Milan
192a106045
update submodule moreores
2023-01-25 20:34:41 +00:00
Milan
f3be63d874
merge upstream
2022-08-25 17:51:59 +02:00
VitaliyShar
aff9c28eed
Improve stair placement rotation for bridging ( #2979 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-18 11:02:24 +02:00
ROllerozxa
e903b1f6d0
Make default an optional dependency for the creative mod
2022-08-18 10:16:22 +02:00
Richard Try
2bdc7c8c7d
Update Russian translation
2022-07-29 22:03:06 +02:00
Richard Try
c744829ce5
Update Russian translation for mtg_craftguide ( #2873 )
2022-07-29 15:10:24 +02:00
Romain
06daee4c6d
Correct some Esperanto translations ( #2910 )
2022-07-25 13:26:49 +02:00
Wuzzy
697b028e43
Update Lojban translation
2022-07-22 21:28:31 +02:00
Wuzzy
e229236bc2
Update German translation
2022-07-22 16:19:31 +02:00
Wuzzy
350c52319e
Update translation templates
2022-07-22 16:19:31 +02:00
Wuzzy
b64868ef92
Move Japanese key translations to keys mod
2022-07-22 16:19:31 +02:00
Milan
9197d947ac
Merge branch 'dependabot/submodules/mods/unifieddyes-8783773' into 'technicworld'
...
Bump mods/unifieddyes from `ed89573` to `8783773`
See merge request Illuna-Minetest/minetest_game!84
2022-07-07 11:37:46 +02:00
Milan
48ba177a7c
Merge branch 'dependabot/submodules/mods/worldedit-abc9efe' into 'technicworld'
...
Bump mods/worldedit from `c223ca4` to `abc9efe`
See merge request Illuna-Minetest/minetest_game!85
2022-07-07 11:37:40 +02:00
Milan
a686d7cf25
Merge branch 'dependabot/submodules/mods/basic_signs-6f4f80b' into 'technicworld'
...
Bump mods/basic_signs from `275d3e7` to `6f4f80b`
See merge request Illuna-Minetest/minetest_game!87
2022-07-07 11:37:21 +02:00
Milan
28af922263
Merge branch 'dependabot/submodules/mods/signs_lib-e66863d' into 'technicworld'
...
Bump mods/signs_lib from `14efa6e` to `e66863d`
See merge request Illuna-Minetest/minetest_game!88
2022-07-07 11:37:14 +02:00
Milan
3556d4d3a9
Merge branch 'dependabot/submodules/mods/character_creator-65a15d7' into 'technicworld'
...
Bump mods/character_creator from `e026a1f` to `65a15d7`
See merge request Illuna-Minetest/minetest_game!89
2022-07-07 11:37:08 +02:00
Milan
0b4acc5a5e
Merge branch 'dependabot/submodules/mods/pipeworks-7589435' into 'technicworld'
...
Bump mods/pipeworks from `37eef73` to `7589435`
See merge request Illuna-Minetest/minetest_game!90
2022-07-07 11:36:58 +02:00
Milan
31e253060c
Merge branch 'dependabot/submodules/mods/maptools-2100ca0' into 'technicworld'
...
Bump mods/maptools from `f3464f5` to `2100ca0`
See merge request Illuna-Minetest/minetest_game!91
2022-07-07 11:36:46 +02:00
Dependabot
f3e2c725df
Bump mods/maptools from f3464f5
to 2100ca0
...
Bumps [mods/maptools](https://github.com/calinou/maptools ) from `f3464f5` to `2100ca0`.
- [Release notes](https://github.com/calinou/maptools/releases )
- [Commits](f3464f5063...2100ca04b1
)
2022-07-06 12:03:41 +02:00
fluxionary
79d38078a5
Remove paramtype2="glasslikeliquidlevel" from glass nodes ( #2963 )
2022-07-02 11:58:01 +02:00
Dependabot
d201490f65
Bump mods/pipeworks from 37eef73
to 7589435
...
Bumps [mods/pipeworks](https://github.com/mt-mods/pipeworks ) from `37eef73` to `7589435`.
- [Release notes](https://github.com/mt-mods/pipeworks/releases )
- [Commits](37eef73695...75894355d4
)
2022-06-29 12:05:04 +02:00
Dependabot
45b0495676
Bump mods/character_creator from e026a1f
to 65a15d7
...
Bumps [mods/character_creator](https://github.com/minetest-mods/character_creator ) from `e026a1f` to `65a15d7`.
- [Release notes](https://github.com/minetest-mods/character_creator/releases )
- [Commits](e026a1f3d3...65a15d720f
)
2022-06-29 12:04:48 +02:00
Dependabot
6ebe4396c5
Bump mods/signs_lib from 14efa6e
to e66863d
...
Bumps [mods/signs_lib](https://github.com/mt-mods/signs_lib ) from `14efa6e` to `e66863d`.
- [Release notes](https://github.com/mt-mods/signs_lib/releases )
- [Commits](14efa6eeb7...e66863d115
)
2022-06-22 12:04:49 +02:00
Dependabot
585c84bce8
Bump mods/basic_signs from 275d3e7
to 6f4f80b
...
Bumps [mods/basic_signs](https://github.com/mt-mods/basic_signs ) from `275d3e7` to `6f4f80b`.
- [Release notes](https://github.com/mt-mods/basic_signs/releases )
- [Commits](275d3e7207...6f4f80bdc6
)
2022-06-22 12:04:43 +02:00
sfan5
986b65775f
Update engine feature checks
2022-06-13 20:02:08 +02:00
Dependabot
8795c10f16
Bump mods/worldedit from c223ca4
to abc9efe
...
Bumps [mods/worldedit](https://github.com/Uberi/Minetest-WorldEdit ) from `c223ca4` to `abc9efe`.
- [Release notes](https://github.com/Uberi/Minetest-WorldEdit/releases )
- [Commits](c223ca4cec...abc9efeeb8
)
2022-06-08 12:03:48 +02:00
Wuzzy
d7dd15782c
Use add_wear_by_uses to fix incorrect uses counts ( #2959 )
2022-06-04 18:43:21 +02:00
Lars Müller
b4392aeb1f
Fix book duplication: Remember wield index ( #2957 )
2022-06-01 20:54:16 +02:00
Dependabot
8d5cca345a
Bump mods/unifieddyes from ed89573
to 8783773
...
Bumps [mods/unifieddyes](https://github.com/mt-mods/unifieddyes ) from `ed89573` to `8783773`.
- [Release notes](https://github.com/mt-mods/unifieddyes/releases )
- [Commits](ed895734f2...878377301f
)
2022-06-01 12:05:05 +02:00
Wuzzy
54dc58ef1f
Fix furnace fire sound stopping too late ( #2955 )
...
Cleans fire sound IDs after a few seconds
2022-05-29 21:16:23 +02:00
mrkubax10
b57700a75b
Add polish translation ( #2926 )
2022-05-29 16:20:42 +02:00
Wuzzy
b0cf061360
Fix TNT blowing up ignore nodes
2022-05-24 17:57:37 +02:00
Lars Müller
33650c8c2e
game.conf
: Use title instead of deprecated name
2022-05-24 14:55:10 +02:00
SmallJoker
38307da22a
Carts: Improve movement behaviour ( #2951 )
...
Backported various changes from boost_cart
Improved direction handling and code cleanup
Smoothed-out 'end of rail' animation
2022-05-09 20:44:06 +02:00
nixnoxus
0c2ee1e41d
Deduplicate player action logging, silence fake player actions ( #2941 )
2022-05-06 20:04:55 +02:00
Lars Mueller
edd033b708
TNT node drop particles: Only pick string tiles as fallback
2022-04-24 13:29:29 +02:00
Milan
2711c3f524
Merge branch 'dependabot/submodules/mods/cloaking-6ee6cd0' into 'technicworld'
...
Bump mods/cloaking from `2154a39` to `6ee6cd0`
See merge request Illuna-Minetest/minetest_game!74
2022-04-23 21:17:35 +02:00
Milan
2d0eeb2821
Merge branch 'dependabot/submodules/mods/wine-b5f94f4' into 'technicworld'
...
Bump mods/wine from `82746a5` to `b5f94f4`
See merge request Illuna-Minetest/minetest_game!75
2022-04-23 21:17:28 +02:00
Milan
526d6e3aca
Merge branch 'dependabot/submodules/mods/pipeworks-37eef73' into 'technicworld'
...
Bump mods/pipeworks from `3092ce7` to `37eef73`
See merge request Illuna-Minetest/minetest_game!76
2022-04-23 21:17:17 +02:00
Milan
f23c523a62
Merge branch 'dependabot/submodules/mods/unifieddyes-ed89573' into 'technicworld'
...
Bump mods/unifieddyes from `26994e3` to `ed89573`
See merge request Illuna-Minetest/minetest_game!77
2022-04-23 21:17:08 +02:00
Dependabot
d387948a0a
Bump mods/unifieddyes from 26994e3
to ed89573
...
Bumps [mods/unifieddyes](https://github.com/mt-mods/unifieddyes ) from `26994e3` to `ed89573`.
- [Release notes](https://github.com/mt-mods/unifieddyes/releases )
- [Commits](26994e39f2...ed895734f2
)
2022-04-20 12:05:10 +02:00
Dependabot
3c90070ad4
Bump mods/pipeworks from 3092ce7
to 37eef73
...
Bumps [mods/pipeworks](https://github.com/mt-mods/pipeworks ) from `3092ce7` to `37eef73`.
- [Release notes](https://github.com/mt-mods/pipeworks/releases )
- [Commits](3092ce771f...37eef73695
)
2022-04-20 12:05:07 +02:00
Dependabot
c179361f9f
Bump mods/wine from 82746a5
to b5f94f4
...
Bumps mods/wine from `82746a5` to `b5f94f4`.
2022-04-20 12:04:46 +02:00
Dependabot
8d44d2c1ec
Bump mods/cloaking from 2154a39
to 6ee6cd0
...
Bumps [mods/cloaking](https://github.com/luk3yx/minetest-cloaking ) from `2154a39` to `6ee6cd0`.
- [Release notes](https://github.com/luk3yx/minetest-cloaking/releases )
- [Commits](2154a39ad4...6ee6cd0426
)
2022-04-13 12:04:25 +02:00
Milan
4ccced1575
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2022-04-12 21:57:58 +02:00
Milan
6b5c589515
update submodule illuna_events
2022-04-12 21:57:44 +02:00
Milan
d54e6b09d7
Merge branch 'dependabot/submodules/mods/pipeworks-3092ce7' into 'technicworld'
...
Bump mods/pipeworks from `8a29f88` to `3092ce7`
See merge request Illuna-Minetest/minetest_game!73
2022-04-11 11:44:05 +02:00
Milan
29833b4579
update submodule bows
2022-04-11 11:43:43 +02:00
Dependabot
374e85e673
Bump mods/pipeworks from 8a29f88
to 3092ce7
...
Bumps [mods/pipeworks](https://github.com/mt-mods/pipeworks ) from `8a29f88` to `3092ce7`.
- [Release notes](https://github.com/mt-mods/pipeworks/releases )
- [Commits](8a29f8844c...3092ce771f
)
2022-04-06 12:04:42 +02:00
Milan
537373cf6a
Merge branch 'dependabot/submodules/mods/basic_materials-9d55f99' into 'technicworld'
...
Bump mods/basic_materials from `8631a26` to `9d55f99`
See merge request Illuna-Minetest/minetest_game!71
2022-04-02 13:14:11 +02:00
Milan
daa86aabc1
Merge branch 'dependabot/submodules/mods/unifieddyes-26994e3' into 'technicworld'
...
Bump mods/unifieddyes from `41dd54d` to `26994e3`
See merge request Illuna-Minetest/minetest_game!72
2022-04-02 13:14:03 +02:00
Milan
854c675290
update submodule illuna_events
2022-04-02 13:13:17 +02:00
lhofhansl
9528c0f8b9
Adjust shadow intensity based on cloud density ( #2938 )
2022-04-02 09:35:36 +02:00
Milan
db2f67b059
update submodule illuna_events
2022-04-01 13:50:02 +02:00
Milan
43ca876bda
update submodule illuna_events
2022-03-30 18:07:47 +02:00
Milan
e9b81c7841
update submodule mobs_monster
2022-03-30 18:01:38 +02:00
Dependabot
6e1ffa7262
Bump mods/unifieddyes from 41dd54d
to 26994e3
...
Bumps [mods/unifieddyes](https://github.com/mt-mods/unifieddyes ) from `41dd54d` to `26994e3`.
- [Release notes](https://github.com/mt-mods/unifieddyes/releases )
- [Commits](41dd54d1be...26994e39f2
)
2022-03-30 12:05:14 +02:00
Dependabot
296b724e23
Bump mods/basic_materials from 8631a26
to 9d55f99
...
Bumps [mods/basic_materials](https://github.com/mt-mods/basic_materials ) from `8631a26` to `9d55f99`.
- [Release notes](https://github.com/mt-mods/basic_materials/releases )
- [Commits](8631a2670b...9d55f9916d
)
2022-03-30 12:05:08 +02:00
Milan
4caef6f104
darkage: more moreblocks aliases
2022-03-30 09:49:13 +02:00
Milan
a2a2d0fbdb
darkage: add chalked_bricks to moreblocks
2022-03-30 09:22:40 +02:00
Milan
e1d6663f78
update submodule mycastle
2022-03-29 20:45:14 +02:00
Lars Mueller
638099c999
Fix incorrectly negated comparisons
2022-03-26 19:58:07 +01:00
Milan
1d5490122d
update submodule illuna_events
2022-03-24 20:57:50 +01:00
Milan
5d9bbb96ba
Merge branch 'dependabot/submodules/mods/pipeworks-8a29f88' into 'technicworld'
...
Bump mods/pipeworks from `5aa0501` to `8a29f88`
See merge request Illuna-Minetest/minetest_game!70
2022-03-24 16:37:29 +01:00
LoneWolfHT
659895c3ed
Update game_api.txt
2022-03-23 11:36:46 +01:00
LoneWolfHT
ce82241ab2
Undo globalization
2022-03-23 11:36:46 +01:00
LoneWolfHT
0110e01826
Fix bug and globalize players
table
2022-03-23 11:36:46 +01:00
LoneWolfHT
268a8844b6
Use a local for the globalstep function
2022-03-23 11:36:46 +01:00
LoneWolfHT
f665382017
Allow mods to override animation globalstep
2022-03-23 11:36:46 +01:00
Dependabot
eaadd53dae
Bump mods/pipeworks from 5aa0501
to 8a29f88
...
Bumps [mods/pipeworks](https://github.com/mt-mods/pipeworks ) from `5aa0501` to `8a29f88`.
- [Release notes](https://github.com/mt-mods/pipeworks/releases )
- [Commits](5aa0501872...8a29f8844c
)
2022-03-23 11:04:50 +01:00
Milan
fac2ce0328
Merge branch 'dependabot/submodules/mods/pipeworks-5aa0501' into 'technicworld'
...
Bump mods/pipeworks from `5618003` to `5aa0501`
See merge request Illuna-Minetest/minetest_game!69
2022-03-16 14:17:16 +01:00
Dependabot
9f9206897c
Bump mods/pipeworks from 5618003
to 5aa0501
...
Bumps [mods/pipeworks](https://github.com/mt-mods/pipeworks ) from `5618003` to `5aa0501`.
- [Release notes](https://github.com/mt-mods/pipeworks/releases )
- [Commits](5618003be3...5aa0501872
)
2022-03-16 11:04:36 +01:00
Milan
247a30f1a7
Merge branch 'dependabot/submodules/mods/wine-82746a5' into 'technicworld'
...
Bump mods/wine from `ae058f9` to `82746a5`
See merge request Illuna-Minetest/minetest_game!59
2022-03-14 22:26:25 +01:00
Milan
4fd52cd6ef
Merge branch 'dependabot/submodules/mods/wardrobe-369c088' into 'technicworld'
...
Bump mods/wardrobe from `8636079` to `369c088`
See merge request Illuna-Minetest/minetest_game!60
2022-03-14 22:26:14 +01:00
Milan
0fbabd25f8
Merge branch 'dependabot/submodules/mods/eventkeys-bb20c72' into 'technicworld'
...
Bump mods/eventkeys from `cec7d9e` to `bb20c72`
See merge request Illuna-Minetest/minetest_game!61
2022-03-14 22:26:06 +01:00
Milan
f8783d0523
Merge branch 'dependabot/submodules/mods/pipeworks-5618003' into 'technicworld'
...
Bump mods/pipeworks from `06fd754` to `5618003`
See merge request Illuna-Minetest/minetest_game!62
2022-03-14 22:25:59 +01:00
Milan
61af3208df
Merge branch 'dependabot/submodules/mods/basic_materials-8631a26' into 'technicworld'
...
Bump mods/basic_materials from `d9e0698` to `8631a26`
See merge request Illuna-Minetest/minetest_game!65
2022-03-14 22:25:38 +01:00
Milan
01b7cc12f0
Merge branch 'dependabot/submodules/mods/unifieddyes-41dd54d' into 'technicworld'
...
Bump mods/unifieddyes from `ff3b2d3` to `41dd54d`
See merge request Illuna-Minetest/minetest_game!66
2022-03-14 22:25:29 +01:00
Milan
a3a3af20e4
Merge branch 'dependabot/submodules/mods/player_monoids-08bc018' into 'technicworld'
...
Bump mods/player_monoids from `ed11a73` to `08bc018`
See merge request Illuna-Minetest/minetest_game!67
2022-03-14 22:25:21 +01:00
Milan
e31f14d229
Merge branch 'dependabot/submodules/mods/signs_lib-14efa6e' into 'technicworld'
...
Bump mods/signs_lib from `aa5f865` to `14efa6e`
See merge request Illuna-Minetest/minetest_game!68
2022-03-14 22:25:13 +01:00
Lars Mueller
a6f3b89596
player_api: Fix crash for players without model
2022-03-13 00:02:40 +01:00
Dependabot
4702a2c0d0
Bump mods/signs_lib from aa5f865
to 14efa6e
...
Bumps [mods/signs_lib](https://github.com/mt-mods/signs_lib ) from `aa5f865` to `14efa6e`.
- [Release notes](https://github.com/mt-mods/signs_lib/releases )
- [Commits](aa5f865131...14efa6eeb7
)
2022-03-09 11:04:21 +01:00
Dependabot
32fcf7e29b
Bump mods/player_monoids from ed11a73
to 08bc018
...
Bumps [mods/player_monoids](https://github.com/minetest-mods/player_monoids ) from `ed11a73` to `08bc018`.
- [Release notes](https://github.com/minetest-mods/player_monoids/releases )
- [Commits](ed11a7395b...08bc018f92
)
2022-03-09 11:04:04 +01:00
Dependabot
271da79433
Bump mods/unifieddyes from ff3b2d3
to 41dd54d
...
Bumps [mods/unifieddyes](https://github.com/mt-mods/unifieddyes ) from `ff3b2d3` to `41dd54d`.
- [Release notes](https://github.com/mt-mods/unifieddyes/releases )
- [Commits](ff3b2d30fa...41dd54d1be
)
2022-03-02 11:04:19 +01:00
Dependabot
c4ca308800
Bump mods/basic_materials from d9e0698
to 8631a26
...
Bumps [mods/basic_materials](https://github.com/mt-mods/basic_materials ) from `d9e0698` to `8631a26`.
- [Release notes](https://github.com/mt-mods/basic_materials/releases )
- [Commits](d9e06980d3...8631a2670b
)
2022-03-02 11:04:10 +01:00
baytuch
240f9a6a85
Fix translation of "cotton" for UK and RU locales
2022-02-15 20:29:34 +01:00
Dependabot
ec3c14ffe7
Bump mods/pipeworks from 06fd754
to 5618003
...
Bumps [mods/pipeworks](https://github.com/mt-mods/pipeworks ) from `06fd754` to `5618003`.
- [Release notes](https://github.com/mt-mods/pipeworks/releases )
- [Commits](06fd754216...5618003be3
)
2022-02-09 11:04:53 +01:00
Dependabot
1619257c4d
Bump mods/eventkeys from cec7d9e
to bb20c72
...
Bumps [mods/eventkeys](https://github.com/auouymous/eventkeys ) from `cec7d9e` to `bb20c72`.
- [Release notes](https://github.com/auouymous/eventkeys/releases )
- [Commits](cec7d9ebf4...bb20c725ab
)
2022-02-09 11:04:46 +01:00
Dependabot
a8d4b03760
Bump mods/wardrobe from 8636079
to 369c088
...
Bumps mods/wardrobe from `8636079` to `369c088`.
2022-02-09 11:04:35 +01:00
Dependabot
ffba9a4451
Bump mods/wine from ae058f9
to 82746a5
...
Bumps mods/wine from `ae058f9` to `82746a5`.
2022-02-09 11:04:34 +01:00
Milan
2379e4f5e7
add submodule colored_eggs
2022-02-08 08:28:40 +01:00
Milan
5098369eec
marsdoors: add missing moreblocks dependency
2022-02-08 08:24:39 +01:00
Milan
04aae8786d
Merge branch 'dependabot/submodules/mods/pipeworks-06fd754' into 'technicworld'
...
Bump mods/pipeworks from `23fe215` to `06fd754`
See merge request Illuna-Minetest/minetest_game!54
2022-02-06 09:32:49 +01:00
Milan
c84b5bd1a7
Merge branch 'dependabot/submodules/mods/signs_lib-aa5f865' into 'technicworld'
...
Bump mods/signs_lib from `1327cb2` to `aa5f865`
See merge request Illuna-Minetest/minetest_game!55
2022-02-06 09:32:34 +01:00
Milan
da9e555a8f
Merge branch 'dependabot/submodules/mods/biome_lib-396ca88' into 'technicworld'
...
Bump mods/biome_lib from `4e3493a` to `396ca88`
See merge request Illuna-Minetest/minetest_game!56
2022-02-06 09:32:25 +01:00
Milan
a4ac9d10a6
Merge branch 'dependabot/submodules/mods/eventkeys-cec7d9e' into 'technicworld'
...
Bump mods/eventkeys from `c2af9ac` to `cec7d9e`
See merge request Illuna-Minetest/minetest_game!57
2022-02-06 09:32:11 +01:00
Milan
476d4ec5bf
Merge branch 'dependabot/submodules/mods/basic_materials-d9e0698' into 'technicworld'
...
Bump mods/basic_materials from `0893974` to `d9e0698`
See merge request Illuna-Minetest/minetest_game!58
2022-02-06 09:32:01 +01:00
Lars Müller
a840ac0a4d
player_api - fix compatibility code
2022-02-03 09:15:14 +01:00
bell07
584a6a2102
player_api - fix compatibility code
...
get_animation does not return the data if called from outside without this change
2022-02-03 09:10:53 +01:00
Dependabot
03562902c9
Bump mods/basic_materials from 0893974
to d9e0698
...
Bumps [mods/basic_materials](https://github.com/mt-mods/basic_materials ) from `0893974` to `d9e0698`.
- [Release notes](https://github.com/mt-mods/basic_materials/releases )
- [Commits](0893974b05...d9e06980d3
)
2022-02-02 11:06:48 +01:00
Dependabot
eca50b330c
Bump mods/eventkeys from c2af9ac
to cec7d9e
...
Bumps [mods/eventkeys](https://github.com/auouymous/eventkeys ) from `c2af9ac` to `cec7d9e`.
- [Release notes](https://github.com/auouymous/eventkeys/releases )
- [Commits](c2af9acce8...cec7d9ebf4
)
2022-02-02 11:05:41 +01:00
baytuch
e02e55fafd
Minor translation refinement for UK and RU langs (Drinking Glass) ( #2925 )
2022-02-01 11:09:21 +01:00
baytuch
cc3e7be429
Update Ukranian (uk) translation
2022-01-30 15:20:14 +01:00
An0n3m0us
172b62f802
Add trapdoor/door model specification ( #2371 )
2022-01-30 13:54:37 +01:00
baytuch
a5547a3a76
Add ukrainian (uk) translation ( #2921 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-01-30 00:35:28 +01:00
ROllerozxa
c8a1454e2b
Fix and update Swedish translation ( #2920 )
2022-01-29 18:35:45 +01:00
Olivier Dragon
bcd1ee048e
Update french translations ( #2922 )
...
* Update french translations for beds, farming and fire
* Update french translations for mtg_craftguide
* Update french translations for default
* Correct typos
* Restore new line at end of file
* Shorten translation for better display
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-29 16:27:19 +01:00
Dependabot
4eb76e5171
Bump mods/biome_lib from 4e3493a
to 396ca88
...
Bumps [mods/biome_lib](https://github.com/mt-mods/biome_lib ) from `4e3493a` to `396ca88`.
- [Release notes](https://github.com/mt-mods/biome_lib/releases )
- [Commits](4e3493a981...396ca881df
)
2022-01-26 11:05:00 +01:00
Louis Royer
fff3b98ab0
Make keys stackable if they contain the same secret ( Fix #2714 )
2022-01-23 18:12:09 +01:00
Louis Royer
40861c9e4f
Move keys to a separate mod ( Fix #1490 )
2022-01-23 18:12:09 +01:00
paramat
0c1252bcf5
Balance sounds, remove silent water footstep
2022-01-23 18:07:59 +01:00
Yad
760581b330
Copyedit README.md
& game.conf
( #2919 )
2022-01-23 18:07:10 +01:00
sfan5
acc918436a
Override local_animation settings for certain animations
...
This makes the lay/sit animation work on the local client (in third-person).
2022-01-20 22:48:59 +01:00
Lars Müller
6623dec567
Redo player_api ( #2745 )
2022-01-17 21:49:28 +01:00
Emojigit
75f9575557
Allow to set use_texture_alpha when registering a door
...
Co-Authored-By: Gregor Parzefall <gregor.parzefall@posteo.de>
2022-01-14 19:41:26 +01:00
Dependabot
4abeec0c4b
Bump mods/signs_lib from 1327cb2
to aa5f865
...
Bumps [mods/signs_lib](https://github.com/mt-mods/signs_lib ) from `1327cb2` to `aa5f865`.
- [Release notes](https://github.com/mt-mods/signs_lib/releases )
- [Commits](1327cb2112...aa5f865131
)
2022-01-12 11:04:57 +01:00
Dependabot
d1cdddd4aa
Bump mods/pipeworks from 23fe215
to 06fd754
...
Bumps [mods/pipeworks](https://github.com/mt-mods/pipeworks ) from `23fe215` to `06fd754`.
- [Release notes](https://github.com/mt-mods/pipeworks/releases )
- [Commits](23fe215721...06fd754216
)
2022-01-12 11:04:54 +01:00
sfan5
78de12d6b4
Fix torch models so they render correctly in model[]
...
reported by @OgelGames
2022-01-09 22:57:57 +01:00
Milan
7556f0a823
update submodule maptools
2022-01-06 15:33:48 +01:00
Milan
466a5de8df
update submodule playerskins
2022-01-04 12:18:43 +01:00
Milan
ef02fae1e2
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2022-01-04 09:56:37 +01:00
Milan
ae47246c54
try to fix runner by adding xban2 branch to .gitmodules
2022-01-04 09:56:13 +01:00
Milan
c67ffdfd87
Merge branch 'dependabot/submodules/mods/pipeworks-23fe215' into 'technicworld'
...
Bump mods/pipeworks from `8f067db` to `23fe215`
See merge request Illuna-Minetest/minetest_game!51
2022-01-04 09:40:43 +01:00
Milan
562fbef30d
update submodule moreores
2022-01-04 09:40:19 +01:00
tchncs
495d4462eb
update submodule bows
2021-12-16 22:05:28 +01:00
Yaman Qalieh
d775a9bdae
Pull some parent node vars for stairs and slabs ( #2911 )
...
Fixes the sunlight propagation of glass stairs and slabs.
Co-authored-by: tenplus1 <tenplus1@users.noreply.github.com>
2021-12-12 16:38:54 +01:00
Daretmavi
60389a1539
Slovak translation update ( #2905 )
2021-12-12 16:38:02 +01:00
An0n3m0us
3aaabce7a4
Convert door model to B3D ( #2906 )
...
Using a B3D model I worked out that it would be possible to have only two models (instead of the current four) for the doors and still keep all the mirroring correct when the door is open/closed.
2021-12-12 16:37:50 +01:00
Wuzzy
ad183c48ee
Update German translation
2021-12-10 12:24:48 +01:00
Wuzzy
2361987421
Update locale files
2021-12-10 12:24:48 +01:00
tchncs
6f2cadf88b
update submodule mobs_monster
2021-12-09 21:36:29 +01:00
tchncs
82962ac7d7
update submodule illuna_extras
2021-12-09 21:12:20 +01:00
tchncs
8bdcfa6f8f
update submodule chakram
2021-12-09 21:05:07 +01:00
Milan
a9c8dc2a20
Bump mods/pipeworks from 8f067db
to 23fe215
...
Bumps [mods/pipeworks](https://github.com/mt-mods/pipeworks ) from `8f067db` to `23fe215`.
- [Release notes](https://github.com/mt-mods/pipeworks/releases )
- [Commits](8f067db7cd...23fe215721
)
2021-12-01 11:05:08 +01:00
Milan
464f586f11
update submodule illuna_costumes
2021-11-29 21:03:13 +01:00
Milan
d63fe491f3
update submodule illuna
2021-11-28 19:25:22 +01:00
Milan
813ba0b8fd
replace VanessaE mods
2021-11-28 17:16:46 +01:00
Milan
2b40cf7b71
Merge branch 'dependabot/submodules/mods/character_creator-e026a1f' into 'technicworld'
...
Bump mods/character_creator from `f8d6f90` to `e026a1f`
See merge request Illuna-Minetest/minetest_game!44
2021-11-17 15:00:10 +01:00
Milan
d08b9a0ccc
Merge branch 'dependabot/submodules/mods/replacer-d69fcb3' into 'technicworld'
...
Bump mods/replacer from `e4464c3` to `d69fcb3`
See merge request Illuna-Minetest/minetest_game!45
2021-11-17 14:59:54 +01:00
Milan
e862d2931c
Merge branch 'dependabot/submodules/mods/we_undo-c10b332' into 'technicworld'
...
Bump mods/we_undo from `49687cf` to `c10b332`
See merge request Illuna-Minetest/minetest_game!46
2021-11-17 14:59:40 +01:00
Milan
f7bcb6ac04
Merge branch 'dependabot/submodules/modpacks/mydoors-1e7ace6' into 'technicworld'
...
Bump modpacks/mydoors from `eef3b5f` to `1e7ace6`
See merge request Illuna-Minetest/minetest_game!47
2021-11-17 14:59:29 +01:00
Milan
d6a20e3e3c
Merge branch 'dependabot/submodules/mods/worldedit-c223ca4' into 'technicworld'
...
Bump mods/worldedit from `c8afa95` to `c223ca4`
See merge request Illuna-Minetest/minetest_game!49
2021-11-17 14:58:37 +01:00
Milan
d60d7ec380
Merge branch 'dependabot/submodules/mods/moreblocks-dce587c' into 'technicworld'
...
Bump mods/moreblocks from `f8a7d66` to `dce587c`
See merge request Illuna-Minetest/minetest_game!50
2021-11-17 14:58:18 +01:00
Milan
3e2ba8fdd2
Bump mods/moreblocks from f8a7d66
to dce587c
...
Bumps [mods/moreblocks](https://github.com/minetest-mods/moreblocks ) from `f8a7d66` to `dce587c`.
- [Release notes](https://github.com/minetest-mods/moreblocks/releases )
- [Commits](f8a7d66403...dce587cf33
)
2021-11-17 11:03:53 +01:00
Milan
2b9d3bb859
Bump mods/worldedit from c8afa95
to c223ca4
...
Bumps [mods/worldedit](https://github.com/Uberi/Minetest-WorldEdit ) from `c8afa95` to `c223ca4`.
- [Release notes](https://github.com/Uberi/Minetest-WorldEdit/releases )
- [Commits](c8afa95542...c223ca4cec
)
2021-11-17 11:03:33 +01:00
LoneWolfHT
5875820542
Use itemstack name when placing doors ( #2888 )
2021-10-31 19:17:31 +01:00
nogajun
31f7d57889
Add and fix Japanese translation ( #2904 )
2021-10-31 19:17:21 +01:00
Milan
8a3488d903
Bump modpacks/mydoors from eef3b5f
to 1e7ace6
...
Bumps [modpacks/mydoors](https://github.com/minetest-mods/mydoors ) from `eef3b5f` to `1e7ace6`.
- [Release notes](https://github.com/minetest-mods/mydoors/releases )
- [Commits](eef3b5f9ae...1e7ace698b
)
2021-10-27 12:03:49 +02:00
sfence
02ec133392
Prevent blocking of fuel inventory by fuel replacement ( #2895 )
2021-10-23 14:37:51 +02:00
Montandalar
1309953da6
Fix the creative trash slot for player 'trash'
...
By using the inventory named just 'trash' instead of 'creative_trash'
which overlaps when you name your player 'trash'.
2021-10-23 14:37:30 +02:00
Lars Müller
5273fcb3ad
Readd character.b3d normals ( #2902 )
2021-10-16 16:41:10 +02:00
ptah-alexs
f2bc5e2c67
Improve Russian translation ( #2532 )
2021-10-16 16:40:56 +02:00
Milan
8719fbefb0
Bump mods/we_undo from 49687cf
to c10b332
...
Bumps [mods/we_undo](https://github.com/HybridDog/we_undo ) from `49687cf` to `c10b332`.
- [Release notes](https://github.com/HybridDog/we_undo/releases )
- [Commits](49687cf10a...c10b332813
)
2021-10-13 12:05:06 +02:00
Milan
af2cf1dd79
Bump mods/replacer from e4464c3
to d69fcb3
...
Bumps [mods/replacer](https://github.com/Sokomine/replacer ) from `e4464c3` to `d69fcb3`.
- [Release notes](https://github.com/Sokomine/replacer/releases )
- [Commits](e4464c3faa...d69fcb3198
)
2021-10-13 12:04:52 +02:00
Milan
5fe83b2d44
Bump mods/character_creator from f8d6f90
to e026a1f
...
