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2477 commits
0.4.8
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technicwor
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bdd22db33d |
16
.github/workflows/build.yml
vendored
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
name: build
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
luacheck:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Install Luarocks
|
||||||
|
run: |
|
||||||
|
sudo apt-get update -qyy
|
||||||
|
sudo apt-get install luarocks -qyy
|
||||||
|
- name: Install Luacheck
|
||||||
|
run: luarocks install --local luacheck
|
||||||
|
- name: Run Luacheck
|
||||||
|
run: $HOME/.luarocks/bin/luacheck mods
|
27
.gitignore
vendored
|
@ -1,7 +1,22 @@
|
||||||
## Generic ignorable patterns and files
|
## Files related to minetest development cycle
|
||||||
*~
|
/*.patch
|
||||||
.*.swp
|
# GNU Patch reject file
|
||||||
*bak*
|
*.rej
|
||||||
tags
|
|
||||||
*.vim
|
|
||||||
|
|
||||||
|
## Editors and Development environments
|
||||||
|
*~
|
||||||
|
*.swp
|
||||||
|
*.bak*
|
||||||
|
*.orig
|
||||||
|
# Vim
|
||||||
|
*.vim
|
||||||
|
# Kate
|
||||||
|
.*.kate-swp
|
||||||
|
.swp.*
|
||||||
|
# Eclipse (LDT)
|
||||||
|
.project
|
||||||
|
.settings/
|
||||||
|
.buildpath
|
||||||
|
.metadata
|
||||||
|
# Idea IDE
|
||||||
|
.idea/*
|
||||||
|
|
18
.gitlab-ci.yml
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
variables:
|
||||||
|
GIT_SUBMODULE_STRATEGY: recursive
|
||||||
|
|
||||||
|
stages:
|
||||||
|
- check
|
||||||
|
|
||||||
|
code-quality:
|
||||||
|
image: registry.gitlab.com/craigbarnes/dockerfiles/lua-testing
|
||||||
|
interruptible: true
|
||||||
|
stage: check
|
||||||
|
retry:
|
||||||
|
max: 2
|
||||||
|
when:
|
||||||
|
- runner_system_failure
|
||||||
|
- stuck_or_timeout_failure
|
||||||
|
script:
|
||||||
|
- luarocks install luacheck
|
||||||
|
- luacheck mods
|
329
.gitmodules
vendored
Executable file
|
@ -0,0 +1,329 @@
|
||||||
|
[submodule "mods/illuna"]
|
||||||
|
path = mods/illuna
|
||||||
|
url = ../../Illuna-Minetest/illuna.git
|
||||||
|
[submodule "mods/wine"]
|
||||||
|
path = mods/wine
|
||||||
|
url = https://notabug.org/TenPlus1/wine
|
||||||
|
[submodule "mods/death_messages"]
|
||||||
|
path = mods/death_messages
|
||||||
|
url = ../../Illuna-Minetest/death_messages.git
|
||||||
|
[submodule "mods/worldedit"]
|
||||||
|
path = mods/worldedit
|
||||||
|
url = https://github.com/Uberi/Minetest-WorldEdit
|
||||||
|
[submodule "mods/xdecor"]
|
||||||
|
path = mods/xdecor
|
||||||
|
url = ../../Illuna-Minetest/xdecor.git
|
||||||
|
[submodule "mods/wardrobe"]
|
||||||
|
path = mods/wardrobe
|
||||||
|
url = ../../Illuna-Minetest/wardrobe.git
|
||||||
|
[submodule "mods/ctravelnet"]
|
||||||
|
path = mods/ctravelnet
|
||||||
|
url = ../../Illuna-Minetest/ctravelnet.git
|
||||||
|
[submodule "mods/cottages"]
|
||||||
|
path = mods/cottages
|
||||||
|
url = ../../Illuna-Minetest/cottages.git/
|
||||||
|
[submodule "mods/bows"]
|
||||||
|
path = mods/bows
|
||||||
|
url = ../../Illuna-Minetest/bows
|
||||||
|
branch = master
|
||||||
|
[submodule "mods/pkarcs"]
|
||||||
|
path = mods/pkarcs
|
||||||
|
url = ../../Illuna-Minetest/pkarcs
|
||||||
|
[submodule "mods/columnia"]
|
||||||
|
path = mods/columnia
|
||||||
|
url = ../../Illuna-Minetest/columnia
|
||||||
|
[submodule "mods/homedecor_modpack"]
|
||||||
|
path = mods/homedecor_modpack
|
||||||
|
url = ../../Illuna-Minetest/homedecor_modpack
|
||||||
|
[submodule "mods/magical_potion"]
|
||||||
|
path = mods/magical_potion
|
||||||
|
url = ../../Illuna-Minetest/magical_potion
|
||||||
|
[submodule "mods/mtfoods"]
|
||||||
|
path = mods/mtfoods
|
||||||
|
url = https://github.com/Philipbenr/mtfoods
|
||||||
|
[submodule "mods/mtcandy"]
|
||||||
|
path = mods/mtcandy
|
||||||
|
url = ../../Illuna-Minetest/mtcandy
|
||||||
|
[submodule "mods/teleport_potion"]
|
||||||
|
path = mods/teleport_potion
|
||||||
|
url = ../../Illuna-Minetest/teleport_potion
|
||||||
|
[submodule "mods/halloween_mobs"]
|
||||||
|
path = mods/halloween_mobs
|
||||||
|
url = ../../Illuna-Minetest/halloween_mobs
|
||||||
|
[submodule "mods/ethereal"]
|
||||||
|
path = mods/ethereal
|
||||||
|
url = ../../Illuna-Minetest/ethereal
|
||||||
|
[submodule "mods/technic"]
|
||||||
|
path = mods/technic
|
||||||
|
url = ../../Illuna-Minetest/technic
|
||||||
|
[submodule "mods/markers"]
|
||||||
|
path = mods/markers
|
||||||
|
url = https://github.com/Sokomine/markers
|
||||||
|
[submodule "mods/golems"]
|
||||||
|
path = mods/golems
|
||||||
|
url = ../../Illuna-Minetest/golems
|
||||||
|
[submodule "mods/princess"]
|
||||||
|
path = mods/princess
|
||||||
|
url = https://github.com/pithydon/princess
|
||||||
|
[submodule "mods/city_block"]
|
||||||
|
path = mods/city_block
|
||||||
|
url = https://github.com/minetest-mods/city_block
|
||||||
|
[submodule "mods/glow"]
|
||||||
|
path = mods/glow
|
||||||
|
url = https://github.com/bdjnk/glow
|
||||||
|
[submodule "mods/character_creator"]
|
||||||
|
path = mods/character_creator
|
||||||
|
url = https://github.com/minetest-mods/character_creator
|
||||||
|
[submodule "mods/illuna_ethereal"]
|
||||||
|
path = mods/illuna_ethereal
|
||||||
|
url = ../../Illuna-Minetest/illuna_ethereal
|
||||||
|
[submodule "mods/bacon"]
|
||||||
|
path = mods/bacon
|
||||||
|
url = https://github.com/mootpoint/bacon
|
||||||
|
[submodule "mods/geomoria"]
|
||||||
|
path = mods/geomoria
|
||||||
|
url = https://github.com/duane-r/geomoria
|
||||||
|
[submodule "mods/integral"]
|
||||||
|
path = mods/integral
|
||||||
|
url = ../../Illuna-Minetest/integral
|
||||||
|
[submodule "mods/illuna_extras"]
|
||||||
|
path = mods/illuna_extras
|
||||||
|
url = ../../Illuna-Minetest/illuna_extras
|
||||||
|
[submodule "mods/underworlds"]
|
||||||
|
path = mods/underworlds
|
||||||
|
url = ../../Illuna-Minetest/underworlds
|
||||||
|
[submodule "mods/caverealms"]
|
||||||
|
path = mods/caverealms
|
||||||
|
url = ../../Illuna-Minetest/caverealms
|
||||||
|
[submodule "mods/fun_caves"]
|
||||||
|
path = mods/fun_caves
|
||||||
|
url = ../../Illuna-Minetest/fun_caves
|
||||||
|
[submodule "mods/hopper"]
|
||||||
|
path = mods/hopper
|
||||||
|
url = https://github.com/minetest-mods/hopper
|
||||||
|
[submodule "mods/digilines"]
|
||||||
|
path = mods/digilines
|
||||||
|
url = https://github.com/minetest-mods/digilines
|
||||||
|
[submodule "mods/turtle"]
|
||||||
|
path = mods/turtle
|
||||||
|
url = https://github.com/minetest-mods/turtle
|
||||||
|
[submodule "mods/xconnected"]
|
||||||
|
path = mods/xconnected
|
||||||
|
url = https://github.com/Sokomine/xconnected
|
||||||
|
[submodule "mods/under_sky"]
|
||||||
|
path = mods/under_sky
|
||||||
|
url = https://github.com/Ezhh/under_sky
|
||||||
|
[submodule "mods/travelnet"]
|
||||||
|
path = mods/travelnet
|
||||||
|
url = https://github.com/Sokomine/travelnet
|
||||||
|
[submodule "mods/torches"]
|
||||||
|
path = mods/torches
|
||||||
|
url = https://github.com/minetest-mods/torches
|
||||||
|
[submodule "mods/steel"]
|
||||||
|
path = mods/steel
|
||||||
|
url = ../../Illuna-Minetest/steel
|
||||||
|
[submodule "mods/replacer"]
|
||||||
|
path = mods/replacer
|
||||||
|
url = https://github.com/Sokomine/replacer
|
||||||
|
[submodule "mods/quartz"]
|
||||||
|
path = mods/quartz
|
||||||
|
url = https://github.com/minetest-mods/quartz
|
||||||
|
[submodule "mods/names_per_ip"]
|
||||||
|
path = mods/names_per_ip
|
||||||
|
url = https://github.com/SmallJoker/names_per_ip
|
||||||
|
[submodule "mods/mobs_more_monsters"]
|
||||||
|
path = mods/mobs_more_monsters
|
||||||
|
url = ../../Illuna-Minetest/mobs_more_monsters
|
||||||
|
[submodule "mods/moreores"]
|
||||||
|
path = mods/moreores
|
||||||
|
url = ../../Illuna-Minetest/moreores
|
||||||
|
[submodule "mods/wiki"]
|
||||||
|
path = mods/wiki
|
||||||
|
url = ../../Illuna-Minetest/wiki
|
||||||
|
[submodule "mods/mg_villages"]
|
||||||
|
path = mods/mg_villages
|
||||||
|
url = https://github.com/Sokomine/mg_villages
|
||||||
|
[submodule "mods/handle_schematics"]
|
||||||
|
path = mods/handle_schematics
|
||||||
|
url = https://github.com/Sokomine/handle_schematics
|
||||||
|
[submodule "mods/unified_inventory"]
|
||||||
|
path = mods/unified_inventory
|
||||||
|
url = ../../Illuna-Minetest/unified_inventory
|
||||||
|
[submodule "modpacks/mydoors"]
|
||||||
|
path = modpacks/mydoors
|
||||||
|
url = https://github.com/minetest-mods/mydoors
|
||||||
|
[submodule "mods/sneak_glitch"]
|
||||||
|
path = mods/sneak_glitch
|
||||||
|
url = https://github.com/SmallJoker/sneak_glitch
|
||||||
|
[submodule "mods/mycastle"]
|
||||||
|
path = mods/mycastle
|
||||||
|
url = ../../Illuna-Minetest/mycastle
|
||||||
|
[submodule "mods/mesecons"]
|
||||||
|
path = mods/mesecons
|
||||||
|
url = ../../Illuna-Minetest/mesecons
|
||||||
|
[submodule "mods/other_worlds"]
|
||||||
|
path = mods/other_worlds
|
||||||
|
url = ../../Illuna-Minetest/other_worlds
|
||||||
|
[submodule "mods/loud_walking"]
|
||||||
|
path = mods/loud_walking
|
||||||
|
url = ../../Illuna-Minetest/loud_walking
|
||||||
|
[submodule "mods/playerskins"]
|
||||||
|
path = mods/playerskins
|
||||||
|
url = ../../Illuna-Minetest/playerskins
|
||||||
|
[submodule "mods/dmobs"]
|
||||||
|
path = mods/dmobs
|
||||||
|
url = ../../Illuna-Minetest/dmobs
|
||||||
|
[submodule "mods/mobs_animal"]
|
||||||
|
path = mods/mobs_animal
|
||||||
|
url = ../../Illuna-Minetest/mobs_animal
|
||||||
|
[submodule "mods/mobs_monster"]
|
||||||
|
path = mods/mobs_monster
|
||||||
|
url = ../../Illuna-Minetest/mobs_monster
|
||||||
|
[submodule "mods/mobs_redo"]
|
||||||
|
path = mods/mobs_redo
|
||||||
|
url = ../../Illuna-Minetest/mobs_redo
|
||||||
|
[submodule "mods/basic_robot"]
|
||||||
|
path = mods/basic_robot
|
||||||
|
url = ../../Illuna-Minetest/basic_robot
|
||||||
|
[submodule "mods/irc"]
|
||||||
|
path = mods/irc
|
||||||
|
url = ../../Illuna-Minetest/irc
|
||||||
|
[submodule "mods/playereffects"]
|
||||||
|
path = mods/playereffects
|
||||||
|
url = ../../Illuna-Minetest/playereffects
|
||||||
|
[submodule "mods/chat3"]
|
||||||
|
path = mods/chat3
