Commit graph

19 commits

Author SHA1 Message Date
Duane
89627afc78 changes to accomodate 3d_armor 2016-07-16 05:26:12 -05:00
Duane
1648bc459f Extra error checking: global variables 2016-07-15 04:18:54 -05:00
Duane
bf26b8bee1 Extra error checking. 2016-07-15 02:58:33 -05:00
Duane
b6e66def05 Add strength elixirs. 2016-07-13 05:31:54 -05:00
Duane
e6a1a158ed Make water plans unwalkable.
To avoid "sand traps".
2016-07-12 23:23:58 -05:00
Duane
1caf0fba61 Add breathing elixir. 2016-07-12 22:36:14 -05:00
Duane
8eedc5afc3 Fix crash from missing node types. 2016-07-12 21:20:55 -05:00
Duane
eb6b544926 Add initial random elixir ingredients. 2016-07-11 11:54:31 -05:00
Duane
c8c107b300 Add armor hud. Correct armor handling in elixirs. 2016-07-07 21:56:53 -05:00
Duane
d18e98bfa2 Make the liquid recipes work without functions. 2016-07-07 04:52:36 -05:00
Duane
1eb6658a15 Prevent variable == nil crash. 2016-07-01 15:33:10 -05:00
Duane
e9ae30dfc9 Use status effects for elixirs and cold demon slow. 2016-06-30 18:48:51 -05:00
Duane
b486af8627 Generalize status effects. 2016-06-30 17:54:33 -05:00
Duane
02337a1187 Accomodate armor mods. 2016-06-26 19:43:08 -05:00
Duane
9333788d8e Add sap to solvents.
Thanks, azekill_DIABLO.
2016-06-26 07:48:57 -05:00
Duane
f438090899 Expire elixirs on death option. 2016-06-22 08:24:30 -05:00
Duane
d8c6550127 Prevent multiple elixir cheat. 2016-06-22 00:18:10 -05:00
Duane
c5357b51fc Make armor elixirs optional. 2016-06-21 07:01:48 -05:00
Duane
3de24bde95 Rename elixir. 2016-06-21 03:47:25 -05:00
Renamed from armor.lua (Browse further)