Bumps [mods/character_creator](https://github.com/minetest-mods/character_creator ) from `f8d6f90` to `e026a1f`.
- [Release notes](https://github.com/minetest-mods/character_creator/releases )
- [Commits](f8d6f90d0c...e026a1f3d3
)
2021-10-13 12:04:47 +02:00
Milan
9e4ca82400
Merge branch 'dependabot/submodules/mods/we_undo-49687cf' into 'technicworld'
...
Bump mods/we_undo from `bc29e2e` to `49687cf`
See merge request Illuna-Minetest/minetest_game!39
2021-10-09 17:23:04 +02:00
Milan
10e2732593
Merge branch 'dependabot/submodules/mods/worldedit-c8afa95' into 'technicworld'
...
Bump mods/worldedit from `7f87f16` to `c8afa95`
See merge request Illuna-Minetest/minetest_game!40
2021-10-09 17:22:59 +02:00
Milan
637687bce0
Merge branch 'dependabot/submodules/mods/moreores-6f671c5' into 'technicworld'
...
Bump mods/moreores from `64e7dd6` to `6f671c5`
See merge request Illuna-Minetest/minetest_game!41
2021-10-09 17:22:52 +02:00
Milan
26102095c7
Merge branch 'dependabot/submodules/mods/replacer-e4464c3' into 'technicworld'
...
Bump mods/replacer from `7bfcb73` to `e4464c3`
See merge request Illuna-Minetest/minetest_game!42
2021-10-09 17:22:46 +02:00
Milan
8dd23e2825
Merge branch 'dependabot/submodules/mods/cloaking-2154a39' into 'technicworld'
...
Bump mods/cloaking from `6e454df` to `2154a39`
See merge request Illuna-Minetest/minetest_game!43
2021-10-09 17:22:40 +02:00
Milan
70389217b7
Bump mods/cloaking from 6e454df
to 2154a39
...
Bumps [mods/cloaking](https://github.com/luk3yx/minetest-cloaking ) from `6e454df` to `2154a39`.
- [Release notes](https://github.com/luk3yx/minetest-cloaking/releases )
- [Commits](6e454df37c...2154a39ad4
)
2021-10-06 12:04:13 +02:00
Milan
0a2821b269
Bump mods/replacer from 7bfcb73
to e4464c3
...
Bumps [mods/replacer](https://github.com/Sokomine/replacer ) from `7bfcb73` to `e4464c3`.
- [Release notes](https://github.com/Sokomine/replacer/releases )
- [Commits](7bfcb73607...e4464c3faa
)
2021-10-06 12:04:05 +02:00
Milan
0eb19d9ecb
Bump mods/moreores from 64e7dd6
to 6f671c5
...
Bumps mods/moreores from `64e7dd6` to `6f671c5`.
2021-09-29 12:03:45 +02:00
sfan5
4b8b33587c
Fix misuse of nodedef custom fields in fence gates
...
Custom fields must start with an underscore, this is very relevant for `sound` which is already defined by the engine.
2021-09-24 21:03:49 +02:00
Milan
800a46722f
Bump mods/worldedit from 7f87f16
to c8afa95
...
Bumps [mods/worldedit](https://github.com/Uberi/Minetest-WorldEdit ) from `7f87f16` to `c8afa95`.
- [Release notes](https://github.com/Uberi/Minetest-WorldEdit/releases )
- [Commits](7f87f1658e...c8afa95542
)
2021-09-22 12:03:31 +02:00
Milan
915573dea5
update submodule moreores
2021-09-17 22:26:25 +02:00
Milan
ae4ab75df7
Bump mods/we_undo from bc29e2e
to 49687cf
...
Bumps [mods/we_undo](https://github.com/HybridDog/we_undo ) from `bc29e2e` to `49687cf`.
- [Release notes](https://github.com/HybridDog/we_undo/releases )
- [Commits](bc29e2eefd...49687cf10a
)
2021-09-15 12:04:04 +02:00
Milan
c775345594
update submodule spawners
2021-09-12 21:41:21 +02:00
Milan
a600f9ad77
update submodule spawners
2021-09-11 15:30:19 +02:00
tchncs
0665ea4257
update submodule cottages
2021-09-10 19:54:56 +02:00
tchncs
473f7c7423
update submodule spawners
2021-09-10 12:00:23 +02:00
tchncs
0dc280c944
update submodule spawners
2021-09-10 08:29:19 +02:00
Milan
d628e6c26d
Merge branch 'dependabot/submodules/mods/death_messages-d6f359e' into 'technicworld'
...
Bump mods/death_messages from `b84a287` to `d6f359e`
See merge request Illuna-Minetest/minetest_game!4
2021-09-09 22:15:24 +02:00
Milan
1e3aabd8f3
Merge branch 'dependabot/submodules/mods/worldedit-7f87f16' into 'technicworld'
...
Bump mods/worldedit from `418a30c` to `7f87f16`
See merge request Illuna-Minetest/minetest_game!5
2021-09-09 22:15:16 +02:00
Milan
1ab1917333
Merge branch 'dependabot/submodules/mods/princess-122f28d' into 'technicworld'
...
Bump mods/princess from `92525ff` to `122f28d`
See merge request Illuna-Minetest/minetest_game!6
2021-09-09 22:15:08 +02:00
Milan
2b09aace46
Merge branch 'dependabot/submodules/mods/city_block-94a99af' into 'technicworld'
...
Bump mods/city_block from `9cc82ce` to `94a99af`
See merge request Illuna-Minetest/minetest_game!7
2021-09-09 22:14:58 +02:00
Milan
3da6a834c9
Merge branch 'dependabot/submodules/mods/glow-4c015a0' into 'technicworld'
...
Bump mods/glow from `30f9cf3` to `4c015a0`
See merge request Illuna-Minetest/minetest_game!8
2021-09-09 22:14:50 +02:00
Milan
8706b298ee
Merge branch 'dependabot/submodules/mods/character_creator-f8d6f90' into 'technicworld'
...
Bump mods/character_creator from `190ffb6` to `f8d6f90`
See merge request Illuna-Minetest/minetest_game!9
2021-09-09 22:14:39 +02:00
Milan
2748d83183
Merge branch 'dependabot/submodules/mods/hopper-6ac1b61' into 'technicworld'
...
Bump mods/hopper from `eb26adc` to `6ac1b61`
See merge request Illuna-Minetest/minetest_game!10
2021-09-09 22:14:22 +02:00
Milan
f9dfefdcf7
Merge branch 'dependabot/submodules/mods/digilines-f03cd02' into 'technicworld'
...
Bump mods/digilines from `434010b` to `f03cd02`
See merge request Illuna-Minetest/minetest_game!11
2021-09-09 22:14:12 +02:00
Milan
7fdc96e309
Merge branch 'dependabot/submodules/mods/xconnected-f61438a' into 'technicworld'
...
Bump mods/xconnected from `7812d24` to `f61438a`
See merge request Illuna-Minetest/minetest_game!12
2021-09-09 22:14:04 +02:00
Milan
cd4ab785b9
Merge branch 'dependabot/submodules/mods/under_sky-5f8d570' into 'technicworld'
...
Bump mods/under_sky from `e7f9c6c` to `5f8d570`
See merge request Illuna-Minetest/minetest_game!13
2021-09-09 22:13:55 +02:00
Milan
a16319d23e
Merge branch 'dependabot/submodules/mods/replacer-7bfcb73' into 'technicworld'
...
Bump mods/replacer from `a535be2` to `7bfcb73`
See merge request Illuna-Minetest/minetest_game!14
2021-09-09 22:13:47 +02:00
Milan
d0c42571b4
Merge branch 'dependabot/submodules/mods/quartz-72ec06f' into 'technicworld'
...
Bump mods/quartz from `7b5d74c` to `72ec06f`
See merge request Illuna-Minetest/minetest_game!15
2021-09-09 22:13:37 +02:00
Milan
9608867333
Merge branch 'dependabot/submodules/mods/mg_villages-69ac3f2' into 'technicworld'
...
Bump mods/mg_villages from `8daaf09` to `69ac3f2`
See merge request Illuna-Minetest/minetest_game!16
2021-09-09 22:13:29 +02:00
Milan
4e89adc10d
Merge branch 'dependabot/submodules/mods/handle_schematics-0c5bfbe' into 'technicworld'
...
Bump mods/handle_schematics from `6356f40` to `0c5bfbe`
See merge request Illuna-Minetest/minetest_game!17
2021-09-09 22:13:06 +02:00
Milan
48f6f47c0f
Merge branch 'dependabot/submodules/modpacks/mydoors-eef3b5f' into 'technicworld'
...
Bump modpacks/mydoors from `63aef13` to `eef3b5f`
See merge request Illuna-Minetest/minetest_game!18
2021-09-09 22:12:54 +02:00
Milan
8dd9164dba
Merge branch 'dependabot/submodules/mods/basic_robot-304f55f' into 'technicworld'
...
Bump mods/basic_robot from `fd13630` to `304f55f`
See merge request Illuna-Minetest/minetest_game!19
2021-09-09 22:12:46 +02:00
Milan
dcef866a61
Merge branch 'dependabot/submodules/mods/irc-b1dfdba' into 'technicworld'
...
Bump mods/irc from `d4724a8` to `b1dfdba`
See merge request Illuna-Minetest/minetest_game!20
2021-09-09 22:12:37 +02:00
Milan
5fe60360ee
Merge branch 'dependabot/submodules/mods/player_monoids-ed11a73' into 'technicworld'
...
Bump mods/player_monoids from `668bce3` to `ed11a73`
See merge request Illuna-Minetest/minetest_game!21
2021-09-09 22:12:30 +02:00
Milan
ac565d651e
Merge branch 'dependabot/submodules/mods/pipeworks-cec6049' into 'technicworld'
...
Bump mods/pipeworks from `8322f25` to `cec6049`
See merge request Illuna-Minetest/minetest_game!22
2021-09-09 22:10:20 +02:00
Milan
33573b9e25
Merge branch 'dependabot/submodules/mods/cloaking-6e454df' into 'technicworld'
...
Bump mods/cloaking from `be30613` to `6e454df`
See merge request Illuna-Minetest/minetest_game!23
2021-09-09 22:10:12 +02:00
Milan
da0050e6db
Merge branch 'dependabot/submodules/mods/signs_lib-1327cb2' into 'technicworld'
...
Bump mods/signs_lib from `bd20f9b` to `1327cb2`
See merge request Illuna-Minetest/minetest_game!24
2021-09-09 22:09:56 +02:00
Milan
f22266f605
Merge branch 'dependabot/submodules/mods/basic_signs-275d3e7' into 'technicworld'
...
Bump mods/basic_signs from `896a193` to `275d3e7`
See merge request Illuna-Minetest/minetest_game!25
2021-09-09 22:09:40 +02:00
Milan
c92b5a58e0
Merge branch 'dependabot/submodules/mods/moreblocks-f8a7d66' into 'technicworld'
...
Bump mods/moreblocks from `bbfd782` to `f8a7d66`
See merge request Illuna-Minetest/minetest_game!26
2021-09-09 22:09:31 +02:00
Milan
3fb5d04188
Merge branch 'dependabot/submodules/mods/hbsprint-f566d0f' into 'technicworld'
...
Bump mods/hbsprint from `899d246` to `f566d0f`
See merge request Illuna-Minetest/minetest_game!32
2021-09-09 22:09:22 +02:00
Milan
03afd5a26d
Merge branch 'dependabot/submodules/mods/hudbars-812b253' into 'technicworld'
...
Bump mods/hudbars from `0684bac` to `812b253`
See merge request Illuna-Minetest/minetest_game!33
2021-09-09 22:09:12 +02:00
Milan
6cac869ed6
Merge branch 'dependabot/submodules/mods/basic_materials-cb71366' into 'technicworld'
...
Bump mods/basic_materials from `78a9b38` to `cb71366`
See merge request Illuna-Minetest/minetest_game!27
2021-09-09 22:09:00 +02:00
Milan
5afde0d0ae
Merge branch 'dependabot/submodules/mods/unifieddyes-ff3b2d3' into 'technicworld'
...
Bump mods/unifieddyes from `b55c874` to `ff3b2d3`
See merge request Illuna-Minetest/minetest_game!28
2021-09-09 22:08:51 +02:00
Milan
e15864f1c5
Merge branch 'dependabot/submodules/mods/biome_lib-4e3493a' into 'technicworld'
...
Bump mods/biome_lib from `a96f015` to `4e3493a`
See merge request Illuna-Minetest/minetest_game!29
2021-09-09 22:08:34 +02:00
Milan
f8cd58aa31
Merge branch 'dependabot/submodules/mods/maptools-d1134c4' into 'technicworld'
...
Bump mods/maptools from `40f840d` to `d1134c4`
See merge request Illuna-Minetest/minetest_game!30
2021-09-09 22:08:11 +02:00
Milan
5d7edb4bcf
Merge branch 'dependabot/submodules/mods/spawners-c6de8dd' into 'technicworld'
...
Bump mods/spawners from `95d9459` to `c6de8dd`
See merge request Illuna-Minetest/minetest_game!31
2021-09-09 22:08:01 +02:00
Milan
de10ad8ed9
Merge branch 'dependabot/submodules/mods/hbhunger-470b0f6' into 'technicworld'
...
Bump mods/hbhunger from `91d6d3d` to `470b0f6`
See merge request Illuna-Minetest/minetest_game!34
2021-09-09 22:06:45 +02:00
Milan
dd65a763eb
Merge branch 'dependabot/submodules/mods/headanim-fce3015' into 'technicworld'
...
Bump mods/headanim from `05e3a7a` to `fce3015`
See merge request Illuna-Minetest/minetest_game!35
2021-09-09 22:06:33 +02:00
Milan
9c05a99832
Merge branch 'dependabot/submodules/mods/medieval_inner_glasses-e8530dc' into 'technicworld'
...
Bump mods/medieval_inner_glasses from `0245d0b` to `e8530dc`
See merge request Illuna-Minetest/minetest_game!36
2021-09-09 22:06:23 +02:00
Milan
17ca674af5
Merge branch 'dependabot/submodules/mods/we_undo-bc29e2e' into 'technicworld'
...
Bump mods/we_undo from `4a33123` to `bc29e2e`
See merge request Illuna-Minetest/minetest_game!37
2021-09-09 22:06:02 +02:00
雷哲翰
953fcfe09e
Improve zh_CN translation ( #2885 )
2021-09-04 23:37:39 +02:00
orbea
21e5f68292
default: Improves reading and writing to books. ( #2656 )
...
* Allow anyone to write to a book without any text and title.
* Allows saving books without any text or title.
* Adds a "Read" and "Write" tab to written owned books.
Fixes #1743
2021-09-04 23:37:27 +02:00
Milan
ae5f50c853
Bump mods/we_undo from 4a33123
to bc29e2e
...
Bumps [mods/we_undo](https://github.com/HybridDog/we_undo ) from `4a33123` to `bc29e2e`.
- [Release notes](https://github.com/HybridDog/we_undo/releases )
- [Commits](4a331234e0...bc29e2eefd
)
2021-09-04 13:31:18 +02:00
Milan
5babec4b59
Bump mods/medieval_inner_glasses from 0245d0b
to e8530dc
...
Bumps [mods/medieval_inner_glasses](https://github.com/kodrag/medieval-inner-glasses ) from `0245d0b` to `e8530dc`.
- [Release notes](https://github.com/kodrag/medieval-inner-glasses/releases )
- [Commits](0245d0b669...e8530dcc15
)
2021-09-04 13:31:16 +02:00
Milan
74696da256
Bump mods/headanim from 05e3a7a
to fce3015
...
Bumps [mods/headanim](https://github.com/LoneWolfHT/headanim ) from `05e3a7a` to `fce3015`.
- [Release notes](https://github.com/LoneWolfHT/headanim/releases )
- [Commits](05e3a7a8ba...fce30158a7
)
2021-09-04 13:31:13 +02:00
Milan
4f41670e4d
Bump mods/hbhunger from 91d6d3d
to 470b0f6
...
Bumps mods/hbhunger from `91d6d3d` to `470b0f6`.
2021-09-04 13:31:11 +02:00
Milan
167cfffa0b
Bump mods/hudbars from 0684bac
to 812b253
...
Bumps mods/hudbars from `0684bac` to `812b253`.
2021-09-04 13:31:09 +02:00
Milan
1cab08593d
Bump mods/hbsprint from 899d246
to f566d0f
...
Bumps [mods/hbsprint](https://github.com/minetest-mods/hbsprint ) from `899d246` to `f566d0f`.
- [Release notes](https://github.com/minetest-mods/hbsprint/releases )
- [Commits](899d246832...f566d0ff26
)
2021-09-04 13:31:08 +02:00
Milan
cf08698541
Bump mods/spawners from 95d9459
to c6de8dd
...
Bumps mods/spawners from `95d9459` to `c6de8dd`.
2021-09-04 13:31:05 +02:00
Milan
3c40c5f420
Bump mods/maptools from 40f840d
to d1134c4
...
Bumps [mods/maptools](https://github.com/calinou/maptools ) from `40f840d` to `d1134c4`.
- [Release notes](https://github.com/calinou/maptools/releases )
- [Commits](40f840dd33...d1134c47af
)
2021-09-04 13:31:03 +02:00
Milan
68320d78a5
Bump mods/biome_lib from a96f015
to 4e3493a
...
Bumps [mods/biome_lib](https://gitlab.com/VanessaE/biome_lib ) from `a96f015` to `4e3493a`.
- [Release notes](https://gitlab.com/VanessaE/biome_lib/tags )
- [Commits](a96f015ce9...4e3493a981
)
2021-09-04 13:30:58 +02:00
Milan
3429e97479
Bump mods/unifieddyes from b55c874
to ff3b2d3
...
Bumps [mods/unifieddyes](https://gitlab.com/VanessaE/unifieddyes ) from `b55c874` to `ff3b2d3`.
- [Release notes](https://gitlab.com/VanessaE/unifieddyes/tags )
- [Commits](b55c87411d...ff3b2d30fa
)
2021-09-04 13:30:55 +02:00
Milan
a396636b44
Bump mods/basic_materials from 78a9b38
to cb71366
...
Bumps [mods/basic_materials](https://gitlab.com/VanessaE/basic_materials ) from `78a9b38` to `cb71366`.
- [Release notes](https://gitlab.com/VanessaE/basic_materials/tags )
- [Commits](78a9b38f55...cb713668d2
)
2021-09-04 13:30:53 +02:00
Milan
78b40e4620
Bump mods/moreblocks from bbfd782
to f8a7d66
...
Bumps [mods/moreblocks](https://github.com/minetest-mods/moreblocks ) from `bbfd782` to `f8a7d66`.
- [Release notes](https://github.com/minetest-mods/moreblocks/releases )
- [Commits](bbfd782300...f8a7d66403
)
2021-09-04 13:30:51 +02:00
Milan
79a76dd150
Bump mods/basic_signs from 896a193
to 275d3e7
...
Bumps [mods/basic_signs](https://gitlab.com/VanessaE/basic_signs ) from `896a193` to `275d3e7`.
- [Release notes](https://gitlab.com/VanessaE/basic_signs/tags )
- [Commits](896a1935a6...275d3e7207
)
2021-09-04 13:30:48 +02:00
Milan
0d6da9718f
Bump mods/signs_lib from bd20f9b
to 1327cb2
...
Bumps [mods/signs_lib](https://gitlab.com/VanessaE/signs_lib ) from `bd20f9b` to `1327cb2`.
- [Release notes](https://gitlab.com/VanessaE/signs_lib/tags )
- [Commits](bd20f9b776...1327cb2112
)
2021-09-04 13:30:46 +02:00
Milan
d96653c7ba
Bump mods/cloaking from be30613
to 6e454df
...
Bumps [mods/cloaking](https://github.com/luk3yx/minetest-cloaking ) from `be30613` to `6e454df`.
- [Release notes](https://github.com/luk3yx/minetest-cloaking/releases )
- [Commits](be3061355c...6e454df37c
)
2021-09-04 13:30:43 +02:00
Milan
30fc36069a
Bump mods/pipeworks from 8322f25
to cec6049
...
Bumps [mods/pipeworks](https://gitlab.com/VanessaE/pipeworks ) from `8322f25` to `cec6049`.
- [Release notes](https://gitlab.com/VanessaE/pipeworks/tags )
- [Commits](8322f256c5...cec6049dd1
)
2021-09-04 13:30:40 +02:00
Milan
d492c6609e
Bump mods/player_monoids from 668bce3
to ed11a73
...
Bumps [mods/player_monoids](https://github.com/minetest-mods/player_monoids ) from `668bce3` to `ed11a73`.
- [Release notes](https://github.com/minetest-mods/player_monoids/releases )
- [Commits](668bce3772...ed11a7395b
)
2021-09-04 13:30:37 +02:00
Milan
d72061f939
Bump mods/irc from d4724a8
to b1dfdba
...
Bumps mods/irc from `d4724a8` to `b1dfdba`.
2021-09-04 13:30:34 +02:00
Milan
c0034064c6
Bump mods/basic_robot from fd13630
to 304f55f
...
Bumps mods/basic_robot from `fd13630` to `304f55f`.
2021-09-04 13:30:33 +02:00
Milan
92fea886b9
Bump modpacks/mydoors from 63aef13
to eef3b5f
...
Bumps [modpacks/mydoors](https://github.com/minetest-mods/mydoors ) from `63aef13` to `eef3b5f`.
- [Release notes](https://github.com/minetest-mods/mydoors/releases )
- [Commits](63aef13ae2...eef3b5f9ae
)
2021-09-04 13:30:31 +02:00
Milan
f9db8a0552
Bump mods/handle_schematics from 6356f40
to 0c5bfbe
...
Bumps [mods/handle_schematics](https://github.com/Sokomine/handle_schematics ) from `6356f40` to `0c5bfbe`.
- [Release notes](https://github.com/Sokomine/handle_schematics/releases )
- [Commits](6356f403b2...0c5bfbe9af
)
2021-09-04 13:30:28 +02:00
Milan
b300835607
Bump mods/mg_villages from 8daaf09
to 69ac3f2
...
Bumps [mods/mg_villages](https://github.com/Sokomine/mg_villages ) from `8daaf09` to `69ac3f2`.
- [Release notes](https://github.com/Sokomine/mg_villages/releases )
- [Commits](8daaf09764...69ac3f2691
)
2021-09-04 13:30:26 +02:00
Milan
28cd0c6047
Bump mods/quartz from 7b5d74c
to 72ec06f
...
Bumps [mods/quartz](https://github.com/minetest-mods/quartz ) from `7b5d74c` to `72ec06f`.
- [Release notes](https://github.com/minetest-mods/quartz/releases )
- [Commits](7b5d74cfdf...72ec06fff6
)
2021-09-04 13:30:22 +02:00
Milan
046790dc4e
Bump mods/replacer from a535be2
to 7bfcb73
...
Bumps [mods/replacer](https://github.com/Sokomine/replacer ) from `a535be2` to `7bfcb73`.
- [Release notes](https://github.com/Sokomine/replacer/releases )
- [Commits](a535be2382...7bfcb73607
)
2021-09-04 13:30:19 +02:00
Milan
fd250c925b
Bump mods/under_sky from e7f9c6c
to 5f8d570
...
Bumps [mods/under_sky](https://github.com/Ezhh/under_sky ) from `e7f9c6c` to `5f8d570`.
- [Release notes](https://github.com/Ezhh/under_sky/releases )
- [Commits](e7f9c6c28e...5f8d5701ce
)
2021-09-04 13:30:16 +02:00
Milan
170b89b0f3
Bump mods/xconnected from 7812d24
to f61438a
...
Bumps [mods/xconnected](https://github.com/Sokomine/xconnected ) from `7812d24` to `f61438a`.
- [Release notes](https://github.com/Sokomine/xconnected/releases )
- [Commits](7812d24144...f61438a6bd
)
2021-09-04 13:30:14 +02:00
Milan
914d082c2a
Bump mods/digilines from 434010b
to f03cd02
...
Bumps [mods/digilines](https://github.com/minetest-mods/digilines ) from `434010b` to `f03cd02`.
- [Release notes](https://github.com/minetest-mods/digilines/releases )
- [Commits](434010bdd0...f03cd02854
)
2021-09-04 13:30:11 +02:00
Milan
c0ba17fb64
Bump mods/hopper from eb26adc
to 6ac1b61
...
Bumps [mods/hopper](https://github.com/minetest-mods/hopper ) from `eb26adc` to `6ac1b61`.
- [Release notes](https://github.com/minetest-mods/hopper/releases )
- [Commits](eb26adcbfe...6ac1b61951
)
2021-09-04 13:30:08 +02:00
Milan
91bdbf8954
Bump mods/character_creator from 190ffb6
to f8d6f90
...
Bumps [mods/character_creator](https://github.com/minetest-mods/character_creator ) from `190ffb6` to `f8d6f90`.
- [Release notes](https://github.com/minetest-mods/character_creator/releases )
- [Commits](190ffb6236...f8d6f90d0c
)
2021-09-04 13:30:05 +02:00
Milan
1d5d1ef4cb
Bump mods/glow from 30f9cf3
to 4c015a0
...
Bumps [mods/glow](https://github.com/bdjnk/glow ) from `30f9cf3` to `4c015a0`.
- [Release notes](https://github.com/bdjnk/glow/releases )
- [Commits](30f9cf3752...4c015a07b5
)
2021-09-04 13:30:01 +02:00
Milan
5146dc27d6
Bump mods/city_block from 9cc82ce
to 94a99af
...
Bumps [mods/city_block](https://github.com/minetest-mods/city_block ) from `9cc82ce` to `94a99af`.
- [Release notes](https://github.com/minetest-mods/city_block/releases )
- [Commits](9cc82ceb17...94a99af86f
)
2021-09-04 13:29:59 +02:00
Milan
bf1830b20b
Bump mods/princess from 92525ff
to 122f28d
...
Bumps [mods/princess](https://github.com/pithydon/princess ) from `92525ff` to `122f28d`.
- [Release notes](https://github.com/pithydon/princess/releases )
- [Commits](92525ffd15...122f28d1df
)
2021-09-04 13:29:56 +02:00
Milan
33e5afed14
Bump mods/worldedit from 418a30c
to 7f87f16
...
Bumps [mods/worldedit](https://github.com/Uberi/Minetest-WorldEdit ) from `418a30c` to `7f87f16`.
- [Release notes](https://github.com/Uberi/Minetest-WorldEdit/releases )
- [Commits](418a30c89e...7f87f1658e
)
2021-09-04 13:29:52 +02:00
Milan
a7e2a5f473
Bump mods/death_messages from b84a287
to d6f359e
...
Bumps mods/death_messages from `b84a287` to `d6f359e`.
2021-09-04 13:29:49 +02:00
Milan
924cc2e2d1
update submodule ethereal
2021-09-02 23:02:35 +02:00
tchncs
e1dc076de9
update submodule xban
2021-09-02 21:50:37 +02:00
tchncs
a36b0518ba
update submodule wine
2021-09-02 21:49:49 +02:00
tchncs
3b057c16ac
update submodule mobs_monster
2021-09-02 21:47:22 +02:00
tchncs
ec0e8ac4a2
update submodule mobs_animal
2021-09-02 21:46:25 +02:00
tchncs
29cadd0377
update submodule ethereal
2021-09-02 21:45:11 +02:00
Milan
ca617f185b
change moreglass submodule to relative url to avoid workaround in runner
2021-09-02 21:28:39 +02:00
Milan
0d08aac313
prepare for gitlab-runner
2021-09-02 21:23:05 +02:00
tchncs
c71ab0fbce
update submodules mobs_redo illuna_events
2021-07-31 22:16:02 +02:00
Milan
c6f59bf072
update submodule mobs_redo
2021-07-31 10:07:59 +02:00
Milan
6c868169e4
update submodule illuna_events
2021-07-31 10:07:05 +02:00
David Leal
92701885d0
Replace Travis CI with GitHub actions ( #2661 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-08 11:47:37 +01:00
Milan
005ab949a3
update submodule names_per_ip
2021-07-01 22:51:54 +02:00
Jordan Irwin
c96cc55c40
Fix incorrect documentation of "default_coal_lump.png"
2021-06-06 19:25:30 +02:00
sfence
70500943f3
Fix problem with sharing table in door nodes Lua definitions
...
closes #2882
2021-06-06 19:24:10 +02:00
Paramat
ddebdeccb1
Add open/close sound gains to the Doors API, balance sound levels ( #2768 )
2021-05-31 20:43:33 +01:00
SmallJoker
71ea0c65ea
Attachments: Proper data cleanup in callbacks ( #2865 )
2021-05-11 21:15:47 +02:00
tenplus1
642fde44f1
Use group for mushroom spread ABM ( #2863 )
...
Have mushroom spread abm use group:mushroom to spread not only default red and brown but all defined shrooms.
2021-05-08 14:42:34 +02:00
An0n3m0us
1c78666c56
Reclassify some items
2021-05-08 14:42:16 +02:00
ElCeejo
8158926862
Check for attachments before attaching player to bed ( #2862 )
2021-05-08 11:30:57 +02:00
SmallJoker
4945f4bf9a
Carts: Fix 0/0 condition on faulty tool capabilities
2021-05-02 14:59:22 +02:00
sfan5
79e63a8496
Check for required engine features on startup
2021-04-27 11:50:32 +02:00
SmallJoker
c6171a8f29
Add Esperanto translation ( #2739 )
...
Co-authored-by: Jason Cartwright <cartwrightjason49@gmail.com>
2021-04-17 15:08:37 +02:00
Milan
27aeb2097c
add submodule we_undo
2021-04-14 21:52:27 +02:00
An0n3m0us
42baede13f
Add specific groups to different types of grass ( #2852 )
2021-04-02 19:13:44 +02:00
An0n3m0us
0a90bd8a0e
Fix wield image for coral and kelp nodes ( #2850 )
2021-03-17 12:16:39 +01:00
Paul Ouellette
34bb232052
mtg_craftguide: Fix incorrect item tooltips
...
This happened when the same item was visible twice and one of them was a
group item. Fix it by ensuring that buttons that should have different
tooltips don't have the same element name.
2021-03-17 12:16:13 +01:00
Milan
b3072968f1
reregister rubber_tree_planks - by auouYmous
2021-03-14 21:17:31 +01:00
Milan
d3eb6883d1
update submodule bonemeal
2021-02-27 07:51:40 +01:00
Wuzzy
2c9733ac45
Add Lojban translation ( #2835 )
2021-02-23 20:00:46 +01:00
Ronoaldo Pereira
b6377a7c0e
Added Brazilian Portuguese translation ( #2834 )
...
Added the Brazilian Portuguese translation to all mods in the Minetest Game.
2021-02-23 20:00:02 +01:00
Milan
99b334109d
update submodule skybox
2021-02-23 13:35:57 +01:00
Milan
1c260334b7
update submodule mesecons
2021-02-19 08:26:22 +01:00
Milan
8b951d54f6
update submodule technic
2021-02-19 08:25:24 +01:00
Nathaniel Freeman
73ea8e2e91
Update Spanish translation ( #2824 )
2021-02-15 21:54:48 +01:00
Wuzzy
46136bbf19
Update German translation ( #2821 )
2021-02-12 20:55:27 +01:00
ExeVirus
6bd059915c
Safe texture compression ( #2808 )
...
Only a single program was used to safely compress all textures in MTG.
* `optipng -o7 -zm1-9 -nc -strip all -clobber %%f`
The key command used is -nc, which stops color mode changes. I.e. any RGBA textures will remain RGBA textures, with none being changes to 8-bit indexed mode.
utils/optimize_textures.sh performs this compression automatically, assuming optipng is installed.
2021-02-12 20:55:18 +01:00
Lars Müller
624dafc12b
Fix crash on exit of bed formspec if not sleeping ( #2826 )
2021-02-11 12:30:37 +01:00
An0n3m0us
3d95fceee8
Smoothen lava sounds at loop points ( #2820 )
...
Closes : #2818
2021-02-09 17:34:40 +01:00
sfan5
aa9cc39317
Update game APIs for use_texture_alpha deprecation
2021-02-07 11:48:05 +01:00
sfan5
08b13c9efb
Fix deprecated alpha / use_texture_alpha use
2021-02-07 11:48:05 +01:00
SmallJoker
c1b236b4e3
weather: Fix error caused by missing biomes
2021-02-07 11:48:05 +01:00
Wuzzy
9d419bfac6
Update translation templates
2021-02-06 15:07:07 +01:00
Lars Müller
6a9cbcad82
Beds: Preserve player physics ( #2789 )
2021-02-01 23:00:05 +01:00
sfan5
ecfebe3c17
Revert "Correct door model dimensions ( #2804 )"
...
This introduces z-fighting so we'll just undo it. closes #2812
This reverts commit 3fdd5cdb5f
.
2021-02-01 22:38:48 +01:00
An0n3m0us
3fdd5cdb5f
Correct door model dimensions ( #2804 )
2021-01-30 15:22:22 +01:00
An0n3m0us
e1e793d4da
Correct name of acacia mese postlight ( #2800 )
2021-01-30 15:20:40 +01:00
An0n3m0us
b648af479f
default: Add missing nodes to list ( #2799 )
2021-01-30 15:20:11 +01:00
Montandalar
87f6b941c4
Do not crash when a skeleton key is used on an unknown node ( #2806 )
2021-01-15 17:43:19 +01:00
Milan
a6f4d54716
update submodule pipeworks
2021-01-10 08:39:53 +01:00
The most random of all meshes
1ade8941b4
Fix boat floating in the air when water being drained away ( #2788 )
2020-12-28 15:56:04 +01:00
Milan
e1ee7827fd
update submodules ethereal, illuna_ethereal
2020-12-23 17:57:49 +01:00
Milan
f9fe57bd86
moretrees: don't override rubbertree
2020-12-23 09:01:04 +01:00
Maksim
e6aec880de
Use Minetest 5.3 'minetest.is_creative_enabled' API ( #2795 )
2020-12-13 18:59:19 +01:00
Richard Try
9c29019301
Improve Russian translation (carts) ( #2794 )
2020-12-13 18:59:07 +01:00
IFRFSX
a1a50673c8
Update zh_CN translation for mtg_craftguide and dye ( #2796 )
...