|
||||||
|
url = ../../Illuna-Minetest/chat3
|
||||||
|
[submodule "mods/protector"]
|
||||||
|
path = mods/protector
|
||||||
|
url = ../../Illuna-Minetest/protector
|
||||||
|
[submodule "mods/illuna_costumes"]
|
||||||
|
path = mods/illuna_costumes
|
||||||
|
url = ../../Illuna-Minetest/illuna_costumes
|
||||||
|
[submodule "mods/areas"]
|
||||||
|
path = mods/areas
|
||||||
|
url = ../../Illuna-Minetest/areas
|
||||||
|
[submodule "mods/3d_armor"]
|
||||||
|
path = mods/3d_armor
|
||||||
|
url = ../../Illuna-Minetest/3d_armor
|
||||||
|
[submodule "mods/technic_armor"]
|
||||||
|
path = mods/technic_armor
|
||||||
|
url = https://github.com/stujones11/technic_armor
|
||||||
|
[submodule "mods/hazmat_suit"]
|
||||||
|
path = mods/hazmat_suit
|
||||||
|
url = https://github.com/stujones11/hazmat_suit
|
||||||
|
[submodule "mods/player_monoids"]
|
||||||
|
path = mods/player_monoids
|
||||||
|
url = https://github.com/minetest-mods/player_monoids
|
||||||
|
[submodule "mods/mob_horse"]
|
||||||
|
path = mods/mob_horse
|
||||||
|
url = ../../Illuna-Minetest/mob_horse
|
||||||
|
[submodule "mods/matrix"]
|
||||||
|
path = mods/matrix
|
||||||
|
url = https://github.com/entuland/lua-matrix
|
||||||
|
[submodule "mods/rhotator"]
|
||||||
|
path = mods/rhotator
|
||||||
|
url = ../../Illuna-Minetest/rhotator
|
||||||
|
[submodule "mods/sea"]
|
||||||
|
path = mods/sea
|
||||||
|
url = ../../Illuna-Minetest/minetest-mod-sea
|
||||||
|
[submodule "mods/xban2"]
|
||||||
|
path = mods/xban2
|
||||||
|
url = https://github.com/minetest-mods/xban2
|
||||||
|
branch = master
|
||||||
|
[submodule "mods/chakram"]
|
||||||
|
path = mods/chakram
|
||||||
|
url = ../../Illuna-Minetest/chakram
|
||||||
|
[submodule "mods/hangglider"]
|
||||||
|
path = mods/hangglider
|
||||||
|
url = ../../Illuna-Minetest/minetest-hangglider
|
||||||
|
[submodule "mods/hangglider_regular"]
|
||||||
|
path = mods/hangglider_regular
|
||||||
|
url = ../../Illuna-Minetest/minetest-hangglider-regular
|
||||||
|
[submodule "mods/illuna_events"]
|
||||||
|
path = mods/illuna_events
|
||||||
|
url = ../../Illuna-Minetest/illuna_events.git
|
||||||
|
[submodule "mods/eventkeys"]
|
||||||
|
path = mods/eventkeys
|
||||||
|
url = https://github.com/auouymous/eventkeys
|
||||||
|
[submodule "mods/cloaking"]
|
||||||
|
path = mods/cloaking
|
||||||
|
url = https://github.com/luk3yx/minetest-cloaking
|
||||||
|
[submodule "mods/moreblocks"]
|
||||||
|
path = mods/moreblocks
|
||||||
|
url = https://github.com/minetest-mods/moreblocks
|
||||||
|
[submodule "mods/arrow_signs"]
|
||||||
|
path = mods/arrow_signs
|
||||||
|
url = https://bitbucket.org/adrido/arrow_signs/
|
||||||
|
[submodule "mods/bitchange"]
|
||||||
|
path = mods/bitchange
|
||||||
|
url = ../../Illuna-Minetest/bitchange
|
||||||
|
[submodule "mods/bridges"]
|
||||||
|
path = mods/bridges
|
||||||
|
url = https://github.com/Sokomine/bridges
|
||||||
|
[submodule "mods/christmas_craft"]
|
||||||
|
path = mods/christmas_craft
|
||||||
|
url = ../../Illuna-Minetest/christmas_craft
|
||||||
|
[submodule "mods/maptools"]
|
||||||
|
path = mods/maptools
|
||||||
|
url = https://github.com/calinou/maptools
|
||||||
|
[submodule "mods/medieval_craft"]
|
||||||
|
path = mods/medieval_craft
|
||||||
|
url = https://bitbucket.org/kingarthursteam/medieval_craft
|
||||||
|
[submodule "mods/mobf_trader"]
|
||||||
|
path = mods/mobf_trader
|
||||||
|
url = https://github.com/Sokomine/mobf_trader
|
||||||
|
[submodule "mods/spawners"]
|
||||||
|
path = mods/spawners
|
||||||
|
url = ../../Illuna-Minetest/spawners
|
||||||
|
[submodule "mods/skybox"]
|
||||||
|
path = mods/skybox
|
||||||
|
url = ../../Illuna-Minetest/skybox
|
||||||
|
[submodule "mods/moreglass"]
|
||||||
|
path = mods/moreglass
|
||||||
|
url = ../../Illuna-Minetest/moreglass.git
|
||||||
|
[submodule "mods/hbsprint"]
|
||||||
|
path = mods/hbsprint
|
||||||
|
url = https://github.com/minetest-mods/hbsprint
|
||||||
|
[submodule "mods/hudbars"]
|
||||||
|
path = mods/hudbars
|
||||||
|
url = https://repo.or.cz/minetest_hudbars.git
|
||||||
|
[submodule "mods/hbarmor"]
|
||||||
|
path = mods/hbarmor
|
||||||
|
url = git://repo.or.cz/minetest_hbarmor.git
|
||||||
|
[submodule "mods/hbhunger"]
|
||||||
|
path = mods/hbhunger
|
||||||
|
url = https://repo.or.cz/minetest_hbhunger.git
|
||||||
|
[submodule "mods/headanim"]
|
||||||
|
path = mods/headanim
|
||||||
|
url = https://github.com/LoneWolfHT/headanim/
|
||||||
|
[submodule "mods/medieval_inner_glasses"]
|
||||||
|
path = mods/medieval_inner_glasses
|
||||||
|
url = https://github.com/kodrag/medieval-inner-glasses
|
||||||
|
[submodule "mods/we_undo"]
|
||||||
|
path = mods/we_undo
|
||||||
|
url = https://github.com/HybridDog/we_undo
|
||||||
|
[submodule "mods/basic_materials"]
|
||||||
|
path = mods/basic_materials
|
||||||
|
url = https://github.com/mt-mods/basic_materials
|
||||||
|
[submodule "mods/basic_signs"]
|
||||||
|
path = mods/basic_signs
|
||||||
|
url = https://github.com/mt-mods/basic_signs
|
||||||
|
[submodule "mods/biome_lib"]
|
||||||
|
path = mods/biome_lib
|
||||||
|
url = https://github.com/mt-mods/biome_lib
|
||||||
|
[submodule "mods/pipeworks"]
|
||||||
|
path = mods/pipeworks
|
||||||
|
url = https://github.com/mt-mods/pipeworks
|
||||||
|
[submodule "mods/signs_lib"]
|
||||||
|
path = mods/signs_lib
|
||||||
|
url = https://github.com/mt-mods/signs_lib
|
||||||
|
[submodule "mods/unifieddyes"]
|
||||||
|
path = mods/unifieddyes
|
||||||
|
url = https://github.com/mt-mods/unifieddyes
|
||||||
|
[submodule "mods/colored_eggs"]
|
||||||
|
path = mods/colored_eggs
|
||||||
|
url = https://github.com/auouymous/colored_eggs
|
||||||
|
[submodule "mods/monitoring"]
|
||||||
|
path = mods/monitoring
|
||||||
|
url = https://github.com/minetest-monitoring/monitoring
|
60
.luacheckrc
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
ignore = {
|
||||||
|
-- list taken from https://stackoverflow.com/questions/49158143/how-to-ignore-luacheck-warnings/49160695#56618022 as
|
||||||
|
-- all the third party mods would be hard to manage otherwise
|
||||||
|
|
||||||
|
--"011", -- A syntax error.
|
||||||
|
--"021", -- An invalid inline option.
|
||||||
|
"022", -- An unpaired inline push directive.
|
||||||
|
"023", -- An unpaired inline pop directive.
|
||||||
|
"111", -- Setting an undefined global variable.
|
||||||
|
"112", -- Mutating an undefined global variable.
|
||||||
|
"113", -- Accessing an undefined global variable.
|
||||||
|
"121", -- Setting a read-only global variable.
|
||||||
|
"122", -- Setting a read-only field of a global variable.
|
||||||
|
"131", -- Unused implicitly defined global variable.
|
||||||
|
"142", -- Setting an undefined field of a global variable.
|
||||||
|
"143", -- Accessing an undefined field of a global variable.
|
||||||
|
"211", -- Unused local variable.
|
||||||
|
"212", -- Unused argument.
|
||||||
|
"213", -- Unused loop variable.
|
||||||
|
"221", -- Local variable is accessed but never set.
|
||||||
|
"231", -- Local variable is set but never accessed.
|
||||||
|
"232", -- An argument is set but never accessed.
|
||||||
|
"233", -- Loop variable is set but never accessed.
|
||||||
|
"241", -- Local variable is mutated but never accessed.
|
||||||
|
"311", -- Value assigned to a local variable is unused.
|
||||||
|
"312", -- Value of an argument is unused.
|
||||||
|
"313", -- Value of a loop variable is unused.
|
||||||
|
"314", -- Value of a field in a table literal is unused.
|
||||||
|
"321", -- Accessing uninitialized local variable.
|
||||||
|
"331", -- Value assigned to a local variable is mutated but never accessed.
|
||||||
|
"341", -- Mutating uninitialized local variable.
|
||||||
|
"411", -- Redefining a local variable.
|
||||||
|
"412", -- Redefining an argument.
|
||||||
|
"413", -- Redefining a loop variable.
|
||||||
|
"421", -- Shadowing a local variable.
|
||||||
|
"422", -- Shadowing an argument.
|
||||||
|
"423", -- Shadowing a loop variable.
|
||||||
|
"431", -- Shadowing an upvalue.
|
||||||
|
"432", -- Shadowing an upvalue argument.
|
||||||
|
"433", -- Shadowing an upvalue loop variable.
|
||||||
|
"511", -- Unreachable code.
|
||||||
|
"512", -- Loop can be executed at most once.
|
||||||
|
"521", -- Unused label.
|
||||||
|
"531", -- Left-hand side of an assignment is too short.
|
||||||
|
"532", -- Left-hand side of an assignment is too long.
|
||||||
|
"541", -- An empty do end block.
|
||||||
|
"542", -- An empty if branch.
|
||||||
|
"551", -- An empty statement.
|
||||||
|
"561", -- Cyclomatic complexity of a function is too high.
|
||||||
|
"571", -- A numeric for loop goes from #(expr) down to 1 or less without negative step.
|
||||||
|
"611", -- A line consists of nothing but whitespace.
|
||||||
|
"612", -- A line contains trailing whitespace.
|
||||||
|
"613", -- Trailing whitespace in a string.
|
||||||
|
"614", -- Trailing whitespace in a comment.
|
||||||
|
"621", -- Inconsistent indentation (SPACE followed by TAB).
|
||||||
|
"631", -- Line is too long.
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
519
LICENSE.txt
Normal file
|
@ -0,0 +1,519 @@
|
||||||
|
License of media (textures and sounds)
|
||||||
|
--------------------------------------
|
||||||
|
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
See README.txt in each mod directory for information about other authors.
|
||||||
|
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
||||||
|
|
||||||
|
License of menu/header.png
|
||||||
|
Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||||
|
|
||||||
|
|
||||||
|
License of source code
|
||||||
|
----------------------
|
||||||
|
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
See README.txt in each mod directory for information about other authors.
|
||||||
|
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
Version 2.1, February 1999
|
||||||
|
|
||||||
|
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
[This is the first released version of the Lesser GPL. It also counts
|
||||||
|
as the successor of the GNU Library Public License, version 2, hence
|
||||||
|
the version number 2.1.]
