

The source is available on github.

Code: LGPL2, textures: CC-BY-SA and CC0

Mod dependencies: default, flowers, wool, mobs_redo, mobs_monster

Download: https://github.com/duane-r/fun_caves/archive/master.zip