Co-authored-by: IFRFSX <1079092922@qq.com>
2020-12-13 18:58:54 +01:00
Rafsanjani Atallah
0232288d5e
Fix some mistakes in the Indonesian translations ( #2758 )
2020-12-13 18:58:37 +01:00
Milan
8d31a3e8ec
update submodule under_sky
2020-12-09 19:24:51 +01:00
Milan
afe8dc7bde
update submodule skybox
2020-12-09 19:23:41 +01:00
auouymous
7ae983b669
Don't replace protected liquids with bones ( #2790 )
2020-12-08 22:20:16 +01:00
Milan
5223cb0fb8
update submodule illuna_events
2020-12-07 09:46:47 +01:00
Milan
2233a50ebc
update submodule illuna_events
2020-12-06 08:29:50 +01:00
The most random of all meshes
29866dbcb3
Fix minor bug in german translation
2020-11-29 17:43:15 +01:00
Milan
76ccd587bb
update submodule protector
2020-11-25 13:26:55 +01:00
Milan
49a467e0c8
update submodule xdecor
2020-11-14 09:36:42 +01:00
Milan
0b4cfe9894
update submodule mesecons
2020-11-14 09:34:02 +01:00
Milan
c48f5ec39f
update submodule unified_inventory
2020-11-14 09:26:09 +01:00
Milan
86727a6c5b
update submodule worldedit
2020-11-14 09:13:53 +01:00
An0n3m0us
2e7b509a94
Move player model sitting and laying positions to above the ground ( #2746 )
2020-11-13 18:14:25 +00:00
DS
226e2d4c12
Add missing not_in_creative_inventory group where appropriate ( #2764 )
2020-11-11 15:29:43 +00:00
CyberDonk3y
0a950c9932
Improve Russian translation ( #2761 )
2020-11-05 19:48:15 +01:00
Daretmavi
2953bf2bd6
Slovak translations ( #2772 )
2020-11-05 19:47:48 +01:00
SmallJoker
331bbae058
Fix deprecated get_player_velocity and set_physics_override calls ( #2770 )
2020-11-04 21:42:35 +01:00
Milan Ihl
43da1bf625
update submodule illuna_extras
2020-11-02 11:42:47 +01:00
Milan
48af4624cd
add medieval inner glasses submodule
2020-10-23 23:01:39 +02:00
Paramat
720d4c8e3f
Do not apply waving shader to bush leaves ( #2753 )
2020-10-20 22:30:57 +01:00
Milan Ihl
0e1f58518e
Merge branch 'technicworld' of ssh://git.tchncs.de:2241/Illuna-Minetest/minetest_game into technicworld
2020-10-17 12:54:28 +02:00
Milan Ihl
55476bcf79
add cape of agni
2020-10-17 12:54:17 +02:00
Milan
eab84d0272
added wrong submodule
2020-10-04 13:01:48 +02:00
Milan
e2482a91fd
add submodule playeranim
2020-10-04 12:37:01 +02:00
Wuzzy
6605724fe1
Add icons for invisible nodes ( #2718 )
2020-09-30 16:41:04 +01:00
Milan Ihl
ffd3d9c167
update submodule mobs_monster
2020-09-28 12:26:35 +02:00
Milan Ihl
71c13e6d40
update submodule illuna_extras
2020-09-28 12:23:39 +02:00
Milan Ihl
3dcd664cd1
update submodule xdecor
2020-09-28 12:18:48 +02:00
Milan Ihl
443c23b033
fix xpanes doompane texture - by auouYmous
2020-09-28 12:14:42 +02:00
Milan Ihl
bf032e5bb4
update submodule mycastle
2020-09-28 12:13:53 +02:00
Milan Ihl
46039b1542
fix scifi_nodes inventory images - by auouYmous
2020-09-27 19:39:06 +02:00
Milan Ihl
fdd074589a
update submodule sea
2020-09-27 19:19:49 +02:00
Milan
23ef1d3686
add forgotten mods as submodules
2020-09-24 23:27:32 +02:00
Milan Ihl
b8a0b6e0bb
update submodule illuna_events
2020-09-24 22:25:04 +02:00
Milan Ihl
ca36bd79d5
update submodule technic
2020-09-24 22:14:04 +02:00
Milan Ihl
aabc839e3d
update submodule pipeworks
2020-09-24 22:11:14 +02:00
Milan
f7855e2161
oops
2020-09-24 22:04:42 +02:00
Milan Ihl
76cdbf94d6
readd submodule hudbars
2020-09-24 21:50:09 +02:00
Milan Ihl
b561c3f560
remove submodule hudbars
2020-09-24 21:49:20 +02:00
Milan Ihl
8629138691
add submodule hbsprint
2020-09-24 21:43:35 +02:00
orbea
dd91a1bfe5
Furnace: Start the timer on on_metadata_inventory_take ( #2639 )
...
This fixes a cosmetic issue where if a player removes
items from the furnace it will not revert to showing that its
"Empty". The furnace would only show its empty when the the
items were used up by the smelting process.
2020-09-23 21:58:09 +01:00
sofar
5348d6e5bc
Fix builtin item metatable ( #2328 )
...
Co-authored-by: Alexander Weber <web.alexander@web.de>
2020-09-22 18:39:11 +02:00
Louis Royer
4c145bf9aa
Improve inner/outer stairs translation for external mods ( #2584 )
2020-09-21 23:38:49 +01:00
Paramat
63cffc4bd1
Improve player model credits, add contributors to license ( #2741 )
2020-09-21 23:36:59 +01:00
Paramat
1d3feba732
Update game description to manage expectations ( #2740 )
2020-09-20 00:40:49 +01:00
Milan Ihl
46c45b9b9e
update submodule hangglider
2020-09-11 09:49:38 +02:00
Milan Ihl
8125b74b84
update submodule moreores
2020-09-11 09:45:46 +02:00
Milan Ihl
2e482a781d
update submodule illuna
2020-09-11 09:43:28 +02:00
Milan Ihl
e05c059eb0
update submodule integral
2020-09-11 09:41:21 +02:00
Milan Ihl
ffa9713a97
update submodule digilines
2020-09-11 09:38:48 +02:00
Milan Ihl
3e4ec4ef52
update submodule worldedit
2020-09-11 09:37:13 +02:00
Milan Ihl
a1fd15c46c
update submodule skybox
2020-09-11 09:35:31 +02:00
Milan Ihl
78ce543791
update submodule travelnet
2020-09-11 09:34:39 +02:00
Milan Ihl
cd30d90468
update submodule mesecons
2020-09-11 09:33:56 +02:00
Milan Ihl
dc50629483
update submodule pipeworks
2020-09-11 09:32:13 +02:00
Milan Ihl
a791218929
update submodule mobs_redo
2020-09-11 09:29:42 +02:00
Milan Ihl
b05283ae82
update submodule mobs_animal
2020-09-11 09:28:36 +02:00
Milan Ihl
a0583361f2
update submodule mobs_monster
2020-09-11 09:27:58 +02:00
Milan Ihl
fa5062e117
update submodule technic
2020-09-11 09:23:17 +02:00
Paramat
8d0fb34fb0
Player_api: Various maintenance ( #2737 )
...
Clear 'player_sneak' and 'player_api.player_attached' table values
when player leaves.
Remove unnecessary commas and whitespace.
Fix table name in 'game_api.txt'.
Clean up documentation in 'game_api.txt'.
2020-09-09 19:11:25 +02:00
An0n3m0us
268f869e67
beds: Various bug fixes ( #2566 )
...
· Fixes players sleeping in an occupied bed (Wuzzys code)
· Fixes 'sleepwalking' by checking players velocity (Wuzzys code)
· Fixes sleeping player flying off the bed when damaged and flying far away from the bed after death
· Fixes sleeping player being immobilized and bed undiggable after death
2020-09-02 18:32:06 +02:00
IFRFSX
25bf3fdc9c
Update Chinese translation ( #2730 )
2020-09-02 18:30:38 +02:00
An0n3m0us
befed5525a
Replace some sounds with new sounds ( #2605 )
2020-08-29 01:16:36 +01:00
SmallJoker
1da168b3c3
Craftguide: Fix error caused by removing invalid recipes ( #2732 )
2020-08-23 14:35:12 +02:00
Paul Ouellette
5d0e4aef45
Add simplified version of 'craftguide' mod, named 'mtg_craftguide' ( #2396 )
2020-08-22 00:20:58 +01:00
Milan Ihl
6067ef9d26
update submodule mg_villages
2020-08-18 13:39:57 +02:00
Milan Ihl
a68738f95f
update submodule handle_schematics
2020-08-18 13:39:20 +02:00
Milan Ihl
cb48953f35
update submodule sea
2020-08-18 13:33:41 +02:00
Milan Ihl
46b8c34088
update submodule other_worlds
2020-08-18 13:28:39 +02:00
Milan Ihl
029ab5aa0c
resolve mergeconflicts
2020-08-17 22:07:15 +02:00
An0n3m0us
686fdb5c06
Add different woods to mese posts ( #2599 )
2020-08-16 13:21:22 +02:00
An0n3m0us
0a96bac46d
Add furnace sounds ( #2569 )
...
Two sounds are played; one while the furnace is active (sound used is "fire_fire") and one after an item is cooked (sound used is "default_cool_lava").
2020-08-07 19:40:02 +02:00
tuedel
4858c2b3fb
sethome: Replace deprecated function calls ( #2724 )
2020-07-26 11:07:15 +02:00
An0n3m0us
12f75ab803
Add correct front texture to cart texture ( #2720 )
2020-07-24 17:59:42 +02:00
Milan
f0b62e1c7b
update submodule loud_walking
2020-07-17 22:44:04 +02:00
sfan5
e193f9fda3
Add lava environment sound ( #2683 )
2020-07-16 23:26:13 +02:00
tchncs
94f31170e8
update submodule illuna_events
2020-07-03 22:50:22 +02:00
tchncs
f90441364e
update submodule illuna_events
2020-07-03 22:45:11 +02:00
tchncs
aea634ade8
update submodule illuna_events
2020-07-03 14:10:37 +02:00
Muhammad Rifqi Priyo Susanto
8c01a5b288
Add Indonesian translations ( #2693 )
2020-06-29 18:41:50 +02:00
tenplus1
7cac67f097
TNT centre node adheres to protection
...
Make sure tnt.boom() doesnt replace centre node when explode_centre is true and ignore_protection is false.
Fixes: https://github.com/minetest/minetest_game/issues/2663
2020-06-28 15:50:46 +02:00
Wuzzy
0648252056
Update German translation
2020-06-28 15:50:00 +02:00
updatepo.sh
8855490b7f
Update translation templates
2020-06-26 14:41:30 +02:00
JDiaz
3257780b32
farming: Update Spanish translation ( #2701 )
2020-06-25 12:35:36 +02:00
tchncs
cf6374df33
update submodule technic
2020-06-24 23:14:10 +02:00
tchncs
985823ea57
update submodule technic
2020-06-24 23:11:35 +02:00
Paramat
b2d0f0ac8d
Update nodes papyrus can grow on, include default:dry_dirt ( #2705 )
...
Fixes papyrus not growing on savanna dirt.
Also updates the nodes papyrus can grow on, which were incorrect for a long time.
2020-06-21 23:24:56 +01:00
Paramat
e8a7e75319
Make dry grass spread on default:dirt again ( #2687 )
2020-06-16 20:42:45 +01:00
Hooded Ice
d03d7e9bdc
Change brake rail to red ( #2692 )
2020-06-12 23:37:23 +02:00
sfan5
af045dcd8b
sethome: Do not write empty homes file
2020-06-10 20:29:50 +02:00
sfan5
6d2a897e1b
creative: Update for compatibility with minetest.creative_is_enabled ( #2691 )
2020-06-07 00:15:35 +02:00
sfan5
b1ab8d5123
Implement searching for translated names in creative inventory ( #2675 )
2020-06-05 14:29:34 +02:00
sfan5
6e345cf136
Use node particles for TNT explosions ( #2695 )
2020-06-02 12:48:56 +02:00
sfan5
e849d54572
carts: Fix item collection ( #2689 )
2020-05-29 22:54:47 +02:00
Milan
a12423a702
update submodule names_per_ip
2020-05-28 21:02:37 +02:00
An0n3m0us
0662f96284
Reduce hud icons size to 12x12 pixels ( #2669 )
2020-05-28 11:12:15 +02:00
sfan5
84da00acd4
Add node particles when leafdecay removes a node ( #2686 )
2020-05-25 15:56:23 +02:00
Milan Ihl
f2205a2acc
update submodule illuna
2020-05-21 17:00:50 +02:00
Milan Ihl
33ee2f238c
update submodule technic
2020-05-21 11:52:53 +02:00
Milan Ihl
5bfd8ffc78
update submodule illuna
2020-05-21 11:22:20 +02:00
Milan Ihl
74f78b0a0a
commit forgotten change in marsdoors
2020-05-21 11:05:07 +02:00
Milan Ihl
50315e5f5e
update submodule illuna
2020-05-21 10:50:01 +02:00
Milan Ihl
bb7b8aac08
darkage: change aliases
2020-05-21 10:43:20 +02:00
Milan Ihl
5f7bea5726
marsdoors: add moreblocks registrations
2020-05-20 14:06:37 +02:00
Milan Ihl
b795a1d1ec
update submodule illuna_ethereal
2020-05-20 13:51:20 +02:00
Milan Ihl
22b9fd316c
update submodule illuna
2020-05-20 13:05:00 +02:00
SmallJoker
3452938c76
Carts: Re-add erroneously removed driver reset
...
carts:manage_attachment does not handle the driver value of the cart,
hence carts could not be used by another player until it's replaced.
2020-05-16 19:26:28 +02:00
SmallJoker
b787fcf7e4
Carts: Reset player view and attachment table on death
...
Fixes #2681
2020-05-15 19:04:38 +02:00
Paramat
e5a7af1c4a
Add wild cotton plant in savanna as a source of cotton seeds ( #2617 )
...
Junglegrass is unchanged as a source of cotton seeds for now, but
probably should be removed as a source in future, as players get
used to the new source.
2020-05-14 23:49:17 +01:00
sfan5
b3d91a487d
Add new dry shrub texture by Extex101 ( #2680 )
2020-05-14 22:33:53 +01:00
Hamlet
16c950f688
doors: Update Italian translation ( #2670 )
2020-05-11 23:13:00 +02:00
sfan5
e5b54c6ead
Switch TNT explosions to use add_player_velocity ( #2674 )
2020-05-10 14:10:29 +02:00
Yaman Qalieh
3f42c6c243
Add oddly_breakable_by_hand to glass stairs and slabs
2020-05-10 13:37:37 +02:00
sfan5
ef45a8e148
doors: Remove unnecessary nodebox and empty texture ( #2662 )
2020-05-04 19:20:01 +02:00
Milan
8bcbdf6062
update submodule mobs_animal
2020-05-01 21:29:34 +02:00
Milan
a7ead2dbfa
bring moreglass back in sync
2020-05-01 21:00:13 +02:00
Milan Ihl
e13a4664e0
replace submodule moreglass
2020-05-01 20:53:27 +02:00
Zughy
d88e551071
Fix cart inventory image rendering ( #2666 )
...
Before it was rendering the side on both the side and the front of the minetest.inventorycube
2020-04-30 19:51:39 +02:00
HybridDog
190f7fdac9
Add a missing article to the sign action message ( #2651 )
2020-04-29 21:11:21 +02:00
sfan5
33eb7cee2a
Fix flammable item entities crashing ( #2659 )
2020-04-24 21:12:40 +02:00
An0n3m0us
189d2d9fb1
Fix door model UV for open and close ( #2372 )
...
Introduce _c and _d door types to correctly render the texture faces for the open and closed state.
2020-04-24 21:04:00 +02:00
David Leal
81c5b6b399
beds: Use player_api
functions instead of default
( #2654 )
2020-04-23 22:19:58 +02:00
tchncs
11f5f0b96d
update submodule eventkeys
2020-04-17 18:25:53 +02:00
Paramat
52c6921cb2
Make default:snow collisionbox half of nodebox height ( #2647 )
2020-04-14 19:09:24 +02:00
sfan5
bd64188ee5
Override builtin item entity the portable way
2020-04-14 13:31:25 +02:00
bell07
fb18a5b20d
Make default.chest.register_chest() usable for other mods ( #2127 )
2020-04-13 20:26:44 +02:00
Paul Ouellette
ea4ce80f7c
Make straw stairs usable as fuel ( #2627 )
2020-04-13 11:34:10 +02:00
IFRFSX
36b2bcb5f3
Add Basic Fire Description ( #2568 )
2020-04-11 20:50:49 +02:00
orbea
695f98f213
player_api: Remove local variable ( #2640 )
2020-04-08 20:40:19 +02:00
sfan5
545ec0741c
Fix creative category sorting in certain cases
2020-04-08 17:25:09 +02:00
sfan5
c1f41720fc
Fix crash on TNT explosions if tnt is disabled
2020-04-08 17:24:10 +02:00
orbea
14a385d68c
trees: Reduce local variables ( #2637 )
2020-04-07 19:36:03 +02:00
Maksim
03c9aed221
Fire mod: Code cleanup, compress textures
2020-04-06 21:09:39 +01:00
Paramat
720b24ed2d
Weather mod: Tune cloud density variation
...
Previously, cloud density was too low at medium humidity.
Tune cloud density variation to match the default/classic value at
humidity midvalue 50.
Tune the lower limit of cloud density that occurs at extreme low
humidity.
Increase minimum cloud thickness to 2 nodes.
Add comments.
2020-04-06 21:05:07 +01:00
Paramat
4243d28846
Clarify descriptions of dry grass, dry dirt
2020-04-06 21:03:57 +01:00
tchncs
f6ce2ae775
update submodule illuna_extras
2020-04-06 17:47:28 +02:00
Maksim
7d230fdbf8
Enable player animation when Right Click ( #2622 )
2020-04-06 15:22:08 +02:00
An0n3m0us
7fc7fa4843
Transform brick top texture to align bricks correctly ( #2607 )
2020-04-06 15:19:52 +02:00
An0n3m0us
05fad37b3c
Sort items into correct categories ( #2612 )
2020-04-06 15:15:50 +02:00
tchncs
79d63724d5
update submodule hangglider
2020-04-05 22:40:15 +02:00
tchncs
5125c92709
update submodule illuna_events
2020-04-05 13:05:47 +02:00
sfan5
8863527bb6
Fix respawn not working at all when suitable position was not found
...
The player should always be teleported away when they die and
we can still fall back to the engine spawning code.
2020-04-04 13:06:40 +02:00
Milan
55e54c7bf4
update submodule mobs_redo
2020-03-27 09:00:45 +01:00
Milan
aab8458f85
update submodule mobs_animal
2020-03-27 08:56:53 +01:00
Milan
b5b54c734e
update submodule mobs_monster
2020-03-27 08:34:07 +01:00
Milan
026866d489
update submodule ethereal
2020-03-26 17:27:21 +01:00
Milan
1673298270
update submodule technic
2020-03-26 15:57:44 +01:00
Milan
33ff2b1bc0
update submodule sprint
2020-03-23 11:25:00 +01:00
Milan
ca5546e8fa
update submodule hudbars
2020-03-23 11:24:27 +01:00
Milan
ae1a6e7c93
update submodule hudbars
2020-03-21 13:01:38 +01:00
Milan
f3d61fccf0
update submodule chat3
2020-03-21 12:20:46 +01:00
sfan5
fbbc7fc996
player_api: Prevent knockback when player is set as attached
...
This is not directly related to player models but fits well
as a convenience feature in player_api.
2020-03-17 22:08:36 +01:00
TumeniNodes
b9dc758fef
xpanes: fix code style ( #2618 )
2020-03-15 15:12:21 +01:00
Milan
2071f1dcf7
update submodule skybox
2020-03-14 11:08:58 +01:00
Milan
d100a74993
replace submodule skybox
2020-03-14 11:00:42 +01:00
Milan
c9d0077bea
update submodule ethereal
2020-03-12 20:06:02 +01:00
Milan
d4a62fb966
trying to fix darkage moreblocks aliases ..again
2020-03-12 19:46:22 +01:00
Milan
c26b9f5d88
trying to fix darkage moreblocks aliases
2020-03-12 19:42:09 +01:00
Milan
07edfd8e2a
update submodule illuna_extras
2020-03-12 19:37:49 +01:00
Milan
fb0f4ef982
update submodule illuna_extras
2020-03-12 19:32:50 +01:00
Milan
7825f84bc1
update submodule illuna_extras
2020-03-07 21:37:32 +01:00
TumeniNodes
8b3b92dfdf
xpanes: remove unused textures ( #2614 )
2020-03-07 20:25:43 +01:00
sfan5
07a8067348
Fix TNT mod crash when entities disappear during explosion ( #2616 )
2020-03-06 21:51:19 +01:00
sfan5
3a863053c0
Dungeon loot: Warn on unknown registered loot items ( #2613 )
2020-03-06 21:51:07 +01:00
Milan
b9cf11438f
update submodule quartz
2020-03-05 21:14:39 +01:00
Milan
20d27a28ff
add darkage moreblocks aliases
2020-03-05 20:49:09 +01:00
Milan
51c05e61e1
update submodule illuna
2020-03-05 20:34:26 +01:00
Milan
bb6134e982
update submodule illuna_extras
2020-03-05 20:22:02 +01:00
Milan
af59636480
update submodule spawners
2020-03-05 08:56:09 +01:00
Milan
a9f53bca8b
switch branch for submodule spawners
2020-03-05 08:52:43 +01:00
Milan
06d55bcc6f
add submodule spawners
2020-03-05 08:40:09 +01:00
Milan
f775156061
add submodule skybox
2020-03-05 08:39:15 +01:00
Milan
d50a45ff93
add submodule moreglass
2020-03-05 08:36:01 +01:00
Milan
b2a0b4fa71
add submodule mobf_trader
2020-03-05 08:34:36 +01:00
Milan
cbc3192289
add submodule medieval_craft
2020-03-05 08:31:58 +01:00
Milan
32ec446c93
update submodule illuna
2020-03-05 08:31:26 +01:00
Milan
bb50a16868
add submodule maptools
2020-03-05 08:25:49 +01:00
Milan
b7e97a2eb1
add submodule christmas_craft
2020-03-05 08:23:41 +01:00
Milan
a48fd1bf95
add submodule bridges
2020-03-05 08:21:06 +01:00
Milan
38b709bbbd
add submodule bitchange
2020-03-05 08:19:53 +01:00
Milan
8dc84356dc
add submodule biome_lib
2020-03-05 08:19:12 +01:00
Milan
9496d23d7e
add submodule arrow_signs
2020-03-05 08:17:48 +01:00
Milan
a40cced1d3
update submodule illuna_extras
2020-03-03 21:40:11 +01:00
Milan
7e1e84fc68
update submodule illuna_ethereal
2020-03-03 21:30:12 +01:00
Milan
871be2cc9f
update submodule illuna
2020-03-03 20:49:58 +01:00
Milan
4fdc4dbfb9
update submodule technic
2020-03-03 20:44:55 +01:00
Milan
84efc00708
darkage/moreblocks compatibility update
2020-03-03 17:17:48 +01:00
Milan
2c32984a17
update submodule illuna_extras
2020-03-03 17:17:14 +01:00
Milan
894f4b6838
update submodule illuna
2020-03-03 17:15:48 +01:00
Milan
7eb09c899e
update submodule xdecor
2020-03-03 17:13:33 +01:00
IFRFSX
91ac075cff
Update Chinese Translation, Add Traditional Chinese Translation ( #2596 )
2020-03-02 21:53:12 +01:00
SmallJoker
fe9cdba0ec
Creative: Skip redundant refreshes, fix reset button ( #2611 )
...
Skips redundant calls to creative.update_creative_inventory and fixes the 'Reset' button which double-refreshed the filter cache.
2020-03-02 21:41:42 +01:00
Milan
2c80417a25
update submodule moreores
2020-03-02 21:40:27 +01:00
Milan
88ca97122b
replace broken submodule unifieddyes
2020-03-02 21:04:25 +01:00
Milan
970ef05984
try to fix up gitmodules
2020-03-02 21:02:00 +01:00
Milan
23cb03e39e
update submodule basic_materials
2020-03-01 21:04:31 +01:00
Milan
1ffcf37cd8
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2020-03-01 20:12:45 +01:00
Milan
0017c6db27
update submodule moreblocks
2020-03-01 20:12:30 +01:00
Milan
2771241c32
update submodule wardrobe
2020-02-29 19:47:57 +01:00
Milan
f8ade4e23c
update submodule illuna_extras
2020-02-29 17:39:06 +01:00
Milan
766469b91d
update submodule illuna_extras
2020-02-29 17:14:59 +01:00
Milan
c54d83185a
update submodule cottages
2020-02-29 16:26:17 +01:00
Milan
5d3297adb5
add submodule basic_signs
2020-02-29 16:22:35 +01:00
Milan
422b2370fb
replace submodule unifieddyes
2020-02-28 21:27:42 +01:00
Milan
3ec19ecb76
update submodule homedecor_modpack
2020-02-28 21:20:48 +01:00
Milan
001eb5d930
use latest master for submodule signs_lib
2020-02-28 08:35:58 +01:00
Milan
a7572abd46
replace submodule signs_lib with newer gitlab version
2020-02-28 08:28:40 +01:00
An0n3m0us
8d9aa07752
Sort loot registration into respective mods ( #2602 )
2020-02-23 14:41:13 +01:00
Milan
0c56cf10c3
update submodule illuna_extras
2020-02-17 19:36:09 +01:00
Milan
20c7f636cb
update submodule xdecor
2020-02-17 19:07:27 +01:00
Milan
cdbbe547b8
update submodule bows
2020-02-16 15:31:04 +01:00
Andrey2470T
34b410319e
Increase speed of flowing water/river water animations
...
To visually match the 1 node per second spread of flowing water.
2020-02-14 00:01:15 +00:00
An0n3m0us
3ea648f5bf
Disallow screwdriver rotating torches, to avoid bad torch rotations
2020-02-11 03:58:41 +00:00
An0n3m0us
232cc2bd1c
Add log for seeds on place
2020-02-10 22:00:40 +01:00
Paramat
db632b67bf
Fix missing papyrus in savanna, add a dry dirt version
...
Papyrus was missing from the dry dirt 'savanna_shore' biome due to
only being placed on dirt. A mistake made when changing savanna
dirt to dry dirt.
Rename existing papyrus schematic to 'papyrus_on_dirt' and only
place in the 'rainforest_swamp' biome.
Add a new papyrus schematic 'papyrus_on_dry_dirt', placed in the
'savanna' biome.
2020-02-09 01:34:17 +00:00
Louis Royer
1420376e32
Fix french translation of snow block slab
2020-02-08 21:06:17 +00:00
Paramat
9bf64b61c2
Fix simple bed height, make player lay down just above it, not inside it
2020-02-08 03:11:44 +00:00
IFRFSX
f255e36d78
Add traditional Chinese translation ( #2579 )
2020-02-06 20:15:13 +01:00
sfan5
d3e26dba18
Convert minetest.sound_play uses to ephemeral
2020-02-05 22:24:23 +01:00
DS
176ddba176
Reset spawn position on bed destruction
2020-01-26 18:59:44 +01:00
IFRFSX
eac4795326
Update Chinese translation ( #2563 )
...
rail = 轨道 / 栏杆
grass = 草
and, mese color is yellow, so i translate it to "黄石"。(Chinese words without MESE)
2020-01-25 16:55:14 +01:00
Zaoqi
da39bae50e
Add zh_CN translation
2020-01-22 19:09:38 +01:00
Konstantin Ilyashenko
7e9a54abaf
Replace Russian translation of Pickaxe ( #2556 )
2020-01-09 19:09:06 +01:00
Lejo
beb0aefa2d
Make can_interact_with_node() check for key group instead of default:key
2020-01-06 21:16:33 +00:00
Thomas--S
1940961d63
Move duplicate recipe from books to default.register_craft_metadata_copy()
...
This allows mods to easily implement the same behaviour, e.g. for letters.
2020-01-04 00:09:58 +00:00
An0n3m0us
6e32287a42
Move crafting, cooking and fuel recipes into corresponding files
2020-01-01 01:38:06 +00:00
Zaoqi
1082466796
Rename core
to minetest
( #2552 )
2019-12-29 12:28:30 +01:00
An0n3m0us
258332578a
Player model: Add bobbing to walk animation, more subtle standing animation
2019-12-23 02:14:25 +00:00
Paramat
150122bfe7
Remove Mapgen V7 floatland biome code
...
In preparation for a new Mapgen V7 floatland implementation.
2019-12-18 23:59:45 +00:00
Paramat
d04b709181
Add missing 'weather' mod documentation to minetest.conf.example
2019-12-18 22:32:09 +00:00
Paramat
c0335e24c9
Convert grass footstep sounds from stereo to mono
2019-12-18 22:31:29 +00:00
Maksim
f176ba4873
Make tool crafting recipes more compact, move to tools.lua
2019-12-16 00:29:33 +00:00
Milan
f3fd226c91
update submodule illuna_events
2019-12-05 21:51:09 +01:00
Paramat
5b21d1de34
README: Use correct link, make link clickable
2019-12-04 20:38:01 +00:00
Milan
d359c0dbf9
update submodule illuna_events
2019-12-02 18:46:00 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48)
710605687b
Add Malay translation
2019-11-30 17:31:40 +01:00
Aresiel
10dce79451
Add Swedish translation
2019-11-30 17:31:29 +01:00
OgelGames
0f764bf447
Coral 'on place': Pass node to 'on rightclick', not node name
2019-11-28 02:01:19 +00:00
Milan
2ee22c2eaa
add submodule cloaking
2019-11-26 17:05:40 +01:00
Milan
b1b57291fa
drop submodule invis
2019-11-26 17:04:15 +01:00
Milan
62ed4417a3
add submodule eventkeys
2019-11-26 17:03:06 +01:00
Kevin Nel
00a8bd521a
Fix popping sound in default_grass_footstep ( #2538 )
2019-11-25 10:50:20 +01:00
Andrey2470T
2f6d0bf267
Add 4th item row to creative inventory. Align search, trash, page navigation
2019-11-23 21:35:02 +00:00
An0n3m0us
d9f8c6cc43
Escape translated text in 'beds' mod formspec
2019-11-22 21:47:47 +00:00
Paramat
5b1875ef41
Papyrus: Add to the rainforest swamp biome
...
Previously, papyrus was limited to the savanna biome.
Rainforest is a suitable habitat for papyrus.
Makes papyrus a little less difficult to find.
Move swamp jungletrees into a separate registration, to allow
applying distribution by perlin noise to keep these away from
papyrus areas.
Fix error: Remove non-functional 'rainforest swamp' from the
biome list for the jungle log decoration. It is not placed in
swamps due to the 'y max/min' and 'place on' parameters.
2019-11-15 19:47:14 +00:00
SmallJoker
5017f3b614
Weather: Replace deprecated get2d with get_2d
2019-11-13 19:59:58 +01:00
Milan Ihl
b8c1254410
update submodule illuna_extras
2019-11-11 22:08:05 +01:00
Andrey2470T
6fea665fcc
Add Russian translation ( #2525 )
2019-10-24 21:54:20 +02:00
Bartosz
dd71dcbcf6
boats: Improve physics by implementing drag and friction forces
...
Implement drag force according to the equation:
drag_force = drag_coefficient * speed ^2
Also add a small constant force to implement friction force.
2019-10-24 03:47:28 +01:00
sfan5
f9a9e87af6
Improve creative inventory search ( #2523 )
2019-10-22 22:46:19 +02:00
Milan
a3f925c993
add submodule invis
2019-10-21 17:35:02 +02:00
Milan
5feba815c3
update submodule illuna_events
2019-10-21 17:34:33 +02:00
Milan Ihl
168b352a0b
update submodule illuna_events
2019-10-20 18:11:47 +02:00
Milan Ihl
b2679fdd2e
update submodule illuna_events
2019-10-18 10:30:31 +02:00
Paramat
7caa5d36f2
Move hotbar code/textures, and damage sound, from player_api to default
...
These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
2019-10-18 02:43:06 +01:00
Milan Ihl
d1b90533c0
update submodule illuna_events
2019-10-17 14:49:02 +02:00
Milan Ihl
2b24355fa1
update submodule illuna_events
2019-10-16 20:48:56 +02:00
Paramat
7c1fd9c24e
Add initial 'weather' mod to vary cloud density, thickness, velocity
2019-10-15 00:38:41 +01:00
luk3yx
ef7df329d2
Fix duplicate background in formspec prepend ( #2524 )
2019-10-14 22:53:57 +02:00
Lars Hofhansl
6042e963f7
Increase (ocean) water opacity to 191
2019-10-12 18:35:56 +02:00
Hamlet
93a49f082c
Italian translation ( #2491 )
2019-10-12 14:30:37 +02:00
JDiaz
a00ff24df9
Spanish Translation ( #2505 )
2019-10-10 21:19:20 +02:00
DrHackberry
0f369b43fe
French translation ( #2514 )
2019-10-10 21:18:25 +02:00
sfan5
f87c3d05ae
player_api: Set correct visual size for legacy player model
2019-10-06 14:06:02 +02:00
Milan
b0fbc5dbc2
update submodule 3d_armor
2019-10-06 08:38:49 +02:00
Milan
b78a5b2b85
update submodule mobs_redo
2019-10-05 19:29:33 +02:00
Milan
3879010dd5
update submodule illuna_events
2019-10-05 19:01:05 +02:00
SmallJoker
1c413ede9a
Use background9 for backwards compatibility
2019-10-05 17:55:42 +02:00
Milan
e73d2f3ffe
update submodule mobs_redo
2019-10-05 17:55:37 +02:00
Milan
087d54c3dc
update submodule mobs_redo
2019-10-05 17:33:59 +02:00
Milan
4a5e3ea09c
update submodule illuna_events
2019-10-05 17:28:51 +02:00
Milan
e61d57b3aa
add illuna_events submodule
2019-10-05 14:26:33 +02:00
Wuzzy
8c9821b227
Update translation templates and German ( #2512 )
2019-10-03 18:44:34 +02:00
SnicklePickles
ce1eaeebbe
Grammar updates README.txt
2019-10-01 21:47:58 +02:00
TumeniNodes
f2a07b0a51
Xpanes: Add new steel bar door/trapdoor sounds
...