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The licenses for most software are designed to take away your
|
||||||
|
freedom to share and change it. By contrast, the GNU General Public
|
||||||
|
Licenses are intended to guarantee your freedom to share and change
|
||||||
|
free software--to make sure the software is free for all its users.
|
||||||
|
|
||||||
|
This license, the Lesser General Public License, applies to some
|
||||||
|
specially designated software packages--typically libraries--of the
|
||||||
|
Free Software Foundation and other authors who decide to use it. You
|
||||||
|
can use it too, but we suggest you first think carefully about whether
|
||||||
|
this license or the ordinary General Public License is the better
|
||||||
|
strategy to use in any particular case, based on the explanations below.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom of use,
|
||||||
|
not price. Our General Public Licenses are designed to make sure that
|
||||||
|
you have the freedom to distribute copies of free software (and charge
|
||||||
|
for this service if you wish); that you receive source code or can get
|
||||||
|
it if you want it; that you can change the software and use pieces of
|
||||||
|
it in new free programs; and that you are informed that you can do
|
||||||
|
these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to make restrictions that forbid
|
||||||
|
distributors to deny you these rights or to ask you to surrender these
|
||||||
|
rights. These restrictions translate to certain responsibilities for
|
||||||
|
you if you distribute copies of the library or if you modify it.
|
||||||
|
|
||||||
|
For example, if you distribute copies of the library, whether gratis
|
||||||
|
or for a fee, you must give the recipients all the rights that we gave
|
||||||
|
you. You must make sure that they, too, receive or can get the source
|
||||||
|
code. If you link other code with the library, you must provide
|
||||||
|
complete object files to the recipients, so that they can relink them
|
||||||
|
with the library after making changes to the library and recompiling
|
||||||
|
it. And you must show them these terms so they know their rights.
|
||||||
|
|
||||||
|
We protect your rights with a two-step method: (1) we copyright the
|
||||||
|
library, and (2) we offer you this license, which gives you legal
|
||||||
|
permission to copy, distribute and/or modify the library.
|
||||||
|
|
||||||
|
To protect each distributor, we want to make it very clear that
|
||||||
|
there is no warranty for the free library. Also, if the library is
|
||||||
|
modified by someone else and passed on, the recipients should know
|
||||||
|
that what they have is not the original version, so that the original
|
||||||
|
author's reputation will not be affected by problems that might be
|
||||||
|
introduced by others.
|
||||||
|
|
||||||
|
Finally, software patents pose a constant threat to the existence of
|
||||||
|
any free program. We wish to make sure that a company cannot
|
||||||
|
effectively restrict the users of a free program by obtaining a
|
||||||
|
restrictive license from a patent holder. Therefore, we insist that
|
||||||
|
any patent license obtained for a version of the library must be
|
||||||
|
consistent with the full freedom of use specified in this license.
|
||||||
|
|
||||||
|
Most GNU software, including some libraries, is covered by the
|
||||||
|
ordinary GNU General Public License. This license, the GNU Lesser
|
||||||
|
General Public License, applies to certain designated libraries, and
|
||||||
|
is quite different from the ordinary General Public License. We use
|
||||||
|
this license for certain libraries in order to permit linking those
|
||||||
|
libraries into non-free programs.
|
||||||
|
|
||||||
|
When a program is linked with a library, whether statically or using
|
||||||
|
a shared library, the combination of the two is legally speaking a
|
||||||
|
combined work, a derivative of the original library. The ordinary
|
||||||
|
General Public License therefore permits such linking only if the
|
||||||
|
entire combination fits its criteria of freedom. The Lesser General
|
||||||
|
Public License permits more lax criteria for linking other code with
|
||||||
|
the library.
|
||||||
|
|
||||||
|
We call this license the "Lesser" General Public License because it
|
||||||
|
does Less to protect the user's freedom than the ordinary General
|
||||||
|
Public License. It also provides other free software developers Less
|
||||||
|
of an advantage over competing non-free programs. These disadvantages
|
||||||
|
are the reason we use the ordinary General Public License for many
|
||||||
|
libraries. However, the Lesser license provides advantages in certain
|
||||||
|
special circumstances.
|
||||||
|
|
||||||
|
For example, on rare occasions, there may be a special need to
|
||||||
|
encourage the widest possible use of a certain library, so that it becomes
|
||||||
|
a de-facto standard. To achieve this, non-free programs must be
|
||||||
|
allowed to use the library. A more frequent case is that a free
|
||||||
|
library does the same job as widely used non-free libraries. In this
|
||||||
|
case, there is little to gain by limiting the free library to free
|
||||||
|
software only, so we use the Lesser General Public License.
|
||||||
|
|
||||||
|
In other cases, permission to use a particular library in non-free
|
||||||
|
programs enables a greater number of people to use a large body of
|
||||||
|
free software. For example, permission to use the GNU C Library in
|
||||||
|
non-free programs enables many more people to use the whole GNU
|
||||||
|
operating system, as well as its variant, the GNU/Linux operating
|
||||||
|
system.
|
||||||
|
|
||||||
|
Although the Lesser General Public License is Less protective of the
|
||||||
|
users' freedom, it does ensure that the user of a program that is
|
||||||
|
linked with the Library has the freedom and the wherewithal to run
|
||||||
|
that program using a modified version of the Library.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow. Pay close attention to the difference between a
|
||||||
|
"work based on the library" and a "work that uses the library". The
|
||||||
|
former contains code derived from the library, whereas the latter must
|
||||||
|
be combined with the library in order to run.
|
||||||
|
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||||
|
|
||||||
|
0. This License Agreement applies to any software library or other
|
||||||
|
program which contains a notice placed by the copyright holder or
|
||||||
|
other authorized party saying it may be distributed under the terms of
|
||||||
|
this Lesser General Public License (also called "this License").
|
||||||
|
Each licensee is addressed as "you".
|
||||||
|
|
||||||
|
A "library" means a collection of software functions and/or data
|
||||||
|
prepared so as to be conveniently linked with application programs
|
||||||
|
(which use some of those functions and data) to form executables.
|
||||||
|
|
||||||
|
The "Library", below, refers to any such software library or work
|
||||||
|
which has been distributed under these terms. A "work based on the
|
||||||
|
Library" means either the Library or any derivative work under
|
||||||
|
copyright law: that is to say, a work containing the Library or a
|
||||||
|
portion of it, either verbatim or with modifications and/or translated
|
||||||
|
straightforwardly into another language. (Hereinafter, translation is
|
||||||
|
included without limitation in the term "modification".)
|
||||||
|
|
||||||
|
"Source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. For a library, complete source code means
|
||||||
|
all the source code for all modules it contains, plus any associated
|
||||||
|
interface definition files, plus the scripts used to control compilation
|
||||||
|
and installation of the library.
|
||||||
|
|
||||||
|
Activities other than copying, distribution and modification are not
|
||||||
|
covered by this License; they are outside its scope. The act of
|
||||||
|
running a program using the Library is not restricted, and output from
|
||||||
|
such a program is covered only if its contents constitute a work based
|
||||||
|
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|
||||||
|
writing it). Whether that is true depends on what the Library does
|
||||||
|
and what the program that uses the Library does.
|
||||||
|
|
||||||
|
1. You may copy and distribute verbatim copies of the Library's
|
||||||
|
complete source code as you receive it, in any medium, provided that
|
||||||
|
you conspicuously and appropriately publish on each copy an
|
||||||
|
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||||
|
all the notices that refer to this License and to the absence of any
|
||||||
|
warranty; and distribute a copy of this License along with the
|
||||||
|
Library.
|
||||||
|
|
||||||
|
You may charge a fee for the physical act of transferring a copy,
|
||||||
|
and you may at your option offer warranty protection in exchange for a
|
||||||
|
fee.
|
||||||
|
|
||||||
|
2. You may modify your copy or copies of the Library or any portion
|
||||||
|
of it, thus forming a work based on the Library, and copy and
|
||||||
|
distribute such modifications or work under the terms of Section 1
|
||||||
|
above, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The modified work must itself be a software library.
|
||||||
|
|
||||||
|
b) You must cause the files modified to carry prominent notices
|
||||||
|
stating that you changed the files and the date of any change.
|
||||||
|
|
||||||
|
c) You must cause the whole of the work to be licensed at no
|
||||||
|
charge to all third parties under the terms of this License.
|
||||||
|
|
||||||
|
d) If a facility in the modified Library refers to a function or a
|
||||||
|
table of data to be supplied by an application program that uses
|
||||||
|
the facility, other than as an argument passed when the facility
|
||||||
|
is invoked, then you must make a good faith effort to ensure that,
|
||||||
|
in the event an application does not supply such function or
|
||||||
|
table, the facility still operates, and performs whatever part of
|
||||||
|
its purpose remains meaningful.
|
||||||
|
|
||||||
|
(For example, a function in a library to compute square roots has
|
||||||
|
a purpose that is entirely well-defined independent of the
|
||||||
|
application. Therefore, Subsection 2d requires that any
|
||||||
|
application-supplied function or table used by this function must
|
||||||
|
be optional: if the application does not supply it, the square
|
||||||
|
root function must still compute square roots.)
|
||||||
|
|
||||||
|
These requirements apply to the modified work as a whole. If
|
||||||
|
identifiable sections of that work are not derived from the Library,
|
||||||
|
and can be reasonably considered independent and separate works in
|
||||||
|
themselves, then this License, and its terms, do not apply to those
|
||||||
|
sections when you distribute them as separate works. But when you
|
||||||
|
distribute the same sections as part of a whole which is a work based
|
||||||
|
on the Library, the distribution of the whole must be on the terms of
|
||||||
|
this License, whose permissions for other licensees extend to the
|
||||||
|
entire whole, and thus to each and every part regardless of who wrote
|
||||||
|
it.
|
||||||
|
|
||||||
|
Thus, it is not the intent of this section to claim rights or contest
|
||||||
|
your rights to work written entirely by you; rather, the intent is to
|
||||||
|
exercise the right to control the distribution of derivative or
|
||||||
|
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|
||||||
|
|
||||||
|
In addition, mere aggregation of another work not based on the Library
|
||||||
|
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|
||||||
|
a storage or distribution medium does not bring the other work under
|
||||||
|
the scope of this License.
|
||||||
|
|
||||||
|
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||||
|
License instead of this License to a given copy of the Library. To do
|
||||||
|
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|
||||||
|
that they refer to the ordinary GNU General Public License, version 2,
|
||||||
|
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|
||||||
|
ordinary GNU General Public License has appeared, then you can specify
|
||||||
|
that version instead if you wish.) Do not make any other change in
|
||||||
|
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|
||||||
|
|
||||||
|
Once this change is made in a given copy, it is irreversible for
|
||||||
|
that copy, so the ordinary GNU General Public License applies to all
|
||||||
|
subsequent copies and derivative works made from that copy.
|
||||||
|
|
||||||
|
This option is useful when you wish to copy part of the code of
|
||||||
|
the Library into a program that is not a library.
|
||||||
|
|
||||||
|
4. You may copy and distribute the Library (or a portion or
|
||||||
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|
||||||
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under the terms of Sections 1 and 2 above provided that you accompany
|
||||||
|
it with the complete corresponding machine-readable source code, which
|
||||||
|
must be distributed under the terms of Sections 1 and 2 above on a
|
||||||
|
medium customarily used for software interchange.
|
||||||
|
|
||||||
|
If distribution of object code is made by offering access to copy
|
||||||
|
from a designated place, then offering equivalent access to copy the
|
||||||
|
source code from the same place satisfies the requirement to
|
||||||
|
distribute the source code, even though third parties are not
|
||||||
|
compelled to copy the source along with the object code.
|
||||||
|
|
||||||
|
5. A program that contains no derivative of any portion of the
|
||||||
|
Library, but is designed to work with the Library by being compiled or
|
||||||
|
linked with it, is called a "work that uses the Library". Such a
|
||||||
|
work, in isolation, is not a derivative work of the Library, and
|
||||||
|
therefore falls outside the scope of this License.
|
||||||
|
|
||||||
|
However, linking a "work that uses the Library" with the Library
|
||||||
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creates an executable that is a derivative of the Library (because it
|
||||||
|
contains portions of the Library), rather than a "work that uses the
|
||||||
|
library". The executable is therefore covered by this License.
|
||||||
|
Section 6 states terms for distribution of such executables.
|
||||||
|
|
||||||
|
When a "work that uses the Library" uses material from a header file
|
||||||
|
that is part of the Library, the object code for the work may be a
|
||||||
|
derivative work of the Library even though the source code is not.
|
||||||
|
Whether this is true is especially significant if the work can be
|
||||||
|
linked without the Library, or if the work is itself a library. The
|
||||||
|
threshold for this to be true is not precisely defined by law.
|
||||||
|
|
||||||
|
If such an object file uses only numerical parameters, data
|
||||||
|
structure layouts and accessors, and small macros and small inline
|
||||||
|
functions (ten lines or less in length), then the use of the object
|
||||||
|
file is unrestricted, regardless of whether it is legally a derivative
|
||||||
|
work. (Executables containing this object code plus portions of the
|
||||||
|
Library will still fall under Section 6.)
|
||||||
|
|
||||||
|
Otherwise, if the work is a derivative of the Library, you may
|
||||||
|
distribute the object code for the work under the terms of Section 6.
|
||||||
|
Any executables containing that work also fall under Section 6,
|
||||||
|
whether or not they are linked directly with the Library itself.
|
||||||
|
|
||||||
|
6. As an exception to the Sections above, you may also combine or
|
||||||
|
link a "work that uses the Library" with the Library to produce a
|
||||||
|
work containing portions of the Library, and distribute that work
|
||||||
|
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|
||||||
|
modification of the work for the customer's own use and reverse
|
||||||
|
engineering for debugging such modifications.
