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2016-07-01 16:18:30 -05:00
models Add stars. 2016-06-16 00:46:19 -05:00
sounds Add blizzard demon and goblin sounds. 2016-06-22 07:54:45 -05:00
textures Generalize status effects. 2016-06-30 17:54:33 -05:00
abms.lua Fix dumb error with file closure. 2016-07-01 15:46:19 -05:00
asteroids.lua Standardize mob hp/damage. 2016-06-15 19:20:07 -05:00
cavegen.lua Fix heightmap issues with trees. 2016-06-23 22:35:48 -05:00
chat.lua Generalize status effects. 2016-06-30 17:54:33 -05:00
cloudgen.lua Remove local functions. 2016-06-14 02:18:21 -05:00
deco.lua Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
deco_caves.lua Make crumbly stone cracky as well. 2016-06-30 01:42:12 -05:00
deco_clouds.lua Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
deco_plants.lua Make coral slightly less insanely difficult to find. 2016-06-28 15:44:52 -05:00
deco_rocks.lua Add sticks to grasslands. 2016-06-26 00:25:15 -05:00
decogen.lua Add pyramids. 2016-06-28 10:23:31 -05:00
demon.lua Use status effects for elixirs and cold demon slow. 2016-06-30 18:48:51 -05:00
depends.txt Accomodate armor mods. 2016-06-26 19:43:08 -05:00
elixir.lua Prevent variable == nil crash. 2016-07-01 15:33:10 -05:00
fortress.lua Add another fortress design. 2016-07-01 16:18:30 -05:00
fungal_tree.lua Add disgusting gruel. 2016-06-25 19:56:43 -05:00
goblin.lua Add savages to villages. 2016-06-30 15:24:00 -05:00
init.lua Correct close calls. 2016-07-01 15:47:26 -05:00
LICENSE Modify mobs from original mods. 2016-06-06 07:13:31 -05:00
mapgen.lua Shrink fortresses and add non-maze levels. 2016-07-01 01:54:08 -05:00
mobs.lua Remove fire_walk as it overwrites bones. 2016-06-30 21:45:14 -05:00
mod.conf Initial commit 2016-04-24 02:04:17 -05:00
nodes.lua Move fortress-related data to fortress.lua. 2016-06-26 08:16:20 -05:00
pyramid.lua Adjust pyramid caskets. 2016-06-29 14:30:03 -05:00
README.md Update README. 2016-05-26 23:41:59 -05:00
recipe_list.lua Add recipe list. Correct tesseract labels. 2016-06-18 19:57:37 -05:00
settingtypes.txt Make villages optional. 2016-06-30 13:58:18 -05:00
skyseagen.lua Add asteroid belt. 2016-06-15 12:37:27 -05:00
tesseract.lua Shrink fortresses and add non-maze levels. 2016-07-01 01:54:08 -05:00
treegen.lua Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
trophies.lua Streamline tesseracts and separate trophies. 2016-06-21 06:43:16 -05:00
village.lua Give savages more range. 2016-06-30 15:30:37 -05:00
wallhammer.lua Translocators 2016-06-27 05:00:16 -05:00
zombie.lua Add Minauros and zombies (only there). 2016-06-08 00:45:26 -05:00

fun_caves

Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. Then I turned it into an all cave environment, with no surface at all. Now it's just a more extensive underworld, with biomes owing much to caverealms. Once you go underground, you should find everything you need to survive without ever returning to the surface.

The surface has some neat extras such as coral, water plants, extra desert resources (deserts are hard). You'll also find big dungeon mazes underground, which will (soon) be replete with monsters and traps (though just finding your way through them is exhausting enough). There will be a little treasure, but the main goal is to retrieve a full set of trophy items for bragging rights.

screenshot

The source is available on github.

Code: LGPL2, textures: CC-BY-SA and CC0

Mod dependencies: default, flowers, wool, mobs_redo, mobs_monster

Download: https://github.com/duane-r/fun_caves/archive/master.zip