No longer use the unsuitable steel door/trapdoor sound.
2019-09-28 21:53:50 +01:00
Alex Yst
c800398593
Always disable leafdecay for player-placed leaves, even when 'sneaking'
...
Avoids player-placed leaves decaying when building while sneaking, which is common.
2019-09-28 21:10:26 +01:00
An0n3m0us
05375c0fd4
Fix glass panes sides ( #2500 )
2019-09-27 00:35:06 +02:00
TumeniNodes
23ceb30e88
Xpanes: Register steel bar door and steel bar trapdoor
...
Register using the 'doors' mod API.
2019-09-22 23:05:38 +01:00
Wuzzy
106c36da33
Add translation templates and German translation
2019-09-22 13:42:40 +02:00
Paramat
86a55d3584
Marram grass: Fix noise flags to make 2D noise 'eased' ( #2493 )
...
Increase noise resolution from 4 to 2 nodes for a higher quality
distribution.
Retune noise parameters to compensate for using eased noise.
2019-09-21 21:28:09 +01:00
An0n3m0us
b31795dd04
Vessels: Fix vessels shelf infotext
2019-09-21 11:45:03 +02:00
sfan5
3f7cd062c3
Fix trapdoor infotext to correctly describe the type of trapdoor
2019-09-20 20:56:20 +02:00
sfan5
09bed49b5a
Fix door infotext to correctly describe the type of door
2019-09-20 20:10:58 +02:00
leucome
00f9287075
Leafdecay: Use param2 ~= 1 instead of param2 == 0
2019-09-19 02:13:18 +01:00
An0n3m0us
cbb0529ace
Set fuel percentage to decrease ( #2481 )
2019-09-19 00:36:50 +02:00
sfan5
b4c7522248
Fix more translation strings ( #2487 )
2019-09-18 20:38:27 +02:00
mbartlett21
c42a525ce8
Add option for non-jumpable fences and walls
...
Add an option, default disabled, to extend the collision boxes upwards.
2019-09-16 21:38:02 +01:00
An0n3m0us
1f7ea89cb6
Add missing infotext to nodes ( #2477 )
2019-09-14 20:30:26 +02:00
sfan5
888383a812
Fix water no longer waving
...
broken by bb9279ccb8
2019-09-14 14:30:44 +02:00
An0n3m0us
88114a74e9
Add vessels group to firefly vessel
2019-09-13 20:47:09 +02:00
sfan5
e4adb01fbf
Fix and improve translation strings ( #2471 )
2019-09-12 19:03:10 +02:00
Paramat
ea992bdace
Add initial environmental sounds mod with flowing water sounds
...
default:river_water_source can also create sound if desired as
rivers are considered to be flowing water.
A simple mod for now, with the intention to later use new engine
environmental sound features if/when they appear.
2019-09-12 00:46:40 +01:00
Yves Quemener
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
...
rebased #2368
2019-09-10 19:09:51 +02:00
mbartlett21
d99a176b69
Xpanes: Use 'swap node' instead of 'set node'
2019-09-06 21:39:23 +01:00
Panquesito7
7e16ec7a2f
Convert README.txt to Markdown format
2019-09-05 22:39:24 +01:00
Paramat
e8097c9e87
Creative: Override the hand instead of re-registering
...
Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
2019-08-31 19:44:17 +01:00
Paramat
5c3e4b1d20
Spawn: Avoid spawning outside small worlds
...
Previously, the value of 'mapgen_limit' was not used to limit the
spawn position.
If a friendly-biome spawn point is not found within a small world,
spawn point falls back to the engine spawn point, which has a larger
chance of success.
2019-08-28 03:19:34 +01:00
TumeniNodes
553b0f9d72
Add new TNT sounds
2019-08-28 03:06:23 +01:00
Milan
c5bfd306c0
update submodule technic
2019-08-20 21:58:53 +02:00
Paul Ouellette
7269711911
Furnace: Improve fuel item replacement support
...
The output returned by `get_craft_result` has a replacements table that
contains any replacement items that could not be placed in the input
(due to the input stack having a count > 1). Put these replacements in
the dst list or drop them on the furnace.
2019-08-20 21:15:28 +02:00
coil
3a3f71aa50
Verify object is player before checking privs ( #2448 )
...
This prevents a crash when a 'nil' digger is passed by the engine to
minetest.node_dig.
2019-08-19 19:24:19 +02:00
Paramat
fac8f390b1
TNT: Remove unusable sounds, use temporary placeholders
2019-08-18 19:47:06 +01:00
Paramat
4eadf80634
Sfinv: Add and use a crafting arrow texture instead of using furnace arrow
2019-08-13 21:57:32 +01:00
Paul Ouellette
e5ebb36cd5
Furnace: Fix "output full" infotext
2019-08-11 16:28:02 +02:00
Paramat
2063fcd075
Make the creative mod hand dig 'dig_immediate' nodes fast
...
Engine change now makes this possible.
2019-08-03 20:51:58 +01:00
HybridDog
a2254bd0af
Warn when a mod registers a stairs node with an existing name
2019-08-01 21:55:26 +02:00
TumeniNodes
7f830124f7
Various mods: Use " " instead of ' ' for item names
2019-08-01 02:40:39 +01:00
Milan
d86a6d2162
update submodule ethereal
2019-07-31 22:34:15 +02:00
Milan
3f3f29fe8c
make fire nodes possible again
2019-07-31 20:11:17 +02:00
TumeniNodes
a5bde8e9ba
Default: Use " " instead of ' ' for item names
2019-07-31 00:16:44 +01:00
Paramat
6716fc74ec
Add patches of bare 'dry dirt' to savanna
...
Tune noise to appear roughly where long dry grass is least dense and shortest.
2019-07-30 03:55:17 +01:00
Milan
04ac38a3bb
update submodule xdecor
2019-07-28 21:04:21 +02:00
TumeniNodes
c32b8adaa3
Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome
2019-07-26 17:50:44 +01:00
TumeniNodes
4282a93a02
Creative: Add 'default' as optional dependency
...
Fixes bugs caused by removing 'default' as a hard dependency.
2019-07-22 02:26:52 +01:00
Paramat
d16612c1cb
Add new, longer 'default_grass_side' texture
...
Update side texture to match the new top texture.
3/4 side coverage instead of 1/2,
2019-07-22 02:18:20 +01:00
Paramat
9fe877ef99
Creative: Remove unnecessary dependency on 'default'
2019-07-21 03:24:47 +01:00
sfan5
a81a7e0c78
Merge pull request #2322 from Calinou/travis-luacheck-color
...
Enable colored Luacheck output on Travis CI
2019-07-17 00:38:30 +02:00
sfan5
9b226c7045
Switch to mod.conf, delete deprecated depends.txt
2019-07-17 00:38:23 +02:00
sfan5
773011fd85
Fix potential crash when few loot items are registered
2019-07-16 23:29:29 +02:00
sfan5
c3403936d3
Fix luacheck warning
2019-07-16 23:17:14 +02:00
sfan5
b701e500aa
Support for icesheet dungeons in dungeon_loot
2019-07-16 22:26:35 +02:00
sfan5
37710866f0
Switch dungeon type detection to biome name
...
see #2400 , also removed a now unused alias
2019-07-16 22:26:35 +02:00
TumeniNodes
bfb84da39c
Add new 'default_grass' texture
2019-07-15 17:43:05 +01:00
Paramat
3bca295da8
New lighter, greyer permafrost texture
2019-07-13 23:35:25 +01:00
acmgit
83fb6fe872
Remove stack_max from bucket:bucket_empty
2019-07-13 17:47:45 +01:00
SmallJoker
95aaec6670
Allow opening chests when wielding corals
...
Code simplification by combining the on_place functions.
2019-07-12 20:01:27 +01:00
bell07
5b1d5819e5
Unify hotbar formspec for sfinv and creative
...
sfinv: Add lists above the content to support listrings in content.
Reuse sfinv inventory lists for creative.
2019-07-10 21:55:35 +01:00
Milan
2770eba1af
update submodule hangglider_regular
2019-07-04 12:48:35 +02:00
Milan
c8402fd0d2
fix crash from darkage
2019-07-04 12:39:18 +02:00
luk3yx
3d530e0c25
intersects_protection(): Fix compatibility code
2019-07-03 19:10:39 +02:00
Paramat
e7be81242b
Define dungeon nodes in biome definitions ( #2400 )
...
Icesheet ice dungeons now have ice stairs.
Remove some now-unnecessary sandstone mapgen aliases, one
remains as it is required by the dungeon loot mod.
Re-arrange mapgen aliases to separate those needed for mgv6.
2019-07-01 21:58:47 +01:00
rubenwardy
a6a719967a
Use 9-slice background in formspec theme
2019-06-24 00:10:13 +01:00
t0ny2
54bb0afe7f
Make waterlily wave when placed on waving water
2019-06-16 22:09:36 +01:00
SmallJoker
0f771a27c3
Allow overriding default.after_place_leaves and default.grow_sapling
2019-06-07 20:35:24 +01:00
Paramat
ca7c131133
Large cactus schematic: Don't force-place root node
...
This schematic is used for sapling-grown large cacti, so should not
destroy the sand node below, as sand nodes are in short supply in
some situations.
Like trees, only force-place the node that replaces the sapling.
2019-06-07 20:34:13 +01:00
acmgit
61bfac0fa2
Prevent potential crash caused by moss growth ABM
2019-06-02 18:50:20 +01:00
An0n3m0us
e19f42d648
Add groups for tools and mushrooms ( #2378 )
2019-06-01 21:10:30 +02:00
Milan
f0dbf44299
drop darkage lamp
2019-05-31 10:41:48 +02:00
Zweihorn
76a08a7058
wool: use global 'dye.dyes' table
2019-05-26 20:21:31 +01:00
Paul Ouellette
80c10cee15
Capitalize author in game.conf to match ContentDB
...
The author is used to track packages for updating, so it should match.
2019-05-26 20:16:52 +01:00
Milan Ihl
302b04ff1b
add missing files
2019-05-20 18:06:46 +02:00
Milan Ihl
42173f648d
update submodule rhotator
2019-05-20 18:01:07 +02:00
Milan Ihl
f0ef4286a0
update submodule illuna_extras
2019-05-20 17:55:35 +02:00
Milan Ihl
1f21dcd616
add vipworld modpack
2019-05-20 17:50:22 +02:00
Paramat
aee5ba64f9
Make cave liquids biome-determined
...
No longer use the hardcoded engine cave liquids.
Water only in '_ocean' biomes, water and lava in '_under' biomes.
2019-05-18 21:22:19 +01:00
Paramat
5c48c76aa2
Fix trapdoor side textures and orientations
...
Previously, opening a trapdoor caused the side textures to flip.
Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.
Clean up some codestyle issues.
2019-05-03 23:49:07 +01:00
Milan
6e35aebc06
update submodule ethereal
2019-04-22 08:14:12 +02:00
Paramat
f21bab2ff9
Split underground biome to correspond to surface biomes
...
In preparation for biome-defined: dungeon materials, cave liquids,
stone type, ores, decorations.
'_ocean' biomes now extend to y = -255 to be deeper than default
mgv5 oceans, and to create 'shallow underground biomes'.
Remove unnecessary biome lists for gravel and silver sand blob ores,
as those are already defined to only appear in default:stone.
2019-04-19 21:23:26 +01:00
tchncs
fcccc13148
update submodule chakram
2019-04-14 13:20:10 +02:00
tchncs
6914ee59bc
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2019-04-13 17:12:26 +02:00
tchncs
f018a59785
update submodule illuna
2019-04-13 17:12:14 +02:00
Milan
59d342b48e
update submodule names_per_ip
2019-04-13 14:11:38 +02:00
tchncs
899f8f3357
update submodule illuna
2019-04-13 11:38:25 +02:00
tchncs
c432ec6568
update submodule illuna
2019-04-13 11:32:45 +02:00
tchncs
5f21064bd5
update submodule bows
2019-04-13 10:35:26 +02:00
tchncs
9ca7601487
update submodule hangglider
2019-04-12 23:22:31 +02:00
tchncs
8f32b13047
update submodule chakram
2019-04-12 22:23:57 +02:00
tchncs
f95c81d914
add submodule chakram
2019-04-10 08:38:32 +02:00
HybridDog
0291c6b210
Moss growth ABM: Add inner and outer cobble stairs, simplify code
2019-04-06 21:35:48 +01:00
HybridDog
b20725026e
flowers: Light check optimisation in mushroom spread
2019-03-31 22:20:28 +01:00
tenplus1
88d79881b8
Add food groups to blueberries ( #2335 )
2019-03-31 22:20:47 +02:00
HybridDog
efd090228d
fire: Document flammable group, a little code cleanup
2019-03-30 20:33:08 +00:00
Paramat
dfe6fd6560
Restrict waving liquid shader to normal water
2019-03-27 02:17:32 +00:00
SmallJoker
dd3f3b2032
Use group:stick in recipes ( fixes #2306 )
2019-03-24 10:59:34 +01:00
Paramat
8b5e0a914b
Dungeon loot: Avoid empty 'if' branch to satisfy lua check
2019-03-23 23:16:41 +00:00
Paramat
e3cd961a15
Fix beds being undiggable after laying down
2019-03-23 23:12:44 +00:00
Milan
a0d749ce12
update submodule names_per_ip
2019-03-22 22:54:43 +01:00
Niwla23
eaf6eac723
Mapping kit recipe: Use "group:stick" instead of "default:stick"
2019-03-18 22:20:24 +00:00
Milan
28857f799c
add submodule xban2
2019-03-17 15:42:45 +01:00
sfan5
02e2cab375
Dungeon loot: Don't crash on unknown items
...
fixes #2228
2019-03-17 13:59:10 +01:00
Milan
381135e86b
update submodule ethereal
2019-03-16 21:18:35 +01:00
sofar
b853c8a509
Beds: Properly count players in beds
...
This is a rebased and slightly rewritten version of #2125 .
2019-03-10 01:43:49 +00:00
Milan
eec662ec28
update submodule technic
2019-03-09 09:03:44 +01:00
Milan
e920ebf17a
update submodule illuna
2019-03-08 21:20:47 +01:00
Milan
02039538f1
update submodule sea
2019-03-08 21:04:05 +01:00
Milan
e3966b24c4
add submodule sea
2019-03-08 20:51:30 +01:00
Milan
7313d0a9df
update submodule caverealms
2019-03-08 20:47:06 +01:00
Milan
e294775a9a
update submodule illuna
2019-03-08 15:57:57 +01:00
Milan
00de0eff80
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2019-03-08 15:20:41 +01:00
Milan
0bd5b94c7e
tnt: comment message when priv missing
2019-03-08 15:20:36 +01:00
Milan
0883c11c88
update submodule 3d_armor
2019-03-07 23:10:42 +01:00
Milan
30cd994a6c
update submodule homedecor_modpack
2019-03-07 12:46:30 +01:00
Milan
5bfe3cb7e3
update submodule homedecor_modpack
2019-03-06 22:49:33 +01:00
Milan
83e48774cd
update submodule unifieddyes
2019-03-06 22:45:01 +01:00
Milan
dde9389a90
update submodule mesecons
2019-03-06 22:20:46 +01:00
Milan
cc6e462242
update submodule unified_inventory
2019-03-06 22:19:48 +01:00
Milan
e533026a2d
update submodule underworlds
2019-03-06 22:13:02 +01:00
Milan
5047777bbd
update submodule underworlds
2019-03-06 22:07:15 +01:00
Milan
32283d5ac9
update submodule loud_walking
2019-03-06 21:57:00 +01:00
Milan
1b60a8b92f
update submodule names_per_ip
2019-03-06 20:54:45 +01:00
Milan
643ae3128a
Merge remote-tracking branch 'origin/technicworld-5.0-dev' into technicworld
2019-03-06 20:16:21 +01:00
acmgit
891f00e9db
Flowers: Remove stack max definition ( #2324 )
2019-03-05 11:59:23 +01:00
Milan
e1bf8d682a
add submodule basic_materials
2019-02-25 20:32:15 +01:00
Milan
773749862c
replace submodule pipeworks
2019-02-25 12:03:20 +01:00
Hugo Locurcio
b38b5b2357
Enable colored Luacheck output on Travis CI
...
This also removes the deprecated `sudo: false` option, as Travis CI
is phasing out the container-based infrastructure.
2019-02-24 19:46:48 +01:00
Milan
765aa23aa3
update submodule dmobs
2019-02-24 08:53:39 +01:00
Milan
dd79970944
update submodule travelnet
2019-02-23 19:49:44 +01:00
Milan
e8b57696bf
update submodule mob_horse
2019-02-23 19:41:09 +01:00
Milan
3bb53634fd
update submodule rhotator
2019-02-23 18:50:11 +01:00
Milan
ffc7d03c72
add submodule rhotator
2019-02-23 13:07:19 +01:00
Milan
4c69d45961
update submodules ethereal, illuna_extras
2019-02-23 10:55:03 +01:00
Milan
82046dac13
replace submodule horses with mob_horse
2019-02-23 09:11:49 +01:00
Paramat
196f206d3e
Remove corals.mts credit
2019-02-18 19:57:30 +00:00
Paramat
1ca25eec9d
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
...
Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
2019-02-16 21:18:01 +00:00
Nathan Salapat
b92f7431ef
Fix sfinv hotbar offset
2019-02-16 20:51:33 +00:00
Milan
d5b65fe813
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2019-02-16 20:02:52 +01:00
Milan
de9555bfba
update submodule illuna_extras
2019-02-16 20:02:16 +01:00
Paramat
7f687777a6
Beds: Do not require red wool to craft beds
2019-02-10 21:38:58 +00:00
Auke Kok
6b2887e3bf
Limit sign length to 512 (~6 lines of 80 char or so).
...
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
2019-02-07 23:57:42 -08:00
12Me21
14cc07bfd3
Beds: Make on_rotate function check new param2 instead of rotation mode
...
The on_rotate function now checks the new param2 value to determine if a rotation is valid, rather than checking the rotation mode.
This is so screwdriver-like items with different rotation modes will not be able to rotate the bed into invalid orientations.
2019-02-08 01:53:55 +00:00
Milan
2e451bd11e
merge upstream
2019-02-07 13:17:18 +01:00
tchncs
d788b800c8
update submodule illuna_ethereal
2019-02-06 21:10:21 +01:00
Paul Ouellette
ad6c2cf035
Dye: Remove type="shapeless" from single-item recipes
2019-02-06 19:07:48 +00:00
tchncs
14d9f8c613
update submodule technic
2019-02-06 12:55:12 +01:00
Paramat
2033b2cc65
'permafrost_with_stones/moss' drops itself instead of permafrost
...
Previously they were not collectable or creatable.
A simple temporary solution for MTG 5.0.0.
2019-02-05 00:24:04 +00:00
rubenwardy
bfde214c52
Add screenshot.png, and more info to game.conf
2019-02-05 00:07:06 +00:00
random-geek
6e0e2b8be9
Textures: Update permafrost to new dirt, improve stones, add stones side
2019-02-03 19:14:13 +00:00
rubenwardy
64a923f7fb
Fix sfinv not updating on creative grant/revoke
2019-02-03 11:45:45 +00:00
Milan
b9af610f37
new random message
2019-01-31 17:09:56 +01:00
Milan
2bb7ac516a
update submodule basic_robot
2019-01-31 16:00:51 +01:00
Milan
4d8cc42a60
update submodule illuna_extras
2019-01-30 13:19:10 +01:00
Milan
3d65e37983
update submodule illuna_ethereal
2019-01-28 18:54:26 +01:00
SmallJoker
2ff9058a62
Beds: Fix formspec size, no prepend
2019-01-26 14:00:01 +01:00
Milan
1096d6e50b
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2019-01-24 09:17:41 +01:00
Milan
af4608a586
update submodule illuna_extras
2019-01-24 09:17:35 +01:00
Milan
7aba25246d
update submodule illuna_extras
2019-01-24 09:17:18 +01:00
Milan
56b312c58c
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2019-01-23 20:51:03 +01:00
Milan
92f3cd715f
update random_messages
2019-01-23 20:50:25 +01:00
Milan
40bc625bca
update submodule mycastle
2019-01-23 09:02:58 +01:00
Milan
67b86e74aa
update submodule illuna_ethereal
2019-01-21 08:30:27 +01:00
Milan
0d2a231bfd
update submodule illuna_ethereal
2019-01-20 08:55:53 +01:00
Milan
70cee1a37d
update submodule dmobs
2019-01-19 12:46:11 +01:00
Milan
1c1d1f2074
update submodule dmobs
2019-01-19 12:15:47 +01:00
Milan
d59f0868b9
update submodule dmobs
2019-01-18 19:32:02 +01:00
Milan
b14ea7e36b
update submodules mobs_more_monsters, dmobs, mobs_monsters
2019-01-18 17:59:23 +01:00
Milan
96060c1d38
update submodule mobs_more_mosnters
2019-01-18 17:54:27 +01:00
Milan
2721661004
update submodule mobs_more_monsters
2019-01-18 11:52:54 +01:00
Milan
94ce06a289
update submodule illuna_extras
2019-01-18 11:39:53 +01:00
Milan
a58a938778
update submodule golems
2019-01-17 21:30:45 +01:00
Milan
15965c8261
update submodule golems
2019-01-17 21:25:21 +01:00
Milan
7a49a2246c
update submodule horses
2019-01-17 21:18:28 +01:00
Milan
d6368a6084
update submodule mobs_more_monsters
2019-01-17 21:16:32 +01:00
Milan
7f4d921631
update submodule mobs_monster
2019-01-17 21:11:48 +01:00
Milan
49462051bf
update submodule mobs_animal
2019-01-17 21:05:29 +01:00
Milan
5ff00cbce2
update submodule mobs_more_monsters
2019-01-17 12:26:43 +01:00
Milan
642b889410
update submodule xdecor
2019-01-16 18:43:33 +01:00
Milan
fc71807da7
update submodule illuna_extras
2019-01-16 17:53:44 +01:00
Milan
063d9b2aca
update submodule mobs:more_monsters
2019-01-16 17:50:44 +01:00
Milan
14e4810c25
update submodule dmobs
2019-01-16 17:49:25 +01:00
Milan
b6002a50fc
update submodule mobs_more_monsters
2019-01-16 17:26:16 +01:00
Milan
d30a889989
update submodule illuna_extras
2019-01-16 17:25:20 +01:00
Milan
545d6d7943
update submodule illuna_extras
2019-01-16 15:59:57 +01:00
Milan
78b62da57d
update submodule illuna_costumes
2019-01-14 11:07:58 +01:00
Milan
d412889dd5
update submodule sprint
2019-01-14 09:41:22 +01:00
Milan
1f9692af70
add player_monoids
2019-01-14 09:40:48 +01:00
Milan
162727abeb
update submodule illuna
2019-01-13 13:45:42 +01:00
Milan
52d2969b45
update submodule xdecor
2019-01-12 12:07:12 +01:00
Milan
9d4024367a
update submodule ethereal
2019-01-09 16:35:17 +01:00
Paramat
a2c9523bce
Update small pines in schematic_tables.txt
...
Update was missing from 7fa03c7a9b
2019-01-06 23:48:57 +00:00
Milan
7c6b34ed53
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2019-01-05 16:23:47 +01:00
Milan
8132ba906b
add submodule hazmat_suit
2019-01-05 16:23:40 +01:00
Milan
50221ee119
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2019-01-04 13:26:56 +01:00
Milan
d91e093776
add submodule technic_armor
2019-01-04 13:26:30 +01:00
Paramat
7fa03c7a9b
Fix small pine leafdecay: New schematics, new leafdecay radius
...
Fix small pine leafdecay: New schematics, new leafdecay radius
2019-01-04 04:12:07 +00:00
Milan
49b130c938
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2019-01-03 19:47:14 +01:00
Milan
948de2ea53
update submodule illuna_ethereal
2019-01-03 19:46:36 +01:00
Milan
939e2b104d
update submodule illuna_ethereal
2019-01-03 19:31:13 +01:00
Paramat
8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
...
Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
Paul Ouellette
ccf03ea404
Remove extra empty strings in craft recipes ( #2281 )
2019-01-02 12:40:32 +01:00
Paramat
6688ddf6d4
Add large cactus seedling
...
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.
Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.
Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
2019-01-02 02:18:50 +00:00
Milan
f084cd4740
update submodule illuna
2018-12-28 18:23:56 +01:00
Paramat
da10af919e
Doors: New handle and hinges for glass door
2018-12-22 00:33:37 +00:00
Milan Ihl
8c927a8585
replace submodule 3d_armor
2018-12-21 18:55:58 +01:00
Milan Ihl
c50526a482
update submodules 3d_armor, illuna_costumes
2018-12-21 18:37:49 +01:00
Ryan Nolan
bae58b3806
Doors: Allow on_rightclick to be overidden
...
Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
2018-12-20 22:45:24 +00:00
Milan
7f325e6b98
update submodule illuna
2018-12-17 10:00:50 +01:00
Milan
76237aa57e
update submodule replacer
2018-12-17 09:56:47 +01:00
Milan
52aa5c6884
update submodule dmobs
2018-12-17 09:42:19 +01:00
Milan
77ee2f8fb1
drop submodule mobs_balrog
2018-12-14 13:42:54 +01:00
tchncs
f7b5cbccee
update submodule illuna
2018-12-10 12:28:45 +01:00
Paramat
ec248d3cb0
Remove now-unused 'puts out fire' group
2018-12-08 04:00:38 +00:00
sofar
667e130c52
Prevent crash if some mod inadvertently allowed doors to rotate
2018-12-06 23:29:43 +00:00
Milan
2ed62f6cde
update submodule illuna_costumes
2018-12-06 20:43:13 +01:00
tchncs
3d4f07d561
update submodule illuna_costumes
2018-12-03 12:51:26 +01:00
tchncs
0de41e7341
update submodule illuna_costumes
2018-12-03 11:52:06 +01:00
Milan
6cffab23bc
random_messages: typofix and new messages
2018-12-02 20:40:34 +01:00
tchncs
1072bc7d71
update submodule illuna_costumes
2018-12-02 20:31:49 +01:00
tchncs
6e5540c181
update submodule illuna_costumes
2018-12-02 20:10:08 +01:00
tchncs
c819aefe7a
default: drop papyrus->paper recipe as ugly workaround for moreblocks conflict
2018-12-01 20:53:46 +01:00
tchncs
931b283a37
update submodule illuna_ethereal
2018-12-01 12:36:48 +01:00
tchncs
3a15a7040c
update submodule illuna_costumes
2018-11-29 15:12:04 +01:00
tchncs
03cde3f325
fix mergeconflict
2018-11-29 12:38:43 +01:00
tchncs
9b98cc66ab
add submodule illuna_costumes
2018-11-29 12:36:59 +01:00
rubenwardy
1fa8180e7f
Add sfinv.get_page()
2018-11-28 14:14:33 +00:00
Milan
e136496074
update submodule xdecor
2018-11-26 15:17:03 +01:00
Milan
2b3c07a487
replace submodule areas
2018-11-20 09:33:25 +01:00
Milan
59239cb375
update random_messages
2018-11-17 17:50:13 +01:00
Paul Ouellette
068e0b167f
Remove double inner/outer in stairs descriptions
2018-11-16 19:50:53 +01:00
tchncs
1a4cf40b27
update submodule dmobs
2018-11-16 12:01:16 +01:00
Ezhh
21f5eaade0
Add plantlike_rooted coral
2018-11-15 00:49:16 +00:00
tchncs
01a86386b4
update submodule illuna_extras
2018-11-14 22:06:43 +01:00
tchncs
5f4c22dcb2
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2018-11-13 21:08:30 +01:00
tchncs
8de341373b
update submodule technic
2018-11-13 21:08:12 +01:00
TumeniNodes
5f61379757
Fix sRGB profiles for obsidian glass stair textures
2018-11-09 18:53:23 +00:00
Milan
5bd2116880
update submodule illuna_extras
2018-11-04 22:34:00 +01:00
tchncs
a0a61d42c2
update submodule illuna_extras
2018-11-04 22:29:25 +01:00
tchncs
44c779a221
update submodule protector
2018-11-04 22:18:18 +01:00
tchncs
62d93a778f
add forked version of protector
2018-11-04 22:16:23 +01:00
tchncs
236e5f5242
new attempt of fixing steel sign recipe
2018-11-04 21:35:43 +01:00
tchncs
6ec0a3f494
update submodule bows
2018-11-04 20:53:12 +01:00
SmallJoker
ad486bc863
New glass, glass stair/slab, and glass door textures
2018-11-02 17:22:54 +00:00
TumeniNodes
5ccf965825
Beds: Use mod textures instead of default_wood.png
...
No longer use default_wood.png for one side of the bed head and
one side of the bed bottom node.
Add a new texture for the underside of both beds.
2018-10-29 22:08:25 +00:00
Paramat
58f6994e08
Liquid sources: Backface-cull sides and base. Remove unused special tiles
...
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
2018-10-27 13:57:16 +01:00
tchncs
c5a2dfe3f5
update submodule bows
2018-10-25 14:59:01 +02:00
tchncs
32bb426ae5
update submodule technic
2018-10-18 08:34:41 +02:00
tchncs
5049317b0a
update submodule illuna
2018-10-18 08:27:05 +02:00
tchncs
9ad066863a
update submodule wiki
2018-10-18 07:49:48 +02:00
tchncs
b1cc2afa22
quickfix for steel sign recipe
2018-10-18 07:46:55 +02:00
SmallJoker
cf0e49fb4a
Chests: Fix crash on empty key metadata
2018-10-18 05:45:35 +01:00
tchncs
7c306b22aa
update submodule wiki
2018-10-17 19:24:54 +02:00
Milan
89fea914dd
update submodule mesecons
2018-10-17 13:31:08 +02:00
tchncs
eacbf6b456
update submodule mobs_more_monsters
2018-10-17 13:23:49 +02:00
Milan
7753bfa36f
update submodule mobs_more_monsters
2018-10-17 13:00:27 +02:00
Milan
8d76683f91
knock-out experience
2018-10-17 12:29:09 +02:00
Paramat
382e2acd9b
Spawn mod: Avoid respawn conflict with beds mod ( #2240 )
2018-10-14 02:36:40 +01:00
Milan
cbfa00e08a
update submodule illuna
2018-10-12 09:19:54 +02:00
Milan
777211e8c3
update submodule illuna
2018-10-12 09:16:17 +02:00
Milan
e566a7d2ea
update submodule pipeworks
2018-10-11 21:45:15 +02:00
TumeniNodes
b042106fdc
Stairs: Remove combine slabs code
2018-10-11 19:33:33 +01:00
TumeniNodes
f583d90c94
Fence rails: Allow connections to walls
2018-10-11 19:31:35 +01:00
Milan
708dc40895
update submodule geomoria
2018-10-10 22:35:25 +02:00
random-geek
ab1a79b13c
Add blueberry bushes
2018-10-09 20:54:22 +01:00
TumeniNodes
2696b0cd91
Stairs: Add glass and obsidian glass. Fix slab combine bug
...
Fix slabs combining into a cube: Facedir is only set for the cube if it has
paramtype2 = "facedir". This avoids liquid appearing in connected
framed glasslike.
2018-10-09 20:44:15 +01:00
Milan
ce3747d370
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2018-10-08 12:28:41 +02:00
Milan
8c31a8b699
update submodule integral
2018-10-08 12:28:37 +02:00
Paramat
5b3b609270
Stairs: Add field to determine world-aligned textures ( #2219 )
...
All stair/slab nodes with parent nodes that are rotatable (wood and bricks)
are reverted to not having world-aligned textures, to fix the breakage of
rotated stair/slab appearence in worlds.
Update, and add missing documentation to, game_api.txt.
2018-10-04 00:33:11 +01:00
Milan
2c80637c84
resolve mergeconflicts
2018-09-28 12:24:01 +02:00
Milan
d3dd9f2bd6
dunno
2018-09-28 12:23:06 +02:00
Milan
c6d471130a
update submodule chat3
2018-09-28 12:21:11 +02:00
Milan
2ad3c3e5f5
resolve mergeconflicts
2018-09-28 12:20:44 +02:00
Milan
b19cd45dcf
update some submodule urls
2018-09-28 12:19:47 +02:00
Paramat
24900f7da5
Fence rail: Only connect to fences. Update map mod README recipe
...
Fence rail: Only connect to 'group:fence'.
Update map mod README crafting recipe documentation.
2018-09-25 19:42:19 +01:00
SmallJoker
f42deb4026
map: Use wood group crafting recipe
2018-09-24 21:13:01 +02:00
Ezhh
e10e0f94d6
Remove cave ice from creative inventory
2018-09-21 18:52:55 +01:00
Paramat
be6fe9f592
Fire: Remove the ABM active when fire mod is disabled ( #2209 )
2018-09-14 18:33:46 +01:00
Paramat
7fedf0b5d9
Player_api: New hotbar textures ( #2207 )
2018-09-14 17:59:49 +01:00
12Me21
aafe31c14e
Stairs: Safer slab name check
...
Before, it checked if the node name *contained* "stairs:slab_", which could detect
things like "xxxxxstairs:slab_xxxx". Changed the pattern to "^stairs:slab_".
2018-09-03 03:34:56 +01:00
Paramat
ef20f9e12b
Fire: Make flames floodable, remove extinguish ABM
2018-09-02 02:43:59 +01:00
Paramat
5673a71752
Game_api.txt: Update and improve dye documentation
2018-08-28 19:12:10 +01:00
Paramat
02c4a05e60
Rename 'killme' mod to 'game_commands', add README and license files
2018-08-24 19:08:06 +01:00
tenplus1
6f80fd3737
Wool mod: Remove 'basecolor', 'excolor', 'unicolor' groups
2018-08-23 20:42:36 +01:00
tenplus1
3484ff23ad
Dye mod: Remove 'basecolor', 'excolor', 'unicolor' groups
2018-08-23 20:39:16 +01:00
Paramat
689f0c5478
README.txt files: Change 'LGPL 2.1' to 'LGPLv2.1+'. Remove 'WTFPL'
2018-08-22 01:23:00 +01:00
Paramat
f4f90520ec
Add new dirt texture by random-geek
2018-08-21 20:41:26 +01:00
Paramat
20b433881b
New wider apple tree schematic
...