|
||||||
|
|
||||||
|
You must give prominent notice with each copy of the work that the
|
||||||
|
Library is used in it and that the Library and its use are covered by
|
||||||
|
this License. You must supply a copy of this License. If the work
|
||||||
|
during execution displays copyright notices, you must include the
|
||||||
|
copyright notice for the Library among them, as well as a reference
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
a) Accompany the work with the complete corresponding
|
||||||
|
machine-readable source code for the Library including whatever
|
||||||
|
changes were used in the work (which must be distributed under
|
||||||
|
Sections 1 and 2 above); and, if the work is an executable linked
|
||||||
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with the Library, with the complete machine-readable "work that
|
||||||
|
uses the Library", as object code and/or source code, so that the
|
||||||
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user can modify the Library and then relink to produce a modified
|
||||||
|
executable containing the modified Library. (It is understood
|
||||||
|
that the user who changes the contents of definitions files in the
|
||||||
|
Library will not necessarily be able to recompile the application
|
||||||
|
to use the modified definitions.)
|
||||||
|
|
||||||
|
b) Use a suitable shared library mechanism for linking with the
|
||||||
|
Library. A suitable mechanism is one that (1) uses at run time a
|
||||||
|
copy of the library already present on the user's computer system,
|
||||||
|
rather than copying library functions into the executable, and (2)
|
||||||
|
will operate properly with a modified version of the library, if
|
||||||
|
the user installs one, as long as the modified version is
|
||||||
|
interface-compatible with the version that the work was made with.
|
||||||
|
|
||||||
|
c) Accompany the work with a written offer, valid for at
|
||||||
|
least three years, to give the same user the materials
|
||||||
|
specified in Subsection 6a, above, for a charge no more
|
||||||
|
than the cost of performing this distribution.
|
||||||
|
|
||||||
|
d) If distribution of the work is made by offering access to copy
|
||||||
|
from a designated place, offer equivalent access to copy the above
|
||||||
|
specified materials from the same place.
|
||||||
|
|
||||||
|
e) Verify that the user has already received a copy of these
|
||||||
|
materials or that you have already sent this user a copy.
|
||||||
|
|
||||||
|
For an executable, the required form of the "work that uses the
|
||||||
|
Library" must include any data and utility programs needed for
|
||||||
|
reproducing the executable from it. However, as a special exception,
|
||||||
|
the materials to be distributed need not include anything that is
|
||||||
|
normally distributed (in either source or binary form) with the major
|
||||||
|
components (compiler, kernel, and so on) of the operating system on
|
||||||
|
which the executable runs, unless that component itself accompanies
|
||||||
|
the executable.
|
||||||
|
|
||||||
|
It may happen that this requirement contradicts the license
|
||||||
|
restrictions of other proprietary libraries that do not normally
|
||||||
|
accompany the operating system. Such a contradiction means you cannot
|
||||||
|
use both them and the Library together in an executable that you
|
||||||
|
distribute.
|
||||||
|
|
||||||
|
7. You may place library facilities that are a work based on the
|
||||||
|
Library side-by-side in a single library together with other library
|
||||||
|
facilities not covered by this License, and distribute such a combined
|
||||||
|
library, provided that the separate distribution of the work based on
|
||||||
|
the Library and of the other library facilities is otherwise
|
||||||
|
permitted, and provided that you do these two things:
|
||||||
|
|
||||||
|
a) Accompany the combined library with a copy of the same work
|
||||||
|
based on the Library, uncombined with any other library
|
||||||
|
facilities. This must be distributed under the terms of the
|
||||||
|
Sections above.
|
||||||
|
|
||||||
|
b) Give prominent notice with the combined library of the fact
|
||||||
|
that part of it is a work based on the Library, and explaining
|
||||||
|
where to find the accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
8. You may not copy, modify, sublicense, link with, or distribute
|
||||||
|
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|
||||||
|
attempt otherwise to copy, modify, sublicense, link with, or
|
||||||
|
distribute the Library is void, and will automatically terminate your
|
||||||
|
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|
||||||
|
or rights, from you under this License will not have their licenses
|
||||||
|
terminated so long as such parties remain in full compliance.
|
||||||
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|
||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
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|
||||||
|
You are not responsible for enforcing compliance by third parties with
|
||||||
|
this License.
|
||||||
|
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Library at all. For example, if a patent
|
||||||
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license would not permit royalty-free redistribution of the Library by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
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|
||||||
|
If any portion of this section is held invalid or unenforceable under any
|
||||||
|
particular circumstance, the balance of the section is intended to apply,
|
||||||
|
and the section as a whole is intended to apply in other circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the library's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
33
README.md
Normal file
|
@ -0,0 +1,33 @@
|
||||||
|
# Minetest Game
|
||||||
|
|
||||||
|
The default game bundled in the Minetest engine.
|
||||||
|
|
||||||
|
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||||
|
|
||||||
|
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
- Unzip the archive, rename the folder to `minetest_game` and
|
||||||
|
place it in .. `minetest/games/`
|
||||||
|
|
||||||
|
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
||||||
|
|
||||||
|
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||||
|
|
||||||
|
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
||||||
|
|
||||||
|
## Compatibility
|
||||||
|
|
||||||
|
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
||||||
|
`master` `HEAD` of the Minetest engine.
|
||||||
|
|
||||||
|
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||||
|
`0.4.10`), Minetest Game is tagged with the version, too.
|
||||||
|
|
||||||
|
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||||
|
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||||
|
|
||||||
|
## Licensing
|
||||||
|
|
||||||
|
See `LICENSE.txt`
|
53
README.txt
|
@ -1,53 +0,0 @@
|
||||||
The main game for the Minetest game engine [minetest_game]
|
|
||||||
==========================================================
|
|
||||||
|
|
||||||
To build the wholeness of the Minetest project, insert this repository as
|
|
||||||
/games/minetest_game
|
|
||||||
in the Minetest Engine.
|
|
||||||
|
|
||||||
The Minetest Engine can be found in:
|
|
||||||
https://github.com/minetest/minetest/
|
|
||||||
|
|
||||||
Compatibility
|
|
||||||
--------------
|
|
||||||
The minetest_game github master HEAD is generally compatible with the github
|
|
||||||
master HEAD of minetest.
|
|
||||||
|
|
||||||
Additionally, when the minetest engine is tagged to be a certain version (eg.
|
|
||||||
0.4.dev-20120326), minetest_game is tagged with the version too.
|
|
||||||
|
|
||||||
When stable releases are made, minetest_game is packaged and made available in
|
|
||||||
http://minetest.net/download.php
|
|
||||||
and in case the repository has grown too much, it may be reset. In that sense,
|
|
||||||
this is not a "real" git repository. (Package maintainers please note!)
|
|
||||||
|
|
||||||
License of source code
|
|
||||||
----------------------
|
|
||||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
See README.txt in each mod directory for information about other authors.
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Lesser General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2.1 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Lesser General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Lesser General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
|
|
||||||
License of media (textures and sounds)
|
|
||||||
--------------------------------------
|
|
||||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
See README.txt in each mod directory for information about other authors.
|
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
||||||
|
|
||||||
License of menu/header.png
|
|
||||||
Copyright (C) 2013 BlockMen CC BY-3.0
|
|
||||||
|
|
|
@ -1 +1,3 @@
|
||||||
name = Minetest
|
title = TechEth Game
|
||||||
|
author = Minetest, Illuna
|
||||||
|
description = Game of the Illuna TechEth flagship-server, based on the official minetest_game
|
||||||
|
|
1147
game_api.txt
Normal file
BIN
menu/header.png
Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 3 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 12 KiB |
80
minetest.conf.example
Normal file
|
@ -0,0 +1,80 @@
|
||||||
|
# This file contains settings of Minetest Game that can be changed in
|
||||||
|
# minetest.conf.
|
||||||
|
# By default, all the settings are commented and not functional.
|
||||||
|
# Uncomment settings by removing the preceding #.
|
||||||
|
|
||||||
|
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||||
|
# be enabled.
|
||||||
|
#creative_mode = false
|
||||||
|
|
||||||
|
# Sets the behaviour of the inventory items when a player dies.
|
||||||
|
# bones: Store items in a bone node but drop items if inside protected area.
|
||||||
|
# drop: Drop items on the ground.
|
||||||
|
# keep: Player keeps items.
|
||||||
|
#bones_mode = bones
|
||||||
|
|
||||||
|
# The time in seconds after which the bones of a dead player can be looted by
|
||||||
|
# everyone.
|
||||||
|
# 0 to disable.
|
||||||
|
#share_bones_time = 1200
|
||||||
|
|
||||||
|
# How much earlier the bones of a dead player can be looted by
|
||||||
|
# everyone if the player dies in a protected area they don't own.
|
||||||
|
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||||
|
#share_bones_time_early = 300
|
||||||
|
|
||||||
|
# Inform player of condition and location of new bones.
|
||||||
|
#bones_position_message = false
|
||||||
|
|
||||||
|
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||||
|
# disappear.
|
||||||
|
# 'permanent_flame' nodes will remain with either setting.
|
||||||
|
#enable_fire = true
|
||||||
|
|
||||||
|
# Enable flame sound.
|
||||||
|
#flame_sound = true
|
||||||
|
|
||||||
|
# Whether lavacooling should be enabled.
|
||||||
|
#enable_lavacooling = true
|
||||||
|
|
||||||
|
# Whether the stuff in initial_stuff should be given to new players.
|
||||||
|
#give_initial_stuff = false
|
||||||
|
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
||||||
|
default:torch 99,default:cobble 99
|
||||||
|
|
||||||
|
# Whether the TNT mod should be enabled.
|
||||||
|
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||||
|
|
||||||
|
# The radius of a TNT explosion.
|
||||||
|
#tnt_radius = 3
|
||||||
|
|
||||||
|
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||||
|
# stair and slab nodes in old maps with the new param2 versions.
|
||||||
|
#enable_stairs_replace_abm = false
|
||||||
|
|
||||||
|
# Whether to allow respawning in beds.
|
||||||
|
# Default value is true.
|
||||||
|
#enable_bed_respawn = true
|
||||||
|
|
||||||
|
# Whether players can skip night by sleeping.
|
||||||
|
# Default value is true.
|
||||||
|
#enable_bed_night_skip = true
|
||||||
|
|
||||||
|
# If enabled, fences and walls cannot be jumped over.
|
||||||
|
#enable_fence_tall = false
|
||||||
|
|
||||||
|
# Whether the engine's spawn search, which does not check for a suitable
|
||||||
|
# starting biome, is used.
|
||||||
|
# Default value is false.
|
||||||
|
#engine_spawn = false
|
||||||
|
|
||||||
|
# Whether river water source nodes create flowing sounds.
|
||||||
|
# Helps rivers create more sound, especially on level sections.
|
||||||
|
#river_source_sounds = false
|
||||||
|
|
||||||
|
# Enable cloud and shadow intensity variation by the 'weather' mod.
|
||||||
|
# Non-functional in V6 or Singlenode mapgens.
|
||||||
|
#enable_weather = true
|
||||||
|
|
||||||
|
# If enabled, non-player actions are logged
|
||||||
|
#log_non_player_actions = false
|
1
modpacks/mydoors
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 1e7ace698bf06f363955d4e77a1fe7f68ecb1128
|
1
mods/3d_armor
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 1fd6a10bf8cac86bd5eb0593aa6f2381d3b904f2
|
1
mods/areas
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 5d0314158a4e1a436a28292df004fdc8466c0150
|
1
mods/arrow_signs
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit f180f7246dec209c50004812a6d776d83aab6aad
|
1
mods/bacon
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit d6654f5e74b3051d42cbdd791934340a7076d608
|
1
mods/basic_materials
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 9d55f9916d20779ecbf93c7e95dae8adebd2079b
|
1
mods/basic_robot
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 304f55fe830149e9eb495d20ea12cbfcc05d44cb
|
1
mods/basic_signs
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 6f4f80bdc6c153c3e7745f182c5e1f2e30f14b50
|
30
mods/beds/README.txt
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
Minetest Game mod: beds
|
||||||
|
=======================
|
||||||
|
See license.txt for license information.
|
||||||
|
|
||||||
|
Authors of source code
|
||||||
|
----------------------
|
||||||
|
Originally by BlockMen (MIT)
|
||||||
|
Various Minetest developers and contributors (MIT)
|
||||||
|
|
||||||
|
Authors of media (textures)
|
||||||
|
---------------------------
|
||||||
|
BlockMen (CC BY-SA 3.0)
|
||||||
|
All textures unless otherwise noted
|
||||||
|
|
||||||
|
TumeniNodes (CC BY-SA 3.0)
|
||||||
|
beds_bed_under.png
|
||||||
|
|
||||||
|
This mod adds a bed to Minetest which allows players to skip the night.
|
||||||
|
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||||
|
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||||
|
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||||
|
than half of the players are lying in bed and use this option.
|
||||||
|
|
||||||
|
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||||
|
it) your respawn point is set to the beds location and you will respawn there after
|
||||||
|
death.
|
||||||
|
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
||||||
|
minetest.conf.
|
||||||
|
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
||||||
|
minetest.conf or by using the /set command in-game.
|
184
mods/beds/api.lua
Normal file
|
@ -0,0 +1,184 @@
|
||||||
|
|
||||||
|
local reverse = true
|
||||||
|
|
||||||
|
local function destruct_bed(pos, n)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
local other
|
||||||
|
|
||||||
|
if n == 2 then
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
other = vector.subtract(pos, dir)
|
||||||
|
elseif n == 1 then
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
other = vector.add(pos, dir)
|
||||||
|
end
|
||||||
|
|
||||||
|
if reverse then
|
||||||
|
reverse = not reverse
|
||||||
|
minetest.remove_node(other)
|
||||||
|
minetest.check_for_falling(other)
|
||||||
|
beds.remove_spawns_at(pos)
|
||||||
|
beds.remove_spawns_at(other)
|
||||||
|
else
|
||||||
|
reverse = not reverse
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.register_bed(name, def)
|
||||||
|
minetest.register_node(name .. "_bottom", {
|
||||||
|
description = def.description,
|
||||||
|
inventory_image = def.inventory_image,
|
||||||
|
wield_image = def.wield_image,
|
||||||
|
drawtype = "nodebox",
|
||||||
|
tiles = def.tiles.bottom,
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
is_ground_content = false,
|
||||||
|
stack_max = 1,
|
||||||
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||||
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.nodebox.bottom,
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.selectionbox,
|
||||||
|
},
|
||||||
|
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
local under = pointed_thing.under
|
||||||
|
local node = minetest.get_node(under)
|
||||||
|
local udef = minetest.registered_nodes[node.name]
|
||||||
|
if udef and udef.on_rightclick and
|
||||||
|
not (placer and placer:is_player() and
|
||||||
|
placer:get_player_control().sneak) then
|
||||||
|
return udef.on_rightclick(under, node, placer, itemstack,
|
||||||
|
pointed_thing) or itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local pos
|
||||||
|
if udef and udef.buildable_to then
|
||||||
|
pos = under
|
||||||
|
else
|
||||||
|
pos = pointed_thing.above
|
||||||
|
end
|
||||||
|
|
||||||
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
|
|
||||||
|
if minetest.is_protected(pos, player_name) and
|
||||||
|
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(pos, player_name)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||||
|
if not node_def or not node_def.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local dir = placer and placer:get_look_dir() and
|
||||||
|
minetest.dir_to_facedir(placer:get_look_dir()) or 0
|
||||||
|
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||||
|
|
||||||
|
if minetest.is_protected(botpos, player_name) and
|
||||||
|
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(botpos, player_name)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||||
|
if not botdef or not botdef.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
|
if not minetest.is_creative_enabled(player_name) then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_destruct = function(pos)
|
||||||
|
destruct_bed(pos, 1)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
beds.on_rightclick(pos, clicker)
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rotate = function(pos, node, user, _, new_param2)
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
local p = vector.add(pos, dir)
|
||||||
|
local node2 = minetest.get_node_or_nil(p)
|
||||||
|
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||||
|
not node.param2 == node2.param2 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if minetest.is_protected(p, user:get_player_name()) then
|
||||||
|
minetest.record_protection_violation(p, user:get_player_name())
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if new_param2 % 32 > 3 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||||
|
local node3 = minetest.get_node_or_nil(newp)
|
||||||
|
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||||
|
if not node_def or not node_def.buildable_to then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if minetest.is_protected(newp, user:get_player_name()) then
|
||||||
|
minetest.record_protection_violation(newp, user:get_player_name())
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
node.param2 = new_param2
|
||||||
|
-- do not remove_node here - it will trigger destroy_bed()
|
||||||
|
minetest.set_node(p, {name = "air"})
|
||||||
|
minetest.set_node(pos, node)
|
||||||
|
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
can_dig = function(pos, player)
|
||||||
|
return beds.can_dig(pos)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node(name .. "_top", {
|
||||||
|
drawtype = "nodebox",
|
||||||
|
tiles = def.tiles.top,
|
||||||
|
use_texture_alpha = "clip",
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
is_ground_content = false,
|
||||||
|
pointable = false,
|
||||||
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
||||||
|
not_in_creative_inventory = 1},
|
||||||
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
|
drop = name .. "_bottom",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.nodebox.top,
|
||||||
|
},
|
||||||
|
on_destruct = function(pos)
|
||||||
|
destruct_bed(pos, 2)
|
||||||
|
end,
|
||||||
|
can_dig = function(pos, player)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
local p = vector.add(pos, dir)
|
||||||
|
return beds.can_dig(p)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_alias(name, name .. "_bottom")
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = name,
|
||||||
|
recipe = def.recipe
|
||||||
|
})
|
||||||
|
end
|
109
mods/beds/beds.lua
Normal file
|
@ -0,0 +1,109 @@
|
||||||
|
-- beds/beds.lua
|
||||||
|
|
||||||
|
-- support for MT game translation.
|
||||||
|
local S = beds.get_translator
|
||||||
|
|
||||||
|
-- Fancy shaped bed
|
||||||
|
|
||||||
|
beds.register_bed("beds:fancy_bed", {
|
||||||
|
description = S("Fancy Bed"),
|
||||||
|
inventory_image = "beds_bed_fancy.png",
|
||||||
|
wield_image = "beds_bed_fancy.png",
|
||||||
|
tiles = {
|
||||||
|
bottom = {
|
||||||
|
"beds_bed_top1.png",
|
||||||
|
"beds_bed_under.png",
|
||||||
|
"beds_bed_side1.png",
|
||||||
|
"beds_bed_side1.png^[transformFX",
|
||||||
|
"beds_bed_foot.png",
|
||||||
|
"beds_bed_foot.png",
|
||||||
|
},
|
||||||
|
top = {
|
||||||
|
"beds_bed_top2.png",
|
||||||
|
"beds_bed_under.png",
|
||||||
|
"beds_bed_side2.png",
|
||||||
|
"beds_bed_side2.png^[transformFX",
|
||||||
|
"beds_bed_head.png",
|
||||||
|
"beds_bed_head.png",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
nodebox = {
|
||||||
|
bottom = {
|
||||||
|
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||||
|
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||||
|
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||||
|
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||||
|
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||||
|
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||||
|
},
|
||||||
|
top = {
|
||||||
|
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||||
|
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||||
|
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||||
|
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||||
|
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||||
|
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||||
|
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
|
recipe = {
|
||||||
|
{"", "", "group:stick"},
|
||||||
|
{"wool:white", "wool:white", "wool:white"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Simple shaped bed
|
||||||
|
|
||||||
|
beds.register_bed("beds:bed", {
|
||||||
|
description = S("Simple Bed"),
|
||||||
|
inventory_image = "beds_bed.png",
|
||||||
|
wield_image = "beds_bed.png",
|
||||||
|
tiles = {
|
||||||
|
bottom = {
|
||||||
|
"beds_bed_top_bottom.png^[transformR90",
|
||||||
|
"beds_bed_under.png",
|
||||||
|
"beds_bed_side_bottom_r.png",
|
||||||
|
"beds_bed_side_bottom_r.png^[transformfx",
|
||||||
|
"beds_transparent.png",
|
||||||
|
"beds_bed_side_bottom.png"
|
||||||
|
},
|
||||||
|
top = {
|
||||||
|
"beds_bed_top_top.png^[transformR90",
|
||||||
|
"beds_bed_under.png",
|
||||||
|
"beds_bed_side_top_r.png",
|
||||||
|
"beds_bed_side_top_r.png^[transformfx",
|
||||||
|
"beds_bed_side_top.png",
|
||||||
|
"beds_transparent.png",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
nodebox = {
|
||||||
|
bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||||
|
top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||||
|
},
|
||||||
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5},
|
||||||
|
recipe = {
|
||||||
|
{"wool:white", "wool:white", "wool:white"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Aliases for PilzAdam's beds mod
|
||||||
|
|
||||||
|
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||||
|
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||||
|
|
||||||
|
-- Fuel
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "beds:fancy_bed_bottom",
|
||||||
|
burntime = 13,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "beds:bed_bottom",
|
||||||
|
burntime = 12,
|
||||||
|
})
|
300
mods/beds/functions.lua
Normal file
|
@ -0,0 +1,300 @@
|
||||||
|
local pi = math.pi
|
||||||
|
local is_sp = minetest.is_singleplayer()
|
||||||
|
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||||
|
if enable_respawn == nil then
|
||||||
|
enable_respawn = true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- support for MT game translation.
|
||||||
|
local S = beds.get_translator
|
||||||
|
|
||||||
|
-- Helper functions
|
||||||
|
|
||||||
|
local function get_look_yaw(pos)
|
||||||
|
local rotation = minetest.get_node(pos).param2
|
||||||
|
if rotation > 3 then
|
||||||
|
rotation = rotation % 4 -- Mask colorfacedir values
|
||||||
|
end
|
||||||
|
if rotation == 1 then
|
||||||
|
return pi / 2, rotation
|
||||||
|
elseif rotation == 3 then
|
||||||
|
return -pi / 2, rotation
|
||||||
|
elseif rotation == 0 then
|
||||||
|
return pi, rotation
|
||||||
|
else
|
||||||
|
return 0, rotation
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function is_night_skip_enabled()
|
||||||
|
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||||
|
if enable_night_skip == nil then
|
||||||
|
enable_night_skip = true
|
||||||
|
end
|
||||||
|
return enable_night_skip
|
||||||
|
end
|
||||||
|
|
||||||
|
local function check_in_beds(players)
|
||||||
|
local in_bed = beds.player
|
||||||
|
if not players then
|
||||||
|
players = minetest.get_connected_players()
|
||||||
|
end
|
||||||
|
|
||||||
|
for n, player in ipairs(players) do
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if not in_bed[name] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return #players > 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local hud_flags = player:hud_get_flags()
|
||||||
|
|
||||||
|
if not player or not name then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- stand up
|
||||||
|
if state ~= nil and not state then
|
||||||
|
if not beds.player[name] then
|
||||||
|
-- player not in bed, do nothing
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
beds.bed_position[name] = nil
|
||||||
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
|
if skip then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
player:set_pos(beds.pos[name])
|
||||||
|
|
||||||
|
-- physics, eye_offset, etc
|
||||||
|
local physics_override = beds.player[name].physics_override
|
||||||
|
beds.player[name] = nil
|
||||||
|
player:set_physics_override({
|
||||||
|
speed = physics_override.speed,
|
||||||
|
jump = physics_override.jump,
|
||||||
|
gravity = physics_override.gravity
|
||||||
|
})
|
||||||
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||||
|
player_api.player_attached[name] = false
|
||||||
|
hud_flags.wielditem = true
|
||||||
|
player_api.set_animation(player, "stand" , 30)
|
||||||
|
|
||||||
|
-- lay down
|
||||||
|
else
|
||||||
|
|
||||||
|
-- Check if bed is occupied
|
||||||
|
for _, other_pos in pairs(beds.bed_position) do
|
||||||
|
if vector.distance(bed_pos, other_pos) < 0.1 then
|
||||||
|
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if player is moving
|
||||||
|
if vector.length(player:get_velocity()) > 0.001 then
|
||||||
|
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if player is attached to an object
|
||||||
|
if player:get_attach() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
if beds.player[name] then
|
||||||
|
-- player already in bed, do nothing
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
beds.pos[name] = pos
|
||||||
|
beds.bed_position[name] = bed_pos
|
||||||
|
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||||
|
|
||||||
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
|
player:set_look_horizontal(yaw)
|
||||||
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
|
-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
|
||||||
|
-- to avoid sinking down through the bed.
|
||||||
|
local p = {
|
||||||
|
x = bed_pos.x + dir.x / 2,
|
||||||
|
y = bed_pos.y + 0.07,
|
||||||
|
z = bed_pos.z + dir.z / 2
|
||||||
|
}
|
||||||
|
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
||||||
|
player:set_pos(p)
|
||||||
|
player_api.player_attached[name] = true
|
||||||
|
hud_flags.wielditem = false
|
||||||
|
player_api.set_animation(player, "lay" , 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
player:hud_set_flags(hud_flags)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function get_player_in_bed_count()
|
||||||
|
local c = 0
|
||||||
|
for _, _ in pairs(beds.player) do
|
||||||
|
c = c + 1
|
||||||
|
end
|
||||||
|
return c
|
||||||
|
end
|
||||||
|
|
||||||
|
local function update_formspecs(finished)
|
||||||
|
local ges = #minetest.get_connected_players()
|
||||||
|
local player_in_bed = get_player_in_bed_count()
|
||||||
|
local is_majority = (ges / 2) < player_in_bed
|
||||||
|
|
||||||
|
local form_n
|
||||||
|
local esc = minetest.formspec_escape
|
||||||
|
if finished then
|
||||||
|
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
||||||
|
else
|
||||||
|
form_n = beds.formspec .. "label[2.2,9;" ..