Precisely reduce trees and logs per mapchunk division to compensate.
2018-08-20 23:56:00 +01:00
Paramat
3d02145271
Add 'schematic_tables.txt' document
2018-08-11 22:32:23 +01:00
Paramat
70c0181b59
Pine bush: Do not force-place needles nodes
2018-08-04 20:26:30 +01:00
tchncs
dfaa87cc56
update submodule illuna
2018-08-04 17:39:01 +02:00
Milan
b9586a3c7e
update submodule illuna
2018-08-04 16:31:48 +02:00
tchncs
ba69479a9d
update submodule illuna
2018-08-04 16:28:45 +02:00
tchncs
7b028667dc
add own header and icon for the subgame
2018-08-04 15:29:28 +02:00
tchncs
38921d045d
oops
2018-08-04 15:29:00 +02:00
tchncs
e32fdff53e
update upstream url + stage for tenplus1 mods
2018-08-04 15:04:09 +02:00
Paramat
ab3b1a35f5
sfinv, player_api mods: Fix and cleanup README and license files
...
sfinv:
Move license information to create the missing license.txt file.
Make README consistent with other Minetest Game mods.
player_api:
Add missing texture and sound credits to README.
Update and add extra license information.
default:
Remove credit for 'player_damage.ogg' sound.
2018-07-31 10:55:28 +01:00
Paramat
c284e52963
Boats, carts mods: Use 'initial_properties' table
2018-07-30 00:32:18 +01:00
kakalak-lumberJack
ab4940505e
wall.register: Allow table as texture value
2018-07-26 21:51:25 +02:00
Paramat
506eca22bc
Make apple log shorter, to be no longer than appletree trunk
2018-07-24 16:14:52 +01:00
Paramat
bf3efa0bb7
Flora spread: Reduce maximum density
...
Previously, maximum flora density was chosen based on the extremely rare
occurrence of all 8 flowers being at high density at one location. This
caused flora everywhere to spread to an unacceptably high density.
Revert the threshold to 3, which in testing results in a more acceptable
maximum density of 7 flora per 9x9 area.
2018-07-17 05:04:46 +01:00
Paramat
ee72bc722c
Boats: Use driver name string instead of objectref
2018-07-15 21:50:07 +01:00
Paramat
57db3f748c
Default: Credit schematics and licence as media
2018-07-14 22:52:12 +01:00
TumeniNodes
9318c71659
Biomes: Add pine bush to taiga and snowy grassland
...
Replaces 'bush' in snowy grassland.
2018-07-13 01:17:07 +01:00
Paramat
d4b0b73ae0
Move chests to a new file. Update credits for chests and torches
...
Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.
2018-07-10 23:02:22 +01:00
Paramat
ef7bd43829
Remove coral air-death ABM
2018-07-10 03:51:41 +01:00
Paramat
513609dcfd
Fence rails: Add fence rail textures
...
Minor clean up of README.txt, including deletion of credits for removed
torch textures.
2018-07-08 22:22:07 +01:00
Paramat
5c8bd34957
Boats: Properly use 'dtime' for consistent responsiveness
...
Previously, boat responsiveness varied greatly depending on server
lag and singleplayer / multiplayer.
'dtime' is the time from the last execution of the boat entity
'on step' function, so must multiply acceleration and yaw change.
Retune acceleration, turn rate and drift deceleration.
Make reversed turn only happen with significant backwards speed.
2018-07-07 21:00:31 +01:00
TumeniNodes
7e1b07fddd
Add fence rails
...
Dedicated fence rail textures coming in a follow-up PR.
2018-07-07 19:03:33 +01:00
SmallJoker
ecea5364f1
Update carts from boost_cart
...
Better pathfinder algorithm, allows tuning the lag spike compensation.
Smoother movement (when it's laggy).
Set the player animation to stand on attach.
Remove driver when they leave.
Only update velocity when it's necessary.
2018-07-07 02:08:36 +01:00
Paramat
59dbeebc2f
Boats: Add cruise mode (boat autoforward)
...
Document controls in README.txt.
Optimise 'get yaw' and 'set yaw' code.
2018-07-03 19:52:28 +01:00
beyondlimits
876a9ca5d2
Beds: Fix input checking for "Force night skip"
2018-07-03 19:50:16 +01:00
SmallJoker
255031fc91
Replace deprecated function calls
2018-07-01 20:44:03 +01:00
Ezhh
0df2753a68
Make hidden fireflies floodable
2018-06-25 21:29:24 +01:00
Ezhh
0ea6065a09
Add butterflies mod
2018-06-25 21:28:39 +01:00
bell07
5692c15b4d
Disallow digging a bed if in use
...
Use a new table beds.bed_position to check if a bed is in use.
2018-06-19 22:07:01 +01:00
Ezhh
e9fbd3d75d
Add longer log schematics
...
These use 'spawn_by' to avoid steep slopes.
2018-06-15 07:25:43 +01:00
Paramat
abe1b9f559
Spawn mod: Also reposition players on respawn
...
To avoid respawn position being possibly very distant from new player
spawn position.
2018-06-07 04:14:56 +01:00
Paramat
bcf76eab1d
Settings: Add missing settings to settingtypes.txt
...
Conf.example: Remove quotes from bones modes. Setting does not work
if quotes are used.
2018-06-04 00:01:56 +01:00
Jacob Gustafson
e376d57bd2
Add optional bones messages for player and log
2018-06-02 09:54:45 +02:00
Paramat
37b206e49f
TNT: Raise cost of TNT by adding a TNT stick crafting stage
...
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.
2018-06-01 23:41:45 +01:00
Paramat
e74e091e78
Biomes: Make beaches snowy in snowy biomes
2018-06-01 22:39:50 +01:00
Paramat
ed1d64d8aa
Snow: Make players sink into 'default:snow' by 3/16 node
2018-05-31 03:14:46 +01:00
Ezhh
145b7bfef3
Place hidden instead of visible fireflies on mapgen
2018-05-25 22:33:03 +01:00
Paramat
b389f38120
Kelp: Add 'paramtype = light' to avoid black plantlike extension
2018-05-19 18:57:01 +01:00
Paramat
64470dc786
Biomes: Add vertical biome blends ( #2120 )
...
Alter a few biome y-limits for consistency.
2018-05-15 22:27:39 +01:00
Ezhh
3d709dfa1d
Enable regrowth of apples
...
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
Paramat
ace7ec953e
Biomes: Add tundra lowland with permafrost, stones, moss and snow
...
Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
Ezhh
b52ea3de15
Remove commented lines from biome definitions
2018-04-30 22:14:23 +01:00
Paramat
aedd209440
Use stratum ore to add the missing sandstone types
...
Add silver sandstone strata to 'cold desert' biome.
Add sandstone and desert_sandstone strata to 'desert' biome.
2018-04-29 07:15:11 +01:00
Paramat
bbb88e6387
Rebalance bronze and steel tools, swap ore depths
...
Reduce bronze tool capabilities to be between stone and steel.
Swap depths of iron ore and tin / copper ores for corresponding
progression.
2018-04-20 20:13:16 +01:00
Paramat
0b025e6392
Add 'spawn' mod to spawn new players in suitable starting biomes ( #2091 )
...
Disabled in mgv6 and singlenode mapgens, by setting, or if
'static_spawnpoint' is set.
Cleanup format of minetest.conf.example.
2018-04-13 02:21:43 +01:00
Paramat
8d8f2f79d0
Ore distribution: Deeper iron, diamond and mese block, tune gold ( #2107 )
...
Iron at y = 0 was far too easy to find.
Adjust gold lower region to be twice the depth of highest level, like
all other ores.
Diamond at y = -500 was too easy to progress to.
Make diamond and mese block deeper to create a depth progression from
mese crystal to diamond, to reflect tool progression.
This all creates a satisfying 2^n depth progression, with lower regions
being at twice the depth of highest levels.
2018-04-12 00:51:56 +01:00
sofar
8c71f3d826
Prevent divide by zero ( #2106 )
...
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
Paramat
9c459e77ac
Farming: Deprecate bronze, mese and diamond hoes. Tune steel uses ( #2103 )
...
Remove unnecessary "air" fallback recipe for hoes to avoid this showing
in crafting guides.
2018-04-08 17:55:19 +01:00
tenplus1
11b3407671
Add food_* groups to default edibles ( #2089 )
2018-04-04 10:59:15 +02:00
Andrew Ward
b0e55c52c8
Add formspec theming, remove sfinv's dependency on default
2018-03-28 18:28:26 +01:00
Paramat
f3ce25fc72
Xpanes: Description 'Iron Bar' -> 'Steel Bars'
2018-03-28 12:09:44 +01:00
sfan5
7e9000b502
Fix creative mode check again
2018-03-25 14:05:25 +02:00
sfan5
fb0217042b
Fix creative mode check in fireflies mod
2018-03-25 13:47:20 +02:00
Ezhh
465d8cae3e
Hide fireflies during day time
2018-03-22 20:33:54 +00:00
Ezhh
c0557b2c23
Add names for register_decoration
2018-03-18 00:25:16 +00:00
Milan
287c8faf49
update submodule playereffects
2018-03-14 22:20:18 +01:00
Milan
6fd93b7765
update submodule pipeworks
2018-03-14 20:48:00 +01:00
Milan
04dcb8ec20
update submodule mesecons
2018-03-14 20:47:53 +01:00
Paramat
c2209c120e
Add new pine needles texture by Splizard
2018-03-13 20:02:18 +00:00
Paramat
da877ccf57
Rename 'subgame' to 'game'
2018-03-13 20:00:29 +00:00
paramat
160dc21bc1
Pine trees: Add small pine tree and mix into coniferous forests
...
Use noises to create a varying mix in coniferous forest biomes:
Areas of large pines only, areas of small pines only, mixed areas.
While also having areas of high and low tree densities.
Saplings grow into large or small pines with equal chance.
2018-03-11 00:18:13 +00:00
paramat
ac50b3e3ce
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
...
Has 'is_ground_content = true'.
Drops 'default:ice'.
2018-03-11 00:18:07 +00:00
ezhh
d4a007c051
Fireflies: Reduce density in non-mgv6 mapgens
2018-03-05 23:08:29 +00:00
paramat
1afb8f249e
Creative: Fix width of arrow textures
2018-03-05 23:06:15 +00:00
paramat
3afcd68e9b
Ores: Remove region overlaps. Make some regions deeper
2018-03-05 23:05:59 +00:00
Milan*
893e29b951
update submodules illuna_extras xdecor
2018-03-02 14:33:45 +01:00
Milan*
192613413a
update submodule illuna
2018-03-02 08:28:27 +01:00
ezhh
c2001b3b52
Fireflies: Add dedicated mgv6 register_decoration
2018-02-27 01:17:43 +00:00
paramat
63ebdfd139
Waterlily: Place as Y-offset simple decoration
2018-02-27 01:16:48 +00:00
paramat
702070accb
Floatland biomes: Add forest, tune beach height
2018-02-27 01:16:43 +00:00
SmallJoker
04a46d0671
Rename intersects_protection to is_area_protected
2018-02-27 01:16:37 +00:00
Milan
59d841206a
update submodule magical_potion
2018-02-26 22:49:05 +01:00
Milan*
ae9906cded
replace submodule playereffects
2018-02-26 22:46:41 +01:00
paramat
70d91bc64d
Revert "Boats: Prevent entering 'ignore' nodes"
...
This reverts commit 7754555707
.
Due to recent engine commit boats now collide with 'ignore' nodes.
2018-02-26 18:47:18 +00:00
Milan*
94bbe1c861
update submodule magical_potion
2018-02-26 15:46:43 +01:00
Milan*
8f7512727b
update submodule illuna
2018-02-26 15:45:24 +01:00
Ezhh
280f1b1c39
Put y_max above y_min in mapgen registrations ( #2051 )
...
Switch y_max and y_min for flowers, fireflies and default
2018-02-25 12:25:34 +01:00
Tim
283636bfdb
Bones: Iterate player inventory lists dynamically ( #1229 )
...
Avoid hard-coded player inventory lists.
Expose `bones.player_inventory_lists` for mods to look up or change,
which player inventory lists are being dropped or placed into bones.
2018-02-20 19:15:03 +01:00
paramat
094ad004a4
Schematics: Various improvements
...
Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.
Update sapling 'on place' protection checks for acacia and pine trees.
2018-02-19 07:16:24 +00:00
paramat
b90aabec80
Rainforest: Add emergent jungle tree and sapling
...
Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.
2018-02-19 07:16:16 +00:00
Milan*
c338d645be
update submodule xdecor
2018-02-18 10:07:51 +01:00
paramat
495fa32873
Flower spread: Only spread to the same surface node
2018-02-17 09:37:27 +00:00
paramat
7754555707
Boats: Prevent entering 'ignore' nodes
...
At world edge make boat bounce back into world by inverting speed.
At world base avoid falling into ignore by setting y velocity to 0.
2018-02-17 09:37:22 +00:00
ezhh
1e9c61f241
Kelp: Improve placement/removal and extend selection box
2018-02-07 22:53:35 +00:00
paramat
7f3e9e65b3
Add marram grass for coastal sand dunes
...
Use noise with 1 octave and flag 'absvalue' to create sand paths
in dunes.
2018-02-07 22:52:26 +00:00
paramat
ca81e9b8c6
Coniferous litter: Improve textures
...
Greyer, lighter, reduce lines, remove dark patches.
Shorter and more consistent side texture.
2018-02-04 02:34:42 +00:00
paramat
a587972010
Flower spread ABM: Optimise
...
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-02-04 02:34:36 +00:00
paramat
d5907d5f1e
Doors: Avoid crash on nil player in 'can dig door'
2018-02-03 03:54:03 +00:00
ezhh
12f1703537
Add fireflies mod
2018-02-03 03:53:03 +00:00
paramat
8f85ca57f3
Intersects_protection(): Remove from Minetest Game
...
Add compatibility code with deprecation warning.
2018-02-03 03:46:13 +00:00
TumeniNodes
496a1a24d2
Add obsidian_pane ( #2035 )
2018-01-31 20:53:49 +01:00
Jat15
5f121b586d
Stairs: unbind table groups ( #2036 )
...
Unbind table groups for base block, stairs, slabs.
2018-01-31 20:49:27 +01:00
Milan
e1cda564d5
update submodule protector
2018-01-30 21:22:29 +01:00
paramat
ee6d2f2468
Dungeon loot: Reduce maximum processed rooms to 8
2018-01-23 06:43:49 +00:00
paramat
41a4073d4c
Creative: New textures for less distortion
...
Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
2018-01-23 06:43:46 +00:00
paramat
a6aa68d5b4
default:dirt_with_snow: Re-add to soil group
...
Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-01-23 06:43:40 +00:00
Milan*
87933030d4
update submodule death_messages
2018-01-13 23:40:08 +01:00
Milan*
2e47e09a9e
fire: remove fire abm's, make fire nodes last 20-30 seconds
2018-01-13 15:28:54 +01:00
Milan
f235e74220
update submodule irc
2018-01-09 22:34:56 +01:00
paramat
223562d687
Dry shrub: Use plantlike meshoption for bushy appearence
...
Adjust selectionbox width for a better fit and consistency with other
grasses.
2018-01-02 22:45:47 +00:00
paramat
f52085a40f
Biomes: Make coastal grassy dune biomes larger
2018-01-02 22:45:39 +00:00
MarkuBu
faa088e2c5
Xpanes: Add optional 'use_texture_alpha' parameter to registration
2018-01-02 22:43:42 +00:00
Ekdohibs
bd0c627a20
Furnace: Fix being able to cook items without enough fuel
...
This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-01-02 22:41:50 +00:00
Milan*
0e1d24c48b
update submodule irc
2018-01-01 19:35:29 +01:00
Milan*
2f0bb450a8
update submodule hudbars
2017-12-30 11:06:01 +01:00
ezhh
d1ece74652
Resize junglegrass selection box
2017-12-24 20:50:51 +00:00
paramat
d1db66bf4f
Ferns: Add 3 sizes for coniferous forest biome
...
Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.
2017-12-24 20:50:44 +00:00
paramat
8ab7c54d76
Biomes: Add 'dirt with coniferous litter' node for coniferous forest
2017-12-24 00:33:21 +00:00
Diego Martínez
5b57815af1
creative: Add missing tooltips.
2017-12-22 22:57:24 +01:00
Diego Martínez
dfe74948e2
creative: Use icons for buttons.
2017-12-22 22:57:24 +01:00
paramat
62d5d5954e
Book textures: Reset colour profiles to remove warnings
2017-12-20 20:46:41 +00:00
paramat
d603707e1a
Dirt sounds: Remove extreme sub frequencies, trim for zero amplitude starts
2017-12-20 20:46:33 +00:00
Milan*
25a37fc6b6
adjust messages in random_messages
2017-12-19 22:49:14 +01:00
Milan
f5f6f44d5d
update submodule illuna
2017-12-19 22:16:34 +01:00
Milan*
f338214ff5
update submodule basic_robot
2017-12-19 11:17:23 +01:00
Milan*
662bc2163a
replace submodule basic_robot
2017-12-19 11:14:35 +01:00
Milan*
d8a06ccde0
update submodule illuna_ethereal
2017-12-19 10:54:12 +01:00
Reedych
5134510356
Replace setpos with set_pos in sethome
2017-12-16 05:10:35 +00:00
paramat
21b3c841bd
Default texture licenses: Move some to CC BY-SA 3.0. Remove WTFPL
2017-12-11 15:58:32 +00:00
paramat
0c841771a7
Book textures: Replace with more original textures
2017-12-11 15:58:32 +00:00
paramat
0132bfe41e
Stairs: Improve inner/outer stair descriptions. Code cleanup
2017-12-11 15:58:25 +00:00
paramat
2824e4bb7c
Binoculars: Update to use 'zoom_fov' player property
...
In survival mode, zoom is disabled, the binoculars item is needed to
allow a zoom with a 10 degree FOV, realistic for compact binoculars.
Creative mode or per-player creative privilege allows a zoom with a
15 degree field of view (the default MT engine zoom FOV).
2017-12-04 02:54:20 +00:00
ezhh
ed83e30d68
Default: Make burntimes more rational and consistent
2017-11-27 01:52:02 +00:00
paramat
2c5670563a
Flowers: Add black tulip, green chrysanthemum
...
Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.
Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
2017-11-27 01:51:33 +00:00
ForbiddenJ
b75a17984a
Default: Expose open_chests and chest_lid_obstructed
2017-11-27 01:50:37 +00:00
DTA7
a2d7678ffd
Add nil checks for placer
2017-11-15 23:16:28 +00:00
paramat
3ae382c913
River water renewability: Add comments to nodes.lua and bucket mod
2017-11-11 21:37:27 +00:00
bertrandda
91997d9342
README: Update minetest.net downloads link to avoid redirection
2017-11-11 21:35:56 +00:00
raymoo
8b5ad0f028
Creative: Make the placenode registration check for non-player placers
2017-11-11 21:34:30 +00:00
raymoo
319b9eeeaf
Creative: Make handle_node_drops override work for non-player diggers
2017-11-11 21:34:05 +00:00
Milan
fb9fe8f719
update submodule cottages
2017-11-07 12:05:48 +01:00
Milan
ecc13c9cc9
replace submodule playereffects and update submodule horses,mobs_animal,mobs_monster,mobs_more_monsters
2017-11-07 11:57:50 +01:00
paramat
d4e1bd053e
Player API: Set eye height property for new player model
...
Correct the collisionbox height.
2017-11-06 15:40:14 +00:00
paramat
9d9e9b6709
Stairs: Set world-aligned textures for all stairs and slabs
...
Fix 'stair_images' code to avoid 'stair_images' being empty in some
situations.
Change stairs back to nodeboxes to make world-aligned textures work.
2017-11-04 23:43:30 +00:00
SmallJoker
dbfe435abf
Bookshelf: Count written and empty books
2017-11-04 23:43:02 +00:00
paramat
08c60cfc30
Binoculars: Only set property if necessary to reduce mesh reloading
2017-11-03 16:26:00 +00:00
paramat
9596d00a18
Player model: Remove vertical stretch of body and limbs, remove cape
...
Previously, body and limbs were stretched vertically by 1.125, creating
rectangular pixels on side faces. Head was unstretched.
Remove stretch of body and limbs, leaving the head unchanged.
No other change would excessively shorten the model, so also scale up
the model slightly, by * 1.05, such that the reduction factor for height is
equal to the increasing factor for width. This minimises the changes to
height and width.
Remove cape support.
Update the collisionbox to match.
Add missing license.txt.
2017-11-03 16:25:54 +00:00
sfan5
49cc4c7c63
Add loot to dungeons ( #1921 )
2017-10-27 13:34:41 +02:00
Milan*
444ffe4078
update submodule ethereal
2017-10-25 11:10:27 +02:00
paramat
36df80fc45
Binoculars / Map mods: Clarify key-activation of items in descriptions
...
Map mod:
Tune cyclic update interval.
Re-add HUD flags update on item 'use'.
2017-10-24 07:34:15 +01:00
paramat
3f14d1012d
Footstep sounds: 5 new sounds
...
Original recording by Ryding.
http://freesound.org/people/Ryding/
Found by Anth0rx, edited by paramat.
Add and use 'default.node_sound_snow_defaults()' function.
2017-10-24 04:21:34 +01:00
Coder12a
045abbd6d7
Books: Convert \r to \n
...
Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
2017-10-23 04:39:44 +01:00
SmallJoker
454e0da531
Carts: Better wiggle prevention
2017-10-23 04:38:43 +01:00
SmallJoker
5870fd48f6
Carts: Replace old, deprecated function names
2017-10-23 04:38:28 +01:00
SmallJoker
47d6fbf884
Creative: Cache inventory items on load
2017-10-23 04:37:10 +01:00
James Stevenson
7c3854de27
Chest sounds: Shorten open/close sounds
2017-10-23 04:35:37 +01:00
Milan*
c8bb162801
dye: overlooked a misbehaving color in previous commit
2017-10-22 23:24:55 +02:00
Milan*
f2cd6318b1
further adjustments for dye's to make wool recipes as expected - hopefully nothing breaks by this dirty changes
2017-10-22 22:30:59 +02:00
Milan
0b1b1aba83
update submodule illuna
2017-10-22 15:49:38 +02:00
Milan
7b068aecaf
update submodule illuna_ethereal
2017-10-22 10:55:46 +02:00
Milan*
46282fed3d
don't commit before pulling
2017-10-22 09:47:33 +02:00
Milan*
5b44e34fda
wool/dye make pink and brown become the same colors
2017-10-22 09:47:05 +02:00
Milan
10be5566d8
update submodule basic_robot
2017-10-21 21:29:01 +02:00
Milan
fb4bfffc53
update submodule illuna_extras
2017-10-21 12:42:54 +02:00
Milan
09f2f06a8b
fix submodule mobs_redo
2017-10-20 23:49:49 +02:00
Milan
50c1568ce5
update submodule illuna
2017-10-20 22:51:31 +02:00
Milan
71e26df782
fix submodule mobs_monster
2017-10-20 22:15:26 +02:00
Milan*
8cca9f1117
Merge branch 'technicworld' - it happened again
2017-10-20 22:12:59 +02:00
Milan*
f073198905
update submodule illuna
2017-10-20 22:11:45 +02:00
Milan*
c6cceb0109
update submodule pkarcs
2017-10-20 22:10:42 +02:00
paramat
cc371ac726
Add binoculars mod with binoculars item to allow zoom
...
Uses the new player object property 'can zoom'.
In survival mode, use of zoom requires the binoculars item in
inventory.
Zoom is automatically allowed in creative mode and for players with
the 'creative' privilege.
The binoculars.update_player_property() function is global so can be
redefined by a mod for alternative behaviour.
2017-10-13 05:32:18 +01:00
paramat
eb5a5b56e1
Decorations: Add kelp to cool and temperate shallow ocean
...
Original texture by tobyplowy, colourised by paramat.
2017-10-10 22:57:10 +01:00
tenplus1
3ff296961e
TNT: Add tnt.boom defaults
...
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
Milan
5a0ac5d109
replace submodule mobs_animal
2017-10-09 13:25:55 +02:00
Milan
06f9c541db
update submodule steel
2017-10-09 13:15:57 +02:00
Milan
8623ee4f92
update submodule 3d_armor
2017-10-09 13:14:22 +02:00
Milan
196bf1dc13
update submodule irc
2017-10-09 13:11:49 +02:00
Milan
8855fb352c
update submodule xdecor
2017-10-09 13:11:40 +02:00
Milan
23e6b31578
update submodule technic
2017-10-09 13:02:31 +02:00
Milan
69118a726a
update submodule mesecons
2017-10-09 13:01:28 +02:00
Milan
0ce249b365
update submodule mobs_{redo,animal,monster}
2017-10-09 13:00:20 +02:00
Lars Hofhansl
12a971660d
Creative: Do not give creative priv to admin
2017-10-07 18:48:18 +02:00
Milan
424bd31ede
update submodule illuna
2017-10-06 22:22:05 +02:00
Milan*
36b3492744
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-10-04 12:53:34 +02:00
Milan*
0b29d96293
update submodule illuna
2017-10-04 12:53:23 +02:00
paramat
b6626f76b5
Map mod: Remove confusing 'use', reduce update interval
...
Clarify README.txt.
2017-10-03 02:59:55 +01:00
paramat
e40f25f1fb
Minimap: Add 'map' mod with mapping kit item to enable minimap
...
In survival mode, use of the minimap requires the mapping kit item.
Minimap radar mode is always disabled in survival mode.
Minimap and minimap radar mode will be automatically enabled in creative mode
and for any player with the 'creative' privilege.
The 'map.update_hud_flags()' function is global so can be redefined by a mod for
alternative behaviour.
2017-10-02 21:23:55 +01:00
SmallJoker
3611af1dda
Bones: Return bones when taking the last ItemStack
2017-10-02 11:01:01 +02:00
paramat
809e5933c4
Beds: Strip colour bits from param2 in 'get look yaw'
...
Based on code by github user 'hdak1945git'.
Fixes a crash when 'colorfacedir' param2 is used for beds.
2017-09-28 20:49:34 +01:00
Milan
0c8a40b3bf
add new random_message
2017-09-28 11:39:38 +02:00
Milan*
031cef4a74
update submodule illuna_ethereal
2017-09-27 21:20:38 +02:00
Milan*
7a09da35b9
update submodule underworlds
2017-09-27 08:59:39 +02:00
tenplus1
2d8207a924
Flowers: Add waterlily right-click checks
...
Check for on_rightclick functions of nodes when holding a waterlily.
2017-09-25 15:58:59 +01:00
rubenwardy
a4b94a3347
Sfinv: Remove possibility of infinite loop when homepage doesn't exist
2017-09-25 15:57:55 +01:00
rubenwardy
db08c0d721
Sfinv: Rename navigation tabs to reduce chance of a conflict
2017-09-25 15:57:11 +01:00
paramat
74ed63f46b
Ores (non-mgv6 mapgens): New distributions
...
Make deeper, to compensate for ease of travel using 3D noise tunnels.
Make depth more progressive with value:
Ore, upper limit
Coal 64 no change
Iron 0 no change
Tin -32 > -64
Copper -16 > -128
Gold -64 > -256
Diamond -128 > -512
Mese crystal -64 > -512
Mese block -1024 no change
Make y of 1st density increase deeper but following a similar logic to before:
Ore, upper limit
Coal 0 no change
Iron -64 no change
Tin -128 no change
Copper -64 > -256
Gold -256 > -1024
Diamond -256 > -1024
Mese crystal -256 > -1024
Mese block -2048 new
Add second, denser layer of mese blocks with a decrease of separation and
increase in density equal to mese ore layers.
2017-09-25 15:55:22 +01:00
Milan*
5642cb5826
update submodule illuna
2017-09-23 18:19:35 +02:00
Milan*
f37ff93735
update submodule technic
2017-09-23 14:21:02 +02:00
Milan*
d565ac4be7
update submodules ethereal, illuna_ethereal
2017-09-23 13:52:28 +02:00
Milan*
e14c946ea9
update submodule illuna
2017-09-20 23:45:05 +02:00
Milan*
3d3aebb726
update submodule mobs_more_monsters
2017-09-20 22:00:34 +02:00
danielmeek32
f33cc02080
Chests: Fix locked chest protection against explosions ( #1886 )
...
Fixes #1885
2017-09-20 20:08:17 +02:00
tenplus1
c5c9e423ca
Chests: Fix open chest after player leave ( #1884 )
...
This should fix the chest staying open when a player disconnects while inside.
2017-09-20 20:08:06 +02:00
Milan*
b2ab64ff5b
update submodule illuna
2017-09-20 18:25:07 +02:00
Milan*
f1f9ad56c2
update submodule illuna
2017-09-20 18:23:34 +02:00
Milan*
6fac12edf6
update submodule dmobs
2017-09-20 09:47:35 +02:00
Milan*
83fc280130
update submodule horses
2017-09-19 12:39:51 +02:00
Milan*
9d149329ac
update submodule illuna
2017-09-18 18:50:09 +02:00
Milan*
bc99c452e2
update submodule moreores
2017-09-18 17:36:59 +02:00
Milan*
172b6d68ad
update submodule illuna
2017-09-18 17:33:10 +02:00
Milan*
591765daf1
update submodule dragons
2017-09-18 17:20:30 +02:00
Milan*
7502be7f12
update submodule illuna
2017-09-18 09:43:34 +02:00
Milan*
ba372fb117
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-09-17 22:48:29 +02:00
Milan*
8efbc60a28
update submodule illuna
2017-09-17 22:48:12 +02:00
Milan
ee7fedccef
add submodule playerskins
2017-09-17 15:21:20 +02:00
paramat
4ccafd1518
Biome registration: Update due to revert of mgv7 'biomerepeat' option
2017-09-17 06:18:47 +01:00
Milan*
183f3c789d
update submodule other_worlds
2017-09-15 23:54:05 +02:00
Milan*
55caa128e8
add/update submodule loud_walking
2017-09-15 23:49:37 +02:00
Milan*
57ce92b42b
update submodule teleport_potion
2017-09-14 22:30:36 +02:00
Milan*
9cab5b05a2
update random_messages
2017-09-14 22:28:15 +02:00
Milan*
6cd55e8423
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-09-14 16:21:39 +02:00
Milan*
9e9b338b9c
update submodule mesecons
2017-09-14 16:21:26 +02:00
Milan
81f40c14fc
update submodule worldedit
2017-09-14 11:52:01 +02:00
Milan
4b09e3a5b3
adopt scifi_nodes
2017-09-13 21:40:30 +02:00
Milan
8100670b62
adopt marsdoors
2017-09-13 21:29:28 +02:00
sfan5
bf8404fcf7
Doors: Same prediction change for trapdoors
...
Forgot this in the last commit, thanks @Fixer-007
2017-09-12 00:28:29 +02:00
sfan5
edba1dcb02
Doors: Disable client dig prediction for protected doors
2017-09-11 21:35:28 +02:00
Milan*
5de2496562
update submodule mycastle
2017-09-09 19:28:57 +02:00
Milan*
bac826f2ea
update submodule unified_inventory
2017-09-09 17:36:52 +02:00
Milan*
7a765502f4
update submodule illuna_extras
2017-09-09 14:17:59 +02:00
Milan
1ad2fca75c
fix submodule mycastle
2017-09-09 13:12:22 +02:00
Milan*
fc2e484c29
update gravel texture
2017-09-08 09:19:44 +02:00
Milan*
b7dcccbda1
Revert "update gravel texture"
...
This reverts commit 713aa15a75
.
2017-09-08 09:19:08 +02:00
Milan*
713aa15a75
update gravel texture
2017-09-06 21:07:26 +02:00
Milan*
d152ee795c
update submodule integral
2017-09-02 22:58:51 +02:00
Milan*
2f16b86302
add submodule sneak_glitch
2017-09-02 22:52:44 +02:00
Milan*
aefc53a7f1
update submodule ethereal
2017-08-31 22:10:56 +02:00
Milan*
c6d1fe36e0
update submodule illuna_extras
2017-08-31 21:51:32 +02:00
Milan*
5f4a4d1f49
default: lava cooling: look as well for basalt from illuna_extras
2017-08-31 21:51:14 +02:00
tenplus1
fe67ffda7c
TNT: Add explode_center flag
...
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1
bcf98df5fa
Mushroom spread: Optimise and make overridable
...
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-08-25 23:07:19 +01:00
paramat
08727bcd69
Farming: Make cotton look like cotton, add crafted string item
...
Remove string -> cotton alias.
2017-08-18 18:48:25 +01:00
Hybrid Dog
f928780946
Register fence: Allow setting nodedefs to 'false'
2017-08-18 18:46:44 +01:00
tenplus1
bb084294ce
TNT: Allow a custom explosion sound to be used
2017-08-18 18:41:15 +01:00
Milan*
e9afcc1a64
update submodules illuna_ethereal, ethereal
2017-08-15 22:50:14 +02:00
Milan*
ad44e61f02
merge upstream 🐈
2017-08-14 23:04:03 +02:00
Milan*
90bc2d99a8
update submodule ethereal
2017-08-14 23:03:49 +02:00
rubenwardy
20687a6301
Make ice slippery
2017-08-14 19:06:54 +01:00
Rui
b431ae1c77
Carts: Fix player position ( #1872 )
2017-08-13 13:47:13 +02:00
Rui
fe710c99a6
Boats: Fix player position ( #1871 )
2017-08-13 13:47:01 +02:00
tenplus1
c5e97867f3
TNT's tnt:boom cleanup ( #1868 )
...
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
TumeniNodes
8817d1c696
default_desert_cobble.png with darker mortar ( #1859 )
2017-08-13 13:45:39 +02:00
Jens Rottmann
d883012491
Trivial: Make furnace info text look nicer
...