|
||||||
|
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
||||||
|
if is_majority and is_night_skip_enabled() then
|
||||||
|
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
||||||
|
esc(S("Force night skip")) .. "]"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for name,_ in pairs(beds.player) do
|
||||||
|
minetest.show_formspec(name, "beds_form", form_n)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Public functions
|
||||||
|
|
||||||
|
function beds.kick_players()
|
||||||
|
for name, _ in pairs(beds.player) do
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.skip_night()
|
||||||
|
minetest.set_timeofday(0.23)
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.on_rightclick(pos, player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local ppos = player:get_pos()
|
||||||
|
local tod = minetest.get_timeofday()
|
||||||
|
|
||||||
|
if tod > 0.2 and tod < 0.805 then
|
||||||
|
if beds.player[name] then
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
end
|
||||||
|
minetest.chat_send_player(name, S("You can only sleep at night."))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- move to bed
|
||||||
|
if not beds.player[name] then
|
||||||
|
lay_down(player, ppos, pos)
|
||||||
|
beds.set_spawns() -- save respawn positions when entering bed
|
||||||
|
else
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_sp then
|
||||||
|
update_formspecs(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- skip the night and let all players stand up
|
||||||
|
if check_in_beds() then
|
||||||
|
minetest.after(2, function()
|
||||||
|
if not is_sp then
|
||||||
|
update_formspecs(is_night_skip_enabled())
|
||||||
|
end
|
||||||
|
if is_night_skip_enabled() then
|
||||||
|
beds.skip_night()
|
||||||
|
beds.kick_players()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.can_dig(bed_pos)
|
||||||
|
-- Check all players in bed which one is at the expected position
|
||||||
|
for _, player_bed_pos in pairs(beds.bed_position) do
|
||||||
|
if vector.equals(bed_pos, player_bed_pos) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Callbacks
|
||||||
|
-- Only register respawn callback if respawn enabled
|
||||||
|
if enable_respawn then
|
||||||
|
-- respawn player at bed if enabled and valid position is found
|
||||||
|
minetest.register_on_respawnplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pos = beds.spawn[name]
|
||||||
|
if pos then
|
||||||
|
player:set_pos(pos)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
lay_down(player, nil, nil, false, true)
|
||||||
|
beds.player[name] = nil
|
||||||
|
if check_in_beds() then
|
||||||
|
minetest.after(2, function()
|
||||||
|
update_formspecs(is_night_skip_enabled())
|
||||||
|
if is_night_skip_enabled() then
|
||||||
|
beds.skip_night()
|
||||||
|
beds.kick_players()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local in_bed = beds.player
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local yaw = get_look_yaw(pos)
|
||||||
|
|
||||||
|
if in_bed[name] then
|
||||||
|
lay_down(player, nil, pos, false)
|
||||||
|
player:set_look_horizontal(yaw)
|
||||||
|
player:set_pos(pos)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
if formname ~= "beds_form" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||||
|
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||||
|
-- earlier.
|
||||||
|
local last_player_in_bed = get_player_in_bed_count()
|
||||||
|
|
||||||
|
if fields.quit or fields.leave then
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
update_formspecs(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if fields.force then
|
||||||
|
local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed
|
||||||
|
if is_majority and is_night_skip_enabled() then
|
||||||
|
update_formspecs(true)
|
||||||
|
beds.skip_night()
|
||||||
|
beds.kick_players()
|
||||||
|
else
|
||||||
|
update_formspecs(false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
26
mods/beds/init.lua
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
-- beds/init.lua
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("beds")
|
||||||
|
local esc = minetest.formspec_escape
|
||||||
|
|
||||||
|
beds = {}
|
||||||
|
beds.player = {}
|
||||||
|
beds.bed_position = {}
|
||||||
|
beds.pos = {}
|
||||||
|
beds.spawn = {}
|
||||||
|
beds.get_translator = S
|
||||||
|
|
||||||
|
beds.formspec = "size[8,11;true]" ..
|
||||||
|
"no_prepend[]" ..
|
||||||
|
"bgcolor[#080808BB;true]" ..
|
||||||
|
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||||
|
|
||||||
|
local modpath = minetest.get_modpath("beds")
|
||||||
|
|
||||||
|
-- Load files
|
||||||
|
|
||||||
|
dofile(modpath .. "/functions.lua")
|
||||||
|
dofile(modpath .. "/api.lua")
|
||||||
|
dofile(modpath .. "/beds.lua")
|
||||||
|
dofile(modpath .. "/spawns.lua")
|
61
mods/beds/license.txt
Normal file
|
@ -0,0 +1,61 @@
|
||||||
|
License of source code
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
The MIT License (MIT)
|
||||||
|
Copyright (C) 2014-2016 BlockMen
|
||||||
|
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
|
software and associated documentation files (the "Software"), to deal in the Software
|
||||||
|
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||||
|
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||||
|
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all copies or
|
||||||
|
substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||||
|
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||||
|
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||||
|
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
|
||||||
|
Licenses of media (textures)
|
||||||
|
----------------------------
|
||||||
|
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
Copyright (C) 2014-2016 BlockMen
|
||||||
|
Copyright (C) 2018 TumeniNodes
|
||||||
|
|
||||||
|
You are free to:
|
||||||
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||||
|
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||||
|
|
||||||
|
Under the following terms:
|
||||||
|
|
||||||
|
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||||
|
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||||
|
that suggests the licensor endorses you or your use.
|
||||||
|
|
||||||
|
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||||
|
your contributions under the same license as the original.
|
||||||
|
|
||||||
|
No additional restrictions — You may not apply legal terms or technological measures that
|
||||||
|
legally restrict others from doing anything the license permits.
|
||||||
|
|
||||||
|
Notices:
|
||||||
|
|
||||||
|
You do not have to comply with the license for elements of the material in the public
|
||||||
|
domain or where your use is permitted by an applicable exception or limitation.
|
||||||
|
No warranties are given. The license may not give you all of the permissions necessary
|
||||||
|
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||||
|
rights may limit how you use the material.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
10
mods/beds/locale/beds.de.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Schickes Bett
|
||||||
|
Simple Bed=Schlichtes Bett
|
||||||
|
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
||||||
|
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
||||||
|
Good morning.=Guten Morgen.
|
||||||
|
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||||
|
Force night skip=Überspringen der Nacht erzwingen
|
||||||
|
You can only sleep at night.=Sie können nur nachts schlafen.
|
||||||
|
Leave Bed=Bett verlassen
|
10
mods/beds/locale/beds.eo.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Luksa Lito
|
||||||
|
Simple Bed=Simpla Lito
|
||||||
|
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||||
|
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||||
|
Good morning.=Bonan matenon.
|
||||||
|
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
|
||||||
|
Force night skip=Devigi noktan salton
|
||||||
|
You can only sleep at night.=Vi povas dormi nur nokte.
|
||||||
|
Leave Bed=Ellitiĝi
|
10
mods/beds/locale/beds.es.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Cama de lujo
|
||||||
|
Simple Bed=Cama sencilla
|
||||||
|
This bed is already occupied!=Esta cama esta ocupada
|
||||||
|
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
||||||
|
Good morning.=Buenos días.
|
||||||
|
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
||||||
|
Force night skip=Forzar hacer de dia
|
||||||
|
You can only sleep at night.=Sólo puedes dormir por la noche.
|
||||||
|
Leave Bed=Levantarse
|
10
mods/beds/locale/beds.fr.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Lit chic
|
||||||
|
Simple Bed=Lit simple
|
||||||
|
This bed is already occupied!=Ce lit est déjà occupé !
|
||||||
|
You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher !
|
||||||
|
Good morning.=Bonjour.
|
||||||
|
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||||
|
Force night skip=Forcer le passage de la nuit
|
||||||
|
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
||||||
|
Leave Bed=Se lever du lit
|
10
mods/beds/locale/beds.id.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Ranjang Mewah
|
||||||
|
Simple Bed=Ranjang Sederhana
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Selamat pagi.
|
||||||
|
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||||
|
Force night skip=Paksa lewati malam
|
||||||
|
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||||
|
Leave Bed=Tinggalkan Ranjang
|
10
mods/beds/locale/beds.it.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Letto decorato
|
||||||
|
Simple Bed=Letto semplice
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=
|
||||||
|
@1 of @2 players are in bed=
|
||||||
|
Force night skip=
|
||||||
|
You can only sleep at night.=
|
||||||
|
Leave Bed=Alzati dal letto
|
10
mods/beds/locale/beds.ja.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=ファンシーなベッド
|
||||||
|
Simple Bed=シンプルなベッド
|
||||||
|
This bed is already occupied!=ベッドはすでに使われています!
|
||||||
|
You have to stop moving before going to bed!=寝るときは動かないでください!
|
||||||
|
Good morning.=おはようございます。
|
||||||
|
@1 of @2 players are in bed=ベッドに@1 / @2人います
|
||||||
|
Force night skip=強制的に夜をスキップします
|
||||||
|
You can only sleep at night.=夜しか寝れません。
|
||||||
|
Leave Bed=ベッドから出ます
|
10
mods/beds/locale/beds.jbo.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=lo selja'i ckana
|
||||||
|
Simple Bed=lo sampu ckana
|
||||||
|
This bed is already occupied!=.i lo ti ckana cu canlu
|
||||||
|
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
||||||
|
Good morning.=.i .uise'inai cerni
|
||||||
|
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
||||||
|
Force night skip=bapli le nu co'u nicte
|
||||||
|
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
||||||
|
Leave Bed=cliva lo ckana
|
10
mods/beds/locale/beds.ms.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Katil Beragam
|
||||||
|
Simple Bed=Katil Biasa
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Selamat pagi.
|
||||||
|
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||||
|
Force night skip=Paksa langkau malam
|
||||||
|
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||||
|
Leave Bed=Bangun
|
10
mods/beds/locale/beds.pl.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fantazyjne łóżko
|
||||||
|
Simple Bed=Proste łóżko
|
||||||
|
This bed is already occupied!=To łóżko jest już zajęte!
|
||||||
|
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
|
||||||
|
Good morning.=Dzień dobry.
|
||||||
|
@1 of @2 players are in bed=@1 z @2 graczy śpią
|
||||||
|
Force night skip=Wymuś pominięcie nocy
|
||||||
|
You can only sleep at night.=Możesz spać tylko w nocy.
|
||||||
|
Leave Bed=Opuść łóżko
|
10
mods/beds/locale/beds.pt_BR.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Cama Bonita
|
||||||
|
Simple Bed=Cama Simples
|
||||||
|
This bed is already occupied!=Esta cama já está ocupada!
|
||||||
|
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
||||||
|
Good morning.=Bom dia.
|
||||||
|
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
||||||
|
Force night skip=Forçar o amanhecer
|
||||||
|
You can only sleep at night.=Você só pode dormir à noite
|
||||||
|
Leave Bed=Sair da Cama
|
10
mods/beds/locale/beds.ru.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Детализированная Кровать
|
||||||
|
Simple Bed=Обычная Кровать
|
||||||
|
This bed is already occupied!=Эта кровать уже занята!
|
||||||
|
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
||||||
|
Good morning.=Доброе утро.
|
||||||
|
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||||
|
Force night skip=Пропустить ночь
|
||||||
|
You can only sleep at night.=Вы можете спать только ночью.
|
||||||
|
Leave Bed=Встать с кровати
|
10
mods/beds/locale/beds.sk.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Pekná posteľ
|
||||||
|
Simple Bed=Jednoduchá posteľ
|
||||||
|
This bed is already occupied!=Táto posteľ je už obsadená
|
||||||
|
You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať!
|
||||||
|
Good morning.=Dobré ráno.
|
||||||
|
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||||
|
Force night skip=Nútene preskočiť noc
|
||||||
|
You can only sleep at night.=Môžeš spať len v noci.
|
||||||
|
Leave Bed=Opusti posteľ
|
10
mods/beds/locale/beds.sv.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fin säng
|
||||||
|
Simple Bed=Enkel säng
|
||||||
|
This bed is already occupied!=Den här sängen används redan!
|
||||||
|
You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig!
|
||||||
|
Good morning.=God morgon.
|
||||||
|
@1 of @2 players are in bed=@1 av @2 spelare försöker sova.
|
||||||
|
Force night skip=Tvinga att hoppa över natt
|
||||||
|
You can only sleep at night.=Du kan bara sova på natten.
|
||||||
|
Leave Bed=Lämna säng
|
10
mods/beds/locale/beds.uk.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Деталізована Постіль
|
||||||
|
Simple Bed=Звичайна Постіль
|
||||||
|
This bed is already occupied!=Ця постіль вже зайнята!
|
||||||
|
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
||||||
|
Good morning.=Доброго ранку.
|
||||||
|
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
||||||
|
Force night skip=Пропустити ніч
|
||||||
|
You can only sleep at night.=Ви можете спати тільки вночі.
|
||||||
|
Leave Bed=Встати з ліжка
|
10
mods/beds/locale/beds.zh_CN.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=花式床
|
||||||
|
Simple Bed=简易床
|
||||||
|
This bed is already occupied!=床上已有人!
|
||||||
|
You have to stop moving before going to bed!=上床前要停止移动!
|
||||||
|
Good morning.=早安!
|
||||||
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
|
Force night skip=强制跳过夜晚
|
||||||
|
You can only sleep at night.=你只能在晚上睡觉。
|
||||||
|
Leave Bed=离开床
|
10
mods/beds/locale/beds.zh_TW.tr
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=花式床
|
||||||
|
Simple Bed=簡易床
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=早安!