Furnace inactive (Item: Not cookable; Fuel:
Empty)
--> becomes -->
Furnace inactive
(Item: Not cookable; Fuel: Empty)
2017-08-13 00:08:43 -07:00
SmallJoker
67c01a44c2
Beds: Do not crash when placing in an unknown node
2017-08-10 10:08:24 +02:00
Milan
f473502375
update submodule illuna_extras
2017-08-09 16:50:12 +02:00
paramat
77c9408721
Player API: Integrate settable player step height
...
Split some long lines.
Some nearby code cleanup.
2017-08-09 11:27:37 +01:00
Milan*
70d770eea1
update submodule ethereal
2017-08-09 00:04:12 +02:00
Milan*
74255711ac
update submodules ethereal, illuna_ethereal
2017-08-08 23:54:09 +02:00
Milan*
d553cf92ce
update submodule ethereal
2017-08-08 20:52:39 +02:00
Milan*
936badd807
update submodule ethereal
2017-08-08 20:03:41 +02:00
Milan*
36532cc350
update submodule illuna_extras
2017-08-08 19:19:03 +02:00
Milan*
a70bf69df5
update submodules mobs_{redo,animal,monster}
2017-08-08 17:35:38 +02:00
Milan*
5b2b097c00
drop submodule hemp
2017-08-07 20:57:56 +02:00
Milan*
7451ff1e18
merge upstream 🐈
2017-08-07 20:19:10 +02:00
Milan*
dea9677eb8
update submodule moreores
2017-08-07 20:18:59 +02:00
Milan
26f548ef67
update submodule pipeworks
2017-08-07 13:47:04 +02:00
Milan*
758997fd74
update submodule unified_inventory
2017-08-07 12:13:58 +02:00
Milan*
744a9a2365
update submodule technic
2017-08-07 12:02:26 +02:00
ForbiddenJ
3294a2a515
Torches: Make liquids drop torches as items
...
Liquids that are 'igniters', such as lava, will drop the torch without
a flame-extinguish sound, as the torch item will burn up after a few
seconds with a sound and smoke particles.
All other liquids cause a flame-extinguish sound.
2017-08-07 02:38:31 +01:00
Milan*
668869ab99
update submodule illuna
2017-08-06 12:28:54 +02:00
Milan*
a0750d7ef8
add my_future_doors and my_door_wood
2017-08-06 12:04:02 +02:00
Milan*
51cad44722
add submodule mydoors
2017-08-06 11:53:58 +02:00
Milan*
b9ad2b9027
update submodule illuna
2017-08-06 11:46:13 +02:00
Milan*
aef392c36f
update submodule illuna
2017-08-06 09:32:02 +02:00
paramat
57577596d6
Floatland biomes: Simplify to grassland
...
Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.
2017-08-06 01:54:47 +01:00
paramat
b4abb07572
Player_api: Integrate settable player collisionbox
2017-08-06 01:54:47 +01:00
danielmeek32
271b2befaa
Player API: Apply model default textures when passing nil to 'set_textures'
2017-08-06 01:53:53 +01:00
Milan*
cb0145d972
update submodule moreores
2017-08-05 20:14:11 +02:00
Milan*
9fc471a0be
merge upstream 🐈
2017-08-05 11:58:15 +02:00
Milan*
6858f3d2b5
update submodule moreores
2017-08-05 11:58:06 +02:00
Milan
ae5b61a4e1
merge upstream 🐈
2017-08-04 17:32:49 +02:00
Milan
58d85150c1
give_initial_stuff: syntax correction for default initial stuff
2017-08-04 17:32:45 +02:00
Milan*
d05e152833
random_messages: add groupchat adresses
2017-08-04 17:24:35 +02:00
Milan*
006451a15e
update submodule unified_inventory
2017-08-04 16:47:52 +02:00
Milan*
ac30d30ec3
update submodule unified_inventory
2017-08-04 16:40:09 +02:00
Milan*
7acaf6797f
update submodule xconnected
2017-08-04 16:34:12 +02:00
Milan*
5affbd01eb
update submodule unified_inventory
2017-08-04 16:33:51 +02:00
Milan*
489b8310e1
add submodule unified_inventory
2017-08-04 16:25:42 +02:00
Milan
472af2b090
merge upstream 🐈
2017-08-04 16:08:41 +02:00
Milan
4021dc261a
drop submodule bags
2017-08-04 16:08:34 +02:00
Milan*
4ca07f8ffd
update submodule ethereal
2017-08-03 22:56:21 +02:00
Milan
68cd79dc12
merge upstream 🐈
2017-08-03 22:38:08 +02:00
Milan*
1238a7ffda
update submodules 3d_armor, hopper, mg_villages, worldedit
2017-08-03 22:32:34 +02:00
Milan*
04174f7aee
update submodule teleport_potion
2017-08-03 11:23:50 +02:00
rubenwardy
5d19fd6923
Separate player code into new mod
2017-08-01 03:57:29 +01:00
paramat
7ffd176f48
Lava cooling: Increase interval to 2
...
An excessive load has been reported caused by the node searching, so even
when no lava is present.
2017-08-01 03:57:10 +01:00
Milan
492cd9cbae
update submodule xconnected
2017-07-31 20:56:11 +02:00
SmallJoker
8f1f3760f0
Carts: Check for last pathfinder predition too
...
Minor fix to reduce cart jitter slightly
2017-07-30 19:55:36 +02:00
Milan*
730211485a
drop coloured_nametag mod
2017-07-30 17:45:59 +02:00
Milan*
39acf46c9d
update submodule 3d_armor
2017-07-30 17:36:06 +02:00
Milan*
07fb38aa55
add proper player model files (somehow they didn't update while commits are present)
2017-07-30 17:18:29 +02:00
Milan*
d2ef1a0af2
tnt: redo faulty merge, add infomessage for when privilege missing
2017-07-30 12:27:19 +02:00
Milan*
5ec33282d3
update submodule markers
2017-07-30 12:18:24 +02:00
Milan*
6325f1e856
update submodule replacer
2017-07-30 12:16:22 +02:00
Milan*
8a3f06a18f
fix mergeconflicts
2017-07-30 12:15:29 +02:00
Milan*
34075ee529
update submodule geomoria
2017-07-30 12:09:20 +02:00
Milan*
00ddf5ed75
update submodule homedecor_modpack
2017-07-30 12:05:59 +02:00
Milan*
c0c5f3526f
readd (and update) submodules mg_villages+handle_schematics
2017-07-30 12:00:43 +02:00
Milan*
8a22834a79
update submodule unifieddyes
2017-07-29 20:58:40 +02:00
TumeniNodes
71dff2ac4a
Default: Correct dimensions of default_clay_brick.png ( #1858 )
...
Resize default_clay_brick.png from 16x17px to 16x16px, as mentioned in issue #1855
2017-07-29 18:09:27 +02:00
SmallJoker
fa4c77feba
TNT: Only burn visually connected powder ( #1857 )
2017-07-29 18:09:15 +02:00
elinor-s
c81165b2c8
Default: Increase the maximum level of the diamond axe to 3 ( #1854 )
...
This is the maximum level of the other diamond tools and makes the
number of uses similar to them.
2017-07-29 18:09:05 +02:00
Milan*
a1034bcc39
merge upstream 🐈
2017-07-28 23:12:53 +02:00
Milan*
d233cb9763
update submodule illuna_ethereal
2017-07-28 23:12:42 +02:00
Milan
bcb920aa6e
update submdoule hudbars
2017-07-28 10:28:43 +02:00
Milan*
eaaf30bf7a
update illuna notes in random_messages
2017-07-26 23:43:32 +02:00
DS
996f168aa3
Default: Reexport the player model ( #1848 )
2017-07-26 20:06:29 +02:00
Milan
c0efa4e510
experience: store data in own folder
2017-07-26 14:04:50 +02:00
Milan*
cf3314bb79
update submodule illuna_extras
2017-07-26 14:02:20 +02:00
Milan*
d45d64f4cb
initial add experience
2017-07-26 11:27:38 +02:00
Ezhh
40ed77185e
Improve node descriptions ( #1834 )
2017-07-23 10:26:10 +02:00
SmallJoker
a1d35f3d69
Creative: Prevent unauthorized item access ( #1840 )
2017-07-22 20:16:25 +02:00
Ezhh
c2f3c99cad
Correct farming/stairs dependency ( #1838 )
2017-07-22 16:11:40 +02:00
paramat
48baf1acb5
Floatland biomes: Update due to mgv7 biomerepeat option
...
Only register floatland biomes if mgv7 'biomerepeat' flag is false.
Simplify floatland biomes to coniferous forest and ocean.
Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global
values for mods to use to register their own floatland biomes.
2017-07-22 01:07:06 +01:00
TeTpaAka
886537ef50
Player model: Remove vertical 1 node offset
...
Required due to the settable player collision box engine feature.
Change for MT/MTG v0.5.0 that breaks compatibility with old clients.
2017-07-21 02:13:09 +01:00
SmallJoker
e5189760b3
Default: Expose the formspec getter functions ( #1783 )
2017-07-16 14:31:34 +02:00
Paramat
1d5bc15f9a
Crafting: Remove duplicate reversed recipes ( #1777 )
...
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
2017-07-16 14:31:21 +02:00
Fixer
1aafcdd7e0
Stairs: Add tin block stairs and slab
2017-07-08 14:51:24 +01:00
paramat
0cdee1d8f5
Saplings: Reduce grow time to ABM equivalent
...
Previous times were chosen using statistical maths, but reports suggested
this was too long.
I tested by timing an ABM acting on 100 nodes, with interval and chance equal
to the old sapling ABM.
50 at 4m59s.
99 at 24m58s.
100 at 26m58s.
So choose a grow time between 5 and 25 min for tree and bush saplings.
If 'can grow' is false at grow time the timer is reset to 5 min.
2017-07-08 14:51:03 +01:00
TumeniNodes
b66a61a10f
Stairs: Add inner and outer corner stairs
...
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
2017-07-08 14:50:17 +01:00
paramat
57979686d9
Mapgen: Completely separate mgv6 ore registrations
...
This allows us to preserve mgv6 ore distribution while giving us the freedom
to alter ore distribution for other mapgens.
Other mapgens are larger scale and have 3D noise tunnels which make vertical
travel easier, so ores can be deeper.
Other mapgens have registered biomes which allows us to limit ores to certain
biomes.
2017-07-02 11:33:48 +01:00
DS-Minetest
2e413b521a
Add backface_culling to open chests and fencegates
2017-07-02 11:32:34 +01:00
Foz
0f7d0bfd7a
TNT: Track TNT owner in metadata for protection mods
...
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.
TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
SmallJoker
c51ebcb74a
Carts: Do not connect rails with gunpowder ( #1812 )
2017-07-02 10:32:10 +02:00
Milan*
a7344c7ea8
update initial stuff
2017-07-01 14:05:24 +02:00
Milan*
81044ee100
update submodule illuna
2017-07-01 13:59:26 +02:00
paramat
bae17cd88c
Flowers: More flowers
2017-07-01 04:29:49 +01:00
Johannes Fritz
7b46d3b6af
Stairs: Add backface culling to stair meshes
...
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
2017-07-01 04:22:11 +01:00
Milan*
10abee3f87
update submodule illuna
2017-06-29 13:08:12 +02:00
Milan*
83b50f60b6
update submodule illuna
2017-06-29 13:03:51 +02:00
paramat
bdc09d2313
Floatland biomes: Add ocean biomes to fix missing sandstone
...
Update biome lists for blob ores.
2017-06-28 11:18:53 +01:00
F.K.Z
2c666891a8
Furnace formspec: Replace deprecated 'current_name' with 'context'
2017-06-28 11:17:40 +01:00
Ezhh
3d1fc42f66
Make sapling, leaves and fence descriptions consistent ( #1795 )
2017-06-25 11:19:12 +02:00
John Cole
36d024a716
Allow mossy cobble slabs to combine ( #1791 )
2017-06-22 20:38:02 +02:00
paramat
120e96938d
Chests: Check 'def' of node above chest to avoid crash
...
In 'chest_lid_obstructed(pos)' check for nil 'def' to avoid a crash caused by
an unknown node above the chest.
2017-06-16 04:11:33 +01:00
red-001
502720b14d
Books: Also limit the max size of the title
...
This limits the max size of the full title of the book to `80` letters and
the size of the part thats displayed in the tooltip to `35` letters.
2017-06-16 04:11:00 +01:00
tchncs
0aa39f3c47
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-06-15 17:01:44 +02:00
tchncs
d189469f6d
update submodule ethereal
2017-06-15 17:00:04 +02:00
Milan*
40f94a9ecd
update submodule illuna
2017-06-15 16:49:36 +02:00
tenplus1
0157175346
Creative: Add 'creative' privilege for survival servers
...
This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
2017-06-14 20:47:11 +01:00
red-001
b3f17cda9f
Books: Limit the size of books
...
Really large books just waste hard drive space and the engine is not designed to
handle that much data in item metadata, this can cause strange things to happen.
2017-06-14 20:28:40 +01:00
ezhh
15ba96467d
Descriptions: Make capitalization consistent
2017-06-14 20:26:33 +01:00
red-001
da7e8e4810
Books: Add nil value checks to the book formspec handler
2017-06-14 20:26:17 +01:00
paramat
175a9f8ff5
Stairs: Use one recipe matching inventory appearence
...
No longer have 2 recipes for stairs, choose the one that matches the appearence
in inventory (stair rising toward the right).
Helps to reduce recipe count now that an increasing number of stairs are
being registered.
2017-06-14 20:26:17 +01:00
Wuzzy
b91e047868
Stairs: Allow crafting slabs and stairs into full blocks again
2017-06-14 20:25:26 +01:00
DS-Minetest
7e9c5a3576
Doors: Avoid white particles when digging wooden trapdoor
...
Alter the wooden trapdoor side texture, replacing the white area with a
repetition of the wood pixels.
It is now consistent with the steel trapdoor side texture.
2017-06-08 15:52:31 +01:00
paramat
c714d43319
Flowers: New texture for yellow dandelion
...
Derived from the white dandelion texture.
Uses the flower head colours of the previous yellow dandelion.
2017-06-08 15:52:00 +01:00
vorunbekannt75@web.de
626cd8e9c7
Default: Revert "Default: Shorter and better ABMs"
...
This reverts commit e523c3a296
to re-enable
the overriding and redefinition of these global functions.
2017-06-08 10:35:54 +01:00
sfan5
f855beeda5
Use transparency for unused part of mese post top texture
...
The color autogeneration algorithm of minetestmapper otherwise
causes this node to appear as solid black.
2017-06-06 12:54:42 +02:00
MrIbby
18956c7f69
Change "Junglewood" to "Jungle Wood"
2017-06-03 11:55:13 -04:00
Michael Bargatin
a8a60d33a3
Resize book textures from 16x17 to 16x16
2017-06-03 11:54:39 -04:00
Milan*
3c422605e7
update submodule illuna
2017-05-27 15:06:16 +02:00
Milan*
60cb3fc398
update submodule illuna
2017-05-27 14:25:26 +02:00
Milan*
04b58ef265
update submodule illuna
2017-05-27 14:23:23 +02:00
Milan*
3bc1aefdcd
update submodule mobs_redo
2017-05-27 10:15:16 +02:00
Milan*
cd4b70d7dd
replace submodule mobs_redo
2017-05-27 10:11:44 +02:00
Milan*
3d7e77b438
update submodule underworlds geomoria
2017-05-27 10:07:04 +02:00
Milan*
e6d0e6e37c
update submodule ethereal
2017-05-27 08:38:10 +02:00
Milan*
dbe42a00bd
update submodule illuna
2017-05-26 20:17:31 +02:00
Milan*
2fc749b8c0
update submodule hudbars, illuna, illuna_ethereal
2017-05-26 18:40:27 +02:00
Milan*
adf7edcced
merge upstream 🐈
2017-05-26 18:24:37 +02:00
Milan*
8bac0467af
update submodule illuna_extras
2017-05-26 15:38:28 +02:00
tchncs
33aa4de3d0
update submodule illuna_extras, pkarcs
2017-05-25 21:22:15 +02:00
tchncs
2c2c6a67cc
update submodule illuna
2017-05-25 16:02:04 +02:00
Milan*
36a47fd92e
merge upstream 🐈
2017-05-25 10:03:55 +02:00
Milan*
60971dc1a5
update submodules ethereal, illuna_extras
2017-05-25 10:03:42 +02:00
Milan*
73c07d7b27
update submodule inventory_plus
2017-05-24 13:07:28 +02:00
paramat
eec1c5a03b
Settings: Use new settings object
2017-05-24 07:18:26 +01:00
tchncs
30d169c618
add submodule irc
2017-05-23 12:19:06 +02:00
Milan*
40187ce545
update submodule illuna
2017-05-23 11:38:24 +02:00
Milan*
cb904d3b5b
update submodule technic
2017-05-23 10:57:00 +02:00
Milan*
4d39a3f5a6
update submodule wiki
2017-05-23 10:51:18 +02:00
Milan*
de20dddc3a
replace submodule wiki
2017-05-23 10:45:40 +02:00
Milan*
3ab39ebf1a
make gui background a bit darker
2017-05-23 10:30:36 +02:00
Milan*
fe120be941
add submodule wiki
2017-05-22 18:45:19 +02:00
Auke Kok
df65716711
re-add nyancat mod
...
add pbj_pup from
9b45e7b3e9
2017-05-22 09:42:29 +02:00
Milan*
9052d3ae14
fix mergeconflicts
2017-05-22 09:30:34 +02:00
Milan*
56e4678f61
drop submodule farming, boats for easier mtg merges
2017-05-22 08:48:31 +02:00
Milan*
f92ff3abc4
update submodule homedecor
...
add submodule moreblocks
2017-05-21 23:05:59 +02:00
Milan*
aadd59fc0a
update esubmodule homedecor_modpack
2017-05-21 22:37:47 +02:00
Milan*
38c0dd33d5
update submodule illuna_ethereal
2017-05-21 21:55:57 +02:00
tchncs
b28c51cd27
update submodule integral
2017-05-21 12:06:52 +02:00
Milan*
3c536e8e5a
add some worldmods to the subgame
2017-05-21 11:58:58 +02:00
theFox6
e523c3a296
Default: Shorter and better ABMs ( #1739 )
...
Action of some abm's call functions directly, instead of calling the function inside a function.
2017-05-20 14:32:52 +02:00
sfan5
b25317fc64
Remove set_inventory_formspec in default, remove delay in sfinv
2017-05-18 09:54:18 +01:00
Vanessa Ezekowitz
d104b9b10f
Chest: Redo new chests to use single-tile textures where possible
...
This keeps the filenames the same, but adds a new "inside" double texture
for the open chest.
Use regular drawtype for closed chest and delete the "cube.obj" model.
X-flip the right-side texture for the closed chest.
2017-05-18 09:45:56 +01:00
ezhh
758d5010b8
Fire: Disable fire by default in multiplayer
2017-05-15 17:39:59 +01:00
tenplus1
63b3542d00
Chests: Revert inventory name
...
Revert the new 'default:game' inventory back to the old 'main' and use the
lbm to restore the contents of the chest.
Change the name of the conversion LBM to ensure it is run again on already
converted chests.
2017-05-15 13:47:03 +01:00
cx384
5bd44c21ef
Change the selection_box of bush stems ( #1733 )
...
This is needed because you can't place a node above a bush stem when you are pointing at the bush stem.
2017-05-13 12:49:04 +02:00
Auke Kok
c7d558c09e
Chest open model: UV map fix.
...
The back side had a UV mapping issue which caused the bottom
rear part to "shrink" when opened.
2017-05-07 20:47:17 -07:00
Auke Kok
55f81d0802
Fix nil deref issue with people hitting chests too often.
2017-05-07 20:47:17 -07:00
SmallJoker
a533434b58
Chests: Keep old textures for mod compability
...
Prevents generating ugly looking dummy images for mods that weren't updated yet.
2017-05-07 20:46:49 -07:00
Ezhh
08706313f4
Add option to disable lavacooling ( #1726 )
2017-05-07 18:25:53 +02:00
sfan5
6737952fbf
Fix merging mistake (crash in "stairs")
2017-05-01 21:26:10 +02:00
Tim
519d166ce3
Stairs: Add snowblock and ice stairs and slabs
2017-05-01 19:48:54 +01:00
Fernando Carmona Varo
be9121214c
TNT: Gunpowder (and tnt.burn) will trigger the on_ignite of nodes
...
The previous behaviour is kept as fallback for compatibility, for when the on_ignite
is not defined in the node.
2017-05-01 19:38:38 +01:00
Auke Kok
011ad78b42
Improve Chest appearance - opening chests.
...
Adds a mesh model that appears when a chest is opened. The chest
stays visibly open as long as the player keeps it open. When the
player closes the formspec, the chest returns back to the closed
shape. While opening and closing, a sound plays.
A second person inspecting the chest will trigger a second sound
open. However, only after the last player closes the chest, does the
chest actually visually close and is the sound close played. This
keeps mesh updates to a minimum.
While it's possible that a server shutting down may cause chests
to remain open, this does not affect the chests' working matter,
and opening or closing them should fix them.
Old chests are converted to the new style by LBM. I previously
had them converted on open but this was unreliable, and LBMs
don't have that problem.
Open chests cannot be dug up. This prevents people from keeping
a chest open and digging it out as well, since closing a chest
would place a chest back (swap) at the spot. We could protect
against this, but it still messes up the client and causes a lot
of "missing node inventory" error messages otherwise. It's
unlikely but possible that a player lagging out causes a chest
to stay "open" and thus unremovable by digging, but there are
other ways of dealing with that - a server restart fixes that
issue.
If the lid of the chest is obstructed, the sounds continue to play,
but the lid isn't opened. Obstructed means that a node is present
above the chest lid, however, we ignore several node types like signs,
torches (not 3d) and wallmounted nodeboxes (typically signs) since
they don't pose any major obstruction in almost any case, and are
typically found above chests. Additionally, the selection box of the
opened chest does not include the lid, and so one can still interact
with e.g. a sign behind an open lid.
Due to the fact that chests now have 7+ textures, we can no longer
use materials (limit: 6) to texture the chest, and so there is now
a single UV mapped image that applies both to open and closed chests.
While this does mean texture pack makers need to create it, this
is extremely simple and consists of a simple cut'n'paste over the
template and should be really easy to do. Only one texture file is
now then used for both open and closed chests.
2017-05-01 19:36:35 +01:00
Auke Kok
4ec0fd974b
Doors: place sound when placing a door.
...
Due to door items being the thing that's placed, we need to
explicitly play a sound when placing a door.
Fixes #1363
2017-04-28 21:52:59 -07:00
Auke Kok
67b13a5942
Fix books getting erased on page button use.
...
Changing the book page caused the entire itemstack meta to
get wiped due to improper calling of meta:from_table().
Fixes #1711
2017-04-28 21:52:39 -07:00
Auke Kok
ae7206c006
Remove dye craft recipe conflict.
...
We have enough gray recipes, but brown is more difficult.
Fixes #1710
2017-04-26 20:19:59 -07:00
rubenwardy
2917562728
Fix owner not being checked on write to book
2017-04-27 02:28:23 +01:00
paramat
c2d1a5ed4b
Tin: Tune mapgen, bugfix, fix texture credits
...
Previously i had matched ore density to moreores, but this density was
too high and out of balance with MTGame, reduce density to be similar
to copper ore.
The 2 levels of underground ore were overlapping, fix.
Textures are actually by kilbith, update credits.
Also credit kilbith for bronze, copper, gold and steel blocks, credits
had not been updated at the time.
2017-04-23 23:05:31 +01:00
paramat
4d9fd7ad61
Textures: Reduce contrast of snow ripples
2017-04-23 23:05:31 +01:00
Dániel Juhász
24559d012e
Creative: Automatic item colorization for creative mode
2017-04-23 23:05:06 +01:00
paramat
2668619638
Ores: Add tin ore, lump, ingot and block
...
Use Calinou's textures from moreores mod.
Craft bronze from tin and copper instead of steel and copper.
Match ore density to the moreores mod but start ore at a depth of
y = -32 to be part of the depth progression of other ores.
2017-04-20 19:55:05 +01:00
upsilon
6335525757
Doors: Ignore permission check if player parameter is omitted
...
As written in game_api.txt.
2017-04-20 19:54:27 +01:00
octacian
c54a7e882f
Keys: Move skeleton key to craftitems.lua
...
Commit 73d61cbb103415c9a3970eaf2c48aeadabfff828 makes skeleton keys
craftitems rather than tools, warranting the move from tools.lua
to craftitems.lua.
2017-04-20 19:51:51 +01:00
octacian
701abc2d2f
Keys: Allow skeleton keys to be stacked
...
Allow skeleton keys to be stacked by converting them to craftitems and
adding a few lines of code to add a new itemstack to the inventory with
the new key or drop it at the player position if the inventory is full.
2017-04-20 19:50:34 +01:00
Thomas--S
98216810ef
nodebox -> node_box
...
Seems like this was a typo
2017-04-12 18:39:42 -07:00
paramat
a57d2db54a
Bushes: Add saplings
...
Bush saplings grow in half the time of tree saplings.
Bushes do not need 'from sapling' schematic variants because only the
stem node is force-placed in the mapgen schematic, so only the sapling
is force-replaced.
Bush leaves drop saplings with a rarity that ensures at least 1 sapling
per bush on average.
2017-04-12 17:18:50 +01:00
paramat
d68d2c08ef
PB&J Pup: Remove mod
...
Also delete nyancat API documentation from game_api.txt.
2017-04-12 17:18:35 +01:00
Ekdohibs
e2b3ab768a
Fix .luacheckrc (missing Settings class)
2017-04-11 16:53:38 +02:00
MarkuBu
e6d0d775e3
Stairs: Improve stair and slab rotation on placement
...
Slabs are placed horizontal instead of vertical, even if they are
placed on a wall.
Slabs are rotated automatically if they are placed to another slab,
no matter which material.
Slabs are placed at the lower position if the placer points into
the lower half of the pointed node and to the upper position if
pointed to the upper half.
Stairs are placed normal if the placer points to the lower half of
the pointed node and rotated upside down if pointed to the upper half.
2017-04-11 08:33:30 +01:00
Alex Ford
8d43b984fc
Screwdriver: Allow non-native rotations if supported by targeted node
...
This also allows custom actions (such as using the screwdriver as a wrench).
2017-04-11 03:58:13 +01:00
LNJ
fe021281e6
Textures: Replace aspen leaves texture with BlockMen's
2017-04-11 03:57:44 +01:00
paramat
9e4f0d3689
Leafdecay: Do not restart aready running timers
2017-04-11 03:57:07 +01:00
paramat
acfd58cdeb
Carts: Make rail recipes more generous
...
As part of making vertical travel easier to reduce reliance on
sneak ladders.
Calculate using cubic pixels of steel.
A steelblock is 16^3 = 4096 cubic pixels steel.
6 ingots is 6/9 steelblocks.
A rail is a 2*2*16 pixel length of steel, 64 cubic pixels steel.
6 ingots produces 2*21 rails = 21 rail nodes.
Choose 18 for an even number that is a multiple of ingot number.
Replace the stick with 2 wood in the recipe to be closer to the amount
of wood that would be needed for 20*4 sleepers.
Replace 2 mese crystal fragments with 1 mese crystal to
compensate for the larger number of nodes returned. The result
is the recipe is much more generous with steel usage but slightly
less generous with mese usage, keeping power rail cost reasonably high.
Replace 2 coal lumps with 1 for a similar recipe to power rails.
2017-04-11 03:57:01 +01:00
Milan*
3feb689563
update submodule illuna
2017-04-02 13:41:54 +02:00
Milan*
b0ed39ec1e
update submodules ethereal, illuna
2017-04-02 13:18:14 +02:00
SmallJoker
b377aaa50d
doors: Fix craftitem not listed in inventory ( #1683 )
...
Fixes bug caused by b847888
2017-04-02 10:01:01 +02:00
paramat
5fe831ed13
Carts: Remove '+' added in commit 077316b
2017-03-30 04:24:29 +01:00
paramat
2f46103ff8
Glasslike_framed nodes: Add 'glasslikeliquidlevel' paramtype2
2017-03-30 04:24:23 +01:00
zaoqi
077316b4cd
Use creative.is_enabled_for for creative mode if possible ( #1558 )
2017-03-29 21:02:26 +02:00
cx384
b847888cb7
doors: add groups to the door craftitem
2017-03-29 20:40:56 +02:00
Milan*
7dcb844f18
add submodule digilines, turtle, basic_robot
2017-03-28 14:15:11 +02:00
Milan*
6d0a08fafe
update submodule illuna
2017-03-27 19:32:08 +02:00
upsilon
7c42c41170
doors: record protection violation if it cannot be dug
2017-03-26 03:06:44 +01:00
paramat
08eec2beb7
Flora spread: Re-enable dry shrub replacing flora in desert sand
...
Flora is converted to dry shrub in desert sand and silver sand.
No conversion in sand to preserve sand dune grasses.
Dry shrubs do not spread so this conversion, used by players, is the
only way to generate them.
2017-03-26 03:06:37 +01:00
Auke Kok
9b45e7b3e9
PB&J Pup.
...
Replace possibly trademarked artwork with royalty free and
OK for commercial use artwork.
The Pup appears by default but does not alias the Nyan Cat nodes
away. For that you will have to enable the setting. A settingtypes.txt
is provided to make that really easy. This allows people to get
an out-of-tree mod and not have their Nyan nodes disappear.
The mod can also be disabled entirely this way for those who don't
want it.
There's some eatser eggs in here as well. Instead of making the
nodes burnable, they are edible, and make you bark and howl. And
perhaps something else too.
2017-03-26 03:05:57 +01:00
Milan*
fc23cd62f2
add submodule hopper
2017-03-25 11:31:07 +01:00
paramat
91182d6a9e
Flora spread: Do not replace flora with dry shrub, only 'return'
...
If there is no group:soil node found below, do not replace flora with
dry shrub, this was breaking flower pots and other mods.
Originally, flora would only turn to dry shrub if in desert sand.
2017-03-22 22:30:35 +00:00
Milan*
7f2d4f4fbf
merge upstream 🐈
2017-03-20 22:40:16 +01:00
Milan*
e99f72a103
update submodule illuna
2017-03-20 22:40:02 +01:00
paramat
86fd616f3c
Flora spread: Allow spread on rainforest litter. Other improvements
...
Use the soil group more instead of checking for multiple node names.
Remove 'neighbors' from ABM.
Turn any flora to dry shrub if on a non-soil, except when on default:sand
to avoid dune grasses being replaced.
Search for "group:soil" when searching for a position for the new flora
node, instead of searching for multiple node names, however do not spread
flora onto desert sand, which is in the soil group.
Remove default:dirt_with_snow from the soil group as it would be frozen
soil. It can be dug and placed to turn it into dirt (consider this some
extra work needed to make it cultivatable).
2017-03-20 00:14:56 +00:00
octacian
2a74032745
Books: Fix backwards compatibility issues
...
Commit c68b8274fe
prevented books from
being copied in the crafting grid, and made it so that old books, though
seemingly successfully transferred to the new format, could not be written
to as the old data still persisted.
2017-03-20 00:13:31 +00:00
Auke Kok
ecf160d93d
Screwdriver: simplify logic, allow wallmounted rotation.
...
- Allow rotation of wallmounted nodeboxes (signs) since they are
now rotating properly.
- Instead of testing `ndef` several times, do it once, correctly.
- Simplify exception logic for nodes that have `on_rotate` set.
- For simplicity, return itemstack, always.
- Remove a useless nil check.
2017-03-20 00:12:16 +00:00
tchncs
9f19de97fe
update submodule 3d_armor (fixes crash)
2017-03-19 15:08:21 +01:00
tchncs
52df0fae8c
update submodule 3d_armor
2017-03-19 12:57:28 +01:00
tchncs
740cab71d6
merge upstream 🐈
2017-03-19 12:56:38 +01:00
Milan*
934d0c9458
update submodule teleport_potion
2017-03-19 12:50:34 +01:00
Thomas--S
6a55e150af
Doors: Fix wood/glass doors not opening or closing
...
Some code was lost during a rebase of a recently merged commit (73e4666
).
2017-03-19 00:43:12 +00:00
tchncs
0f7a29f035
merge upstream 🐱
2017-03-18 20:56:32 +01:00
Milan*
ff43f66f7d
update submodule ethereal, illuna_ethereal
2017-03-18 20:50:31 +01:00
tchncs
a17260c8e9
merge upstream 🐈
2017-03-18 14:51:09 +01:00
Milan*
346adcd71e
add default:mese_ongen and use this for the mapgen as replacement for default:mese
2017-03-18 14:44:20 +01:00
tchncs
ea26028784
add submodule unifieddyes as requiered by technic
2017-03-18 08:31:17 +01:00
Milan*
2ce30050d4
update all submodules with updates
...
submodule update 3d_armor
submodule update hemp
submodule update mobs_animal
submodule update mobs_monster
submodule update mobs_redo
submodule update pipeworks
submodule update playereffects
submodule update princess
submodule update protector
submodule update technic
submodule update wine
submodule update worldedit
drop chat_bubbles
2017-03-18 08:07:57 +01:00
Milan*
f398673e4f
update submodule ethereal
2017-03-18 07:56:18 +01:00
tchncs
133cd86cb6
re-add submodule fun_caves
2017-03-17 23:05:16 +01:00
tchncs
376b009159
drop submodule fun_caves to solve conflicts
2017-03-17 23:04:38 +01:00
Milan*
9d221299d9
replace/add submodules caverealms, underworlds, fun_caves
2017-03-17 22:50:49 +01:00
paramat
d2aae95c39
Leafdecay: Change Aspen radius back to 3
...
Although the new aspen tree schematic only requires a radius of 2 the
many existing aspen trees in a world require radius 3.
2017-03-17 05:52:06 +00:00
paramat
02921baa7a
Junglegrass: Prevent seeding of dirt_with_grass
...
Previously you could place junglegrass on dirt to convert that dirt to
dirt_with_grass, but this is unsuitable now that rainforest has a
surface of dirt_with_rainforest_litter.
Remove junglegrass from the 'grass' group.
2017-03-17 05:52:06 +00:00
octacian
07e11427cf
Keys: Fix crash when using unconfigured default:key
...
Since meta secret field is blank on any keys (default:key) obtained using
/give, the game will crash if you attempt to use one of these. This follows
along the principle that the game should never have any reason to crash.