|
||||||
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
|
Force night skip=強制跳過夜晚
|
||||||
|
You can only sleep at night.=你只能在晚上睡覺。
|
||||||
|
Leave Bed=離開床
|
10
mods/beds/locale/template.txt
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=
|
||||||
|
Simple Bed=
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=
|
||||||
|
@1 of @2 players are in bed=
|
||||||
|
Force night skip=
|
||||||
|
You can only sleep at night.=
|
||||||
|
Leave Bed=
|
3
mods/beds/mod.conf
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
name = beds
|
||||||
|
description = Minetest Game mod: beds
|
||||||
|
depends = default, wool
|
72
mods/beds/spawns.lua
Normal file
|
@ -0,0 +1,72 @@
|
||||||
|
local world_path = minetest.get_worldpath()
|
||||||
|
local org_file = world_path .. "/beds_spawns"
|
||||||
|
local file = world_path .. "/beds_spawns"
|
||||||
|
local bkwd = false
|
||||||
|
|
||||||
|
-- check for PA's beds mod spawns
|
||||||
|
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||||
|
if cf ~= nil then
|
||||||
|
io.close(cf)
|
||||||
|
file = world_path .. "/beds_player_spawns"
|
||||||
|
bkwd = true
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.read_spawns()
|
||||||
|
local spawns = beds.spawn
|
||||||
|
local input = io.open(file, "r")
|
||||||
|
if input and not bkwd then
|
||||||
|
repeat
|
||||||
|
local x = input:read("*n")
|
||||||
|
if x == nil then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
local y = input:read("*n")
|
||||||
|
local z = input:read("*n")
|
||||||
|
local name = input:read("*l")
|
||||||
|
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||||
|
until input:read(0) == nil
|
||||||
|
io.close(input)
|
||||||
|
elseif input and bkwd then
|
||||||
|
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||||
|
input:close()
|
||||||
|
beds.save_spawns()
|
||||||
|
os.rename(file, file .. ".backup")
|
||||||
|
file = org_file
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
beds.read_spawns()
|
||||||
|
|
||||||
|
function beds.save_spawns()
|
||||||
|
if not beds.spawn then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local data = {}
|
||||||
|
local output = io.open(org_file, "w")
|
||||||
|
for k, v in pairs(beds.spawn) do
|
||||||
|
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||||
|
end
|
||||||
|
output:write(table.concat(data))
|
||||||
|
io.close(output)
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.set_spawns()
|
||||||
|
for name,_ in pairs(beds.player) do
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
local p = player:get_pos()
|
||||||
|
-- but don't change spawn location if borrowing a bed
|
||||||
|
if not minetest.is_protected(p, name) then
|
||||||
|
beds.spawn[name] = p
|
||||||
|
end
|
||||||
|
end
|
||||||
|
beds.save_spawns()
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.remove_spawns_at(pos)
|
||||||
|
for name, p in pairs(beds.spawn) do
|
||||||
|
if vector.equals(vector.round(p), pos) then
|
||||||
|
beds.spawn[name] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
beds.save_spawns()
|
||||||
|
end
|
BIN
mods/beds/textures/beds_bed.png
Normal file
After Width: | Height: | Size: 490 B |
BIN
mods/beds/textures/beds_bed_fancy.png
Normal file
After Width: | Height: | Size: 486 B |
BIN
mods/beds/textures/beds_bed_foot.png
Normal file
After Width: | Height: | Size: 340 B |
BIN
mods/beds/textures/beds_bed_head.png
Normal file
After Width: | Height: | Size: 343 B |
BIN
mods/beds/textures/beds_bed_side1.png
Normal file
After Width: | Height: | Size: 248 B |
BIN
mods/beds/textures/beds_bed_side2.png
Normal file
After Width: | Height: | Size: 265 B |
BIN
mods/beds/textures/beds_bed_side_bottom.png
Normal file
After Width: | Height: | Size: 431 B |
BIN
mods/beds/textures/beds_bed_side_bottom_r.png
Normal file
After Width: | Height: | Size: 427 B |
BIN
mods/beds/textures/beds_bed_side_top.png
Normal file
After Width: | Height: | Size: 464 B |
BIN
mods/beds/textures/beds_bed_side_top_r.png
Normal file
After Width: | Height: | Size: 446 B |
BIN
mods/beds/textures/beds_bed_top1.png
Normal file
After Width: | Height: | Size: 474 B |
BIN
mods/beds/textures/beds_bed_top2.png
Normal file
After Width: | Height: | Size: 547 B |
BIN
mods/beds/textures/beds_bed_top_bottom.png
Normal file
After Width: | Height: | Size: 425 B |
BIN
mods/beds/textures/beds_bed_top_top.png
Normal file
After Width: | Height: | Size: 490 B |
BIN
mods/beds/textures/beds_bed_under.png
Normal file
After Width: | Height: | Size: 251 B |
BIN
mods/beds/textures/beds_transparent.png
Normal file
After Width: | Height: | Size: 83 B |
37
mods/binoculars/README.txt
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
Minetest Game mod: binoculars
|
||||||
|
=============================
|
||||||
|
See license.txt for license information.
|
||||||
|
|
||||||
|
Authors of source code
|
||||||
|
----------------------
|
||||||
|
paramat (MIT)
|
||||||
|
|
||||||
|
Authors of media (textures)
|
||||||
|
---------------------------
|
||||||
|
paramat (CC BY-SA 3.0):
|
||||||
|
binoculars_binoculars.png
|
||||||
|
|
||||||
|
Crafting
|
||||||
|
--------
|
||||||
|
binoculars:binoculars
|
||||||
|
|
||||||
|
default:obsidian_glass O
|
||||||
|
default:bronze_ingot B
|
||||||
|
|
||||||
|
O_O
|
||||||
|
BBB
|
||||||
|
O_O
|
||||||
|
|
||||||
|
Usage
|
||||||
|
-----
|
||||||
|
In survival mode, use of zoom requires the binoculars item in your inventory,
|
||||||
|
they will allow a 10 degree field of view.
|
||||||
|
It can take up to 5 seconds for adding to or removal from inventory to have an
|
||||||
|
effect, however to instantly allow the use of this zoom 'use' (leftclick) the
|
||||||
|
item.
|
||||||
|
|
||||||
|
Zoom with a field of view of 15 degrees is automatically allowed in creative
|
||||||
|
mode and for any player with the 'creative' privilege.
|
||||||
|
|
||||||
|
The 'binoculars.update_player_property()' function is global so can be
|
||||||
|
redefined by a mod for alternative behaviour.
|
73
mods/binoculars/init.lua
Normal file
|
@ -0,0 +1,73 @@
|
||||||
|
-- binoculars/init.lua
|
||||||
|
|
||||||
|
-- Mod global namespace
|
||||||
|
|
||||||
|
binoculars = {}
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("binoculars")
|
||||||
|
|
||||||
|
|
||||||
|
-- Update player property
|
||||||
|
-- Global to allow overriding
|
||||||
|
|
||||||
|
function binoculars.update_player_property(player)
|
||||||
|
local new_zoom_fov = 0
|
||||||
|
|
||||||
|
if player:get_inventory():contains_item(
|
||||||
|
"main", "binoculars:binoculars") then
|
||||||
|
new_zoom_fov = 10
|
||||||
|
elseif minetest.is_creative_enabled(player:get_player_name()) then
|
||||||
|
new_zoom_fov = 15
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Only set property if necessary to avoid player mesh reload
|
||||||
|
if player:get_properties().zoom_fov ~= new_zoom_fov then
|
||||||
|
player:set_properties({zoom_fov = new_zoom_fov})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Set player property 'on joinplayer'
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
binoculars.update_player_property(player)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
-- Cyclic update of player property
|
||||||
|
|
||||||
|
local function cyclic_update()
|
||||||
|
for _, player in ipairs(minetest.get_connected_players()) do
|
||||||
|
binoculars.update_player_property(player)
|
||||||
|
end
|
||||||
|
minetest.after(4.7, cyclic_update)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.after(4.7, cyclic_update)
|
||||||
|
|
||||||
|
|
||||||
|
-- Binoculars item
|
||||||
|
|
||||||
|
minetest.register_craftitem("binoculars:binoculars", {
|
||||||
|
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||||
|
inventory_image = "binoculars_binoculars.png",
|
||||||
|
stack_max = 1,
|
||||||
|
groups = {tool = 1},
|
||||||
|
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
binoculars.update_player_property(user)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
-- Crafting
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "binoculars:binoculars",
|
||||||
|
recipe = {
|
||||||
|
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||||
|
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||||
|
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||||
|
}
|
||||||
|
})
|
59
mods/binoculars/license.txt
Normal file
|
@ -0,0 +1,59 @@
|
||||||
|
License of source code
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
The MIT License (MIT)
|
||||||
|
Copyright (C) 2017 paramat
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
|
software and associated documentation files (the "Software"), to deal in the Software
|
||||||
|
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||||
|
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||||
|
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all copies or
|
||||||
|
substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||||
|
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||||
|
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||||
|
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
|
||||||
|
Licenses of media (textures)
|
||||||
|
----------------------------
|
||||||
|
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
Copyright (C) 2017 paramat
|
||||||
|
|
||||||
|
You are free to:
|
||||||
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||||
|
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||||
|
|
||||||
|
Under the following terms:
|
||||||
|
|
||||||
|
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||||
|
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||||
|
that suggests the licensor endorses you or your use.
|
||||||
|
|
||||||
|
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||||
|
your contributions under the same license as the original.
|
||||||
|
|
||||||
|
No additional restrictions — You may not apply legal terms or technological measures that
|
||||||
|
legally restrict others from doing anything the license permits.
|
||||||
|
|
||||||
|
Notices:
|
||||||
|
|
||||||
|
You do not have to comply with the license for elements of the material in the public
|
||||||
|
domain or where your use is permitted by an applicable exception or limitation.
|
||||||
|
No warranties are given. The license may not give you all of the permissions necessary
|
||||||
|
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||||
|
rights may limit how you use the material.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
3
mods/binoculars/locale/binoculars.de.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Fernglas
|
||||||
|
Use with 'Zoom' key=Mit „Zoom“-Taste benutzen
|
3
mods/binoculars/locale/binoculars.eo.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binoklo
|
||||||
|
Use with 'Zoom' key=Uzi per 'Zomo' klavo
|
3
mods/binoculars/locale/binoculars.es.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Prismáticos
|
||||||
|
Use with 'Zoom' key=Usar con la tecla 'Zoom'
|
3
mods/binoculars/locale/binoculars.fr.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Jumelles
|
||||||
|
Use with 'Zoom' key=Utiliser avec le bouton « Zoom »
|
3
mods/binoculars/locale/binoculars.id.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Teropong
|
||||||
|
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
3
mods/binoculars/locale/binoculars.it.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binocolo
|
||||||
|
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
3
mods/binoculars/locale/binoculars.ja.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=双眼鏡
|
||||||
|
Use with 'Zoom' key=ズームキーで使います
|
3
mods/binoculars/locale/binoculars.jbo.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=lo reldarvistci
|
||||||
|
Use with 'Zoom' key=.i tu'a le jvinu banro batke cu tadji lo nu pilno
|
3
mods/binoculars/locale/binoculars.ms.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binokular
|
||||||
|
Use with 'Zoom' key=Guna dengan kekunci 'Zum'
|
3
mods/binoculars/locale/binoculars.pl.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Lornetka
|
||||||
|
Use with 'Zoom' key=Aby użyć naciśnij 'Zoom'
|
3
mods/binoculars/locale/binoculars.pt_BR.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binóculos
|
||||||
|
Use with 'Zoom' key=Use com a tecla de 'Zoom'
|
3
mods/binoculars/locale/binoculars.ru.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Бинокль
|
||||||
|
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
3
mods/binoculars/locale/binoculars.sk.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Ďalekohľad
|
||||||
|
Use with 'Zoom' key=Použi s klávesou "Priblíž"
|
3
mods/binoculars/locale/binoculars.sv.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Kikare
|
||||||
|
Use with 'Zoom' key=Använd med 'Zoom'-knappen
|
3
mods/binoculars/locale/binoculars.uk.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Бінокль
|
||||||
|
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
3
mods/binoculars/locale/binoculars.zh_CN.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=望远镜
|
||||||
|
Use with 'Zoom' key=与“缩放”键一起使用
|
3
mods/binoculars/locale/binoculars.zh_TW.tr
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=望遠鏡
|
||||||
|
Use with 'Zoom' key=與“縮放”鍵一起使用
|
3
mods/binoculars/locale/template.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=
|
||||||
|
Use with 'Zoom' key=
|
3
mods/binoculars/mod.conf
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
name = binoculars
|
||||||
|
description = Minetest Game mod: binoculars
|
||||||
|
depends = default
|
BIN
mods/binoculars/textures/binoculars_binoculars.png
Normal file
After Width: | Height: | Size: 219 B |
1
mods/biome_lib
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 396ca881dfea09fae6671dcd17486b356485cd8a
|
1
mods/bitchange
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 470297eed24beb7e696929b254b7541e5483bd85
|
31
mods/boats/README.txt
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
Minetest Game mod: boats
|
||||||
|
========================
|
||||||
|
See license.txt for license information.
|
||||||
|
|
||||||
|
Authors of source code
|
||||||
|
----------------------
|
||||||
|
Originally by PilzAdam (MIT)
|
||||||
|
Various Minetest developers and contributors (MIT)
|
||||||
|
|
||||||
|
Authors of media (textures and model)
|
||||||
|
-------------------------------------
|
||||||
|
Textures: Zeg9 (CC BY-SA 3.0)
|
||||||
|
Model: thetoon and Zeg9 (CC BY-SA 3.0),
|
||||||
|
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
||||||
|
modified by sofar (CC BY-SA 3.0)
|
||||||
|
|
||||||
|
Controls
|
||||||
|
--------
|
||||||
|
Right mouse button = Enter or exit boat when pointing at boat.