2017-03-17 05:50:50 +00:00
paramat
68212967c0
Biomes: Add and auto-select mgv7 floatland biomes
...
A simple set of biomes for now: Ocean, coniferous forest, grassland,
sandstone desert.
Update biome lists for blob ores and decorations.
Make sandstone desert filler 1 node deeper to match other deserts.
2017-03-17 05:49:57 +00:00
Thomas--S
73e4666f28
Change doors to default.can_interact_with_node()
2017-03-16 09:11:20 -07:00
paramat
bd4d2dff1c
Farming: Add override for default:dirt_with_rainforest_litter
2017-03-15 22:22:21 +00:00
Auke Kok
61d7c43c83
Skeleton key: Change to use left-click (tool on_use)
...
Instead of right click, the skeleton key is now a true `tool`
in the sense that it's default left-click action is to create
a key for the locked object.
This is far better than the outcome of the patches we've done
where the only way to create a key for a locked item was to
use sneak+rightclick. Now keys are perhaps a bit more sensible,
left for making keys, right for opening stuff with keys.
Fixes #1625
2017-03-15 22:22:21 +00:00
SmallJoker
780f991a87
Sapling_on_place: Restore after_place_node() calls
2017-03-15 22:18:50 +00:00
Auke Kok
1c78fd346d
Sethome: Migrate sethome mod to player attributes.
...
Migrates settings safely and evacuates the `homes` file
entirely over time.
2017-03-15 22:18:36 +00:00
Milan*
70f14fda58
update submodule ethereal
2017-03-15 11:41:51 +01:00
Milan*
464fee1dee
fix mergeconflicts
2017-03-15 11:30:00 +01:00
Milan*
37dbcf9d1f
update submodule ethereal
2017-03-15 00:34:48 +01:00
Milan*
f1a827e17a
update submodule illuna_ethereal
2017-03-15 00:34:23 +01:00
Milan*
28b042ee13
update submodule illuna_extras
2017-03-15 00:33:58 +01:00
Fixer
da69fcdf91
TNT: Clarify new TNT receipe
...
Update readme.txt with new TNT crafting recipe.
2017-03-14 19:05:49 +00:00
paramat
37c81f70b0
Textures: New textures for silver sandstone nodes
2017-03-14 19:05:14 +00:00
Auke Kok
7b90044574
TNT: start fire nodetimers for created fire nodes.
...
Without this patch, any fire created(placed) by tnt explosions
will remain forever on the map.
2017-03-14 19:03:34 +00:00
Milan*
6a65683b5a
add submodule fun_caves
2017-03-13 11:42:36 +01:00
Milan*
853aae28c5
update submodule illuna_ethereal
2017-03-13 10:24:27 +01:00
Milan*
b3d42c40a8
update submodule illuna_extras
2017-03-13 09:13:29 +01:00
Milan*
626784702a
add submodule illuna_extras
2017-03-13 09:13:13 +01:00
SmallJoker
b87ef5ccde
Keys: Update default.can_interact_with_node to new item meta
...
Completes a forgotten update in 9d3a526
2017-03-12 12:20:31 -07:00
paramat
07a5fca432
Leafdecay: Register leafdecay for bush leaves
2017-03-12 10:20:26 +00:00
Auke Kok
d5e19d70c2
Screwdriver: drop nodes if no longer attached.
...
This should be fairly cheap and pops off items if needed.
2017-03-12 10:20:19 +00:00
Dániel Juhász
efb81d188e
Correct rotation of attached nodes, and rotate colored nodes
2017-03-12 10:20:19 +00:00
Auke Kok
297192dd39
Screwdriver: use table lookup for facedir rotations.
...
The table was generated using the old code. A table lookup
should be faster than lots of math and branches.
Allows us to drop `nextrange()` as well.
2017-03-12 10:20:19 +00:00
Auke Kok
f14b0a6ff5
Screwdriver: allow simple wallmounted rotation.
...
Allows rotating things like signs and torches. Axis rotation
rotates over all 6 faces, face rotation flips upside down to
flat on floor only, and of course in the 4 horizontal directions.
Made the code a bit more modular to account for different rotation
schemes. Should be easier to extend from here on to other needs,
and the functions can be reused by other mods for convenience.
2017-03-12 10:20:19 +00:00
Auke Kok
0850314d74
luacheck 0.19.0 complains about unpack()
.
2017-03-11 18:38:56 -08:00
paramat
ad118ea98d
Flint & steel sounds: Fix bugs caused by nil position
...
Usage and tool break sounds were played at 'pointed_thing.above' which
can be nil if not pointing at anything or at an entity. This caused
sounds to be played to all players on a server non-positionally.
Fallback to player pos for sounds if 'pointed_thing.above' is nil.
Replace 'pt' variable with 'pointed_thing' in 'register_tool'.
2017-03-10 19:30:18 +00:00
paramat
c52ad140ae
Mapgen: Use decoration sidelen 16 for jungletrees and junglegrass
...
Currently jungletrees and junglegrass use sidelen 80 for simplicity,
but this results in a more uneven distribution of decorations. A more
even distribution helps keep rainforest darker with a more unbroken
canopy.
This is also more consistent. 80 is based on the default mapchunk
size, all other decorations use sidelen 16 or smaller to divide into
any mapchunk size.
2017-03-10 19:28:43 +00:00
paramat
0f0dd0f6e8
Tree schematics: Alter jungletree, aspen, pine, appletree
...
Denser jungletree for darker rainforest:
Highest 'jungletree' nodes now prob 255.
Add a 5th lower branch layer.
Increase lower branch layer y-slice prob to 191.
Aspen:
Extend trunk upwards by 1 node to reduce leafdecay radius to 2.
Pine:
Make lower trunk 1 node longer so that lowest branches are more often
higher off the ground, also to make pines taller.
Appletree:
Make 2 opposite branches prob 255, the other 2 prob 127, to avoid
trees with 1 or 0 branches. Therefore also add random rotation.
2017-03-10 19:28:38 +00:00
Milan*
0e35b613d2
update submodules ethereal, illuna_ethereal
2017-03-09 22:47:20 +01:00
Milan*
19c6231abd
update submodule ethereal
2017-03-07 20:26:33 +01:00
Milan*
d0ec140fd6
update submodule geomoria
2017-03-07 09:20:55 +01:00
paramat
1f6d633037
Ladder recipe: Make wooden ladder recipe more generous
...
Increase to 5 ladders from 7 sticks.
More generous to help with vertical travel.
Divide the log core volume of 14 * 14 * 16 cubic pixels by the volume of
a ladder node with two 2 * 2 * 16 side pieces and four 2 * 1 * 16 rungs
(cut down to length 14), to get 12.25 ladders per log.
The recipe of 7 stick items is 7 / 16 = 0.4375 logs.
Ladders per 7 stick items = 0.4375 * 12.25 = 5.36.
2017-03-07 06:43:44 +00:00
rubenwardy
a16413f96c
sfinv: Fix wrong tab being highlighted
...
Thank you to @ForbiddenJ for finding cause of the issue.
2017-03-07 06:43:18 +00:00
tenplus1
6d67badcac
Screwdriver: Fix crash
...
If 'node_box' is nil 'node_box.type' causes a crash.
2017-03-07 06:37:33 +00:00
Diego Martínez
1d45b27c12
Add desert/silver sandstone-related blocks. ( #1596 )
...
Add desert and silver sand-related blocks, and stairs.
2017-03-06 19:03:30 -08:00
Milan*
07a4991896
add submodule integral
2017-03-06 22:09:29 +01:00
Diego Martínez
496521f4a1
Fix some warnings.
...
Also fixes the failing travis checks.
2017-03-05 09:27:53 +00:00
paramat
28ecb3b261
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
2017-03-05 09:27:44 +00:00
Milan*
3c409b6f7a
update submodule ethereal, illuna_ethereal
2017-03-04 22:57:56 +01:00
Milan*
eb3980906f
add submodule geomoria
2017-03-04 13:05:15 +01:00
Milan*
477abb0a24
update submodule illuna
2017-03-03 09:08:27 +01:00
octacian
c68b8274fe
Show title and author of book in description
...
Utilizes the new key-meta (as with nodes) and the ability to set the description of an itemstack with the `description` meta key. Includes code to convert old metadata to new key-meta.
2017-02-28 18:16:55 -08:00
Auke Kok
78c632ebd4
Allow interaction with nodes while wielding these items.
...
- beds
- boats
- carts
- key/skeleton key
- seeds
All these had on_place handlers that did not allow nodes with
an on_rightclick() handler to be used first (if not using
sneak). This code is taken from the torches mod and applied
everywhere.
This allows all these items to e.g. be inserted into the `frame`
mod's item frames.
2017-02-28 18:16:12 -08:00
Milan*
0ec1989737
update submodule illuna_ethereal
2017-02-28 21:50:24 +01:00
Milan*
9c95f8ef5b
update submodule illuna_ethereal
2017-02-28 20:59:27 +01:00
Milan*
b89dac55dd
add submodule bacon
2017-02-28 20:46:15 +01:00
Milan*
18ee108642
update submodules ethereal, illuna_ethereal
2017-02-28 20:39:15 +01:00
paramat
d1b132555b
Biomes: New surface node for rainforest
...
Moist rainforest plant litter.
Textures by npx.
2017-02-28 05:32:19 +00:00
octacian
9d3a526324
Keys: Show owner in description
...
Utilizes several new features allowing the description of an item to be changed using the `description` meta key. This also moves keys from using the old single-value itemstack metadata system to the new node-like metadata system.
2017-02-27 19:00:14 -08:00
paramat
bb18eeccaf
Corals: Smaller, less dense reefs
2017-02-25 03:52:31 +00:00
paramat
d5f1f964e3
Lavacooling: Return to chance = 2
...
Return to previous parameters interval = 1, chance = 2.
Compensates for the increase in default active block radius.
Large amounts of lava cooling at once is known to overload sound
creation, producing error messages.
2017-02-25 03:52:26 +00:00
paramat
1ec31d8472
Torches: Reduce light source level from 13 to 12
...
As part of the original plan for a new lightcurve.
With the old lightcurve lights were so dim all light sources had light
source level 13 or 14 to compensate, resulting in almost no difference
between torchlight and a maximum brightness light.
The new lightcurve makes all light sources effectively much brighter by
spreading visually-bright light further, torches are now slightly too
bright. So now we can reduce the light source level of torches while
actually making them effectively brighter than with the old lightcurve.
This also creates a desirable difference between torchlight and a
maximum-brightness light source.
2017-02-25 03:52:19 +00:00
MarkuBu
60e5b299af
Leafdecay: Node timer based implementation, API
...
This implements a node-timer based leafdecay mechanism, and exposes
an API to use it in mods.
The API is documented in game_api.txt.
`default.register_leafdecay(leafdecaydef)`
`leafdecaydef` is a table, with following members:
{
trunks = { "default:tree"}, -- nodes considered trunks
leaves = { "default:leaves", "default:apple"}, -- nodes considered leaves
radius = 3, -- activates leafdecay this far from the trunk
}
The algorithm will drop `leaves` items in the area if no `trunks` are found
in the `trunk_radius` sized area around the position of the leaf. If a node
listed in `leaves` has a group `leafdecay_drop > 0`, then the item is dropped,
otherwise the item is removed but not dropped.
The algorithm also implements a value `default.leafdecay_speed` (default
15) which can be modified to increase or decrease of the leaf decay. The
algorithm will vary the actual speed a bit to introduce randomness.
Leaf decay is randomized by 0.1 seconds to reduce the chance that
decay happens many times on the same second interval. This requires
nodetimer_interval to be set to values lower than 1.0 to have an
effect.
The leaves will decay between 2 and 10 seconds after digging the trunk,
and happen at non-integer second intervals.
-- The API was added by sofar.
2017-02-25 03:50:15 +00:00
Thomas--S
37dd910747
Globalize, rename and change the behaviour of has_locked_chest_privilege
...
* rename to default.can_interact_with_node()
* pass pos instead of meta
* change order of arguments
2017-02-21 10:17:12 -08:00
SmallJoker
89c45993ac
Carts: Fix the rail table overwrite behaviour
2017-02-12 11:39:52 -08:00
paramat
0819d4bade
Visual scale: Update plantlike nodes to post-bugfix values
...
Plantlike drawtype no longer applies 'visual scale' twice, so now we
use the actual scale factor desired.
Remove unnecessary 'visual_scale = 1.0' lines.
2017-02-12 01:27:34 +00:00
octacian
f6dfa4a1cb
Waterlily: Avoid z-fighting of base texture with water surface
...
Avoid z-fighting visible from below.
Raise the nodebox base 1/64th of a node.
2017-02-12 01:23:53 +00:00
rubenwardy
e3dd3d19cd
Add sfinv.set_page, plus other helper functions
2017-02-10 23:54:57 +00:00
Paramat
86849d9eec
Default: Add nodebox mese post light usable as a growlamp ( #1480 )
...
Light level 14 to be able to grow plants.
3 returned from crafting with 1 glass node, 3 mese crystals and 1
wood plank.
Seamlessly placable on appletree wood fence posts.
2017-02-08 16:01:30 -08:00
Thomas--S
c88c0a98fd
Make drop logic work better for non-8-step-plants. ( #1544 )
...
Using @paramat's formula.
2017-02-08 15:59:25 -08:00
Milan*
581b6cfd3c
update submodule ethereal, illuna_ethereal
2017-02-03 22:26:52 +01:00
paramat
2e950ac61c
Mapgen: Dedicated registrations for mgv6 blob ores
...
Now that biomes are being specified for blob ores we need a separate
set of blob ore registrations for mgv6 which has no Biome API biomes
defined.
Various minor improvements to mapgen.lua.
2017-02-02 17:20:53 +00:00
paramat
2b215848d8
Trees: Add 'snowy' group for pine sapling snow detection
...
Use the 'snowy' group in the 'is snow nearby' function instead of
default nodes. Often snow nodes are not from the default mod.
2017-02-01 17:51:44 +00:00
paramat
e86955afae
Creative: Cache creative mode setting
2017-02-01 17:51:35 +00:00
paramat
d560f59a74
Ores: Add silver sand blob ore, relocate other blob ores
2017-02-01 17:51:22 +00:00
Milan*
84b009652b
update submodule ethereal, illuna_ethereal
2017-01-31 20:15:25 +01:00
tchncs
77a9507b55
cleanup 🐱
2017-01-31 12:46:29 +01:00
tchncs
aa5ef38e13
update submodule illuna, xdecor
2017-01-31 12:31:18 +01:00
tchncs
03a3b98300
update submodule illuna
2017-01-31 11:13:52 +01:00
rubenwardy
b06368adf2
Fix node drops not being added to inventory when not in creative mode
2017-01-27 19:48:59 +00:00
paramat
1dd9fdb530
Dungeons: Add mapgen alias for desert stone stairs
2017-01-26 17:56:16 +00:00
number Zero
38500da655
Stairs: Fix smooth lighting of stair mesh
2017-01-26 17:55:16 +00:00
rubenwardy
bee5b316a8
Creative: Add creative.is_enabled_for
2017-01-26 17:54:45 +00:00
paramat
ae426878d4
Sounds: Remove 'default_dig_crumbly' from leaves defaults table
...
Now that the missing 'default_dig_snappy' sound has been added we can
remove the dirt dig sound from the table. All nodes that use the
leaves defaults table have group 'snappy' so 'default_dig_snappy' now
becomes their default dig sound.
2017-01-22 07:47:04 +00:00
Martin Doege
eb1805ea0a
Textures: Strip color profiles from some textures
...
Removes the "iCCP: known incorrect sRGB profile" error messages on the
console when starting minetest_game by stripping offending color profiles.
2017-01-22 07:43:12 +00:00
tchncs
e42de05b85
merge upstream 🐱
2017-01-20 22:37:14 +01:00
Auke Kok
1104d571b0
TNT: Log explosions and player igniting tnt or gunpowder
2017-01-19 21:57:34 -08:00
Milan*
0063569541
update submodule ethereal
2017-01-19 21:34:36 +01:00
Auke Kok
6dcf541f6e
Revert "Doors: Remove ..." and "Doors: Allow the screwdriver to ..."
...
This reverts commit 5e4a6e8ac6
, and
commit 60cf3f85b6
.
The original door API rewrite I posted had all rotation disabled using
the correct on_rotate() handler returning `false`. Two subsequent
changes attempting first to enable simple rotation and second disabling
that again changed the callback handler to a boolean `false`, which
is incorrect use in the screwdriver API, and actually allows rotation.
The proper way to disable rotation for facedir nodes it to use a full
callback handler that does `return false`.
2017-01-15 17:43:17 -08:00
paramat
1470b9df79
Tree log decorations: Replace lua tables with .mts files
2017-01-15 04:29:56 +00:00
Lars Hofhansl
8715b83ff0
Fire: Make explosions remove flames
...
TNT removes flammable nodes from the destruction radius and should
remove flames within it too because they lose their fuel and would
be removed by ABM later anyway.
2017-01-15 04:24:01 +00:00
Baptiste Pouget
57eb906047
Add support for custom bed sounds
2017-01-12 12:42:38 -08:00
Auke Kok
df19b4eab0
Dye: Simplify recipes.
...
Create a simple triplet table (src1, src2, dst) for all the dye
recipes and group them logically, with a bit of explanation where
they actually come from.
This prunes a lot of recipes from the list, but the old list had a
ton of combinations that did not make any sense, as well as recipes
that were just gross approximations and duplicates, mixing the same
color with itself just to get the same color back, which just wastes
packets at logon.
The list has been checked to allow all colors created from the basic
dyes (flowers+coal) so that all colors can be crafted.
2017-01-11 23:53:44 -08:00
paramat
c8b1671ef0
Default: Alter sand to sandstone recipe
...
Craft 4 default:sand to default:sandstone.
Previously, 4 group:sand was craftable to sandstone and sandstone was
craftable back into default:sand, allowing silver and desert sands to
be converted into incorrect colour sandstone and yellow sand.
2017-01-07 22:01:36 +00:00
paramat
96aac5ff5b
Fire: Reduce flame light level to 13
2017-01-07 22:01:30 +00:00
paramat
b6889134d3
License.txt: Include full official LGPL 2.1 .txt file
...
Copy-paste and only remove form-feed characters.
2017-01-07 22:01:24 +00:00
rubenwardy
cadc8b34d7
Add /killme chat command
...
Added as a new mod as it doesn't fit anywhere else.
This is a game play change, so it better suited to
Minetest Game rather than builtin
Fixes #857
2017-01-07 22:01:19 +00:00
tchncs
f9026ab405
drop submodule moresnow
2017-01-07 20:56:57 +01:00
rubenwardy
48ab62db88
Make doors place when shift is held instead of calling on_rightclick
...
Fixes #1364
2017-01-03 16:54:01 +00:00
rubenwardy
9ab50702fb
Add LICENSE.txt
2017-01-02 18:38:36 +00:00
paramat
42700a4b4b
Default: More generous meselamp recipe
...
Require only 1 mese crystal instead of 3.
To make farming in dark locations easier.
To reduce and balance recipe ore cost.
2017-01-02 18:31:01 +00:00
SmallJoker
8bc93598c6
Papyrus, cactus: Require light level 13 for growth
2017-01-02 18:30:05 +00:00
DS-Minetest
f07c4dcd83
Decrease the cost of gunpowder for trails
...
The cost of TNT remains the same
2017-01-01 23:41:04 +00:00
paramat
3c9d0893ee
Boats: Avoid crash if boat pos over limit
...
If the boat pos is over limit, 'add entity' will not add an entity,
causing 'boat' to be nil.
2016-12-21 13:42:23 +00:00
Milan*
82fd20c6a9
update submodule craftguide
...
add submodule moreblocks
add submodule craftguide
2016-12-19 20:18:13 +01:00
paramat
12b1541971
Sounds: Edit some sound gains, mostly footsteps
...
I recently made glass footstep and dig gains too low, raise slightly.
Change dirt dug gain from above-maximum 1.5 to maximum 1.0.
Reduce gain of footsteps: stone, dirt, gravel, wood, metal
Raise gain of leaves footstep.
2016-12-17 20:02:40 +00:00
Auke Kok
e5c5c2637e
Furnace: Attempt to fix exploits
...
The fuel would remain active even if source went empty, giving
free cook time to newly inserted items. This patch is supposed
to stop this.
2016-12-17 20:01:46 +00:00
Milan*
991d7213af
update submodule illuna_ethereal
2016-12-17 15:54:42 +01:00
Milan*
359996b6df
update submodule illuna_ethereal
2016-12-17 15:32:12 +01:00
Milan*
01798a3834
update submodule illuna_ethereal
2016-12-17 11:58:13 +01:00
Milan*
1c0f439dd5
update submodule illuna_ethereal
2016-12-16 20:09:04 +00:00
Milan*
7cf70e4f83
update submodule illuna_ethereal
2016-12-16 19:31:01 +00:00
Milan*
c74b9c968d
fix mergeconflicts
...
readd submodule boats+farming
2016-12-15 18:51:42 +00:00
Milan*
90ad2b6689
tnt: remove settingscheck
2016-12-15 18:11:57 +00:00
Milan*
50206b842d
readd submodule boats, farming
2016-12-15 18:04:19 +00:00
Milan*
960a9de9d8
fix mergeconflicts
2016-12-15 18:03:31 +00:00
Milan*
1cb367a2ac
update submodule illuna_ethereal
2016-12-15 14:23:37 +00:00
tchncs
50aa4c610b
update submodule illuna_ethereal
2016-12-13 19:19:18 +01:00
tchncs
54704d6d69
flowers: disable spawns
2016-12-13 15:41:46 +01:00
paramat
55a16cd2c6
Default: Add missing 'default_dig_snappy' sound
...
Some nodes with the snappy group (wool, glass pane, seeds) were missing
sound when dug with a sword.
Adding the sound causes it to be used for glass pane, so define a 'dig'
sound in the 'node sound glass defaults' table, use the footstep sound.
Adding the sound also causes it to be used for seeds which deliberately
have no dig sound, so add an empty sound override for seed dig.
Reduce the gain of the glass footstep sound which was excessively loud.
Add some freesound members to license.txt.
2016-12-13 03:15:30 +00:00
tchncs
2eaf3347e4
update submodule illuna_ethereal
2016-12-12 23:42:58 +01:00
tchncs
de66907554
update submodule illuna_ethereal
2016-12-12 22:46:57 +01:00
tchncs
5f753fc5a5
update submodule illuna_ethereal
2016-12-12 22:42:04 +01:00
tchncs
4548b11520
update submodule illuna_ethereal
2016-12-12 22:36:34 +01:00
tchncs
2f8751ebf8
update submodule illuna_ethereal
2016-12-12 22:15:07 +01:00
tchncs
d5f88bbadb
update submodule ethereal
2016-12-12 20:40:15 +01:00
tchncs
e7e7dcd3ef
update submodule illuna_ethereal
2016-12-12 19:44:05 +01:00
tchncs
2aa01904c8
update submodule illuna_ethereal
2016-12-12 19:39:19 +01:00
tchncs
48bffe4c49
update submodule illuna_ethereal
2016-12-12 18:50:34 +01:00
tchncs
517096503e
update submodule illuna_ethereal
2016-12-12 18:03:28 +01:00
tchncs
07bef394ff
update submodule illuna_ethereal
2016-12-12 17:17:52 +01:00
tchncs
d0bf20f152
update submodule illuna_ethereal
2016-12-12 17:11:21 +01:00
tchncs
fed23af4a3
update submodule ethereal
2016-12-12 16:48:50 +01:00
tchncs
cbd422dbf5
update submodule illuna_ethereal
2016-12-12 16:40:11 +01:00
tchncs
0bae25e4dd
update submodule illuna_ethereal
2016-12-12 13:04:35 +01:00
tchncs
be36b88042
update submodule illuna_ethereal
2016-12-11 22:45:59 +01:00
tchncs
00e28068c9
update submodule illuna_ethereal
2016-12-11 22:39:57 +01:00
tchncs
d0990d6caf
update submodule illuna_ethereal
2016-12-11 22:34:43 +01:00
tchncs
7d10d53a23
update submodule illuna_ethereal
2016-12-11 22:23:07 +01:00
tchncs
23789c7342
update submodule illuna_ethereal
2016-12-11 21:56:18 +01:00
tchncs
cc38ea7a54
update submodule illuna_ethereal
2016-12-11 18:01:51 +01:00
tchncs
2d53a7786d
update submodule illuna_ethereal
2016-12-11 17:41:32 +01:00
tchncs
15d457bed8
update submodule illuna_ethereal
2016-12-11 14:37:24 +01:00
tchncs
c1626d32d6
update submodule illuna_ethereal
2016-12-11 00:18:48 +01:00
tchncs
f8a1ce06fc
update submodule illuna_ethereal
2016-12-11 00:11:59 +01:00
tchncs
cb2a11125d
update submodule illuna_ethereal
2016-12-10 23:58:53 +01:00
tchncs
4f94b2a737
update submodule illuna_ethereal
2016-12-09 15:52:26 +01:00
tchncs
810fdad210
update submodule illuna_ethereal
2016-12-09 15:46:25 +01:00
tchncs
dd17238984
update submodule illuna_ethereal
2016-12-08 21:42:58 +01:00
tchncs
19c02ea652
update submodule ethereal
2016-12-08 11:27:22 +01:00
tchncs
627ebd80cd
update submodule ethereal
2016-12-07 22:04:23 +01:00
tchncs
764467c3c3
merge upstream
2016-12-07 16:04:19 +01:00
tchncs
aaa1ef47f4
update submodule ethereal
2016-12-07 16:04:16 +01:00
tchncs
e574d62946
add submodule moresnow
2016-12-07 12:57:38 +01:00
tchncs
28c3f9cc60
merge upstream 🐈
2016-12-07 11:27:08 +01:00
tchncs
afd4f6b0a2
update submodule ethereal
2016-12-07 11:26:51 +01:00
paramat
3e5852993d
Carts: Stronger handbrake
...
Handbrake was barely noticeable and fairly useless.
Equalisng with brake rail deceleration makes it more intuitive to use
and easier to judge stopping distance.
2016-12-07 08:29:41 +00:00
HybridDog
4a5206e3a7
Furnace: Make furnaces work when unloaded
...
This is slightly modified after #1279 - the setting for furnace
timer was removed and hardcoded to 1.0s, which is the old furnace
timer interval.
2016-12-07 08:28:53 +00:00
paramat
fed2151d70
Fire: Rewrite fire sound code
...
Previous code:
Used looped sounds without attaching them to objects or playing direct
to players.
The looped sounds are not 'stopped' when players leave the area.
These may be causing the bug where sounds are heard at extreme
distances.
Entering a world with already present flames results in silent flames.
Sounds are often played at a large number of points in a 6 node lattice.
A large fire is reported to cause a high load, disabling the sound code
is reported to help this.
New code:
Optional flame sound to not interfere with ambience mods.
Permanent flame now has sound.
For multiple flames, sound is positioned at the centre of all flames, and
has volume determined by flame number.
The original freesound 'large fire' recording was used to create 3 sounds
that play at random for a non-repetitive effect. At low volume it is
suitable for small fires.
Original sound files and sound function (as an empty function) kept
temporarily to reduce disruption.
Reduce gain of flame extinguish sound.
2016-12-07 08:28:08 +00:00
tchncs
ba4767729f
update submodule illuna_ethereal
2016-12-06 23:44:12 +01:00
tchncs
819394bc23
update submodule illuna_ethereal
2016-12-06 22:32:30 +01:00
tchncs
166df90f72
update submodule illuna_ethereal
2016-12-06 19:56:38 +01:00
tchncs
d52a913816
correct misplaced submodule illuna_ethereal
2016-12-06 09:24:08 +01:00
tchncs
113984c556
fix mergeconflict in gitmodules
2016-12-05 21:56:37 +01:00
tchncs
43996e32e6
add submodule illuna_ethereal§
2016-12-05 21:55:21 +01:00
tchncs
ed6d75fba9
update submodule ethereal
2016-12-05 21:54:29 +01:00
tchncs
2791afcd2a
drop submodule bakedclay
...
will migrate the plants into an ethereal extension mod
2016-12-05 13:48:44 +01:00
paramat
58038a7941
Snappy group: Remove beds and cactus from group
2016-12-05 01:41:41 +00:00
rubenwardy
0ff09e018d
Add sfinv.get_homepage_name(player)
...
Also sets creative:all as default inventory page
Fixes #1423
2016-12-05 01:39:50 +00:00
tchncs
3b205b1dae
experimental: add submodule chat_bubbles :o
2016-12-04 23:30:00 +01:00
tchncs
2fe3551f1d
update submodule ethereal
2016-12-04 23:25:13 +01:00
tchncs
1470e9ee1f
update submodule ethereal
2016-12-04 21:33:28 +01:00
tchncs
03537a8e89
add submodule bakedclay
2016-12-04 21:25:39 +01:00
tchncs
f5c8b003dc
update submodule ethereal
2016-12-04 21:21:52 +01:00
tchncs
a4bbdac2d5
merge upstream 🐱
2016-12-04 20:46:35 +01:00
tchncs
4e8b247626
update submodule ethereal
2016-12-04 20:46:23 +01:00
tchncs
20b5aa2b63
3d_armor: switch back to master
...
drop submodule clothes
2016-12-04 19:34:47 +01:00
tchncs
6ed418eff1
3d_armor: switch to 0.5.0-dev
...
add submodule clothing
add submodule character_creator
2016-12-04 17:18:21 +01:00
paramat
7998de671f
Default: Convert remaining indexed leaves to RGBA
...
Some GPUs cause visual bugs when mip-mapping is used with indexed textures
that use alpha. Because leaves are sometimes rendered opaque it is even
more important to keep these as RGBA to preserve the correct background
colour.
2016-12-04 06:36:05 +00:00
paramat
fc791d80f0
Default/flowers: Improve papyrus and waterlily schematics
...
Papyrus:
Make base node dirt instead of dirt_with_grass. Formerly the exposed
dirt would change to grass but the new grass spread ABM now prevents that.
Waterlily:
Don't specify a water_source node in the schematic, as it may be used in
river water. It was not force-placed but should really be "air" prob = 0.
2016-12-04 06:36:05 +00:00
Napiophelios
e67a60376f
Xpanes: Improve bars texture
2016-12-04 06:35:39 +00:00
Auke Kok
ea9c4012d5
Farming: Change wheat into # shaped plant
...
This changes the farming API such that any nodedef with paramtype2
and place_param2 are passed through to all the plant stages of the
farming plant.
This allows plants to use an alternative mesh for the plantlike
drawtype, and provide a bit of graphical variation in plants.
We enable this for wheat, using place_param2 = 3, which is the '#'
shaped plant mesh. If you would actually be able to give yourself
this plant in creative or through /give, you would also get the
same '#' shape.
2016-12-04 06:34:51 +00:00
Auke Kok
d7f176dfd8
Torches: Make selection boxes consistent
...
This makes all the 3d torch selection boxes 1px oversized. Before,
they were inconsistently sized and too small for the upright torch.
2016-12-04 06:34:16 +00:00
Wuzzy
c5f11d74d4
Default: Make Book with Text a furnace fuel
2016-12-03 02:18:15 +00:00
paramat
42afe679a7
Default / flowers: New biomes. Limit dirt blobs. Add corals, bushes
...
Biomes:
Add 'sandstone desert', 'cold desert', 'snowy grassland'.
Rename 'glacier' biome to 'icesheet' biome.
Rename non-swamp 'swamp' biomes to 'shore' biomes.
Remove 'sandstone grassland' biome.
Rename 'stone grassland' biome to 'grassland' biome.
Edit biome points for improved similarity to Whittaker classification.
Change 'tundra' to bare stone with snowblocks.
Make dirt 'swamp' / 'shore' less deep.
Ores:
Make dirt blob ore biome-specific, limit to dirt biomes.
Decorations:
Make mushroom noise spread match that of appletrees as originally intended,
to have mushrooms spawn in darker thicker forest areas.
Add coral reefs in warm oceans.
Add bushes and acacia bushes.
Jungletrees in deeper water for larger swamps.
Register flower mod decorations in singlenode mapgen for use by
minetest.generate_registered_decorations, as in default/mapgen.lua.
2016-12-03 02:18:06 +00:00
tchncs
726efae8db
update submodule technic
2016-12-02 23:25:58 +01:00
Napiophelios
0413cb67b8
Add Cobble Walls to Moss Growth ABM
2016-12-01 12:59:25 +01:00
paramat
f06f66ccc2
Boats / carts: Fix and improve on_punch functions
...
Boats:
Previously, boats were not added to inventory in creative mode, fix.
In creative mode multiple boats will not be added to inventory.
Add comment.
Carts:
Set speed to 2 if punched by a non-player, to match the effect of a
player punch.
Add comments.
2016-11-30 02:44:44 +00:00
sfan5
04f045158f
Avoid "leaking" creative inventories to other players
2016-11-28 13:43:02 +01:00
Auke Kok
4f32fd253c
Fix ItemStack method call for keys.
...
Fixes (I hope) #1420 (bad method call).
2016-11-27 18:26:31 -08:00
paramat
0196c4793a
Carts: Make rails 'is ground content = false'
2016-11-28 01:28:24 +00:00
paramat
fa17fe31d6
Creative: Re-implement constant hand dig times, add comment
2016-11-28 01:28:24 +00:00
Diego Martínez
788ae97ba1
Carts: Take creative mode into account
...
This commit makes the carts mod not add the cart
item to the player's inventory if running with
creative mode and the player already has it.
2016-11-28 01:27:54 +00:00
tchncs
fed4cb547d
update submodule ethereal
2016-11-27 20:13:52 +01:00
tchncs
ba083518af
update submodule ethereal
2016-11-27 17:38:30 +01:00
SmallJoker
1a6ad498d7
Carts: Increase performance overall
2016-11-27 03:27:53 +00:00
SmallJoker
2effe40dc5
Carts: Improve readme file
2016-11-27 03:27:53 +00:00
SmallJoker
81f8c8aef8
Carts: Move entity definition to seperate file
2016-11-27 03:27:53 +00:00
paramat
9bbe7f99da
Carts: Increase power rail acceleration to help climbs
...
This is partly a workaround for a bug.
Climbs with continuous power rails were failing often due to
unexplained losses of speed leading to a reversal of direction.
The lack of acceleration on climbs meant that lost speed was not
regained.
Keeping cart speed at maximum on climbs helps reduce the chance of
reversals.
This also allows players to slowly accelerate up to full speed on a
climb without needing a horizontal run-up to reach full speed first.
It may not be possible to build the horizontal sections needed, or,
if players are replacing a previous carts mod their track
constructions, bridges, tunnels etc. will often not have the
horizontal sections needed.
Players will also sometimes need to place and enter a cart on a slope
and be able to climb.
2016-11-27 03:27:53 +00:00
rubenwardy
d42ae715b8
Sfinv: Add sfinv to allow tabs to be added to the inventory
2016-11-27 03:27:12 +00:00
paramat
e837621537
Farming/fire: Add tool break sounds
...
Add tool break sounds to hoes and flint and steel.
Flint and steel: Reduce gain of use sound and only add tool wear
if not in creative mode.
2016-11-26 03:14:56 +00:00
Rogier
fd87b04f3c
Default: Several improvements of character model
...
- Improve arms attachment
The arm bones were at an angle, so that the bones were difficult
to orient correctly, as unintuitive combinations of angles
would be needed to get the default orientation, or any other
acceptable orientation. Moreover, a simple rotation of the arm,
e.g. forward, would require all angles to be adapted, instead
of just one.
The ends of the arms bones were moved from touching the body, to
the center of the arm, at an equal distance from the sides of the
arm and the shoulder; the arm bone is now in the center of the arm.
- Fix body rotation
The body was rotated 180° while the rest wasn't, leading to
strange results when setting bone positions manually.
- Fix default rotation of limbs (manually positioning them in
their default position would require an 180° rotation).
Is is not know how this was fixed. Maybe just because the
model was re-exported.
- The bone of the cape was moved to the center of the cape (it was
at the edge). For some reason this fixed the 180° rotation of the
cape when it was manually positioned (similar to previous issue).
The changes above fix most of the issues mentioned in #1376
- Add a player-model-specific workaround for the problem described in:
https://github.com/minetest/minetest/issues/2813#issuecomment-198796927
https://github.com/minetest/minetest_game/pull/1392#issuecomment-261669915
During walking, attached tools would randomly switch hands. Walking also
happens to be the only animation where the body does not move. Making the
body move an imperceptible amount makes the issue disappear for the player
model.
- Fix body vertex group: it no longer includes parts of arms and legs
Thanks to @stujones11 for these last two changes.
2016-11-25 03:03:48 +00:00
Auke Kok
e4b1c93512
Keys: Allow easy sharing of access without commands
...
This code adds the key concept to minetest_game, and integrates it
with lockable nodes. Currently supported lockable items are the Steel
Door, the Steel Trapdoor, and the Locked Chest.
The goal of this modification is to introduce a fine-grained multi-
player permission system that is intuitive and usable without any
console or chat commands, and doesn't require extra privileges to
be granted or setup. Keys can also physically be conveyed to other
players, adding to gameplay and adding some personality that is
preferable to console commands or editing formspecs.
A skeleton key can be crafted with 1 gold ingot. Skeleton keys can
then be matched to a lockable node by right-clicking the skeleton
key on a lockable node, which changes the skeleton key to a "key".
Gold was chosen as it's currently a not-so very useful item, and
therefore it's likely that players have some, but aren't really
using it for any purpose.
This key can subsequently used by any player to open or access that
lockable node, including retrieving items from Locked Chests, or
putting items in them.
They key is programmed to fit only the particular locked node it is
programmed to. This is achieved by storing a secret value in both
key and locked node. If this secret value doesn't match, the key
will not open the locked node. This allows many keys to be created
for one chest or door, but a key will only fit one node ever. The
secrets are stored in node, and item meta for the key.
If a locked node is removed, all keys that opened it are no longer
valid. Even if a new door/chest is placed in exactly the same spot,
the old keys will no longer fit that node.
Keys can be smelted back in gold ingots if they are no longer useful.
The method of storing a secret in nodemeta and itemstackmeta is secure
as there is no way for the client to create new items on the server
with a particular secret metadata value. Even if you could possible
create such an itemstack on the client, the server does not ever read
itemstackmeta from a client package.
The patch adds an API that allows other nodes and nodes added by
mods to use the same keys as well. The method how to implement this
is described in game_api.txt. The mod should add 2 callbacks to it's
node definition. Example code is given.
Textures are from PixelBOX, thanks to Gambit.
2016-11-25 03:01:14 +00:00
sfan5
b0ae488277
Use travis' container-based infrastructure ( #1314 )
...
Use travis' container-based infrastructure (no sudo)
2016-11-23 22:00:35 -08:00
Auke Kok
0bd2efcfc1
Merge 'torches' mod as default:torch.
...
This merges the current state of the well-maintained and tested
`torches` mod as I've maintained it for the last 6 months.
This started out as a thorough cleanup of 3D torches by blockmen,
where some of the initial code still remains.
The models were redone entirely from scratch and have been extensively
tested with dozens of animated textures converted with mcimport,
and look a lot better than the original 3D Torches mod.
The ceiling torch is retained and functional. The `wieldlight`
addition that the torches mod has was removed, since it relies
on wieldview to look decent. This can stay external mod code.
I've opted to move the torch nodes to a separate file. It's not
a lot of code but nodes.lua is already huge, and I wanted to
retain the copyright header and some of the readme.txt notes,
and this was the easiest way of doing it.
This code passes "default:torch" to nodes with on_rightclick,
fixing problems with itemframes. Essentially it has a more
elaborate item_place() routine to make sure we're not passing
the wall torch to nodes that may display it.
The ceiling torch is a separate model and not the same as the
floor model. That does mean that there are 3 models in this
mod.
2016-11-23 15:29:53 -08:00
paramat
09a229b412
Update 'nodeupdate()' to 'check_for_falling()' API
2016-11-22 05:55:36 +00:00
Auke Kok
208c9f4901
Make smoke puff sound mono
...
Stereo sounds are not played positionally, which should never
happen. Convert this track to mono to fix.
2016-11-21 21:23:50 -08:00
Thomas--S
55ab3a117d
Farming: Add forgotten colon
...
This makes the itemstrings consistent over the whole file.
2016-11-21 03:19:47 +00:00
paramat
ec95f47021
Default: Add water footstep sounds
...
Plus one silent sound to break repetition 'default_water_footstep.4.ogg'.
2016-11-21 03:19:37 +00:00
Auke Kok
1e691c4429
Carts: Merge boost_cart as "carts" mod
...
This is all the working code from SmallJoker's boost_cart, poored into
a more suitable form for minetest_game.
- Mesecons and moreores stuff was removed entirely.
- Textures were all renamed and moved out of default/
- Updated license, readme.txt, attribution
- Changed code license to MIT, left artwork at CC0
- removed default:rail and made aliases for it
- :carts:rail is now carts:rail.
- localized entity def
- removed copper rail entirely
- startstop rail was removed, as well as detector rail
- remodeled to b3d using stujones11 excellent blend model, but sizes
of cart adjusted to make pixel sizes consistent (0.625) everywhere.
- slightly more complex texture map for the cart (front/side visibly
different)
- rail parameters are passed as a separate def table, and stored in
a private list. This avoids having to call `get_meta` on every
node. In return, we need the node name, though.
- adds metal sounds (based on default metal sound function) and
cart moving sound.
- reduced cart speeds to max 7, 5 by pushing.
- Added on_step() rail event handler, gets called when a cart is on
a rail.
- Added various rebased updates from upstream (thanks Krock)
- Included a fix that removes the 'reverse jiggle' when stopping.
- Included reworked textures by sofar.
The mod namespace is still public, but I'm NOT declaring it an API. I'd
rather see it localized instead, for now. Any public interface in this
code is *experimental* at best, and should be considered non-stable and
unsupported for now.
2016-11-21 03:15:04 +00:00
tchncs
3be9947326
snow becomes a lightsource
2016-11-20 09:27:13 +01:00
tchncs
6bdd13d10c
add submodule glow
2016-11-20 08:52:44 +01:00
Auke Kok
75caa9167c
Fix whitespace errors to silence luacheck.
...
Currently all minetest_game PR's are failing travis since the
upstream luacheck now also warns about whitespace issues, and
there are a few of those in the code. This fixes all of them
so we can yet again rely on luacheck.
2016-11-19 19:39:51 -08:00
paramat
47efa2f558
Textures: Revert many back to RGBA to fix visual bug
...
With mip-mapping enabled, some GPUs cause a visual bug with indexed
textures that use alpha. This bug has been present for a while but
not noticed before. All indexed alpha textures must now be converted
to RGBA, to start this process we revert some textures converted to
indexed in the recent commit af3c918
.
2016-11-19 23:45:08 +00:00
pilino1234
2c122052d4
Boats: Use player yaw on place, align player yaw with boat on enter
...
When placing boats, align the boat with the player's yaw.
Align drivers yaw with boat yaw when entering a boat, would previously turn
boat yaw by player's yaw + 90° to the right.
2016-11-19 23:44:27 +00:00
tchncs
e5eeb6665a
update submodule irc
2016-11-19 22:11:22 +01:00
tchncs
88424d69f5
update submodule ethereal
2016-11-19 18:25:31 +01:00
tchncs
12bff24a19
(placeholder?) initial add spamprevention by krock
2016-11-19 11:14:26 +01:00
tchncs
ff4a74b92c
add submodule city_block
2016-11-19 11:09:21 +01:00
tchncs
aeab9994c9
add submodule princess
2016-11-19 11:04:55 +01:00
paramat
c3f3406e8e
Default: Add 'group:cools_lava' for lavacooling by snowblock and ice
...
Make lava cooling ABM use a new group 'group:cools_lava'.
Nodes other than water can cool lava. We assume snowblock and ice melt,
turn to water and cool lava.
Leave 'group:water' present temporarily to not break mod liquids.
2016-11-18 08:09:45 +00:00
Auke Kok
68192a17e9
Default: Add tool breaking sounds
...
These will automatically play when a tool breaks.
2016-11-18 08:08:59 +00:00
tenplus1
022d22ceca
Creative: Fix missing item bug caused by 'start_i' value
...
This fixes the missing item issue in creative inventory caused by using
1 instead of 0 for 'start_i'.
2016-11-18 05:38:25 +00:00
Auke Kok
af3c91862c
Convert many textures to indexed color
...
This fixes all cases where the color profile was broken, and
libpng warns about. It also makes almost all textures indexed
instead of RGB where possible (textures that don't have
semi-transparent pixels).
2016-11-18 05:37:02 +00:00
sfan5
7fbf25d6ca
Do not show item overlay if slot is occupied by item (bookshelf, vessels shelf)
2016-11-14 20:03:49 +01:00
tchncs
8be1f0e215
update submodule golems
2016-11-14 13:00:35 +01:00
tchncs
d8502f74c8
add submodule golems
2016-11-14 11:47:09 +01:00
tchncs
5c7bbbe035
update submodule mobs_redo
2016-11-14 10:01:31 +01:00
tchncs
d9a2cd2f5d
merge upstream 🐈
2016-11-10 18:22:16 +01:00
tchncs
3039264f21
screwdriver: add diamond and mithril
2016-11-10 18:21:37 +01:00
paramat
1af677e24d
Creative: Make dig times near-identical for nodes of all levels
...
Dig time is modified according to difference (leveldiff) between tool
'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff
and 1. In creative mode, where the hand is redefined to have maxlevel 3,
this results in higher level nodes taking significantly longer to break.
Now, to speed up digging, hand 'maxlevel' and 'digtime' have been
increased such that nodes of differing levels have an insignificant
effect on digtime. Dig time for all nodes is now identical to that of, for
example, dirt nodes.
2016-11-10 10:29:24 +01:00
rubenwardy
6bdc28e8ae
creative: update to github.com/minetest/minetest_game state
2016-11-10 10:19:26 +01:00
paramat
f8bc1e1714
Nyancat: Make nyancat and rainbow light sources
2016-11-10 08:10:41 +00:00
paramat
ddea6c431e
Default: Make snowblock change 'dirt with grass' below
...
To be consistent with the snow slab.
2016-11-10 08:10:34 +00:00
paramat
614e9cfe8d
Default: Make snow walkable again
2016-11-10 08:10:29 +00:00
tchncs
359febd4ac
merge upstream 🐈
2016-11-09 23:32:50 +01:00
tchncs
16866f0b08
update submodule hudbars
2016-11-09 23:32:31 +01:00
tchncs
c8f3e7c8b5
update submodule ethereal
2016-11-08 23:41:41 +01:00
Wuzzy
6e00ddee2a
Default, vessels: Darken shelf empty slot icons
...
Rename slot icons.
2016-11-07 14:32:35 +00:00
Wuzzy
3109f38b3c
Sethome: Don't auto-grant home priv to singleplayer
2016-11-07 14:13:45 +00:00
Rui
5868274b00
Creative: Fix crash when turning on creative in-game
2016-11-07 14:13:10 +00:00
Fernando Carmona Varo
c824d69182
Fire / tnt: Make flint-and-steel use node on_ignite functions
...
Add on_ignite functions to tnt, gunpowder, coalblock.
2016-11-07 14:10:00 +00:00
tchncs
012f826790
update submodule homedecor_modpack
2016-11-06 20:56:35 +01:00
tchncs
e0f03db8c0
:cat2
2016-11-06 20:30:26 +01:00
tchncs
aecd0cfa95
update submodule ethereal
2016-11-06 20:29:06 +01:00
tchncs
5bd38829d3
update submodule technic
2016-11-06 20:19:53 +01:00
tchncs
88c2f9655d
update submodule farming
...
add submodule pipeworks
2016-11-06 20:19:15 +01:00
tchncs
2c5573d5e4
merge upstream
2016-11-06 19:01:28 +01:00
tchncs
cdf95749e0
replace submodule technic
2016-11-06 18:59:56 +01:00
tchncs
4e68d2b8ba
replace submodule ethereal
2016-11-06 18:28:33 +01:00
tchncs
030769de3c
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2016-11-06 17:36:58 +01:00
tchncs
790f8c5d85
update submodule pkarcs
2016-11-06 17:36:35 +01:00
paramat
c7e2d59461
Default: Add 'acacia leaves simple' texture
...
A deeper, darker level of leaves is created by tiling the texture
2 by 2, reducing brightness and offsetting this.
For a denser leaf appearence with the 'simple leaves' setting.
Also used for acacia bush leaves.
2016-11-06 08:25:53 +00:00
Rui
631f7f46c7
sethome.get: Copy a return value
2016-11-05 19:59:15 -07:00
tchncs
b56b9a94ca
merge upstream 🐱
2016-11-05 19:36:11 +01:00
tchncs
310f8a4204
random_messages: colorize
2016-11-05 19:35:30 +01:00
tchncs
ac4255b881
add submodule areas
2016-11-05 19:31:38 +01:00
tchncs
51f4ac1fa4
add submodule markers
2016-11-05 19:31:15 +01:00
tchncs
99920ea166
udpate submodule halloween_mobs
2016-11-05 19:14:08 +01:00
tchncs
6ee3c0ff5a
add submodule ethereal
2016-11-05 19:00:11 +01:00
tchncs
52cfb48867
drop submodule darkage
2016-11-05 18:23:20 +01:00
tchncs
a95e553fe9
drop submodule plantlife_modpack
2016-11-05 18:21:41 +01:00
paramat
178db04526
Default, flowers: Improve plant selection boxes
...
Selection box width is limited to 14 / 16 node to visually
distinguish box from any neighbouring cubic nodes.
2016-11-05 09:14:10 +00:00
cx384
23ba2d3a0c
Add and edit fuel registrations
...
Edited fuels: fences, wooden ladder.
New fuels:
boat, paper, book, dry shrub, stick, vessels shelf, wooden tools,
wooden door, trapdoor, fence gates, farming crops, stairs, slabs, beds.
2016-11-02 13:04:25 +00:00
Fernando Carmona Varo
7fee589e03
Tnt: Flammable TNT and gunpowder that activates when burnt
...
Some code simplifications.
2016-11-02 12:41:14 +00:00
Fernando Carmona Varo
5b2a896180
Bucket: Allow buckets to trigger the on_punch of entities and nodes
...
The purpose of this is to allow mods to be able to interact (e.g. fill up)
an empty bucket when it is used to punch a node that's not a liquid source
or when punching a custom entity (e.g. milking a cow).
2016-11-02 12:39:56 +00:00
Wuzzy
56d6eaed85
Xpanes: Use opaque texture for top+bottom of iron bar ( #1357 )
...
- Use opaque texture for top+bottom of iron bar
- Add color variation for iron bar top/bottom
- Add paramat's texture to credits
- Update license info for paramat's textures
2016-10-31 14:20:26 -07:00
Wuzzy
d92034e3f7
Add fuel slot to furnace listring
2016-10-31 14:17:38 -07:00
Wuzzy
0acd9a2ccb
Add icon overlay to shelf inventory slots
2016-10-30 15:32:43 -07:00
paramat
02a82c9d7a
Default: Remove unnecessary leaf 'visual scale'
2016-10-29 14:44:00 +01:00
paramat
89b9c3e69e
Default: Remove 'player falling damage' sound
...
This plays when damage is disabled, an engine bug.
We can remove it because both sounds are identical, now it is removed
the 'player damage' sound still plays when falling damage is taken.
2016-10-29 14:42:47 +01:00
tchncs
62ae678443
drop technic_chests, add technic and protector
2016-10-28 17:09:10 +02:00
tchncs
309a6018e8
update submodule halloween_mobs
2016-10-28 07:55:02 +02:00
paramat
048aaa2616
Default: Add bush stem and leaves nodes
...
To allow mapgen bushes in green-grass and savanna grasslands.
Nodes for a generic bush and an acacia bush.
Stem nodes are craftable to a single wood node to provide a small
amount of wood resource in grasslands.
Fuel times are that of corresponding 'wood' nodes, 1/4 that of
corresponding tree nodes.
No leafdecay to enable use as hedges or without a nearby tree trunk.
Uses 'default leaves simple' texture for extra visual thickness.
2016-10-27 02:54:04 +01:00
tchncs
0677c53748
update submodule mobs_redo
2016-10-26 23:14:41 +02:00
tchncs
515aee5ae3
update submodule dragons
2016-10-26 15:26:13 +02:00
tchncs
95fbe591d0
update submodule dragons
2016-10-26 09:06:43 +02:00
paramat
581c390591
Default: Remove alpha channel from acacia tree textures
2016-10-26 07:14:12 +01:00
LNJ
138eb71db6
game_api.txt: Add new metal sounds func.
2016-10-25 14:15:53 -07:00
paramat
bca0142e7f
Fire: Reduce volume of flint and steel sound
2016-10-25 04:22:17 +01:00
paramat
41a3345718
Default: Update and set volume of damage sounds
...
Use 'player damage' sound for both damage and falling damage.
Gains for damage sounds are set in the engine, however we cannot change
those gains as other subgames already use damage sounds based on those
gains.
Sound has been re-edited from source and normalised to 0 dB for
maximum volume, which is only just enough because gain is fixed at 0.5
in the engine.
2016-10-25 04:22:12 +01:00
Fernando Carmona Varo
3c9d71e6f7
Make flammable: Flowers, grasses and several crafitems
2016-10-25 02:37:36 +01:00
Auke Kok
fbac9be51c
Change many metal nodes to use default metal sounds
2016-10-25 02:37:36 +01:00
Auke Kok
fa9a34554b
Default: Add metal sound table function and metal sounds
2016-10-25 02:34:39 +01:00
tchncs
dd17a2e959
merge branch 'master' into 'master' 🐱
2016-10-24 20:30:47 +02:00
tchncs
c1d65f8ecc
update submodule dragons
2016-10-24 20:30:24 +02:00
tchncs
f12b2204a1
update submodule mobs_monster
2016-10-24 10:36:05 +02:00
tchncs
388bdca60f
replace submodule mobs_monster
2016-10-24 10:18:03 +02:00
tchncs
1824f68aa2
update submodule darkage
2016-10-24 10:14:16 +02:00
tchncs
8789812b27
update submodule mobs_animal
2016-10-24 09:56:57 +02:00
tchncs
31f05fe9d4
update submodule mobs_monster
2016-10-24 08:42:08 +02:00
tchncs
d84dd3e81a
update submodule mobs_redo
2016-10-24 08:40:39 +02:00
paramat
f7325d26b6
Fire: Add flint and steel sound
2016-10-24 04:55:08 +01:00
paramat
9b62d8a504
Default: Add damage and falling damage sounds
2016-10-24 04:55:03 +01:00
tchncs
6417b1322c
add submodule halloween_mobs
2016-10-23 12:27:31 +02:00
tchncs
8c3b812779
update submodule darkage
2016-10-23 10:06:53 +02:00
tchncs
2b767592e0
update submodule darkage
2016-10-23 09:54:25 +02:00
Fernando Carmona Varo
bcb4426ec7
Default: Destroy flammable items when in fire or lava
...
The check for igniters (fire/lava) will be performed every 10 secs
if the item is flammable.
if the item is found to be in lava it will then burn up and
disappear in a smoke puff.
If a non-lava igniter node is found, a combination of `flammable`
value of the item and `igniter` group value of the node will be used
to determine the chance for the item to be removed.
2016-10-23 03:48:37 +01:00
tchncs
ff17a25bc2
tnt: add group gunpowder to gunpowder
2016-10-18 08:24:08 +02:00
tchncs
e1ebbc2c6a
update submodule darkage
2016-10-18 08:09:07 +02:00
paramat
4ea74466e4
Default: Fix 'leaves simple', 'jungleleaves simple' textures
...
'jungleleaves simple' had completely different leaf colours to
'jungleleaves', now matched.
'leaves simple' had dark green instead of black colour for transparent
pixels (the 'leaves' texture uses black), normally these pixels would
not be rendered as opaque colours but bush nodes now use this texture
and will be rendering it as opaque. The dark green pixels resulted in
a texture lacking in contrast.
2016-10-18 05:53:45 +01:00
tchncs
bf60a9f459
add mod smartshop
2016-10-17 23:54:59 +02:00
tchncs
321a6f68a0
Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game
2016-10-17 22:10:17 +02:00
tchncs
428bfbdfe0
doors: update wooden trapdoor recipe
2016-10-17 22:09:59 +02:00
tchncs
28229343d1
update submodule darkage
2016-10-15 22:19:51 +02:00
tchncs
59ae1f2290
update submodule darkage
2016-10-15 14:48:32 +02:00
paramat
3d26b33e5b
Default: Add coral nodes and death ABM
...
Original code by Sofar.
Textures by Pithydon.
Exposure to air converts live coral to coral skeleton.
Live corals drop coral skeleton.
2016-10-12 23:55:46 +01:00
tchncs
6036fbe340
update submodule illuna
2016-10-12 22:52:13 +02:00
paramat
7b30c26a45
Bucket: Add optional 'force-renew' bool to registration
...
River water needs to be 'liquid_renewable = false' to avoid a mess caused by
spreading of sources, however picking it up with a bucket then creates
a hole in the river. Allow a 'force-renew' of the source node if it has a
source neighbour.
2016-10-12 04:11:36 +01:00
bas080
78311a27a1
Store registered plant on namespace
...
Handy for when modders want to use these definitions to extend or add to the mod
2016-10-12 00:14:11 +01:00
tchncs
6888cb1e8a
update submodule dragons
2016-10-11 14:54:24 +02:00
tchncs
c7344abe87
update submodule dragons
2016-10-11 14:51:52 +02:00
tchncs
e31ba2e66b
add submodule teleport_potion
2016-10-11 14:34:03 +02:00
tchncs
11ef0a7e88
update submodule dragons
2016-10-11 12:46:48 +02:00
tchncs
c557fdfde4
random_messages: update default interval
2016-10-11 11:09:32 +02:00
tchncs
00a01063e4
add submodule dragons
2016-10-11 10:59:22 +02:00
tchncs
942b4bfe71
update submodule illuna
2016-10-11 10:56:16 +02:00
tchncs
07f0ffedb9
update submodule darkage
2016-10-10 12:37:28 +02:00
tchncs
51c774dda1
update main inventory slot background colors
2016-10-10 12:32:33 +02:00
tchncs
49b31b2a30
tnt: increase tnt fuse timer
2016-10-10 10:27:43 +02:00
tchncs
03cafe9fcf
add missing stone definition
2016-10-10 09:56:39 +02:00
tchncs
062642045c
default: add mossystone and mossystonebrick
2016-10-10 09:50:35 +02:00
tenplus1
6fdfd2554c
Tnt: Various optimisations
...
Pass nodename to tnt.burn function where possible to reduce
use of 'get_node'.
Change 'ipairs' to 'pairs'.
Use 'nodeupdate_single(pos)' instead of 'nodeupdate(pos)' to
avoid every node triggering recursion, the loop itself takes
the place of recursion and works upwards through horizontal
planes as required.
2016-10-10 03:16:41 +01:00
tchncs
9bf9da8072
adjust gui colors
2016-10-10 00:12:24 +02:00
tchncs
22eb176770
update submodule farming
2016-10-08 19:48:31 +02:00
rubenwardy
53179b8d10
Creative: Use element instead of parameter to disable close on enter
2016-10-08 18:02:14 +01:00
tchncs
8f56ce63cc
add submodule mtcandy and mtfoods
2016-10-08 12:54:14 +02:00
tchncs
2551e09465
update submodule hudbars
2016-10-08 12:27:02 +02:00
tchncs
b854c916f3
Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game
2016-10-06 20:13:25 +02:00
tchncs
28da5d53b5
update submodule illuna
2016-10-06 20:11:01 +02:00
tchncs
4667fc2d42
update submodule illuna
2016-10-06 18:12:45 +02:00
tchncs
e55b5acefa
Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game
2016-10-06 11:31:52 +02:00
tchncs
902b90492e
update submodule illuna
2016-10-06 11:31:40 +02:00
paramat
1906ab84f5
Default/functions: Tune speed of grass spread ABM
...
Through testing the chance is changed to 50 such that grass spread
speed matches that of the previous (0.4.13) ABM version.
2016-10-05 22:24:02 +01:00
Tim
1799754a8f
Default: Prevent possible nil-crash on invalid book metadata
2016-10-05 22:23:49 +01:00
Tim
32f7051eb8
Fix sapling placement handling of on_rightclick and CONTENT_IGNORE
2016-10-05 22:22:15 +01:00
paramat
67fc2247fc
Default: Add 'silver sand' for cold desert biome
2016-10-05 22:22:08 +01:00
tchncs
63499d11f9
merge upstream
2016-10-04 22:01:50 +02:00
tchncs
a5601fb41a
update submodule illuna
2016-10-04 22:01:37 +02:00
tchncs
ce1cccfbde
update submodule magical_potion
2016-10-04 16:24:41 +02:00
tchncs
9555d928ce
update submodule xdecor
2016-10-03 17:43:44 +02:00
tchncs
97e8cd86e3
update submodule illuna
2016-10-03 15:23:00 +02:00
tchncs
71d8d37133
merge upstream
2016-10-03 13:34:36 +02:00
tchncs
1e40c3a10b
update submodule illuna
2016-10-03 13:32:53 +02:00
tchncs
50a4c0cd36
add submodule playereffects
2016-10-02 20:50:35 +02:00
tchncs
f669a27cf8
add submodule magical_potion
2016-10-02 20:48:31 +02:00
tchncs
5a5fcca618
initial stuff: add two small fly potions
2016-10-02 20:47:29 +02:00
paramat
c0de5646d2
Default: Generalise, optimise and simplify grass spread function
...
Credit to tenplus1 for the suggestion to generalise for mod use.
Mods can add mod nodes to 'group:spreading_dirt_type' enabling the
function to work with mod nodes.
Add some nodes to this group.
Removing 'dirt_with_grass' etc. from 'neighbors' stops the ABM action
running everywhere and constantly, on the dirt nodes immediately below
the surface nodes. Now the action only runs in the rare case of a dirt
node with neighbouring air, grass decorations or snow.
Remove check for air above to allow grass to spread under light-
transmitting nodes such as fences, walls, plants. This causes spread
under slabs, stairs and glass, when near air, but seems worth it.
Remove unnecessary check for nil node.
2016-10-01 23:15:05 +01:00
tchncs
f2b8e5e0aa
update submodule hudbars
2016-10-01 15:47:32 +02:00
tchncs
31170e6ae2
Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game
2016-09-30 22:23:59 +02:00
tchncs
d3aa8407c7
update submodule farming
2016-09-30 22:23:38 +02:00
paramat
5e4a6e8ac6
Doors: Remove ability to rotate doors with screwdrivers
...
Rotating doors with screwdrivers causes too many issues to be worth it.
2016-09-30 02:44:24 +01:00
DS-Minetest
36a78c87d7
Default/player.lua: Remove outdated comment
2016-09-30 02:43:11 +01:00
tchncs
13e888f4cc
update submodule mobs_redo
2016-09-29 17:56:19 +02:00
tchncs
c24359be94
add submodule homedecor_modpack
2016-09-29 17:54:33 +02:00
tenplus1
0ad3306c79
Farming: Remove unnecessary overriding of groups
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This removes the group overrides for dirt, dirt_with_grass and dirt_with_dry_grass which aren't needed and interfere with new grass spreading changes: https://github.com/minetest/minetest_game/pull/1286
2016-09-27 17:03:50 +01:00
paramat
0f6e75bcb5
Add settingtypes.txt for Minetest Game
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Commit originally by PilzAdam.
Settings appear in advanced settings menu.
2016-09-23 18:24:54 +01:00
paramat
3e05870706
Doors: Trim open fencegate collison box again
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The collision box still extended into a neighbouring empty node, causing
falling node objects to collide but not transform back into normal nodes.
Completes the fix started in a previous similar commit.
2016-09-23 18:24:47 +01:00
paramat
34c768d394
Default: New snow textures by Gambit
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From PixelBOX2 texture pack.
Brightness increased for 'snow' and 'snow side'.
2016-09-14 06:02:16 +01:00
Auke Kok
b848e35ca5
Stairs: Big simplification of slabs combination
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Combine slabs if identical based on orientations using a simple lookup
table if the nodes are identical.
Otherwise relies on place_node() to place the node, which properly
handles rotation compared to adjacent nodes already, and can orient
based on look_dir as well.
Initial slabs placed are oriented based on (1) the orientation of
the pointed "face" (assumes nodes are cubic, of course), and uses
the player look direction to orient the node n/e/w/s if the slab
is horizontal or upside-down. If placed against a vertical face,
the slab is placed against the face without rotation around the axis
perpendicular to that vertical face. This allows upside down placement
and vertical placement without screwdriver.
If a slab is placed on top of an upside down slab, or below a normally
placed slab, the rotation is inverted so that no "floating" slab
is created.
Largely based on kilbith's #807 PR. Slab combining and place_node()
usage by sofar.
Since this relies entirely on `on_place` mechanics, this fails to
combine slabs into a plain node if the space *above* is occupied.
This is unavoidable due to the fact that on_place() happens after
the checks required to see if pointed_thing.above is empty or not.
2016-09-14 06:01:04 +01:00
tenplus1
0cbb516ae2
Bones: Search for nearby 'air' for fallback bones placement
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When a player dies on ladders or rope then a space can not be found at or
above player, so this change looks around player for a space to place bones.
2016-09-10 05:19:15 +01:00
Auke Kok
54235f3276
Xpanes: Convert to connected nodeboxes
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I've rewritten this to use connected nodeboxes, but with a caveat. In
order to make flat nodes look better, I'm keeping one non-connected
pane that is flat around to convert flat sections to the flat nodes
instead of connected, as these look better and are easier to work
with. Once more sides are needed we convert the panes on the fly to
connected nodes and recalculate the shape.
We don't paint any of the half-panes that the previous generation of
xpanes did. There's no need and it's harder to work with. Updating the
nodes also seems more natural and placement and removal works straight
forward.
The conversion of old panes relies on an LBM, and does a reasonable
conversion job, but it's not exact, since the panes behave slightly
different now.
The game API documentation was wrong to begin with. We discard param
nr. 2 of the API entirely, and correct the tile usage text.
2016-09-10 05:18:02 +01:00
paramat
992f295880
Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup
2016-09-08 06:17:05 +01:00
paramat
6171fb43f0
Change WTFPL to MIT (part 3)
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Relicense WTFPL media to CC BY-SA 3.0.
Various corrections and edits.
2016-09-07 04:44:53 +01:00
paramat
7d70d25eeb
Licenses: Change WTFPL to MIT (part 2)
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Add license.txt files.
Update and improve README.txt files.
Corrections to part 1.
2016-09-06 04:45:23 +01:00
paramat
e9d26e2ee3
Licenses: Change WTFPL to MIT (part 1)
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Part 1: All mods except default and xpanes.
Add license.txt files.
Add missing README.txt files.
Check and update copyright years for all contributors.
Improve text format and make more consistent.
2016-09-05 05:54:33 +01:00
paramat
f844a4f379
Default: Vary wood burn times according to wood density
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Retain definitions for node groups to support mods.
Burn time is unchanged for applewood, and increases in the order:
aspen, pine, apple, acacia, jungle which is also the order of wood
colour darkness.
2016-09-04 05:39:24 +01:00
Auke Kok
1d6fbe04cd
Default/furnace: Indicate dst full
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Indicate in the infotext when a furnace has filled up `dst` but still
has fuel. The info text shows the item as 100% with added "(output
full)" text, indicating that while it can cook the item, there is no
place for it in the `dst`. Emptying the `dst` should make the item
cook immediately and furnace resume normal operation.
2016-09-03 01:08:29 +01:00
paramat
0664570d22
Creative: Make dig times near-identical for nodes of all levels
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Dig time is modified according to difference (leveldiff) between tool
'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff
and 1. In creative mode, where the hand is redefined to have maxlevel 3,
this results in higher level nodes taking significantly longer to break.
Now, to speed up digging, hand 'maxlevel' and 'digtime' have been
increased such that nodes of differing levels have an insignificant
effect on digtime. Dig time for all nodes is now identical to that of, for
example, dirt nodes.
2016-09-03 01:07:49 +01:00