|
||||||
|
Forward = Speed up.
|
||||||
|
Slow down when moving backwards.
|
||||||
|
Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward
|
||||||
|
speed and remain at that speed without needing to hold the
|
||||||
|
forward key.
|
||||||
|
Backward = Slow down.
|
||||||
|
Speed up when moving backwards.
|
||||||
|
Disable cruise mode.
|
||||||
|
Left = Turn to the left.
|
||||||
|
Turn to the right when moving backwards.
|
||||||
|
Right = Turn to the right.
|
||||||
|
Turn to the left when moving backwards.
|
290
mods/boats/init.lua
Normal file
|
@ -0,0 +1,290 @@
|
||||||
|
-- boats/init.lua
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("boats")
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Helper functions
|
||||||
|
--
|
||||||
|
|
||||||
|
local function is_water(pos)
|
||||||
|
local nn = minetest.get_node(pos).name
|
||||||
|
return minetest.get_item_group(nn, "water") ~= 0
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function get_velocity(v, yaw, y)
|
||||||
|
local x = -math.sin(yaw) * v
|
||||||
|
local z = math.cos(yaw) * v
|
||||||
|
return {x = x, y = y, z = z}
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function get_v(v)
|
||||||
|
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Boat entity
|
||||||
|
--
|
||||||
|
|
||||||
|
local boat = {
|
||||||
|
initial_properties = {
|
||||||
|
physical = true,
|
||||||
|
-- Warning: Do not change the position of the collisionbox top surface,
|
||||||
|
-- lowering it causes the boat to fall through the world if underwater
|
||||||
|
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "boats_boat.obj",
|
||||||
|
textures = {"default_wood.png"},
|
||||||
|
},
|
||||||
|
|
||||||
|
driver = nil,
|
||||||
|
v = 0,
|
||||||
|
last_v = 0,
|
||||||
|
removed = false,
|
||||||
|
auto = false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function boat.on_rightclick(self, clicker)
|
||||||
|
if not clicker or not clicker:is_player() then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local name = clicker:get_player_name()
|
||||||
|
if self.driver and name == self.driver then
|
||||||
|
-- Cleanup happens in boat.on_detach_child
|
||||||
|
clicker:set_detach()
|
||||||
|
|
||||||
|
player_api.set_animation(clicker, "stand", 30)
|
||||||
|
local pos = clicker:get_pos()
|
||||||
|
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||||
|
minetest.after(0.1, function()
|
||||||
|
clicker:set_pos(pos)
|
||||||
|
end)
|
||||||
|
elseif not self.driver then
|
||||||
|
clicker:set_attach(self.object, "",
|
||||||
|
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
||||||
|
|
||||||
|
self.driver = name
|
||||||
|
player_api.player_attached[name] = true
|
||||||
|
|
||||||
|
minetest.after(0.2, function()
|
||||||
|
player_api.set_animation(clicker, "sit", 30)
|
||||||
|
end)
|
||||||
|
clicker:set_look_horizontal(self.object:get_yaw())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- If driver leaves server while driving boat
|
||||||
|
function boat.on_detach_child(self, child)
|
||||||
|
if child and child:get_player_name() == self.driver then
|
||||||
|
player_api.player_attached[child:get_player_name()] = false
|
||||||
|
|
||||||
|
self.driver = nil
|
||||||
|
self.auto = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function boat.on_activate(self, staticdata, dtime_s)
|
||||||
|
self.object:set_armor_groups({immortal = 1})
|
||||||
|
if staticdata then
|
||||||
|
self.v = tonumber(staticdata)
|
||||||
|
end
|
||||||
|
self.last_v = self.v
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function boat.get_staticdata(self)
|
||||||
|
return tostring(self.v)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function boat.on_punch(self, puncher)
|
||||||
|
if not puncher or not puncher:is_player() or self.removed then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local name = puncher:get_player_name()
|
||||||
|
if self.driver and name == self.driver then
|
||||||
|
self.driver = nil
|
||||||
|
puncher:set_detach()
|
||||||
|
player_api.player_attached[name] = false
|
||||||
|
end
|
||||||
|
if not self.driver then
|
||||||
|
self.removed = true
|
||||||
|
local inv = puncher:get_inventory()
|
||||||
|
if not minetest.is_creative_enabled(name)
|
||||||
|
or not inv:contains_item("main", "boats:boat") then
|
||||||
|
local leftover = inv:add_item("main", "boats:boat")
|
||||||
|
-- if no room in inventory add a replacement boat to the world
|
||||||
|
if not leftover:is_empty() then
|
||||||
|
minetest.add_item(self.object:get_pos(), leftover)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- delay remove to ensure player is detached
|
||||||
|
minetest.after(0.1, function()
|
||||||
|
self.object:remove()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function boat.on_step(self, dtime)
|
||||||
|
self.v = get_v(self.object:get_velocity()) * math.sign(self.v)
|
||||||
|
if self.driver then
|
||||||
|
local driver_objref = minetest.get_player_by_name(self.driver)
|
||||||
|
if driver_objref then
|
||||||
|
local ctrl = driver_objref:get_player_control()
|
||||||
|
if ctrl.up and ctrl.down then
|
||||||
|
if not self.auto then
|
||||||
|
self.auto = true
|
||||||
|
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
|
||||||
|
end
|
||||||
|
elseif ctrl.down then
|
||||||
|
self.v = self.v - dtime * 2.0
|
||||||
|
if self.auto then
|
||||||
|
self.auto = false
|
||||||
|
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
|
||||||
|
end
|
||||||
|
elseif ctrl.up or self.auto then
|
||||||
|
self.v = self.v + dtime * 2.0
|
||||||
|
end
|
||||||
|
if ctrl.left then
|
||||||
|
if self.v < -0.001 then
|
||||||
|
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||||
|
else
|
||||||
|
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||||
|
end
|
||||||
|
elseif ctrl.right then
|
||||||
|
if self.v < -0.001 then
|
||||||
|
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||||
|
else
|
||||||
|
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local velo = self.object:get_velocity()
|
||||||
|
if not self.driver and
|
||||||
|
self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
|
self.object:set_pos(self.object:get_pos())
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- We need to preserve velocity sign to properly apply drag force
|
||||||
|
-- while moving backward
|
||||||
|
local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v)
|
||||||
|
-- If drag is larger than velocity, then stop horizontal movement
|
||||||
|
if math.abs(self.v) <= math.abs(drag) then
|
||||||
|
self.v = 0
|
||||||
|
else
|
||||||
|
self.v = self.v - drag
|
||||||
|
end
|
||||||
|
|
||||||
|
local p = self.object:get_pos()
|
||||||
|
p.y = p.y - 0.5
|
||||||
|
local new_velo
|
||||||
|
local new_acce = {x = 0, y = 0, z = 0}
|
||||||
|
if not is_water(p) then
|
||||||
|
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||||
|
if (not nodedef) or nodedef.walkable then
|
||||||
|
self.v = 0
|
||||||
|
new_acce = {x = 0, y = 1, z = 0}
|
||||||
|
else
|
||||||
|
new_acce = {x = 0, y = -9.8, z = 0}
|
||||||
|
end
|
||||||
|
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||||
|
self.object:get_velocity().y)
|
||||||
|
self.object:set_pos(self.object:get_pos())
|
||||||
|
else
|
||||||
|
p.y = p.y + 1
|
||||||
|
if is_water(p) then
|
||||||
|
local y = self.object:get_velocity().y
|
||||||
|
if y >= 5 then
|
||||||
|
y = 5
|
||||||
|
elseif y < 0 then
|
||||||
|
new_acce = {x = 0, y = 20, z = 0}
|
||||||
|
else
|
||||||
|
new_acce = {x = 0, y = 5, z = 0}
|
||||||
|
end
|
||||||
|
new_velo = get_velocity(self.v, self.object:get_yaw(), y)
|
||||||
|
self.object:set_pos(self.object:get_pos())
|
||||||
|
else
|
||||||
|
new_acce = {x = 0, y = 0, z = 0}
|
||||||
|
if math.abs(self.object:get_velocity().y) < 1 then
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
pos.y = math.floor(pos.y) + 0.5
|
||||||
|
self.object:set_pos(pos)
|
||||||
|
new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
|
||||||
|
else
|
||||||
|
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||||
|
self.object:get_velocity().y)
|
||||||
|
self.object:set_pos(self.object:get_pos())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.object:set_velocity(new_velo)
|
||||||
|
self.object:set_acceleration(new_acce)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_entity("boats:boat", boat)
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craftitem("boats:boat", {
|
||||||
|
description = S("Boat"),
|
||||||
|
inventory_image = "boats_inventory.png",
|
||||||
|
wield_image = "boats_wield.png",
|
||||||
|
wield_scale = {x = 2, y = 2, z = 1},
|
||||||
|
liquids_pointable = true,
|
||||||
|
groups = {flammable = 2},
|
||||||
|
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
local under = pointed_thing.under
|
||||||
|
local node = minetest.get_node(under)
|
||||||
|
local udef = minetest.registered_nodes[node.name]
|
||||||
|
if udef and udef.on_rightclick and
|
||||||
|
not (placer and placer:is_player() and
|
||||||
|
placer:get_player_control().sneak) then
|
||||||
|
return udef.on_rightclick(under, node, placer, itemstack,
|
||||||
|
pointed_thing) or itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
if pointed_thing.type ~= "node" then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
if not is_water(pointed_thing.under) then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
||||||
|
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
||||||
|
if boat then
|
||||||
|
if placer then
|
||||||
|
boat:set_yaw(placer:get_look_horizontal())
|
||||||
|
end
|
||||||
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
|
if not minetest.is_creative_enabled(player_name) then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "boats:boat",
|
||||||
|
recipe = {
|
||||||
|
{"", "", "" },
|
||||||
|
{"group:wood", "", "group:wood"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "boats:boat",
|
||||||
|
burntime = 20,
|
||||||
|
})
|
63
mods/boats/license.txt
Normal file
|
@ -0,0 +1,63 @@
|
||||||
|
License of source code
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
The MIT License (MIT)
|
||||||
|
Copyright (C) 2012-2016 PilzAdam
|
||||||
|
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
|
software and associated documentation files (the "Software"), to deal in the Software
|
||||||
|
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||||
|
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||||
|
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all copies or
|
||||||
|
substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||||
|
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||||
|
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||||
|
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
|
||||||
|
Licenses of media (textures and model)
|
||||||
|
--------------------------------------
|
||||||
|
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
Copyright (C) 2012-2016 Zeg9
|
||||||
|
Copyright (C) 2012-2016 thetoon
|
||||||
|
Copyright (C) 2012-2016 PavelS(SokolovPavel)
|
||||||
|
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||||
|
|
||||||
|
You are free to:
|
||||||
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||||
|
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||||
|
|
||||||
|
Under the following terms:
|
||||||
|
|
||||||
|
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||||
|
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||||
|
that suggests the licensor endorses you or your use.
|
||||||
|
|
||||||
|
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||||
|
your contributions under the same license as the original.
|
||||||
|
|
||||||
|
No additional restrictions — You may not apply legal terms or technological measures that
|
||||||
|
legally restrict others from doing anything the license permits.
|
||||||
|
|
||||||
|
Notices:
|
||||||
|
|
||||||
|
You do not have to comply with the license for elements of the material in the public
|
||||||
|
domain or where your use is permitted by an applicable exception or limitation.
|
||||||
|
No warranties are given. The license may not give you all of the permissions necessary
|
||||||
|
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||||
|
rights may limit how you use the material.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
4
mods/boats/locale/boats.de.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Schneller Bootsmodus an
|
||||||
|
Boat cruise mode off=Schneller Bootsmodus aus
|
||||||
|
Boat=Boot
|
4
mods/boats/locale/boats.eo.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=La kroza maniero de la boato estas ŝaltita.
|
||||||
|
Boat cruise mode off=La kroza maniero de la boato estas malŝaltita.
|
||||||
|
Boat=Boato
|
4
mods/boats/locale/boats.es.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Modo crucero en bote activado
|
||||||
|
Boat cruise mode off=Modo crucero en bote desactivado
|
||||||
|
Boat=Bote
|
4
mods/boats/locale/boats.fr.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Bateau mode rapide activé
|
||||||
|
Boat cruise mode off=Bateau mode rapide désactivé
|
||||||
|
Boat=Bateau
|
4
mods/boats/locale/boats.id.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Mode perahu jelajah nyala
|
||||||
|
Boat cruise mode off=Mode perahu jelajah mati
|
||||||
|
Boat=Perahu
|
4
mods/boats/locale/boats.it.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Modalità movimento automatico barca attivata
|
||||||
|
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
||||||
|
Boat=Barca
|
4
mods/boats/locale/boats.ja.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=クルージングモード・オン
|
||||||
|
Boat cruise mode off=クルージングモード・オフ
|
||||||
|
Boat=ボート
|
4
mods/boats/locale/boats.jbo.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=.i lo bloti cu zmiku le ka klama
|
||||||
|
Boat cruise mode off=.i lo bloti cu macnu le ka klama
|
||||||
|
Boat=lo bloti
|